blob: 63bf0e4587cda5998fac2b71f14e79b4b595f7ea [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/in_process_command_buffer.h"
#include <stddef.h>
#include <stdint.h>
#include <set>
#include <utility>
#include "base/atomic_sequence_num.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback_helpers.h"
#include "base/command_line.h"
#include "base/containers/queue.h"
#include "base/lazy_instance.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/memory/weak_ptr.h"
#include "base/numerics/safe_conversions.h"
#include "base/sequence_checker.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "gpu/command_buffer/client/gpu_control_client.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "gpu/command_buffer/common/swap_buffers_flags.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/gl_state_restorer_impl.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_fence_manager.h"
#include "gpu/command_buffer/service/gpu_tracer.h"
#include "gpu/command_buffer/service/gr_shader_cache.h"
#include "gpu/command_buffer/service/image_factory.h"
#include "gpu/command_buffer/service/mailbox_manager_factory.h"
#include "gpu/command_buffer/service/memory_program_cache.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "gpu/command_buffer/service/raster_decoder.h"
#include "gpu/command_buffer/service/raster_decoder_context_state.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/shared_image_factory.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/config/gpu_crash_keys.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/ipc/command_buffer_task_executor.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include "gpu/ipc/host/gpu_memory_buffer_support.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/image_transport_surface.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_image_shared_memory.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_version_info.h"
#include "ui/gl/init/create_gr_gl_interface.h"
#include "ui/gl/init/gl_factory.h"
#if defined(OS_WIN)
#include <windows.h>
#include "base/process/process_handle.h"
#endif
namespace gpu {
namespace {
base::AtomicSequenceNumber g_next_command_buffer_id;
base::AtomicSequenceNumber g_next_image_id;
template <typename T>
base::OnceClosure WrapTaskWithResult(base::OnceCallback<T(void)> task,
T* result,
base::WaitableEvent* completion) {
auto wrapper = [](base::OnceCallback<T(void)> task, T* result,
base::WaitableEvent* completion) {
*result = std::move(task).Run();
completion->Signal();
};
return base::BindOnce(wrapper, std::move(task), result, completion);
}
class GpuInProcessThreadHolder : public base::Thread {
public:
GpuInProcessThreadHolder()
: base::Thread("GpuThread"),
sync_point_manager_(std::make_unique<SyncPointManager>()) {
Start();
}
~GpuInProcessThreadHolder() override { Stop(); }
void SetGpuFeatureInfo(const GpuFeatureInfo& gpu_feature_info) {
DCHECK(!gpu_thread_service_.get());
gpu_feature_info_ = gpu_feature_info;
}
scoped_refptr<CommandBufferTaskExecutor> GetGpuThreadService() {
if (!gpu_thread_service_) {
DCHECK(base::CommandLine::InitializedForCurrentProcess());
const base::CommandLine* command_line =
base::CommandLine::ForCurrentProcess();
GpuPreferences gpu_preferences = gles2::ParseGpuPreferences(command_line);
gpu_preferences.texture_target_exception_list =
CreateBufferUsageAndFormatExceptionList();
gpu_thread_service_ = base::MakeRefCounted<GpuInProcessThreadService>(
task_runner(), sync_point_manager_.get(), nullptr, nullptr,
gl::GLSurfaceFormat(), gpu_feature_info_, gpu_preferences);
}
return gpu_thread_service_;
}
private:
std::unique_ptr<SyncPointManager> sync_point_manager_;
scoped_refptr<CommandBufferTaskExecutor> gpu_thread_service_;
GpuFeatureInfo gpu_feature_info_;
};
base::LazyInstance<GpuInProcessThreadHolder>::DestructorAtExit
g_default_task_executer = LAZY_INSTANCE_INITIALIZER;
class ScopedEvent {
public:
explicit ScopedEvent(base::WaitableEvent* event) : event_(event) {}
~ScopedEvent() { event_->Signal(); }
private:
base::WaitableEvent* event_;
};
// If |task_executer| is passed in then it will be returned, otherwise a default
// task_executer will be constructed and returned.
scoped_refptr<CommandBufferTaskExecutor> MaybeGetDefaultTaskExecutor(
scoped_refptr<CommandBufferTaskExecutor> task_executer) {
if (task_executer)
return task_executer;
// Call base::ThreadTaskRunnerHandle::IsSet() to ensure that it is
// instantiated before we create the GPU thread, otherwise shutdown order will
// delete the ThreadTaskRunnerHandle before the GPU thread's message loop,
// and when the message loop is shutdown, it will recreate
// ThreadTaskRunnerHandle, which will re-add a new task to the, AtExitManager,
// which causes a deadlock because it's already locked.
base::ThreadTaskRunnerHandle::IsSet();
return g_default_task_executer.Get().GetGpuThreadService();
}
} // anonyous namespace
class InProcessCommandBuffer::SharedImageInterface
: public gpu::SharedImageInterface {
public:
explicit SharedImageInterface(InProcessCommandBuffer* parent)
: parent_(parent),
command_buffer_id_(CommandBufferId::FromUnsafeValue(
g_next_command_buffer_id.GetNext() + 1)) {}
~SharedImageInterface() override = default;
Mailbox CreateSharedImage(viz::ResourceFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
uint32_t usage) override {
auto mailbox = Mailbox::Generate();
{
base::AutoLock lock(lock_);
// Note: we enqueue the task under the lock to guarantee monotonicity of
// the release ids as seen by the service. Unretained is safe because
// InProcessCommandBuffer synchronizes with the GPU thread at destruction
// time, cancelling tasks, before |this| is destroyed.
parent_->QueueOnceTask(
false,
base::BindOnce(&InProcessCommandBuffer::CreateSharedImageOnGpuThread,
parent_->gpu_thread_weak_ptr_, mailbox, format, size,
color_space, usage,
MakeSyncToken(next_fence_sync_release_++)));
}
return mailbox;
}
void DestroySharedImage(const SyncToken& sync_token,
const Mailbox& mailbox) override {
// Need a repeatable task to handle SyncToken waits.
parent_->QueueRepeatableTask(base::BindRepeating(
&InProcessCommandBuffer::DestroySharedImageOnGpuThread,
parent_->gpu_thread_weak_ptr_, sync_token, mailbox));
}
SyncToken GenUnverifiedSyncToken() override {
base::AutoLock lock(lock_);
return MakeSyncToken(next_fence_sync_release_ - 1);
}
CommandBufferId command_buffer_id() const { return command_buffer_id_; }
private:
SyncToken MakeSyncToken(uint64_t release_id) {
return SyncToken(CommandBufferNamespace::IN_PROCESS, command_buffer_id_,
release_id);
}
InProcessCommandBuffer* const parent_;
const CommandBufferId command_buffer_id_;
// Accessed on any thread. release_id_lock_ protects access to
// next_fence_sync_release_.
