blob: 8fdf62b0de3c66c053ea0ab8b80a653273b4e9fd [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/mus/window_port_mus.h"
#include "base/memory/ptr_util.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/transient_window_client.h"
#include "ui/aura/mus/client_surface_embedder.h"
#include "ui/aura/mus/property_converter.h"
#include "ui/aura/mus/window_tree_client.h"
#include "ui/aura/mus/window_tree_client_delegate.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_property.h"
namespace aura {
WindowPortMus::WindowMusChangeDataImpl::WindowMusChangeDataImpl() = default;
WindowPortMus::WindowMusChangeDataImpl::~WindowMusChangeDataImpl() = default;
// static
WindowMus* WindowMus::Get(Window* window) {
return WindowPortMus::Get(window);
}
WindowPortMus::WindowPortMus(WindowTreeClient* client,
WindowMusType window_mus_type)
: WindowMus(window_mus_type), window_tree_client_(client) {}
WindowPortMus::~WindowPortMus() {
if (surface_info_.id().is_valid())
SetSurfaceInfoFromServer(cc::SurfaceInfo());
// DESTROY is only scheduled from DestroyFromServer(), meaning if DESTROY is
// present then the server originated the change.
const WindowTreeClient::Origin origin =
RemoveChangeByTypeAndData(ServerChangeType::DESTROY, ServerChangeData())
? WindowTreeClient::Origin::SERVER
: WindowTreeClient::Origin::CLIENT;
window_tree_client_->OnWindowMusDestroyed(this, origin);
}
// static
WindowPortMus* WindowPortMus::Get(Window* window) {
return static_cast<WindowPortMus*>(WindowPort::Get(window));
}
void WindowPortMus::SetTextInputState(mojo::TextInputStatePtr state) {
window_tree_client_->SetWindowTextInputState(this, std::move(state));
}
void WindowPortMus::SetImeVisibility(bool visible,
mojo::TextInputStatePtr state) {
window_tree_client_->SetImeVisibility(this, visible, std::move(state));
}
void WindowPortMus::SetPredefinedCursor(ui::mojom::Cursor cursor_id) {
if (cursor_id == predefined_cursor_)
return;
window_tree_client_->SetPredefinedCursor(this, predefined_cursor_, cursor_id);
predefined_cursor_ = cursor_id;
}
void WindowPortMus::Embed(
ui::mojom::WindowTreeClientPtr client,
uint32_t flags,
const ui::mojom::WindowTree::EmbedCallback& callback) {
window_tree_client_->Embed(window_, std::move(client), flags, callback);
}
std::unique_ptr<ui::WindowCompositorFrameSink>
WindowPortMus::RequestCompositorFrameSink(
scoped_refptr<cc::ContextProvider> context_provider,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager) {
std::unique_ptr<ui::WindowCompositorFrameSinkBinding>
compositor_frame_sink_binding;
std::unique_ptr<ui::WindowCompositorFrameSink> compositor_frame_sink =
ui::WindowCompositorFrameSink::Create(
cc::FrameSinkId(server_id(), 0), std::move(context_provider),
gpu_memory_buffer_manager, &compositor_frame_sink_binding);
AttachCompositorFrameSink(std::move(compositor_frame_sink_binding));
return compositor_frame_sink;
}
void WindowPortMus::AttachCompositorFrameSink(
std::unique_ptr<ui::WindowCompositorFrameSinkBinding>
compositor_frame_sink_binding) {
window_tree_client_->AttachCompositorFrameSink(
server_id(), compositor_frame_sink_binding->TakeFrameSinkRequest(),
mojo::MakeProxy(compositor_frame_sink_binding->TakeFrameSinkClient()));
}
WindowPortMus::ServerChangeIdType WindowPortMus::ScheduleChange(
const ServerChangeType type,
const ServerChangeData& data) {
ServerChange change;
