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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
* Copyright (C) 2012 Ericsson AB. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8Binding_h
#define V8Binding_h
#include "bindings/core/v8/DOMDataStore.h"
#include "bindings/core/v8/DOMWrapperWorld.h"
#include "bindings/core/v8/ExceptionMessages.h"
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/core/v8/NativeValueTraits.h"
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/ScriptValue.h"
#include "bindings/core/v8/ScriptWrappable.h"
#include "bindings/core/v8/V8BindingMacros.h"
#include "bindings/core/v8/V8PerIsolateData.h"
#include "bindings/core/v8/V8ScriptRunner.h"
#include "bindings/core/v8/V8StringResource.h"
#include "bindings/core/v8/V8ThrowException.h"
#include "bindings/core/v8/V8ValueCache.h"
#include "core/CoreExport.h"
#include "platform/heap/Handle.h"
#include "platform/text/CompressibleString.h"
#include "wtf/text/AtomicString.h"
#include <v8.h>
namespace blink {
class DOMWindow;
class EventListener;
class EventTarget;
class ExceptionState;
class ExecutionContext;
class FlexibleArrayBufferView;
class Frame;
class LocalDOMWindow;
class LocalFrame;
class NodeFilter;
class TracedValue;
class WorkerGlobalScope;
class WorkerOrWorkletGlobalScope;
class XPathNSResolver;
using InstallOriginTrialsFunction = void (*)(ScriptState*);
template <typename T>
struct V8TypeOf {
STATIC_ONLY(V8TypeOf);
// |Type| provides C++ -> V8 type conversion for DOM wrappers.
// The Blink binding code generator will generate specialized version of
// V8TypeOf for each wrapper class.
typedef void Type;
};
// Helpers for throwing JavaScript TypeErrors for arity mismatches.
CORE_EXPORT void setArityTypeError(ExceptionState&, const char* valid, unsigned provided);
CORE_EXPORT v8::Local<v8::Value> createMinimumArityTypeErrorForMethod(v8::Isolate*, const char* method, const char* type, unsigned expected, unsigned provided);
v8::Local<v8::Value> createMinimumArityTypeErrorForConstructor(v8::Isolate*, const char* type, unsigned expected, unsigned provided);
CORE_EXPORT void setMinimumArityTypeError(ExceptionState&, unsigned expected, unsigned provided);
template<typename CallbackInfo, typename S>
inline void v8SetReturnValue(const CallbackInfo& info, const v8::Persistent<S>& handle)
{
info.GetReturnValue().Set(handle);
}
template<typename CallbackInfo, typename S>
inline void v8SetReturnValue(const CallbackInfo& info, const v8::Local<S> handle)
{
info.GetReturnValue().Set(handle);
}
template<typename CallbackInfo, typename S>
inline void v8SetReturnValue(const CallbackInfo& info, v8::MaybeLocal<S> maybe)
{
if (LIKELY(!maybe.IsEmpty()))
info.GetReturnValue().Set(maybe.ToLocalChecked());
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& info, bool value)
{
info.GetReturnValue().Set(value);
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& info, double value)
{
info.GetReturnValue().Set(value);
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& info, int32_t value)
{
info.GetReturnValue().Set(value);
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& info, uint32_t value)
{
info.GetReturnValue().Set(value);
}
template<typename CallbackInfo>
inline void v8SetReturnValueBool(const CallbackInfo& info, bool v)
{
info.GetReturnValue().Set(v);
}
template<typename CallbackInfo>
inline void v8SetReturnValueInt(const CallbackInfo& info, int v)
{
info.GetReturnValue().Set(v);
}
template<typename CallbackInfo>
inline void v8SetReturnValueUnsigned(const CallbackInfo& info, unsigned v)
{
info.GetReturnValue().Set(v);
}
template<typename CallbackInfo>
inline void v8SetReturnValueNull(const CallbackInfo& info)
{
info.GetReturnValue().SetNull();
}
template<typename CallbackInfo>