base::Lock lock_;
uint64_t next_fence_sync_release_ = 1;
DISALLOW_COPY_AND_ASSIGN(SharedImageInterface);
};
InProcessCommandBuffer::InProcessCommandBuffer(
scoped_refptr<CommandBufferTaskExecutor> task_executer)
: command_buffer_id_(CommandBufferId::FromUnsafeValue(
g_next_command_buffer_id.GetNext() + 1)),
flush_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED),
task_executor_(MaybeGetDefaultTaskExecutor(std::move(task_executer))),
shared_image_interface_(new SharedImageInterface(this)),
fence_sync_wait_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED),
client_thread_weak_ptr_factory_(this),
gpu_thread_weak_ptr_factory_(this) {
DCHECK(task_executor_.get());
}
InProcessCommandBuffer::~InProcessCommandBuffer() {
Destroy();
}
// static
void InProcessCommandBuffer::InitializeDefaultServiceForTesting(
const GpuFeatureInfo& gpu_feature_info) {
// Call base::ThreadTaskRunnerHandle::IsSet() to ensure that it is
// instantiated before we create the GPU thread, otherwise shutdown order will
// delete the ThreadTaskRunnerHandle before the GPU thread's message loop,
// and when the message loop is shutdown, it will recreate
// ThreadTaskRunnerHandle, which will re-add a new task to the, AtExitManager,
// which causes a deadlock because it's already locked.
base::ThreadTaskRunnerHandle::IsSet();
g_default_task_executer.Get().SetGpuFeatureInfo(gpu_feature_info);
}
gpu::ServiceTransferCache* InProcessCommandBuffer::GetTransferCacheForTest()
const {
return static_cast<raster::RasterDecoder*>(decoder_.get())
->GetTransferCacheForTest();
}
int InProcessCommandBuffer::GetRasterDecoderIdForTest() const {
return static_cast<raster::RasterDecoder*>(decoder_.get())
->DecoderIdForTest();
}
gpu::SharedImageInterface* InProcessCommandBuffer::GetSharedImageInterface()
const {
return shared_image_interface_.get();
}
bool InProcessCommandBuffer::MakeCurrent() {
CheckSequencedThread();
if (error::IsError(command_buffer_->GetState().error)) {
DLOG(ERROR) << "MakeCurrent failed because context lost.";
return false;
}
if (!decoder_->MakeCurrent()) {
DLOG(ERROR) << "Context lost because MakeCurrent failed.";
command_buffer_->SetParseError(error::kLostContext);
return false;
}
return true;
}
gpu::ContextResult InProcessCommandBuffer::Initialize(
scoped_refptr<gl::GLSurface> surface,
bool is_offscreen,
SurfaceHandle window,
const ContextCreationAttribs& attribs,
InProcessCommandBuffer* share_group,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
ImageFactory* image_factory,
GpuChannelManagerDelegate* gpu_channel_manager_delegate,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
gpu::raster::GrShaderCache* gr_shader_cache,
GpuProcessActivityFlags* activity_flags) {
DCHECK(!share_group ||
task_executor_.get() == share_group->task_executor_.get());
gpu_memory_buffer_manager_ = gpu_memory_buffer_manager;
gpu_channel_manager_delegate_ = gpu_channel_manager_delegate;
if (surface) {
// If a surface is provided, we are running in a webview and should not have
// a task runner.
DCHECK(!task_runner);
// GPU thread must be the same as client thread due to GLSurface not being
// thread safe.
sequence_checker_.reset(new base::SequenceChecker);
surface_ = surface;
} else {
DCHECK(task_runner);
origin_task_runner_ = std::move(task_runner);
client_thread_weak_ptr_ = client_thread_weak_ptr_factory_.GetWeakPtr();
}
Capabilities capabilities;
InitializeOnGpuThreadParams params(is_offscreen, window, attribs,
&capabilities, share_group, image_factory,
gr_shader_cache, activity_flags);
base::OnceCallback<gpu::ContextResult(void)> init_task =
base::BindOnce(&InProcessCommandBuffer::InitializeOnGpuThread,
base::Unretained(this), params);
base::WaitableEvent completion(
base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
gpu::ContextResult result = gpu::ContextResult::kSuccess;
QueueOnceTask(true,
WrapTaskWithResult(std::move(init_task), &result, &completion));
completion.Wait();
if (result == gpu::ContextResult::kSuccess)
capabilities_ = capabilities;
return result;
}
gpu::ContextResult InProcessCommandBuffer::InitializeOnGpuThread(
const InitializeOnGpuThreadParams& params) {
CheckSequencedThread();
gpu_thread_weak_ptr_ = gpu_thread_weak_ptr_factory_.GetWeakPtr();
// TODO(crbug.com/832243): This could use the TransferBufferManager owned by
// |context_group_| instead.
transfer_buffer_manager_ = std::make_unique<TransferBufferManager>(nullptr);
GpuDriverBugWorkarounds workarounds(
task_executor_->gpu_feature_info().enabled_gpu_driver_bug_workarounds);
if (params.share_command_buffer) {
context_group_ = params.share_command_buffer->context_group_;
} else {
auto feature_info = base::MakeRefCounted<gles2::FeatureInfo>(
workarounds, task_executor_->gpu_feature_info());
context_group_ = base::MakeRefCounted<gles2::ContextGroup>(
task_executor_->gpu_preferences(),
gles2::PassthroughCommandDecoderSupported(),
task_executor_->mailbox_manager(), nullptr /* memory_tracker */,
task_executor_->shader_translator_cache(),
task_executor_->framebuffer_completeness_cache(), feature_info,
params.attribs.bind_generates_resource, task_executor_->image_manager(),
params.image_factory, nullptr /* progress_reporter */,
task_executor_->gpu_feature_info(),
task_executor_->discardable_manager());
}
#if defined(OS_MACOSX)
// Virtualize PreferIntegratedGpu contexts by default on OS X to prevent
// performance regressions when enabling FCM. https://crbug.com/180463
use_virtualized_gl_context_ |=
(params.attribs.gpu_preference == gl::PreferIntegratedGpu);
#endif
use_virtualized_gl_context_ |= task_executor_->ForceVirtualizedGLContexts();
// MailboxManagerSync synchronization correctness currently depends on having
// only a single context. See https://crbug.com/510243 for details.