change.type = type;
change.server_change_id = next_server_change_id_++;
change.data = data;
server_changes_.push_back(change);
return change.server_change_id;
}
void WindowPortMus::RemoveChangeById(ServerChangeIdType change_id) {
for (auto iter = server_changes_.rbegin(); iter != server_changes_.rend();
++iter) {
if (iter->server_change_id == change_id) {
server_changes_.erase(--(iter.base()));
return;
}
}
}
bool WindowPortMus::RemoveChangeByTypeAndData(const ServerChangeType type,
const ServerChangeData& data) {
auto iter = FindChangeByTypeAndData(type, data);
if (iter == server_changes_.end())
return false;
server_changes_.erase(iter);
return true;
}
WindowPortMus::ServerChanges::iterator WindowPortMus::FindChangeByTypeAndData(
const ServerChangeType type,
const ServerChangeData& data) {
auto iter = server_changes_.begin();
for (; iter != server_changes_.end(); ++iter) {
if (iter->type != type)
continue;
switch (type) {
case ServerChangeType::ADD:
case ServerChangeType::ADD_TRANSIENT:
case ServerChangeType::REMOVE:
case ServerChangeType::REMOVE_TRANSIENT:
case ServerChangeType::REORDER:
case ServerChangeType::TRANSIENT_REORDER:
if (iter->data.child_id == data.child_id)
return iter;
break;
case ServerChangeType::BOUNDS:
if (iter->data.bounds_in_dip == data.bounds_in_dip)
return iter;
break;
case ServerChangeType::DESTROY:
// No extra data for delete.
return iter;
case ServerChangeType::PROPERTY:
if (iter->data.property_name == data.property_name)
return iter;
break;
case ServerChangeType::VISIBLE:
if (iter->data.visible == data.visible)
return iter;
break;
}
}
return iter;
}
PropertyConverter* WindowPortMus::GetPropertyConverter() {
return window_tree_client_->delegate_->GetPropertyConverter();
}
Window* WindowPortMus::GetWindow() {
return window_;
}
void WindowPortMus::AddChildFromServer(WindowMus* window) {
ServerChangeData data;
data.child_id = window->server_id();
ScopedServerChange change(this, ServerChangeType::ADD, data);
window_->AddChild(window->GetWindow());
}
void WindowPortMus::RemoveChildFromServer(WindowMus* child) {
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::REMOVE, data);
window_->RemoveChild(child->GetWindow());
}
void WindowPortMus::ReorderFromServer(WindowMus* child,
WindowMus* relative,
ui::mojom::OrderDirection direction) {
// Keying off solely the id isn't entirely accurate, in so far as if Window
// does some other reordering then the server and client are out of sync.
// But we assume only one client can make changes to a particular window at
// a time, so this should be ok.
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::REORDER, data);
if (direction == ui::mojom::OrderDirection::BELOW)
window_->StackChildBelow(child->GetWindow(), relative->GetWindow());
else
window_->StackChildAbove(child->GetWindow(), relative->GetWindow());
}
void WindowPortMus::SetBoundsFromServer(const gfx::Rect& bounds) {
ServerChangeData data;
data.bounds_in_dip = bounds;
ScopedServerChange change(this, ServerChangeType::BOUNDS, data);
window_->SetBounds(bounds);
}
void WindowPortMus::SetVisibleFromServer(bool visible) {
ServerChangeData data;
data.visible = visible;
ScopedServerChange change(this, ServerChangeType::VISIBLE, data);
if (visible)
window_->Show();
else
window_->Hide();
}
void WindowPortMus::SetOpacityFromServer(float opacity) {
// TODO(sky): route to server.
