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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FontOrientation_h
#define FontOrientation_h
#include "platform/text/Character.h"
namespace blink {
enum class FontOrientation {
// Horizontal; i.e., writing-mode: horizontal-tb
Horizontal = 0,
// Baseline is vertical but use rotated horizontal typography;
// i.e., writing-mode: vertical-*; text-orientation: sideways-*
VerticalRotated = 1,
// Vertical with upright CJK and rotated non-CJK;
// i.e., writing-mode: vertical-*, text-orientation: mixed
VerticalMixed = 2,
// Vertical with all upright;
// i.e., writing-mode: vertical-*, text-orientation: upright
VerticalUpright = 3,
BitCount = 2,
AnyUprightMask = 2,
};
inline bool operator&(FontOrientation value, FontOrientation mask) {
return static_cast<unsigned>(value) & static_cast<unsigned>(mask);
}
inline bool isVerticalAnyUpright(FontOrientation orientation) {
return orientation & FontOrientation::AnyUprightMask;
}
inline bool isVerticalNonCJKUpright(FontOrientation orientation) {
return orientation == FontOrientation::VerticalUpright;
}
inline bool isVerticalUpright(FontOrientation orientation, UChar32 character) {
return orientation == FontOrientation::VerticalUpright ||
(orientation == FontOrientation::VerticalMixed &&
Character::isUprightInMixedVertical(character));
}
inline bool isVerticalBaseline(FontOrientation orientation) {
return orientation != FontOrientation::Horizontal;
}
inline FontOrientation adjustOrientationForCharacterInMixedVertical(
FontOrientation orientation,
UChar32 character) {
if (orientation != FontOrientation::VerticalMixed)
return orientation;
return Character::isUprightInMixedVertical(character)
? FontOrientation::VerticalUpright
: FontOrientation::VerticalRotated;
}
} // namespace blink
#endif // FontOrientation_h