use_virtualized_gl_context_ |= task_executor_->mailbox_manager()->UsesSync();
use_virtualized_gl_context_ |=
context_group_->feature_info()->workarounds().use_virtualized_gl_contexts;
command_buffer_ = std::make_unique<CommandBufferService>(
this, transfer_buffer_manager_.get());
if (!surface_) {
if (params.is_offscreen) {
// TODO(crbug.com/832243): GLES2CommandBufferStub has additional logic for
// offscreen surfaces that might be needed here.
surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
if (!surface_.get()) {
DestroyOnGpuThread();
LOG(ERROR) << "ContextResult::kFatalFailure: Failed to create surface.";
return gpu::ContextResult::kFatalFailure;
}
} else {
gl::GLSurfaceFormat surface_format;
#if defined(OS_ANDROID)
// Handle Android low-bit-depth surface formats.
if (params.attribs.red_size <= 5 && params.attribs.green_size <= 6 &&
params.attribs.blue_size <= 5 && params.attribs.alpha_size == 0) {
// We hit this code path when creating the onscreen render context
// used for compositing on low-end Android devices.
surface_format.SetRGB565();
DVLOG(1) << __FUNCTION__ << ": Choosing RGB565 mode.";
}
if (!surface_format.IsCompatible(
task_executor_->share_group_surface_format())) {
use_virtualized_gl_context_ = false;
}
#endif
switch (params.attribs.color_space) {
case COLOR_SPACE_UNSPECIFIED:
surface_format.SetColorSpace(
gl::GLSurfaceFormat::COLOR_SPACE_UNSPECIFIED);
break;
case COLOR_SPACE_SRGB:
surface_format.SetColorSpace(gl::GLSurfaceFormat::COLOR_SPACE_SRGB);
break;
case COLOR_SPACE_DISPLAY_P3:
surface_format.SetColorSpace(
gl::GLSurfaceFormat::COLOR_SPACE_DISPLAY_P3);
break;
}
surface_ = ImageTransportSurface::CreateNativeSurface(
gpu_thread_weak_ptr_factory_.GetWeakPtr(), params.window,
surface_format);
if (!surface_ || !surface_->Initialize(surface_format)) {
DestroyOnGpuThread();
LOG(ERROR) << "ContextResult::kFatalFailure: Failed to create surface.";
return gpu::ContextResult::kFatalFailure;
}
if (params.attribs.enable_swap_timestamps_if_supported &&
surface_->SupportsSwapTimestamps())
surface_->SetEnableSwapTimestamps();
}
}
// TODO(crbug.com/832243): InProcessCommandBuffer should support using the GPU
// scheduler for non-WebView cases.
sync_point_order_data_ =
task_executor_->sync_point_manager()->CreateSyncPointOrderData();
sync_point_client_state_ =
task_executor_->sync_point_manager()->CreateSyncPointClientState(
GetNamespaceID(), GetCommandBufferID(),
sync_point_order_data_->sequence_id());
// Make the SharedImageInterface use the same sequence as the command buffer,
// it's necessary for WebView because of the blocking behavior.
// TODO(piman): see if it's worth using a different sequence for non-WebView.
shared_image_client_state_ =
task_executor_->sync_point_manager()->CreateSyncPointClientState(
CommandBufferNamespace::IN_PROCESS,
shared_image_interface_->command_buffer_id(),
sync_point_order_data_->sequence_id());
if (context_group_->use_passthrough_cmd_decoder()) {
// When using the passthrough command decoder, only share with other
// contexts in the explicitly requested share group.
if (params.share_command_buffer) {
gl_share_group_ = params.share_command_buffer->gl_share_group_;
} else {
gl_share_group_ = new gl::GLShareGroup();
}
} else {
// When using the validating command decoder, always use the global share
// group.
gl_share_group_ = task_executor_->share_group();
}
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
// TODO(khushalsagar): A lot of this initialization code is duplicated in
// GpuChannelManager. Pull it into a common util method.
scoped_refptr<gl::GLContext> real_context =
use_virtualized_gl_context_
? gl_share_group_->GetSharedContext(surface_.get())
: nullptr;
if (!real_context) {
real_context = gl::init::CreateGLContext(
gl_share_group_.get(), surface_.get(),
GenerateGLContextAttribs(params.attribs, context_group_.get()));
if (!real_context) {
// TODO(piman): This might not be fatal, we could recurse into
// CreateGLContext to get more info, tho it should be exceedingly
// rare and may not be recoverable anyway.
DestroyOnGpuThread();
LOG(ERROR) << "ContextResult::kFatalFailure: "
"Failed to create shared context for virtualization.";
return gpu::ContextResult::kFatalFailure;
}
// Ensure that context creation did not lose track of the intended share
// group.
DCHECK(real_context->share_group() == gl_share_group_.get());
task_executor_->gpu_feature_info().ApplyToGLContext(real_context.get());
if (use_virtualized_gl_context_)
gl_share_group_->SetSharedContext(surface_.get(), real_context.get());
}
if (!real_context->MakeCurrent(surface_.get())) {
LOG(ERROR)
<< "ContextResult::kTransientFailure, failed to make context current";
DestroyOnGpuThread();
return ContextResult::kTransientFailure;
}
bool supports_oop_rasterization =
task_executor_->gpu_feature_info()
.status_values[GPU_FEATURE_TYPE_OOP_RASTERIZATION] ==
kGpuFeatureStatusEnabled;
if (supports_oop_rasterization && params.attribs.enable_oop_rasterization &&
params.attribs.enable_raster_interface &&
!params.attribs.enable_gles2_interface) {
scoped_refptr<raster::RasterDecoderContextState> context_state =
new raster::RasterDecoderContextState(gl_share_group_, surface_,
real_context,
use_virtualized_gl_context_);
gr_shader_cache_ = params.gr_shader_cache;
context_state->InitializeGrContext(workarounds, params.gr_shader_cache,
params.activity_flags);
if (base::ThreadTaskRunnerHandle::IsSet()) {
gr_cache_controller_.emplace(context_state.get(),
base::ThreadTaskRunnerHandle::Get());
}
decoder_.reset(raster::RasterDecoder::Create(
this, command_buffer_.get(), task_executor_->outputter(),
context_group_.get(), std::move(context_state)));
} else {
decoder_.reset(gles2::GLES2Decoder::Create(this, command_buffer_.get(),
task_executor_->outputter(),
context_group_.get()));
}
if (use_virtualized_gl_context_) {
context_ = base::MakeRefCounted<GLContextVirtual>(
gl_share_group_.get(), real_context.get(), decoder_->AsWeakPtr());
if (!context_->Initialize(
surface_.get(),
GenerateGLContextAttribs(params.attribs, context_group_.get()))) {
// TODO(piman): This might not be fatal, we could recurse into
// CreateGLContext to get more info, tho it should be exceedingly
// rare and may not be recoverable anyway.
