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/*
* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8NPObject_h
#define V8NPObject_h
#include "core/CoreExport.h"
#include <v8.h>
struct NPObject;
namespace blink {
// These functions can be replaced by normal JS operation.
// Getters
void npObjectNamedPropertyGetter(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectIndexedPropertyGetter(uint32_t index, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectGetNamedProperty(v8::Local<v8::Object> self, v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectGetIndexedProperty(v8::Local<v8::Object> self, uint32_t index, const v8::PropertyCallbackInfo<v8::Value>&);
// Setters
void npObjectNamedPropertySetter(v8::Local<v8::String> name, v8::Local<v8::Value>, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectIndexedPropertySetter(uint32_t index, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectSetNamedProperty(v8::Local<v8::Object> self, v8::Local<v8::String> name, v8::Local<v8::Value>, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectSetIndexedProperty(v8::Local<v8::Object> self, uint32_t index, v8::Local<v8::Value>, const v8::PropertyCallbackInfo<v8::Value>&);
void npObjectInvokeDefaultHandler(const v8::FunctionCallbackInfo<v8::Value>&);
// Get a wrapper for a NPObject.
// If the object is already wrapped, the pre-existing wrapper will be returned. If the object is not wrapped, wrap it, and
// give V8 a weak reference to the wrapper which will cleanup when there are no more JS references to the object.
CORE_EXPORT v8::Local<v8::Object> createV8ObjectForNPObject(v8::Isolate*, NPObject*, NPObject* root);
// Tell V8 to forcibly remove an object.
// This is used at plugin teardown so that the caller can aggressively unload the plugin library. After calling this
// function, the persistent handle to the wrapper will be gone, and the wrapped NPObject will be removed so that it
// cannot be referred to.
CORE_EXPORT void forgetV8ObjectForNPObject(NPObject*);
} // namespace blink
#endif // V8NPObject_h