blob: 0600e2ec12ccd65ba11e070c7e28aadf509fd854 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/scenic/ozone_platform_scenic.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "ui/base/cursor/ozone/bitmap_cursor_factory_ozone.h"
#include "ui/display/manager/fake_display_delegate.h"
#include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
#include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/events/system_input_injector.h"
#include "ui/ozone/common/stub_overlay_manager.h"
#include "ui/ozone/platform/scenic/scenic_surface_factory.h"
#include "ui/ozone/platform/scenic/scenic_window.h"
#include "ui/ozone/platform/scenic/scenic_window_manager.h"
#include "ui/ozone/platform_selection.h"
#include "ui/ozone/public/cursor_factory_ozone.h"
#include "ui/ozone/public/gpu_platform_support_host.h"
#include "ui/ozone/public/input_controller.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/ozone_switches.h"
namespace ui {
namespace {
class ScenicPlatformEventSource : public ui::PlatformEventSource {
public:
ScenicPlatformEventSource() = default;
~ScenicPlatformEventSource() override = default;
private:
DISALLOW_COPY_AND_ASSIGN(ScenicPlatformEventSource);
};
// OzonePlatform for Scenic.
class OzonePlatformScenic : public OzonePlatform {
public:
OzonePlatformScenic() = default;
~OzonePlatformScenic() override = default;
ScenicWindowManager* window_manager() { return &window_manager_; }
// OzonePlatform implementation.
ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override {
return &surface_factory_;
}
OverlayManagerOzone* GetOverlayManager() override {
return overlay_manager_.get();
}
CursorFactoryOzone* GetCursorFactoryOzone() override {
return cursor_factory_ozone_.get();
}
InputController* GetInputController() override {
return input_controller_.get();
}
GpuPlatformSupportHost* GetGpuPlatformSupportHost() override {
return gpu_platform_support_host_.get();
}
std::unique_ptr<SystemInputInjector> CreateSystemInputInjector() override {
NOTIMPLEMENTED();
return nullptr;
}
std::unique_ptr<PlatformWindow> CreatePlatformWindow(
PlatformWindowDelegate* delegate,
const PlatformWindowInitProperties& properties) override {
NOTREACHED();
return nullptr;
}
std::unique_ptr<display::NativeDisplayDelegate> CreateNativeDisplayDelegate()
override {
NOTIMPLEMENTED();
return std::make_unique<display::FakeDisplayDelegate>();
}
void InitializeUI(const InitParams& params) override {
if (!PlatformEventSource::GetInstance())
platform_event_source_ = std::make_unique<ScenicPlatformEventSource>();
KeyboardLayoutEngineManager::SetKeyboardLayoutEngine(
std::make_unique<StubKeyboardLayoutEngine>());
overlay_manager_ = std::make_unique<StubOverlayManager>();
input_controller_ = CreateStubInputController();
cursor_factory_ozone_ = std::make_unique<BitmapCursorFactoryOzone>();
gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost());
}
void InitializeGPU(const InitParams& params) override {}
private:
ScenicWindowManager window_manager_;
ScenicSurfaceFactory surface_factory_;
std::unique_ptr<PlatformEventSource> platform_event_source_;
std::unique_ptr<CursorFactoryOzone> cursor_factory_ozone_;
std::unique_ptr<InputController> input_controller_;
std::unique_ptr<GpuPlatformSupportHost> gpu_platform_support_host_;
std::unique_ptr<OverlayManagerOzone> overlay_manager_;
DISALLOW_COPY_AND_ASSIGN(OzonePlatformScenic);
};
} // namespace
OzonePlatform* CreateOzonePlatformScenic() {
return new OzonePlatformScenic();
}
} // namespace ui