DestroyOnGpuThread();
LOG(ERROR) << "ContextResult::kFatalFailure: "
"Failed to initialize virtual GL context.";
return gpu::ContextResult::kFatalFailure;
}
if (!context_->MakeCurrent(surface_.get())) {
DestroyOnGpuThread();
// The caller should retry making a context, but this one won't work.
LOG(ERROR) << "ContextResult::kTransientFailure: "
"Could not make context current.";
return gpu::ContextResult::kTransientFailure;
}
context_->SetGLStateRestorer(
new GLStateRestorerImpl(decoder_->AsWeakPtr()));
} else {
context_ = real_context;
DCHECK(context_->IsCurrent(surface_.get()));
}
if (!context_group_->has_program_cache() &&
!context_group_->feature_info()->workarounds().disable_program_cache) {
context_group_->set_program_cache(task_executor_->program_cache());
}
gles2::DisallowedFeatures disallowed_features;
auto result = decoder_->Initialize(surface_, context_, params.is_offscreen,
disallowed_features, params.attribs);
if (result != gpu::ContextResult::kSuccess) {
DestroyOnGpuThread();
DLOG(ERROR) << "Failed to initialize decoder.";
return result;
}
if (task_executor_->gpu_preferences().enable_gpu_service_logging)
decoder_->SetLogCommands(true);
if (use_virtualized_gl_context_) {
// If virtualized GL contexts are in use, then real GL context state
// is in an indeterminate state, since the GLStateRestorer was not
// initialized at the time the GLContextVirtual was made current. In
// the case that this command decoder is the next one to be
// processed, force a "full virtual" MakeCurrent to be performed.
context_->ForceReleaseVirtuallyCurrent();
if (!context_->MakeCurrent(surface_.get())) {
DestroyOnGpuThread();
LOG(ERROR) << "ContextResult::kTransientFailure: "
"Failed to make context current after initialization.";
return gpu::ContextResult::kTransientFailure;
}
}
*params.capabilities = decoder_->GetCapabilities();
image_factory_ = params.image_factory;
return gpu::ContextResult::kSuccess;
}
void InProcessCommandBuffer::Destroy() {
CheckSequencedThread();
client_thread_weak_ptr_factory_.InvalidateWeakPtrs();
gpu_control_client_ = nullptr;
base::WaitableEvent completion(
base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
bool result = false;
base::OnceCallback<bool(void)> destroy_task = base::BindOnce(
&InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this));
QueueOnceTask(
true, WrapTaskWithResult(std::move(destroy_task), &result, &completion));
completion.Wait();
}
bool InProcessCommandBuffer::DestroyOnGpuThread() {
CheckSequencedThread();
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs();
// Clean up GL resources if possible.
bool have_context = context_.get() && context_->MakeCurrent(surface_.get());
if (shared_image_factory_)
shared_image_factory_->DestroyAllSharedImages(have_context);
// Prepare to destroy the surface while the context is still current, because
// some surface destructors make GL calls.
if (surface_)
surface_->PrepareToDestroy(have_context);
if (decoder_) {
gr_cache_controller_.reset();
decoder_->Destroy(have_context);
decoder_.reset();
}
command_buffer_.reset();
transfer_buffer_manager_.reset();
surface_ = nullptr;
context_ = nullptr;
if (sync_point_order_data_) {
sync_point_order_data_->Destroy();
sync_point_order_data_ = nullptr;
}
if (sync_point_client_state_) {
sync_point_client_state_->Destroy();
sync_point_client_state_ = nullptr;
}
if (shared_image_client_state_) {
shared_image_client_state_->Destroy();
shared_image_client_state_ = nullptr;
}
gl_share_group_ = nullptr;
context_group_ = nullptr;
base::AutoLock lock(task_queue_lock_);
base::queue<std::unique_ptr<GpuTask>> empty;
task_queue_.swap(empty);
return true;
}
void InProcessCommandBuffer::CheckSequencedThread() {
DCHECK(!sequence_checker_ || sequence_checker_->CalledOnValidSequence());
}
CommandBufferServiceClient::CommandBatchProcessedResult
InProcessCommandBuffer::OnCommandBatchProcessed() {
return kContinueExecution;
}
void InProcessCommandBuffer::OnParseError() {
if (!origin_task_runner_)
return OnContextLost(); // Just kidding, we're on the client thread.
origin_task_runner_->PostTask(
FROM_HERE, base::Bind(&InProcessCommandBuffer::OnContextLost,
client_thread_weak_ptr_));
}
void InProcessCommandBuffer::OnContextLost() {
CheckSequencedThread();
#if DCHECK_IS_ON()
// This method shouldn't be called more than once.
DCHECK(!context_lost_);
context_lost_ = true;
#endif
if (gpu_control_client_)
gpu_control_client_->OnGpuControlLostContext();
}
void InProcessCommandBuffer::QueueOnceTask(bool out_of_order,
base::OnceClosure task) {
if (out_of_order) {
task_executor_->ScheduleTask(std::move(task));
return;
}
// Release the |task_queue_lock_| before calling ScheduleTask because
// the callback may get called immediately and attempt to acquire the lock.
uint32_t order_num = sync_point_order_data_->GenerateUnprocessedOrderNumber();
{
base::AutoLock lock(task_queue_lock_);
std::unique_ptr<GpuTask> gpu_task =
std::make_unique<GpuTask>(std::move(task), order_num);
task_queue_.push(std::move(gpu_task));
}
task_executor_->ScheduleTask(base::BindOnce(
&InProcessCommandBuffer::ProcessTasksOnGpuThread, gpu_thread_weak_ptr_));
}
void InProcessCommandBuffer::QueueRepeatableTask(base::RepeatingClosure task) {
// Release the |task_queue_lock_| before calling ScheduleTask because
// the callback may get called immediately and attempt to acquire the lock.
uint32_t order_num = sync_point_order_data_->GenerateUnprocessedOrderNumber();
{
base::AutoLock lock(task_queue_lock_);
std::unique_ptr<GpuTask> gpu_task =
std::make_unique<GpuTask>(std::move(task), order_num);
task_queue_.push(std::move(gpu_task));
}
task_executor_->ScheduleTask(base::BindOnce(
&InProcessCommandBuffer::ProcessTasksOnGpuThread, gpu_thread_weak_ptr_));
}
void InProcessCommandBuffer::ProcessTasksOnGpuThread() {
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
while (command_buffer_->scheduled()) {
base::AutoLock lock(task_queue_lock_);
if (task_queue_.empty())
break;
GpuTask* task = task_queue_.front().get();
sync_point_order_data_->BeginProcessingOrderNumber(task->order_number());
task->Run();
if (!command_buffer_->scheduled() &&
!task_executor_->BlockThreadOnWaitSyncToken()) {
sync_point_order_data_->PauseProcessingOrderNumber(task->order_number());
// Don't pop the task if it was preempted - it may have been preempted, so
// we need to execute it again later.