inline void v8SetReturnValueUndefined(const CallbackInfo& info)
{
info.GetReturnValue().SetUndefined();
}
template<typename CallbackInfo>
inline void v8SetReturnValueEmptyString(const CallbackInfo& info)
{
info.GetReturnValue().SetEmptyString();
}
template<typename CallbackInfo>
inline void v8SetReturnValueString(const CallbackInfo& info, const String& string, v8::Isolate* isolate)
{
if (string.isNull()) {
v8SetReturnValueEmptyString(info);
return;
}
V8PerIsolateData::from(isolate)->getStringCache()->setReturnValueFromString(info.GetReturnValue(), string.impl());
}
template<typename CallbackInfo>
inline void v8SetReturnValueStringOrNull(const CallbackInfo& info, const String& string, v8::Isolate* isolate)
{
if (string.isNull()) {
v8SetReturnValueNull(info);
return;
}
V8PerIsolateData::from(isolate)->getStringCache()->setReturnValueFromString(info.GetReturnValue(), string.impl());
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, ScriptWrappable* impl, v8::Local<v8::Object> creationContext)
{
if (UNLIKELY(!impl)) {
v8SetReturnValueNull(callbackInfo);
return;
}
if (DOMDataStore::setReturnValue(callbackInfo.GetReturnValue(), impl))
return;
v8::Local<v8::Object> wrapper = impl->wrap(callbackInfo.GetIsolate(), creationContext);
v8SetReturnValue(callbackInfo, wrapper);
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, ScriptWrappable* impl)
{
v8SetReturnValue(callbackInfo, impl, callbackInfo.Holder());
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, Node* impl)
{
if (UNLIKELY(!impl)) {
v8SetReturnValueNull(callbackInfo);
return;
}
if (DOMDataStore::setReturnValue(callbackInfo.GetReturnValue(), impl))
return;
v8::Local<v8::Object> wrapper = ScriptWrappable::fromNode(impl)->wrap(callbackInfo.GetIsolate(), callbackInfo.Holder());
v8SetReturnValue(callbackInfo, wrapper);
}
// Special versions for DOMWindow, WorkerGlobalScope and EventTarget
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, DOMWindow* impl)
{
v8SetReturnValue(callbackInfo, toV8(impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, EventTarget* impl)
{
v8SetReturnValue(callbackInfo, toV8(impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, WorkerGlobalScope* impl)
{
v8SetReturnValue(callbackInfo, toV8((WorkerOrWorkletGlobalScope*) impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo, typename T>
inline void v8SetReturnValue(const CallbackInfo& callbackInfo, PassRefPtr<T> impl)
{
v8SetReturnValue(callbackInfo, impl.get());
}
template<typename CallbackInfo>
inline void v8SetReturnValueForMainWorld(const CallbackInfo& callbackInfo, ScriptWrappable* impl)
{
ASSERT(DOMWrapperWorld::current(callbackInfo.GetIsolate()).isMainWorld());
if (UNLIKELY(!impl)) {
v8SetReturnValueNull(callbackInfo);
return;
}
if (DOMDataStore::setReturnValueForMainWorld(callbackInfo.GetReturnValue(), impl))
return;
v8::Local<v8::Object> wrapper = impl->wrap(callbackInfo.GetIsolate(), callbackInfo.Holder());
v8SetReturnValue(callbackInfo, wrapper);
}
template<typename CallbackInfo>
inline void v8SetReturnValueForMainWorld(const CallbackInfo& callbackInfo, Node* impl)
{
// Since EventTarget has a special version of ToV8 and V8EventTarget.h
// defines its own v8SetReturnValue family, which are slow, we need to
// override them with optimized versions for Node and its subclasses.
// Without this overload, v8SetReturnValueForMainWorld for Node would be
// very slow.
//
// class hierarchy:
// ScriptWrappable <-- EventTarget <--+-- Node <-- ...
// +-- Window
// overloads:
// v8SetReturnValueForMainWorld(ScriptWrappable*)
// Optimized and very fast.
// v8SetReturnValueForMainWorld(EventTarget*)
// Uses custom toV8 function and slow.
// v8SetReturnValueForMainWorld(Node*)
// Optimized and very fast.
// v8SetReturnValueForMainWorld(Window*)
// Uses custom toV8 function and slow.
