blob: b767e7a5d41d579d0c8b88d959678c5574516c12 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PaintLayerPainter_h
#define PaintLayerPainter_h
#include "core/CoreExport.h"
#include "core/paint/PaintLayerFragment.h"
#include "core/paint/PaintLayerPaintingInfo.h"
#include "wtf/Allocator.h"
namespace blink {
class ClipRect;
class PaintLayer;
class GraphicsContext;
class LayoutPoint;
// This class is responsible for painting self-painting PaintLayer.
//
// See PainterLayer SELF-PAINTING LAYER section about what 'self-painting'
// means and how it impacts this class.
class CORE_EXPORT PaintLayerPainter {
STACK_ALLOCATED();
public:
enum FragmentPolicy { AllowMultipleFragments, ForceSingleFragment };
// When adding new values, must update the number of bits of
// PaintLayer::m_previousPaintingResult.
enum PaintResult {
// The layer is fully painted. This includes cases that nothing needs
// painting regardless of the paint rect.
FullyPainted,
// Some part of the layer is out of the paint rect and may be not fully
// painted. The results cannot be cached because they may change when paint
// rect changes.
MayBeClippedByPaintDirtyRect
};
PaintLayerPainter(PaintLayer& paintLayer) : m_paintLayer(paintLayer) {}
// The paint() method paints the layers that intersect the damage rect from
// back to front. paint() assumes that the caller will clip to the bounds of
// damageRect if necessary.
void paint(GraphicsContext&,
const LayoutRect& damageRect,
const GlobalPaintFlags = GlobalPaintNormalPhase,
PaintLayerFlags = 0);
// paintLayer() assumes that the caller will clip to the bounds of the
// painting dirty if necessary.
PaintResult paintLayer(GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
// paintLayerContents() assumes that the caller will clip to the bounds of the
// painting dirty rect if necessary.
PaintResult paintLayerContents(GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags,
FragmentPolicy = AllowMultipleFragments);
void paintOverlayScrollbars(GraphicsContext&,
const LayoutRect& damageRect,
const GlobalPaintFlags);
private:
enum ClipState { HasNotClipped, HasClipped };
PaintResult paintLayerContentsCompositingAllPhases(
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags,
FragmentPolicy = AllowMultipleFragments);
PaintResult paintLayerWithTransform(GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
PaintResult paintFragmentByApplyingTransform(
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags,
const LayoutPoint& fragmentTranslation);
PaintResult paintChildren(unsigned childrenToVisit,
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
bool atLeastOneFragmentIntersectsDamageRect(
PaintLayerFragments&,
const PaintLayerPaintingInfo&,
PaintLayerFlags,
const LayoutPoint& offsetFromRoot);
void paintFragmentWithPhase(PaintPhase,
const PaintLayerFragment&,
GraphicsContext&,
const ClipRect&,
const PaintLayerPaintingInfo&,
PaintLayerFlags,
ClipState);
void paintBackgroundForFragments(const PaintLayerFragments&,
GraphicsContext&,
const LayoutRect& transparencyPaintDirtyRect,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
void paintForegroundForFragments(const PaintLayerFragments&,
GraphicsContext&,
const LayoutRect& transparencyPaintDirtyRect,
const PaintLayerPaintingInfo&,
bool selectionOnly,
PaintLayerFlags);
void paintForegroundForFragmentsWithPhase(PaintPhase,
const PaintLayerFragments&,
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags,
ClipState);
void paintSelfOutlineForFragments(const PaintLayerFragments&,
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
void paintOverflowControlsForFragments(const PaintLayerFragments&,
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
void paintMaskForFragments(const PaintLayerFragments&,
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
void paintChildClippingMaskForFragments(const PaintLayerFragments&,
GraphicsContext&,
const PaintLayerPaintingInfo&,
PaintLayerFlags);
static bool needsToClip(const PaintLayerPaintingInfo& localPaintingInfo,
const ClipRect&);
// Returns whether this layer should be painted during sofware painting (i.e.,
// not via calls from CompositedLayerMapping to draw into composited layers).
bool shouldPaintLayerInSoftwareMode(const GlobalPaintFlags,
PaintLayerFlags paintFlags);
PaintLayer& m_paintLayer;
};
} // namespace blink
#endif // PaintLayerPainter_h