DCHECK(task->is_repeatable());
return;
}
sync_point_order_data_->FinishProcessingOrderNumber(task->order_number());
task_queue_.pop();
}
}
CommandBuffer::State InProcessCommandBuffer::GetLastState() {
CheckSequencedThread();
base::AutoLock lock(last_state_lock_);
return last_state_;
}
void InProcessCommandBuffer::UpdateLastStateOnGpuThread() {
CheckSequencedThread();
base::AutoLock lock(last_state_lock_);
command_buffer_->UpdateState();
State state = command_buffer_->GetState();
if (state.generation - last_state_.generation < 0x80000000U)
last_state_ = state;
}
void InProcessCommandBuffer::FlushOnGpuThread(int32_t put_offset) {
CheckSequencedThread();
ScopedEvent handle_flush(&flush_event_);
if (!MakeCurrent())
return;
{
base::Optional<raster::GrShaderCache::ScopedCacheUse> cache_use;
if (gr_shader_cache_)
cache_use.emplace(gr_shader_cache_, kInProcessCommandBufferClientId);
command_buffer_->Flush(put_offset, decoder_.get());
}
// Update state before signaling the flush event.
UpdateLastStateOnGpuThread();
// If we've processed all pending commands but still have pending queries,
// pump idle work until the query is passed.
if (put_offset == command_buffer_->GetState().get_offset &&
(decoder_->HasMoreIdleWork() || decoder_->HasPendingQueries())) {
ScheduleDelayedWorkOnGpuThread();
}
}
void InProcessCommandBuffer::PerformDelayedWorkOnGpuThread() {
CheckSequencedThread();
delayed_work_pending_ = false;
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
if (MakeCurrent()) {
decoder_->PerformIdleWork();
decoder_->ProcessPendingQueries(false);
if (decoder_->HasMoreIdleWork() || decoder_->HasPendingQueries()) {
ScheduleDelayedWorkOnGpuThread();
}
}
}
void InProcessCommandBuffer::ScheduleDelayedWorkOnGpuThread() {
CheckSequencedThread();
if (delayed_work_pending_)
return;
delayed_work_pending_ = true;
task_executor_->ScheduleDelayedWork(
base::Bind(&InProcessCommandBuffer::PerformDelayedWorkOnGpuThread,
gpu_thread_weak_ptr_));
}
void InProcessCommandBuffer::Flush(int32_t put_offset) {
CheckSequencedThread();
if (GetLastState().error != error::kNoError)
return;
if (last_put_offset_ == put_offset)
return;
last_put_offset_ = put_offset;
base::RepeatingClosure task =
base::BindRepeating(&InProcessCommandBuffer::FlushOnGpuThread,
gpu_thread_weak_ptr_, put_offset);
QueueRepeatableTask(std::move(task));
flushed_fence_sync_release_ = next_fence_sync_release_ - 1;
}
void InProcessCommandBuffer::OrderingBarrier(int32_t put_offset) {
Flush(put_offset);
}
CommandBuffer::State InProcessCommandBuffer::WaitForTokenInRange(int32_t start,
int32_t end) {
CheckSequencedThread();
State last_state = GetLastState();
while (!InRange(start, end, last_state.token) &&
last_state.error == error::kNoError) {
flush_event_.Wait();
last_state = GetLastState();
}
return last_state;
}
CommandBuffer::State InProcessCommandBuffer::WaitForGetOffsetInRange(
uint32_t set_get_buffer_count,
int32_t start,
int32_t end) {
CheckSequencedThread();
State last_state = GetLastState();
while (((set_get_buffer_count != last_state.set_get_buffer_count) ||
!InRange(start, end, last_state.get_offset)) &&
last_state.error == error::kNoError) {
flush_event_.Wait();
last_state = GetLastState();
}
return last_state;
}
void InProcessCommandBuffer::SetGetBuffer(int32_t shm_id) {
CheckSequencedThread();
if (GetLastState().error != error::kNoError)
return;
base::WaitableEvent completion(
base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
base::OnceClosure task =
base::BindOnce(&InProcessCommandBuffer::SetGetBufferOnGpuThread,
base::Unretained(this), shm_id, &completion);
QueueOnceTask(false, std::move(task));
completion.Wait();
last_put_offset_ = 0;
}
void InProcessCommandBuffer::SetGetBufferOnGpuThread(
int32_t shm_id,
base::WaitableEvent* completion) {
command_buffer_->SetGetBuffer(shm_id);
UpdateLastStateOnGpuThread();
completion->Signal();
}
scoped_refptr<Buffer> InProcessCommandBuffer::CreateTransferBuffer(
size_t size,
int32_t* id) {
CheckSequencedThread();
scoped_refptr<Buffer> buffer = MakeMemoryBuffer(size);
*id = ++next_transfer_buffer_id_;
base::OnceClosure task =
base::BindOnce(&InProcessCommandBuffer::RegisterTransferBufferOnGpuThread,
base::Unretained(this), *id, buffer);
QueueOnceTask(false, std::move(task));
return buffer;
}
void InProcessCommandBuffer::RegisterTransferBufferOnGpuThread(
int32_t id,
scoped_refptr<Buffer> buffer) {
command_buffer_->RegisterTransferBuffer(id, std::move(buffer));
}
void InProcessCommandBuffer::DestroyTransferBuffer(int32_t id) {
CheckSequencedThread();
base::OnceClosure task =
base::BindOnce(&InProcessCommandBuffer::DestroyTransferBufferOnGpuThread,
base::Unretained(this), id);
QueueOnceTask(false, std::move(task));
}
void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32_t id) {
command_buffer_->DestroyTransferBuffer(id);
}
void InProcessCommandBuffer::SetGpuControlClient(GpuControlClient* client) {
gpu_control_client_ = client;
}
const Capabilities& InProcessCommandBuffer::GetCapabilities() const {
return capabilities_;
}
const GpuFeatureInfo& InProcessCommandBuffer::GetGpuFeatureInfo() const {
return task_executor_->gpu_feature_info();
}
int32_t InProcessCommandBuffer::CreateImage(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internalformat) {
CheckSequencedThread();
DCHECK(gpu_memory_buffer_manager_);
gfx::GpuMemoryBuffer* gpu_memory_buffer =
reinterpret_cast<gfx::GpuMemoryBuffer*>(buffer);
DCHECK(gpu_memory_buffer);
int32_t new_id = g_next_image_id.GetNext() + 1;
DCHECK(IsImageFromGpuMemoryBufferFormatSupported(
gpu_memory_buffer->GetFormat(), capabilities_));
DCHECK(IsImageFormatCompatibleWithGpuMemoryBufferFormat(
internalformat, gpu_memory_buffer->GetFormat()));
// This handle is owned by the GPU thread and must be passed to it or it
// will leak. In otherwords, do not early out on error between here and the
// queuing of the CreateImage task below.