// Changes to opacity don't make it back to the server.
window_->layer()->SetOpacity(opacity);
}
void WindowPortMus::SetPredefinedCursorFromServer(ui::mojom::Cursor cursor) {
// As this does nothing more than set the cursor we don't need to use
// ServerChange.
predefined_cursor_ = cursor;
}
void WindowPortMus::SetPropertyFromServer(
const std::string& property_name,
const std::vector<uint8_t>* property_data) {
ServerChangeData data;
data.property_name = property_name;
ScopedServerChange change(this, ServerChangeType::PROPERTY, data);
GetPropertyConverter()->SetPropertyFromTransportValue(window_, property_name,
property_data);
}
void WindowPortMus::SetSurfaceInfoFromServer(
const cc::SurfaceInfo& surface_info) {
if (surface_info_.id().is_valid()) {
const cc::SurfaceId& existing_surface_id = surface_info_.id();
const cc::SurfaceId& new_surface_id = surface_info.id();
if (existing_surface_id.is_valid() &&
existing_surface_id != new_surface_id) {
// TODO(kylechar): Start return reference here?
}
}
// The fact that SetSurfaceIdFromServer was called means that this window
// corresponds to an embedded client.
if (!client_surface_embedder && surface_info.id().is_valid())
client_surface_embedder = base::MakeUnique<ClientSurfaceEmbedder>(window_);
if (surface_info.id().is_valid())
client_surface_embedder->UpdateSurface(surface_info);
else
client_surface_embedder.reset();
surface_info_ = surface_info;
}
void WindowPortMus::DestroyFromServer() {
std::unique_ptr<ScopedServerChange> remove_from_parent_change;
if (window_->parent()) {
ServerChangeData data;
data.child_id = server_id();
WindowPortMus* parent = Get(window_->parent());
remove_from_parent_change = base::MakeUnique<ScopedServerChange>(
parent, ServerChangeType::REMOVE, data);
}
// NOTE: this can't use ScopedServerChange as |this| is destroyed before the
// function returns (ScopedServerChange would attempt to access |this| after
// destruction).
ScheduleChange(ServerChangeType::DESTROY, ServerChangeData());
delete window_;
}
void WindowPortMus::AddTransientChildFromServer(WindowMus* child) {
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::ADD_TRANSIENT, data);
client::GetTransientWindowClient()->AddTransientChild(window_,
child->GetWindow());
}
void WindowPortMus::RemoveTransientChildFromServer(WindowMus* child) {
ServerChangeData data;
data.child_id = child->server_id();
ScopedServerChange change(this, ServerChangeType::REMOVE_TRANSIENT, data);
client::GetTransientWindowClient()->RemoveTransientChild(window_,
child->GetWindow());
}
WindowPortMus::ChangeSource WindowPortMus::OnTransientChildAdded(
WindowMus* child) {
ServerChangeData change_data;
change_data.child_id = child->server_id();
// If there was a change it means we scheduled the change by way of
// AddTransientChildFromServer(), which came from the server.
return RemoveChangeByTypeAndData(ServerChangeType::ADD_TRANSIENT, change_data)
? ChangeSource::SERVER
: ChangeSource::LOCAL;
}
WindowPortMus::ChangeSource WindowPortMus::OnTransientChildRemoved(
WindowMus* child) {
ServerChangeData change_data;
change_data.child_id = child->server_id();
// If there was a change it means we scheduled the change by way of
// RemoveTransientChildFromServer(), which came from the server.