v8SetReturnValueForMainWorld(callbackInfo, ScriptWrappable::fromNode(impl));
}
// Special versions for DOMWindow, WorkerGlobalScope and EventTarget
template<typename CallbackInfo>
inline void v8SetReturnValueForMainWorld(const CallbackInfo& callbackInfo, DOMWindow* impl)
{
v8SetReturnValue(callbackInfo, toV8(impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo>
inline void v8SetReturnValueForMainWorld(const CallbackInfo& callbackInfo, EventTarget* impl)
{
v8SetReturnValue(callbackInfo, toV8(impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo>
inline void v8SetReturnValueForMainWorld(const CallbackInfo& callbackInfo, WorkerGlobalScope* impl)
{
v8SetReturnValue(callbackInfo, toV8((WorkerOrWorkletGlobalScope*) impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo, typename T>
inline void v8SetReturnValueForMainWorld(const CallbackInfo& callbackInfo, PassRefPtr<T> impl)
{
v8SetReturnValueForMainWorld(callbackInfo, impl.get());
}
template<typename CallbackInfo>
inline void v8SetReturnValueFast(const CallbackInfo& callbackInfo, ScriptWrappable* impl, const ScriptWrappable* wrappable)
{
if (UNLIKELY(!impl)) {
v8SetReturnValueNull(callbackInfo);
return;
}
if (DOMDataStore::setReturnValueFast(callbackInfo.GetReturnValue(), impl, callbackInfo.Holder(), wrappable))
return;
v8::Local<v8::Object> wrapper = impl->wrap(callbackInfo.GetIsolate(), callbackInfo.Holder());
v8SetReturnValue(callbackInfo, wrapper);
}
template<typename CallbackInfo>
inline void v8SetReturnValueFast(const CallbackInfo& callbackInfo, Node* impl, const ScriptWrappable* wrappable)
{
if (UNLIKELY(!impl)) {
v8SetReturnValueNull(callbackInfo);
return;
}
if (DOMDataStore::setReturnValueFast(callbackInfo.GetReturnValue(), impl, callbackInfo.Holder(), wrappable))
return;
v8::Local<v8::Object> wrapper = ScriptWrappable::fromNode(impl)->wrap(callbackInfo.GetIsolate(), callbackInfo.Holder());
v8SetReturnValue(callbackInfo, wrapper);
}
// Special versions for DOMWindow, WorkerGlobalScope and EventTarget
template<typename CallbackInfo>
inline void v8SetReturnValueFast(const CallbackInfo& callbackInfo, DOMWindow* impl, const ScriptWrappable*)
{
v8SetReturnValue(callbackInfo, toV8(impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo>
inline void v8SetReturnValueFast(const CallbackInfo& callbackInfo, EventTarget* impl, const ScriptWrappable*)
{
v8SetReturnValue(callbackInfo, toV8(impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo>
inline void v8SetReturnValueFast(const CallbackInfo& callbackInfo, WorkerGlobalScope* impl, const ScriptWrappable*)
{
v8SetReturnValue(callbackInfo, toV8((WorkerOrWorkletGlobalScope*) impl, callbackInfo.Holder(), callbackInfo.GetIsolate()));
}
template<typename CallbackInfo, typename T, typename Wrappable>
inline void v8SetReturnValueFast(const CallbackInfo& callbackInfo, PassRefPtr<T> impl, const Wrappable* wrappable)
{
v8SetReturnValueFast(callbackInfo, impl.get(), wrappable);
}
// Convert v8::String to a WTF::String. If the V8 string is not already
// an external string then it is transformed into an external string at this
// point to avoid repeated conversions.
inline String toCoreString(v8::Local<v8::String> value)
{
return v8StringToWebCoreString<String>(value, Externalize);
}
inline String toCoreStringWithNullCheck(v8::Local<v8::String> value)
{
if (value.IsEmpty() || value->IsNull())
return String();
return toCoreString(value);
}
inline String toCoreStringWithUndefinedOrNullCheck(v8::Local<v8::String> value)
{
if (value.IsEmpty() || value->IsNull() || value->IsUndefined())
return String();
return toCoreString(value);
}
inline AtomicString toCoreAtomicString(v8::Local<v8::String> value)
{
return v8StringToWebCoreString<AtomicString>(value, Externalize);
}
// This method will return a null String if the v8::Value does not contain a v8::String.
// It will not call ToString() on the v8::Value. If you want ToString() to be called,
// please use the TONATIVE_FOR_V8STRINGRESOURCE_*() macros instead.
inline String toCoreStringWithUndefinedOrNullCheck(v8::Local<v8::Value> value)
{
if (value.IsEmpty() || !value->IsString())
return String();
return toCoreString(value.As<v8::String>());
}
// Convert a string to a V8 string.