gfx::GpuMemoryBufferHandle handle = gpu_memory_buffer->CloneHandle();
bool requires_sync_point = handle.type == gfx::IO_SURFACE_BUFFER;
uint64_t fence_sync = 0;
if (requires_sync_point) {
fence_sync = GenerateFenceSyncRelease();
// Previous fence syncs should be flushed already.
DCHECK_EQ(fence_sync - 1, flushed_fence_sync_release_);
}
QueueOnceTask(
false,
base::BindOnce(&InProcessCommandBuffer::CreateImageOnGpuThread,
base::Unretained(this), new_id, std::move(handle),
gfx::Size(base::checked_cast<int>(width),
base::checked_cast<int>(height)),
gpu_memory_buffer->GetFormat(),
base::checked_cast<uint32_t>(internalformat), fence_sync));
if (fence_sync) {
flushed_fence_sync_release_ = fence_sync;
SyncToken sync_token(GetNamespaceID(), GetCommandBufferID(), fence_sync);
sync_token.SetVerifyFlush();
gpu_memory_buffer_manager_->SetDestructionSyncToken(gpu_memory_buffer,
sync_token);
}
return new_id;
}
void InProcessCommandBuffer::CreateImageOnGpuThread(
int32_t id,
gfx::GpuMemoryBufferHandle handle,
const gfx::Size& size,
gfx::BufferFormat format,
uint32_t internalformat,
uint64_t fence_sync) {
gles2::ImageManager* image_manager = task_executor_->image_manager();
DCHECK(image_manager);
if (image_manager->LookupImage(id)) {
LOG(ERROR) << "Image already exists with same ID.";
return;
}
switch (handle.type) {
case gfx::SHARED_MEMORY_BUFFER: {
if (!base::IsValueInRangeForNumericType<size_t>(handle.stride)) {
LOG(ERROR) << "Invalid stride for image.";
return;
}
scoped_refptr<gl::GLImageSharedMemory> image(
new gl::GLImageSharedMemory(size, internalformat));
if (!image->Initialize(handle.handle, handle.id, format, handle.offset,
handle.stride)) {
LOG(ERROR) << "Failed to initialize image.";
return;
}
image_manager->AddImage(image.get(), id);
break;
}
default: {
if (!image_factory_) {
LOG(ERROR) << "Image factory missing but required by buffer type.";
return;
}
scoped_refptr<gl::GLImage> image =
image_factory_->CreateImageForGpuMemoryBuffer(
std::move(handle), size, format, internalformat,
kInProcessCommandBufferClientId, kNullSurfaceHandle);
if (!image.get()) {
LOG(ERROR) << "Failed to create image for buffer.";
return;
}
image_manager->AddImage(image.get(), id);
break;
}
}
if (fence_sync)
sync_point_client_state_->ReleaseFenceSync(fence_sync);
}
void InProcessCommandBuffer::DestroyImage(int32_t id) {
CheckSequencedThread();
QueueOnceTask(false,
base::BindOnce(&InProcessCommandBuffer::DestroyImageOnGpuThread,
base::Unretained(this), id));
}
void InProcessCommandBuffer::DestroyImageOnGpuThread(int32_t id) {
gles2::ImageManager* image_manager = task_executor_->image_manager();
DCHECK(image_manager);
if (!image_manager->LookupImage(id)) {
LOG(ERROR) << "Image with ID doesn't exist.";
return;
}
image_manager->RemoveImage(id);
}
void InProcessCommandBuffer::OnConsoleMessage(int32_t id,
const std::string& message) {
// TODO(piman): implement this.
}
void InProcessCommandBuffer::CacheShader(const std::string& key,
const std::string& shader) {
if (gpu_channel_manager_delegate_)
gpu_channel_manager_delegate_->StoreShaderToDisk(
kInProcessCommandBufferClientId, key, shader);
}
void InProcessCommandBuffer::OnFenceSyncRelease(uint64_t release) {
SyncToken sync_token(GetNamespaceID(), GetCommandBufferID(), release);
context_group_->mailbox_manager()->PushTextureUpdates(sync_token);
sync_point_client_state_->ReleaseFenceSync(release);
}
bool InProcessCommandBuffer::OnWaitSyncToken(const SyncToken& sync_token) {
DCHECK(!waiting_for_sync_point_);
SyncPointManager* sync_point_manager = task_executor_->sync_point_manager();
DCHECK(sync_point_manager);
MailboxManager* mailbox_manager = context_group_->mailbox_manager();
DCHECK(mailbox_manager);
if (task_executor_->BlockThreadOnWaitSyncToken()) {
// Wait if sync point wait is valid.