return RemoveChangeByTypeAndData(ServerChangeType::REMOVE_TRANSIENT,
change_data)
? ChangeSource::SERVER
: ChangeSource::LOCAL;
}
std::unique_ptr<WindowMusChangeData>
WindowPortMus::PrepareForServerBoundsChange(const gfx::Rect& bounds) {
std::unique_ptr<WindowMusChangeDataImpl> data(
base::MakeUnique<WindowMusChangeDataImpl>());
ServerChangeData change_data;
change_data.bounds_in_dip = bounds;
data->change = base::MakeUnique<ScopedServerChange>(
this, ServerChangeType::BOUNDS, change_data);
return std::move(data);
}
std::unique_ptr<WindowMusChangeData>
WindowPortMus::PrepareForServerVisibilityChange(bool value) {
std::unique_ptr<WindowMusChangeDataImpl> data(
base::MakeUnique<WindowMusChangeDataImpl>());
ServerChangeData change_data;
change_data.visible = value;
data->change = base::MakeUnique<ScopedServerChange>(
this, ServerChangeType::VISIBLE, change_data);
return std::move(data);
}
void WindowPortMus::PrepareForDestroy() {
ScheduleChange(ServerChangeType::DESTROY, ServerChangeData());
}
void WindowPortMus::PrepareForTransientRestack(WindowMus* window) {
ServerChangeData change_data;
change_data.child_id = window->server_id();
ScheduleChange(ServerChangeType::TRANSIENT_REORDER, change_data);
}
void WindowPortMus::OnTransientRestackDone(WindowMus* window) {
ServerChangeData change_data;
change_data.child_id = window->server_id();
const bool removed = RemoveChangeByTypeAndData(
ServerChangeType::TRANSIENT_REORDER, change_data);
DCHECK(removed);
}
void WindowPortMus::NotifyEmbeddedAppDisconnected() {
for (WindowObserver& observer : *GetObservers(window_))
observer.OnEmbeddedAppDisconnected(window_);
}
void WindowPortMus::OnPreInit(Window* window) {
window_ = window;
window_tree_client_->OnWindowMusCreated(this);
}
void WindowPortMus::OnDeviceScaleFactorChanged(float device_scale_factor) {
if (window_->delegate())
window_->delegate()->OnDeviceScaleFactorChanged(device_scale_factor);
}
void WindowPortMus::OnWillAddChild(Window* child) {
ServerChangeData change_data;
change_data.child_id = Get(child)->server_id();
if (!RemoveChangeByTypeAndData(ServerChangeType::ADD, change_data))
window_tree_client_->OnWindowMusAddChild(this, Get(child));
}
void WindowPortMus::OnWillRemoveChild(Window* child) {
ServerChangeData change_data;
change_data.child_id = Get(child)->server_id();
if (!RemoveChangeByTypeAndData(ServerChangeType::REMOVE, change_data))
window_tree_client_->OnWindowMusRemoveChild(this, Get(child));
}
void WindowPortMus::OnWillMoveChild(size_t current_index, size_t dest_index) {
ServerChangeData change_data;
change_data.child_id = Get(window_->children()[current_index])->server_id();
// See description of TRANSIENT_REORDER for details on why it isn't removed
// here.
if (!RemoveChangeByTypeAndData(ServerChangeType::REORDER, change_data) &&
FindChangeByTypeAndData(ServerChangeType::TRANSIENT_REORDER,
change_data) == server_changes_.end()) {
window_tree_client_->OnWindowMusMoveChild(this, current_index, dest_index);
}
}
void WindowPortMus::OnVisibilityChanged(bool visible) {
ServerChangeData change_data;
change_data.visible = visible;
if (!RemoveChangeByTypeAndData(ServerChangeType::VISIBLE, change_data))
window_tree_client_->OnWindowMusSetVisible(this, visible);
}
void WindowPortMus::OnDidChangeBounds(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
ServerChangeData change_data;
change_data.bounds_in_dip = new_bounds;
if (!RemoveChangeByTypeAndData(ServerChangeType::BOUNDS, change_data))
window_tree_client_->OnWindowMusBoundsChanged(this, old_bounds, new_bounds);
}
std::unique_ptr<WindowPortPropertyData> WindowPortMus::OnWillChangeProperty(
const void* key) {
return window_tree_client_->OnWindowMusWillChangeProperty(this, key);
}
void WindowPortMus::OnPropertyChanged(
const void* key,
std::unique_ptr<WindowPortPropertyData> data) {
ServerChangeData change_data;
change_data.property_name =
GetPropertyConverter()->GetTransportNameForPropertyKey(key);
// TODO(sky): investigate to see if we need to compare data. In particular do
// we ever have a case where changing a property cascades into changing the
// same property?
if (!RemoveChangeByTypeAndData(ServerChangeType::PROPERTY, change_data))
window_tree_client_->OnWindowMusPropertyChanged(this, key, std::move(data));
}
} // namespace aura