// Return a V8 external string that shares the underlying buffer with the given
// WebCore string. The reference counting mechanism is used to keep the
// underlying buffer alive while the string is still live in the V8 engine.
inline v8::Local<v8::String> v8String(v8::Isolate* isolate, const String& string)
{
if (string.isNull())
return v8::String::Empty(isolate);
return V8PerIsolateData::from(isolate)->getStringCache()->v8ExternalString(isolate, string.impl());
}
inline v8::Local<v8::Value> v8StringOrNull(v8::Isolate* isolate, const AtomicString& string)
{
if (string.isNull())
return v8::Null(isolate);
return V8PerIsolateData::from(isolate)->getStringCache()->v8ExternalString(isolate, string.impl());
}
inline v8::Local<v8::String> v8String(v8::Isolate* isolate, const CompressibleString& string)
{
if (string.isNull())
return v8::String::Empty(isolate);
return V8PerIsolateData::from(isolate)->getStringCache()->v8ExternalString(isolate, string);
}
inline v8::Local<v8::String> v8AtomicString(v8::Isolate* isolate, const char* str, int length = -1)
{
ASSERT(isolate);
v8::Local<v8::String> value;
if (LIKELY(v8::String::NewFromUtf8(isolate, str, v8::NewStringType::kInternalized, length).ToLocal(&value)))
return value;
// Immediately crashes when NewFromUtf8() fails because it only fails the
// given str is too long.
RELEASE_NOTREACHED();
return v8::String::Empty(isolate);
}
inline v8::Local<v8::Value> v8Undefined()
{
return v8::Local<v8::Value>();
}
// Conversion flags, used in toIntXX/toUIntXX.
enum IntegerConversionConfiguration {
NormalConversion,
EnforceRange,
Clamp
};
// Convert a value to a boolean.
CORE_EXPORT bool toBooleanSlow(v8::Isolate*, v8::Local<v8::Value>, ExceptionState&);
inline bool toBoolean(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
if (LIKELY(value->IsBoolean()))
return value.As<v8::Boolean>()->Value();
return toBooleanSlow(isolate, value, exceptionState);
}
// Convert a value to a 8-bit signed integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-byte
CORE_EXPORT int8_t toInt8(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
// Convert a value to a 8-bit unsigned integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-octet
CORE_EXPORT uint8_t toUInt8(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
// Convert a value to a 16-bit signed integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-short
CORE_EXPORT int16_t toInt16(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
// Convert a value to a 16-bit unsigned integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-unsigned-short
CORE_EXPORT uint16_t toUInt16(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
// Convert a value to a 32-bit signed integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-long
CORE_EXPORT int32_t toInt32Slow(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
inline int32_t toInt32(v8::Isolate* isolate, v8::Local<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Fast case. The value is already a 32-bit integer.
if (LIKELY(value->IsInt32()))
return value.As<v8::Int32>()->Value();
return toInt32Slow(isolate, value, configuration, exceptionState);
}
// Convert a value to a 32-bit unsigned integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-unsigned-long
CORE_EXPORT uint32_t toUInt32Slow(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
inline uint32_t toUInt32(v8::Isolate* isolate, v8::Local<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Fast case. The value is already a 32-bit unsigned integer.
if (LIKELY(value->IsUint32()))
return value.As<v8::Uint32>()->Value();
// Fast case. The value is a 32-bit signed integer with NormalConversion configuration.
if (LIKELY(value->IsInt32() && configuration == NormalConversion))
return value.As<v8::Int32>()->Value();
return toUInt32Slow(isolate, value, configuration, exceptionState);
}
// Convert a value to a 64-bit signed integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-long-long
CORE_EXPORT int64_t toInt64Slow(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
inline int64_t toInt64(v8::Isolate* isolate, v8::Local<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Clamping not supported for int64_t/long long int. See Source/wtf/MathExtras.h.
ASSERT(configuration != Clamp);
// Fast case. The value is a 32-bit integer.
if (LIKELY(value->IsInt32()))
return value.As<v8::Int32>()->Value();
return toInt64Slow(isolate, value, configuration, exceptionState);
}
// Convert a value to a 64-bit unsigned integer. The conversion fails if the
// value cannot be converted to a number or the range violated per WebIDL:
// http://www.w3.org/TR/WebIDL/#es-unsigned-long-long
CORE_EXPORT uint64_t toUInt64Slow(v8::Isolate*, v8::Local<v8::Value>, IntegerConversionConfiguration, ExceptionState&);
inline uint64_t toUInt64(v8::Isolate* isolate, v8::Local<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Fast case. The value is a 32-bit unsigned integer.
if (LIKELY(value->IsUint32()))
return value.As<v8::Uint32>()->Value();
if (LIKELY(value->IsInt32() && configuration == NormalConversion))
return value.As<v8::Int32>()->Value();
return toUInt64Slow(isolate, value, configuration, exceptionState);
}
// Convert a value to a double precision float, which might fail.