if (sync_point_client_state_->Wait(
sync_token,
base::Bind(&base::WaitableEvent::Signal,
base::Unretained(&fence_sync_wait_event_)))) {
fence_sync_wait_event_.Wait();
}
mailbox_manager->PullTextureUpdates(sync_token);
return false;
}
waiting_for_sync_point_ = sync_point_client_state_->Wait(
sync_token,
base::Bind(&InProcessCommandBuffer::OnWaitSyncTokenCompleted,
gpu_thread_weak_ptr_factory_.GetWeakPtr(), sync_token));
if (!waiting_for_sync_point_) {
mailbox_manager->PullTextureUpdates(sync_token);
return false;
}
command_buffer_->SetScheduled(false);
return true;
}
void InProcessCommandBuffer::OnWaitSyncTokenCompleted(
const SyncToken& sync_token) {
DCHECK(waiting_for_sync_point_);
context_group_->mailbox_manager()->PullTextureUpdates(sync_token);
waiting_for_sync_point_ = false;
command_buffer_->SetScheduled(true);
task_executor_->ScheduleTask(base::BindOnce(
&InProcessCommandBuffer::ProcessTasksOnGpuThread, gpu_thread_weak_ptr_));
}
void InProcessCommandBuffer::OnDescheduleUntilFinished() {
if (!task_executor_->BlockThreadOnWaitSyncToken()) {
DCHECK(command_buffer_->scheduled());
DCHECK(decoder_->HasPollingWork());
command_buffer_->SetScheduled(false);
}
}
void InProcessCommandBuffer::OnRescheduleAfterFinished() {
if (!task_executor_->BlockThreadOnWaitSyncToken()) {
DCHECK(!command_buffer_->scheduled());
command_buffer_->SetScheduled(true);
ProcessTasksOnGpuThread();
}
}
void InProcessCommandBuffer::OnSwapBuffers(uint64_t swap_id, uint32_t flags) {
pending_swap_completed_params_.push_back({swap_id, flags});
pending_presented_params_.push_back({swap_id, flags});
}
void InProcessCommandBuffer::ScheduleGrContextCleanup() {
if (gr_cache_controller_)
gr_cache_controller_->ScheduleGrContextCleanup();
}
void InProcessCommandBuffer::SignalSyncTokenOnGpuThread(
const SyncToken& sync_token,
base::OnceClosure callback) {
base::RepeatingClosure maybe_pass_callback =
base::AdaptCallbackForRepeating(WrapCallback(std::move(callback)));
if (!sync_point_client_state_->Wait(sync_token, maybe_pass_callback)) {
maybe_pass_callback.Run();
}
}
void InProcessCommandBuffer::SignalQuery(unsigned query_id,
base::OnceClosure callback) {
CheckSequencedThread();
QueueOnceTask(false,
base::BindOnce(&InProcessCommandBuffer::SignalQueryOnGpuThread,
base::Unretained(this), query_id,
WrapCallback(std::move(callback))));
}
void InProcessCommandBuffer::SignalQueryOnGpuThread(
unsigned query_id,
base::OnceClosure callback) {
decoder_->SetQueryCallback(query_id, std::move(callback));
}
void InProcessCommandBuffer::CreateGpuFence(uint32_t gpu_fence_id,
ClientGpuFence source) {
CheckSequencedThread();
// Pass a cloned handle to the GPU process since the source ClientGpuFence
// may go out of scope before the queued task runs.
gfx::GpuFence* gpu_fence = gfx::GpuFence::FromClientGpuFence(source);
gfx::GpuFenceHandle handle =
gfx::CloneHandleForIPC(gpu_fence->GetGpuFenceHandle());
QueueOnceTask(
false, base::BindOnce(&InProcessCommandBuffer::CreateGpuFenceOnGpuThread,
base::Unretained(this), gpu_fence_id, handle));
}
void InProcessCommandBuffer::CreateGpuFenceOnGpuThread(
uint32_t gpu_fence_id,
const gfx::GpuFenceHandle& handle) {
if (!GetFeatureInfo()->feature_flags().chromium_gpu_fence) {
DLOG(ERROR) << "CHROMIUM_gpu_fence unavailable";
command_buffer_->SetParseError(error::kLostContext);
return;
}
gles2::GpuFenceManager* gpu_fence_manager = decoder_->GetGpuFenceManager();
DCHECK(gpu_fence_manager);
if (gpu_fence_manager->CreateGpuFenceFromHandle(gpu_fence_id, handle))
return;
// The insertion failed. This shouldn't happen, force context loss to avoid
// inconsistent state.
command_buffer_->SetParseError(error::kLostContext);
}
void InProcessCommandBuffer::GetGpuFence(
uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) {
CheckSequencedThread();
auto task_runner = base::ThreadTaskRunnerHandle::IsSet()
? base::ThreadTaskRunnerHandle::Get()
: nullptr;
QueueOnceTask(
false, base::BindOnce(&InProcessCommandBuffer::GetGpuFenceOnGpuThread,
base::Unretained(this), gpu_fence_id, task_runner,
std::move(callback)));
}
void InProcessCommandBuffer::GetGpuFenceOnGpuThread(
uint32_t gpu_fence_id,
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) {
if (!GetFeatureInfo()->feature_flags().chromium_gpu_fence) {
DLOG(ERROR) << "CHROMIUM_gpu_fence unavailable";
command_buffer_->SetParseError(error::kLostContext);
return;
}
gles2::GpuFenceManager* manager = decoder_->GetGpuFenceManager();
DCHECK(manager);
std::unique_ptr<gfx::GpuFence> gpu_fence;
if (manager->IsValidGpuFence(gpu_fence_id)) {
gpu_fence = manager->GetGpuFence(gpu_fence_id);
} else {
// Retrieval failed. This shouldn't happen, force context loss to avoid
// inconsistent state.
DLOG(ERROR) << "GpuFence not found";
command_buffer_->SetParseError(error::kLostContext);
}
// Execute callback on client thread using the supplied task_runner where
// available, cf. WrapCallback and PostCallback.
base::OnceClosure callback_closure =
base::BindOnce(std::move(callback), std::move(gpu_fence));
if (task_runner.get() && !task_runner->BelongsToCurrentThread()) {
task_runner->PostTask(FROM_HERE, std::move(callback_closure));
} else {
std::move(callback_closure).Run();
}
}
void InProcessCommandBuffer::CreateSharedImageOnGpuThread(
const Mailbox& mailbox,
viz::ResourceFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
uint32_t usage,
const SyncToken& sync_token) {
CheckSequencedThread();
if (!MakeCurrent())
return;
if (!shared_image_factory_) {
shared_image_factory_ = std::make_unique<SharedImageFactory>(
GetGpuPreferences(), context_group_->feature_info()->workarounds(),
GetGpuFeatureInfo(), context_group_->mailbox_manager(), image_factory_,
nullptr);
}
if (!shared_image_factory_->CreateSharedImage(mailbox, format, size,
color_space, usage)) {
// Signal errors by losing the command buffer.
command_buffer_->SetParseError(error::kLostContext);
return;
}
context_group_->mailbox_manager()->PushTextureUpdates(sync_token);
shared_image_client_state_->ReleaseFenceSync(sync_token.release_count());
}
void InProcessCommandBuffer::DestroySharedImageOnGpuThread(
const SyncToken& sync_token,
const Mailbox& mailbox) {
CheckSequencedThread();
if (OnWaitSyncToken(sync_token))
return;
if (!MakeCurrent())
return;
if (!shared_image_factory_ ||
!shared_image_factory_->DestroySharedImage(mailbox)) {
// Signal errors by losing the command buffer.
command_buffer_->SetParseError(error::kLostContext);
return;
}
}
void InProcessCommandBuffer::SetLock(base::Lock*) {
// No support for using on multiple threads.
