| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "core/layout/ng/geometry/ng_physical_offset.h" |
| #include "core/layout/ng/geometry/ng_logical_offset.h" |
| #include "core/layout/ng/geometry/ng_physical_size.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| TEST(NGGeometryUnitsTest, ConvertPhysicalOffsetToLogicalOffset) { |
| NGPhysicalOffset physical_offset(LayoutUnit(20), LayoutUnit(30)); |
| NGPhysicalSize outer_size(LayoutUnit(300), LayoutUnit(400)); |
| NGPhysicalSize inner_size(LayoutUnit(5), LayoutUnit(65)); |
| NGLogicalOffset offset; |
| |
| offset = physical_offset.ConvertToLogical( |
| kHorizontalTopBottom, TextDirection::kLtr, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(20), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(30), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kHorizontalTopBottom, TextDirection::kRtl, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(275), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(30), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kVerticalRightLeft, TextDirection::kLtr, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(30), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(275), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kVerticalRightLeft, TextDirection::kRtl, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(305), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(275), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kSidewaysRightLeft, TextDirection::kLtr, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(30), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(275), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kSidewaysRightLeft, TextDirection::kRtl, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(305), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(275), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kVerticalLeftRight, TextDirection::kLtr, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(30), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(20), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kVerticalLeftRight, TextDirection::kRtl, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(305), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(20), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kSidewaysLeftRight, TextDirection::kLtr, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(305), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(20), offset.block_offset); |
| |
| offset = physical_offset.ConvertToLogical( |
| kSidewaysLeftRight, TextDirection::kRtl, outer_size, inner_size); |
| EXPECT_EQ(LayoutUnit(30), offset.inline_offset); |
| EXPECT_EQ(LayoutUnit(20), offset.block_offset); |
| } |
| |
| } // namespace |
| |
| } // namespace blink |