[base] Define CHECK comparison for signed vs. unsigned

The current CHECK/DCHECK implementation fails statically if a signed
value is compared against an unsigned value. The common solution is to
cast on each caller, which is tedious and error-prone (might hide bugs).
This CL implements signed vs. unsigned comparisons by executing up to
two comparisons. For example, if i is int32_t and u is uint_32_t, a
DCHECK_LE(i, u) would create the check
i <= 0 || static_cast<uint32_t>(i) <= u.
For checks against constants, at least one of the checks can be removed
by compiler optimizations.

The tradeoff we have to make is to sometimes silently execute an
additional comparison. And we increase code complexity of course, even
though the usage is just as easy (or even easier) as before.

The compile time impact seems to be minimal:
I ran 3 full compilations for Optdebug on my local machine, one time on
the current ToT, one time with this CL plus http://crrev.com/2524093002.
Before: 143.72 +- 1.21 seconds
Now: 144.18 +- 0.67 seconds

In order to check that the new comparisons are working, I refactored
some DCHECKs in wasm to use the new magic, and added unit test cases.

R=ishell@chromium.org, titzer@chromium.org
CC=ahaas@chromium.org, bmeurer@chromium.org

Committed: https://crrev.com/5925074a9dab5a8577766545b91b62f2c531d3dc
Review-Url: https://codereview.chromium.org/2526783002
Cr-Original-Commit-Position: refs/heads/master@{#41275}
Cr-Commit-Position: refs/heads/master@{#41411}
9 files changed
tree: 9947f1f18bbb20587e8e7a30dd728d0485c5bada
  1. benchmarks/
  2. build_overrides/
  3. docs/
  4. gni/
  5. gypfiles/
  6. include/
  7. infra/
  8. samples/
  9. src/
  10. test/
  11. testing/
  12. third_party/
  13. tools/
  14. .clang-format
  15. .gitignore
  16. .gn
  17. .ycm_extra_conf.py
  18. AUTHORS
  19. BUILD.gn
  20. ChangeLog
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. DEPS
  24. LICENSE
  25. LICENSE.fdlibm
  26. LICENSE.strongtalk
  27. LICENSE.v8
  28. LICENSE.valgrind
  29. Makefile
  30. Makefile.android
  31. OWNERS
  32. PRESUBMIT.py
  33. README.md
  34. snapshot_toolchain.gni
  35. WATCHLISTS
README.md

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.