CORE_EXPORT double toDoubleSlow(v8::Isolate*, v8::Local<v8::Value>, ExceptionState&);
inline double toDouble(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
if (LIKELY(value->IsNumber()))
return value.As<v8::Number>()->Value();
return toDoubleSlow(isolate, value, exceptionState);
}
// Convert a value to a double precision float, throwing on non-finite values.
CORE_EXPORT double toRestrictedDouble(v8::Isolate*, v8::Local<v8::Value>, ExceptionState&);
// Convert a value to a single precision float, which might fail.
inline float toFloat(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return static_cast<float>(toDouble(isolate, value, exceptionState));
}
// Convert a value to a single precision float, throwing on non-finite values.
CORE_EXPORT float toRestrictedFloat(v8::Isolate*, v8::Local<v8::Value>, ExceptionState&);
// Converts a value to a String, throwing if any code unit is outside 0-255.
CORE_EXPORT String toByteString(v8::Isolate*, v8::Local<v8::Value>, ExceptionState&);
// Converts a value to a String, replacing unmatched UTF-16 surrogates with replacement characters.
CORE_EXPORT String toUSVString(v8::Isolate*, v8::Local<v8::Value>, ExceptionState&);
inline v8::Local<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate)
{
return value ? v8::True(isolate) : v8::False(isolate);
}
inline double toCoreDate(v8::Isolate* isolate, v8::Local<v8::Value> object)
{
if (object->IsDate())
return object.As<v8::Date>()->ValueOf();
if (object->IsNumber())
return object.As<v8::Number>()->Value();
return std::numeric_limits<double>::quiet_NaN();
}
inline v8::MaybeLocal<v8::Value> v8DateOrNaN(v8::Isolate* isolate, double value)
{
ASSERT(isolate);
return v8::Date::New(isolate->GetCurrentContext(), std::isfinite(value) ? value : std::numeric_limits<double>::quiet_NaN());
}
// FIXME: Remove the special casing for NodeFilter and XPathNSResolver.
NodeFilter* toNodeFilter(v8::Local<v8::Value>, v8::Local<v8::Object>, ScriptState*);
XPathNSResolver* toXPathNSResolver(ScriptState*, v8::Local<v8::Value>);
bool toV8Sequence(v8::Local<v8::Value>, uint32_t& length, v8::Isolate*, ExceptionState&);
template <typename T>
HeapVector<Member<T>> toMemberNativeArray(v8::Local<v8::Value> value, int argumentIndex, v8::Isolate* isolate, ExceptionState& exceptionState)
{
v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value));
uint32_t length = 0;
if (value->IsArray()) {
length = v8::Local<v8::Array>::Cast(v8Value)->Length();
} else if (!toV8Sequence(value, length, isolate, exceptionState)) {
if (!exceptionState.hadException())
exceptionState.throwTypeError(ExceptionMessages::notAnArrayTypeArgumentOrValue(argumentIndex));
return HeapVector<Member<T>>();
}
HeapVector<Member<T>> result;
result.reserveInitialCapacity(length);
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(v8Value);
v8::TryCatch block(isolate);
for (uint32_t i = 0; i < length; ++i) {
v8::Local<v8::Value> element;
if (!v8Call(object->Get(isolate->GetCurrentContext(), i), element, block)) {
exceptionState.rethrowV8Exception(block.Exception());
return HeapVector<Member<T>>();
}
if (V8TypeOf<T>::Type::hasInstance(element, isolate)) {
v8::Local<v8::Object> elementObject = v8::Local<v8::Object>::Cast(element);
result.uncheckedAppend(V8TypeOf<T>::Type::toImpl(elementObject));
} else {
exceptionState.throwTypeError("Invalid Array element type");
return HeapVector<Member<T>>();
}
}
return result;
}
template <typename T>
HeapVector<Member<T>> toMemberNativeArray(v8::Local<v8::Value> value, const String& propertyName, v8::Isolate* isolate, ExceptionState& exceptionState)
{
v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value));
uint32_t length = 0;
if (value->IsArray()) {
length = v8::Local<v8::Array>::Cast(v8Value)->Length();
} else if (!toV8Sequence(value, length, isolate, exceptionState)) {
if (!exceptionState.hadException())
