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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGPhysicalOffset_h
#define NGPhysicalOffset_h
#include "core/CoreExport.h"
#include "core/layout/ng/ng_writing_mode.h"
#include "platform/LayoutUnit.h"
#include "platform/text/TextDirection.h"
namespace blink {
class LayoutPoint;
struct NGLogicalOffset;
struct NGPhysicalSize;
// NGPhysicalOffset is the position of a rect (typically a fragment) relative to
// its parent rect in the physical coordinate system.
struct CORE_EXPORT NGPhysicalOffset {
NGPhysicalOffset() {}
NGPhysicalOffset(LayoutUnit left, LayoutUnit top) : left(left), top(top) {}
LayoutUnit left;
LayoutUnit top;
// Converts a physical offset to a logical offset. See:
// https://drafts.csswg.org/css-writing-modes-3/#logical-to-physical
// @param outer_size the size of the rect (typically a fragment).
// @param inner_size the size of the inner rect (typically a child fragment).
NGLogicalOffset ConvertToLogical(NGWritingMode,
TextDirection,
NGPhysicalSize outer_size,
NGPhysicalSize inner_size) const;
NGPhysicalOffset operator+(const NGPhysicalOffset& other) const;
NGPhysicalOffset& operator+=(const NGPhysicalOffset& other);
NGPhysicalOffset operator-(const NGPhysicalOffset& other) const;
NGPhysicalOffset& operator-=(const NGPhysicalOffset& other);
bool operator==(const NGPhysicalOffset& other) const;
// Conversions from/to existing code. New code prefers type safety for
// logical/physical distinctions.
explicit NGPhysicalOffset(const LayoutPoint&);
String ToString() const;
};
CORE_EXPORT std::ostream& operator<<(std::ostream&, const NGPhysicalOffset&);
} // namespace blink
#endif // NGPhysicalOffset_h