NOTREACHED();
}
void InProcessCommandBuffer::EnsureWorkVisible() {
// This is only relevant for out-of-process command buffers.
}
CommandBufferNamespace InProcessCommandBuffer::GetNamespaceID() const {
return CommandBufferNamespace::IN_PROCESS;
}
CommandBufferId InProcessCommandBuffer::GetCommandBufferID() const {
return command_buffer_id_;
}
void InProcessCommandBuffer::FlushPendingWork() {
// This is only relevant for out-of-process command buffers.
}
uint64_t InProcessCommandBuffer::GenerateFenceSyncRelease() {
return next_fence_sync_release_++;
}
bool InProcessCommandBuffer::IsFenceSyncReleased(uint64_t release) {
return release <= GetLastState().release_count;
}
void InProcessCommandBuffer::SignalSyncToken(const SyncToken& sync_token,
base::OnceClosure callback) {
CheckSequencedThread();
QueueOnceTask(
false, base::BindOnce(&InProcessCommandBuffer::SignalSyncTokenOnGpuThread,
base::Unretained(this), sync_token,
WrapCallback(std::move(callback))));
}
void InProcessCommandBuffer::WaitSyncTokenHint(const SyncToken& sync_token) {}
bool InProcessCommandBuffer::CanWaitUnverifiedSyncToken(
const SyncToken& sync_token) {
return sync_token.namespace_id() == GetNamespaceID();
}
#if defined(OS_WIN)
void InProcessCommandBuffer::DidCreateAcceleratedSurfaceChildWindow(
SurfaceHandle parent_window,
SurfaceHandle child_window) {
// In the browser process call ::SetParent() directly.
if (!gpu_channel_manager_delegate_) {
::SetParent(child_window, parent_window);
// Move D3D window behind Chrome's window to avoid losing some messages.
::SetWindowPos(child_window, HWND_BOTTOM, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE);
return;
}
// In the GPU process forward the request back to the browser process.
gpu_channel_manager_delegate_->SendCreatedChildWindow(parent_window,
child_window);
}
#endif
void InProcessCommandBuffer::DidSwapBuffersComplete(
SwapBuffersCompleteParams params) {
params.swap_response.swap_id = pending_swap_completed_params_.front().swap_id;
pending_swap_completed_params_.pop_front();
if (!origin_task_runner_) {
DidSwapBuffersCompleteOnOriginThread(std::move(params));
return;
}
origin_task_runner_->PostTask(
FROM_HERE,
base::Bind(&InProcessCommandBuffer::DidSwapBuffersCompleteOnOriginThread,
client_thread_weak_ptr_, base::Passed(&params)));
}
const gles2::FeatureInfo* InProcessCommandBuffer::GetFeatureInfo() const {
return context_group_->feature_info();
}
const GpuPreferences& InProcessCommandBuffer::GetGpuPreferences() const {
return context_group_->gpu_preferences();
}
void InProcessCommandBuffer::BufferPresented(
const gfx::PresentationFeedback& feedback) {
SwapBufferParams params = pending_presented_params_.front();
pending_presented_params_.pop_front();
if (!origin_task_runner_) {
BufferPresentedOnOriginThread(params.swap_id, params.flags, feedback);
return;
}
origin_task_runner_->PostTask(
FROM_HERE,
base::Bind(&InProcessCommandBuffer::BufferPresentedOnOriginThread,
client_thread_weak_ptr_, params.swap_id, params.flags,
feedback));
}
void InProcessCommandBuffer::AddFilter(IPC::MessageFilter* message_filter) {
NOTREACHED();
}
int32_t InProcessCommandBuffer::GetRouteID() const {
NOTREACHED();
return 0;
}
void InProcessCommandBuffer::DidSwapBuffersCompleteOnOriginThread(
SwapBuffersCompleteParams params) {
if (gpu_control_client_)
gpu_control_client_->OnGpuControlSwapBuffersCompleted(params);
}
void InProcessCommandBuffer::BufferPresentedOnOriginThread(
uint64_t swap_id,
uint32_t flags,
const gfx::PresentationFeedback& feedback) {
if (gpu_control_client_)
gpu_control_client_->OnSwapBufferPresented(swap_id, feedback);
if (flags & gpu::SwapBuffersFlags::kPresentationFeedback ||
(flags & gpu::SwapBuffersFlags::kVSyncParams &&
feedback.flags & gfx::PresentationFeedback::kVSync)) {
if (update_vsync_parameters_completion_callback_ &&
feedback.timestamp != base::TimeTicks())
update_vsync_parameters_completion_callback_.Run(feedback.timestamp,
feedback.interval);
}
}
void InProcessCommandBuffer::SetUpdateVSyncParametersCallback(
const UpdateVSyncParametersCallback& callback) {
update_vsync_parameters_completion_callback_ = callback;
}
namespace {
void PostCallback(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
base::OnceClosure callback) {
// The task_runner.get() check is to support using InProcessCommandBuffer on
// a thread without a message loop.
if (task_runner.get() && !task_runner->BelongsToCurrentThread()) {
task_runner->PostTask(FROM_HERE, std::move(callback));
} else {
std::move(callback).Run();
}
}
void RunOnTargetThread(base::OnceClosure callback) {
DCHECK(!callback.is_null());
std::move(callback).Run();
}
} // anonymous namespace
base::OnceClosure InProcessCommandBuffer::WrapCallback(
base::OnceClosure callback) {
// Make sure the callback gets deleted on the target thread by passing
// ownership.
base::OnceClosure callback_on_client_thread =
base::BindOnce(&RunOnTargetThread, std::move(callback));
base::OnceClosure wrapped_callback =
base::BindOnce(&PostCallback,
base::ThreadTaskRunnerHandle::IsSet()
? base::ThreadTaskRunnerHandle::Get()
: nullptr,
std::move(callback_on_client_thread));
return wrapped_callback;
}
InProcessCommandBuffer::GpuTask::GpuTask(base::OnceClosure callback,
uint32_t order_number)
: once_closure_(std::move(callback)), order_number_(order_number) {}
InProcessCommandBuffer::GpuTask::GpuTask(base::RepeatingClosure callback,
uint32_t order_number)
: repeating_closure_(std::move(callback)), order_number_(order_number) {}
InProcessCommandBuffer::GpuTask::~GpuTask() = default;
void InProcessCommandBuffer::GpuTask::Run() {
if (once_closure_) {
std::move(once_closure_).Run();
return;
}
DCHECK(repeating_closure_) << "Trying to run a OnceClosure more than once.";
repeating_closure_.Run();
}
} // namespace gpu