exceptionState.throwTypeError(ExceptionMessages::notASequenceTypeProperty(propertyName));
return HeapVector<Member<T>>();
}
HeapVector<Member<T>> result;
result.reserveInitialCapacity(length);
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(v8Value);
v8::TryCatch block(isolate);
for (uint32_t i = 0; i < length; ++i) {
v8::Local<v8::Value> element;
if (!v8Call(object->Get(isolate->GetCurrentContext(), i), element, block)) {
exceptionState.rethrowV8Exception(block.Exception());
return HeapVector<Member<T>>();
}
if (V8TypeOf<T>::Type::hasInstance(element, isolate)) {
v8::Local<v8::Object> elementObject = v8::Local<v8::Object>::Cast(element);
result.uncheckedAppend(V8TypeOf<T>::Type::toImpl(elementObject));
} else {
exceptionState.throwTypeError("Invalid Array element type");
return HeapVector<Member<T>>();
}
}
return result;
}
// Converts a JavaScript value to an array as per the Web IDL specification:
// http://www.w3.org/TR/2012/CR-WebIDL-20120419/#es-array
template <typename VectorType>
VectorType toImplArray(v8::Local<v8::Value> value, int argumentIndex, v8::Isolate* isolate, ExceptionState& exceptionState)
{
typedef typename VectorType::ValueType ValueType;
typedef NativeValueTraits<ValueType> TraitsType;
uint32_t length = 0;
if (value->IsArray()) {
length = v8::Local<v8::Array>::Cast(value)->Length();
} else if (!toV8Sequence(value, length, isolate, exceptionState)) {
if (!exceptionState.hadException())
exceptionState.throwTypeError(ExceptionMessages::notAnArrayTypeArgumentOrValue(argumentIndex));
return VectorType();
}
if (length > WTF::kGenericMaxDirectMapped / sizeof(ValueType)) {
exceptionState.throwTypeError("Array length exceeds supported limit.");
return VectorType();
}
VectorType result;
result.reserveInitialCapacity(length);
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(value);
v8::TryCatch block(isolate);
for (uint32_t i = 0; i < length; ++i) {
v8::Local<v8::Value> element;
if (!v8Call(object->Get(isolate->GetCurrentContext(), i), element, block)) {
exceptionState.rethrowV8Exception(block.Exception());
return VectorType();
}
result.uncheckedAppend(TraitsType::nativeValue(isolate, element, exceptionState));
if (exceptionState.hadException())
return VectorType();
}
return result;
}
template <typename VectorType>
VectorType toImplArray(const Vector<ScriptValue>& value, v8::Isolate* isolate, ExceptionState& exceptionState)
{
VectorType result;
typedef typename VectorType::ValueType ValueType;
typedef NativeValueTraits<ValueType> TraitsType;
result.reserveInitialCapacity(value.size());
for (unsigned i = 0; i < value.size(); ++i) {
result.uncheckedAppend(TraitsType::nativeValue(isolate, value[i].v8Value(), exceptionState));
if (exceptionState.hadException())
return VectorType();
}
return result;
}
template <typename VectorType>
VectorType toImplArguments(const v8::FunctionCallbackInfo<v8::Value>& info, int startIndex, ExceptionState& exceptionState)
{
VectorType result;
typedef typename VectorType::ValueType ValueType;
typedef NativeValueTraits<ValueType> TraitsType;
int length = info.Length();
if (startIndex < length) {
result.reserveInitialCapacity(length - startIndex);
for (int i = startIndex; i < length; ++i) {
result.uncheckedAppend(TraitsType::nativeValue(info.GetIsolate(), info[i], exceptionState));
if (exceptionState.hadException())
return VectorType();
}
}
return result;
}
// Validates that the passed object is a sequence type per WebIDL spec
// http://www.w3.org/TR/2012/CR-WebIDL-20120419/#es-sequence
inline bool toV8Sequence(v8::Local<v8::Value> value, uint32_t& length, v8::Isolate* isolate, ExceptionState& exceptionState)
{
// Attempt converting to a sequence if the value is not already an array but is
// any kind of object except for a native Date object or a native RegExp object.
ASSERT(!value->IsArray());
// FIXME: Do we really need to special case Date and RegExp object?
// https://www.w3.org/Bugs/Public/show_bug.cgi?id=22806
if (!value->IsObject() || value->IsDate() || value->IsRegExp()) {
// The caller is responsible for reporting a TypeError.
return false;
}
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(value);
v8::Local<v8::String> lengthSymbol = v8AtomicString(isolate, "length");
// FIXME: The specification states that the length property should be used as fallback, if value
// is not a platform object that supports indexed properties. If it supports indexed properties,
// length should actually be one greater than value's maximum indexed property index.
v8::TryCatch block(isolate);
v8::Local<v8::Value> lengthValue;
if (!v8Call(object->Get(isolate->GetCurrentContext(), lengthSymbol), lengthValue, block)) {
exceptionState.rethrowV8Exception(block.Exception());
return false;
}
if (lengthValue->IsUndefined() || lengthValue->IsNull()) {
// The caller is responsible for reporting a TypeError.
return false;
}
uint32_t sequenceLength;
if (!v8Call(lengthValue->Uint32Value(isolate->GetCurrentContext()), sequenceLength, block)) {
exceptionState.rethrowV8Exception(block.Exception());
return false;
}
length = sequenceLength;
return true;
}
template<>
struct NativeValueTraits<String> {
static inline String nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
V8StringResource<> stringValue(value);
if (!stringValue.prepare(exceptionState))
return String();
return stringValue;
}
};
template<>
struct NativeValueTraits<AtomicString> {
static inline AtomicString nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
V8StringResource<> stringValue(value);
if (!stringValue.prepare(exceptionState))
return AtomicString();
return stringValue;
}
};
template<>
struct NativeValueTraits<int> {
static inline int nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return toInt32(isolate, value, NormalConversion, exceptionState);
}
};
template<>
struct NativeValueTraits<unsigned> {
static inline unsigned nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return toUInt32(isolate, value, NormalConversion, exceptionState);
}
};
template<>
struct NativeValueTraits<float> {
static inline float nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return toFloat(isolate, value, exceptionState);
}
};
template<>
struct NativeValueTraits<double> {
static inline double nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return toDouble(isolate, value, exceptionState);
}
};
template<>
struct NativeValueTraits<v8::Local<v8::Value>> {
static inline v8::Local<v8::Value> nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return value;
}
};
template<>
struct NativeValueTraits<ScriptValue> {
static inline ScriptValue nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return ScriptValue(ScriptState::current(isolate), value);
}
};
template <typename T>
struct NativeValueTraits<Vector<T>> {
static inline Vector<T> nativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exceptionState)
{
return toImplArray<Vector<T>>(value, 0, isolate, exceptionState);
}
};
CORE_EXPORT v8::Isolate* toIsolate(ExecutionContext*);
CORE_EXPORT v8::Isolate* toIsolate(LocalFrame*);
DOMWindow* toDOMWindow(v8::Isolate*, v8::Local<v8::Value>);
DOMWindow* toDOMWindow(v8::Local<v8::Context>);
LocalDOMWindow* enteredDOMWindow(v8::Isolate*);
CORE_EXPORT LocalDOMWindow* currentDOMWindow(v8::Isolate*);
CORE_EXPORT ExecutionContext* toExecutionContext(v8::Local<v8::Context>);
CORE_EXPORT void registerToExecutionContextForModules(ExecutionContext* (*toExecutionContextForModules)(v8::Local<v8::Context>));
CORE_EXPORT ExecutionContext* currentExecutionContext(v8::Isolate*);
CORE_EXPORT ExecutionContext* enteredExecutionContext(v8::Isolate*);
// Returns a V8 context associated with a ExecutionContext and a DOMWrapperWorld.
// This method returns an empty context if there is no frame or the frame is already detached.
CORE_EXPORT v8::Local<v8::Context> toV8Context(ExecutionContext*, DOMWrapperWorld&);
// Returns a V8 context associated with a Frame and a DOMWrapperWorld.
// This method returns an empty context if the frame is already detached.
CORE_EXPORT v8::Local<v8::Context> toV8Context(Frame*, DOMWrapperWorld&);
// Like toV8Context but also returns the context if the frame is already detached.
CORE_EXPORT v8::Local<v8::Context> toV8ContextEvenIfDetached(Frame*, DOMWrapperWorld&);
// Returns the frame object of the window object associated with
// a context, if the window is currently being displayed in a Frame.
CORE_EXPORT Frame* toFrameIfNotDetached(v8::Local<v8::Context>);
CORE_EXPORT EventTarget* toEventTarget(v8::Isolate*, v8::Local<v8::Value>);
// If 'storage' is non-null, it must be large enough to copy all bytes in the
// array buffer view into it. Use allocateFlexibleArrayBufferStorage(v8Value)
// to allocate it using alloca() in the callers stack frame.
CORE_EXPORT void toFlexibleArrayBufferView(v8::Isolate*, v8::Local<v8::Value>, FlexibleArrayBufferView&, void* storage = nullptr);
// Installs all of the origin-trial-enabled V8 bindings for the given context
// and world, based on the trial tokens which have been added to the
// ExecutionContext. This should be called after the V8 context has been
// installed, but may be called multiple times, as trial tokens are
// encountered. It indirectly calls the function set by
// |setInstallOriginTrialsFunction|.
CORE_EXPORT void installOriginTrials(ScriptState*);
// Sets the function to be called by |installOriginTrials|. The function is
// initially set to the private |installOriginTrialsForCore| function, but
// can be overridden by this function. A pointer to the previously set function
// is returned, so that functions can be chained.
CORE_EXPORT InstallOriginTrialsFunction setInstallOriginTrialsFunction(InstallOriginTrialsFunction);
// If the current context causes out of memory, JavaScript setting
// is disabled and it returns true.
bool handleOutOfMemory();
void crashIfIsolateIsDead(v8::Isolate*);
inline bool isUndefinedOrNull(v8::Local<v8::Value> value)
{
return value.IsEmpty() || value->IsNull() || value->IsUndefined();
}
v8::Local<v8::Function> getBoundFunction(v8::Local<v8::Function>);
// Attaches |environment| to |function| and returns it.
inline v8::Local<v8::Function> createClosure(v8::FunctionCallback function, v8::Local<v8::Value> environment, v8::Isolate* isolate)
{
return v8::Function::New(isolate, function, environment);
}
// FIXME: This will be soon embedded in the generated code.
template<typename Collection> static void indexedPropertyEnumerator(const v8::PropertyCallbackInfo<v8::Array>& info)
{
Collection* collection = toScriptWrappable(info.Holder())->toImpl<Collection>();
int length = collection->length();
v8::Local<v8::Array> properties = v8::Array::New(info.GetIsolate(), length);
v8::Local<v8::Context> context = info.GetIsolate()->GetCurrentContext();
for (int i = 0; i < length; ++i) {
v8::Local<v8::Integer> integer = v8::Integer::New(info.GetIsolate(), i);
if (!v8CallBoolean(properties->CreateDataProperty(context, i, integer)))
return;
}
v8SetReturnValue(info, properties);
}
CORE_EXPORT bool isValidEnum(const String& value, const char** validValues, size_t length, const String& enumName, ExceptionState&);
CORE_EXPORT bool isValidEnum(const Vector<String>& values, const char** validValues, size_t length, const String& enumName, ExceptionState&);
// These methods store hidden values into an array that is stored in the internal field of a DOM wrapper.
bool addHiddenValueToArray(v8::Isolate*, v8::Local<v8::Object>, v8::Local<v8::Value>, int cacheIndex);
void removeHiddenValueFromArray(v8::Isolate*, v8::Local<v8::Object>, v8::Local<v8::Value>, int cacheIndex);
CORE_EXPORT void moveEventListenerToNewWrapper(v8::Isolate*, v8::Local<v8::Object>, EventListener* oldValue, v8::Local<v8::Value> newValue, int cacheIndex);
// Result values for platform object 'deleter' methods,
// http://www.w3.org/TR/WebIDL/#delete
enum DeleteResult {
DeleteSuccess,
DeleteReject,
DeleteUnknownProperty
};
class V8IsolateInterruptor final : public BlinkGCInterruptor {
public:
explicit V8IsolateInterruptor(v8::Isolate* isolate)
: m_isolate(isolate)
{
}
static void onInterruptCallback(v8::Isolate* isolate, void* data)
{
V8IsolateInterruptor* interruptor = reinterpret_cast<V8IsolateInterruptor*>(data);
interruptor->onInterrupted();
}
void requestInterrupt() override
{
m_isolate->RequestInterrupt(&onInterruptCallback, this);
}
private:
v8::Isolate* m_isolate;
};
// Callback functions used by generated code.
CORE_EXPORT void v8ConstructorAttributeGetter(v8::Local<v8::Name> propertyName, const v8::PropertyCallbackInfo<v8::Value>&);
typedef void (*InstallTemplateFunction)(v8::Isolate*, const DOMWrapperWorld&, v8::Local<v8::FunctionTemplate> interfaceTemplate);
// Freeze a V8 object. The type of the first parameter and the return value is
// intentionally v8::Value so that this function can wrap toV8().
// If the argument isn't an object, this will crash.
CORE_EXPORT v8::Local<v8::Value> freezeV8Object(v8::Local<v8::Value>, v8::Isolate*);
} // namespace blink
#endif // V8Binding_h