blob: fc1b5737b9030952fa4e7bcd56e3b80c3b3ebf5b [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/layout/ng/inline/ng_inline_node.h"
#include <algorithm>
#include <limits>
#include <memory>
#include <utility>
#include "core/layout/BidiRun.h"
#include "core/layout/LayoutMultiColumnFlowThread.h"
#include "core/layout/LayoutObject.h"
#include "core/layout/LayoutText.h"
#include "core/layout/LayoutTextFragment.h"
#include "core/layout/api/LineLayoutAPIShim.h"
#include "core/layout/line/InlineTextBox.h"
#include "core/layout/line/LineInfo.h"
#include "core/layout/line/RootInlineBox.h"
#include "core/layout/ng/inline/ng_bidi_paragraph.h"
#include "core/layout/ng/inline/ng_inline_break_token.h"
#include "core/layout/ng/inline/ng_inline_item.h"
#include "core/layout/ng/inline/ng_inline_items_builder.h"
#include "core/layout/ng/inline/ng_inline_layout_algorithm.h"
#include "core/layout/ng/inline/ng_line_box_fragment.h"
#include "core/layout/ng/inline/ng_line_breaker.h"
#include "core/layout/ng/inline/ng_offset_mapping.h"
#include "core/layout/ng/inline/ng_physical_line_box_fragment.h"
#include "core/layout/ng/inline/ng_physical_text_fragment.h"
#include "core/layout/ng/inline/ng_text_fragment.h"
#include "core/layout/ng/layout_ng_block_flow.h"
#include "core/layout/ng/layout_ng_list_item.h"
#include "core/layout/ng/legacy_layout_tree_walking.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_layout_result.h"
#include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_positioned_float.h"
#include "core/style/ComputedStyle.h"
#include "platform/fonts/shaping/HarfBuzzShaper.h"
#include "platform/fonts/shaping/ShapeResultSpacing.h"
#include "platform/runtime_enabled_features.h"
#include "platform/wtf/text/CharacterNames.h"
namespace blink {
namespace {
struct FragmentPosition {
const NGPhysicalFragment* fragment;
NGLogicalOffset offset;
LayoutUnit inline_size;
NGBorderEdges border_edges;
void operator+=(const NGBoxStrut& strut) {
offset.inline_offset += strut.inline_start;
offset.block_offset += strut.block_start;
}
};
// Create BidiRuns from a list of NGPhysicalFragment.
// Produce a FragmentPosition map to place InlineBoxes.
void CreateBidiRuns(BidiRunList<BidiRun>* bidi_runs,
const Vector<scoped_refptr<NGPhysicalFragment>>& children,
const NGConstraintSpace& constraint_space,
NGLogicalOffset parent_offset,
NGPhysicalSize parent_size,
const Vector<NGInlineItem>& items,
const Vector<unsigned, 32>& text_offsets,
Vector<FragmentPosition, 32>* positions_for_bidi_runs_out,
HashMap<LineLayoutItem, FragmentPosition>* positions_out) {
for (unsigned child_index = 0; child_index < children.size(); child_index++) {
const auto& child = children[child_index];
NGFragment fragment(constraint_space.GetWritingMode(), *child);
NGLogicalOffset fragment_offset = child->Offset().ConvertToLogical(
constraint_space.GetWritingMode(), TextDirection::kLtr, parent_size,
child->Size());
if (child->Type() == NGPhysicalFragment::kFragmentText) {
const auto& physical_fragment = ToNGPhysicalTextFragment(*child);
unsigned item_index = physical_fragment.ItemIndexDeprecated();
// Skip generated content added by PlaceGeneratedContent().
if (item_index == std::numeric_limits<unsigned>::max())
continue;
const NGInlineItem& item = items[item_index];
BidiRun* run;
if (item.Type() == NGInlineItem::kText ||
item.Type() == NGInlineItem::kControl) {
LayoutObject* layout_object = item.GetLayoutObject();
if (!layout_object->IsText()) {
DCHECK(layout_object->IsLayoutNGListItem());
continue;
}
unsigned text_offset = text_offsets[item_index];
run = new BidiRun(physical_fragment.StartOffset() - text_offset,
physical_fragment.EndOffset() - text_offset,
item.BidiLevel(), LineLayoutItem(layout_object));
layout_object->ClearNeedsLayout();
} else if (item.Type() == NGInlineItem::kAtomicInline ||
item.Type() == NGInlineItem::kListMarker) {
// An atomic inline produces two fragments; one marker text fragment to
// store item index, and one box fragment.
LayoutObject* layout_object = item.GetLayoutObject();
DCHECK(layout_object->IsAtomicInlineLevel());
run =
new BidiRun(0, 1, item.BidiLevel(), LineLayoutItem(layout_object));
DCHECK(child_index + 1 < children.size() &&
children[child_index + 1]->IsBox() &&
children[child_index + 1]->GetLayoutObject() == layout_object);
child_index++;
} else {
continue;
}
bidi_runs->AddRun(run);
// Store text fragments in a vector in the same order as BidiRunList.
// One LayoutText may produce multiple text fragments that they can't
// be set to a map.
positions_for_bidi_runs_out->push_back(
FragmentPosition{&physical_fragment, fragment_offset + parent_offset,
fragment.InlineSize()});
} else {
DCHECK_EQ(child->Type(), NGPhysicalFragment::kFragmentBox);
const auto& physical_fragment = ToNGPhysicalBoxFragment(*child);
NGLogicalOffset child_offset = fragment_offset + parent_offset;
if (physical_fragment.Children().size()) {
CreateBidiRuns(bidi_runs, physical_fragment.Children(),
constraint_space, child_offset, physical_fragment.Size(),
items, text_offsets, positions_for_bidi_runs_out,
positions_out);
} else {
// An empty inline needs a BidiRun for itself.
LayoutObject* layout_object = physical_fragment.GetLayoutObject();
BidiRun* run = new BidiRun(0, 1, 0, LineLayoutItem(layout_object));
bidi_runs->AddRun(run);
}
// Store box fragments in a map by LineLayoutItem.
positions_out->Set(
LineLayoutItem(child->GetLayoutObject()),
FragmentPosition{&physical_fragment, child_offset,
fragment.InlineSize(), fragment.BorderEdges()});
}
}
}
// Set the geometry to InlineBoxes by using the FragmentPosition map.
// When the map doesn't provide positions; i.e., when InlineFlowBox doesn't have
// corresponding box fragment, compute the union of children.
unsigned PlaceInlineBoxChildren(
InlineFlowBox* parent,
const Vector<FragmentPosition, 32>& positions_for_bidi_runs,
const HashMap<LineLayoutItem, FragmentPosition>& positions,
unsigned text_index = 0,
bool set_parent_position_from_children = false) {
LayoutUnit logical_left = LayoutUnit::Max();
LayoutUnit logical_right = LayoutUnit::Min();
LayoutUnit logical_top = LayoutUnit::Max();
for (InlineBox* inline_box = parent->FirstChild(); inline_box;
inline_box = inline_box->NextOnLine()) {
if (inline_box->IsInlineFlowBox()) {
InlineFlowBox* flow_box = ToInlineFlowBox(inline_box);
const auto& iter = positions.find(inline_box->GetLineLayoutItem());
if (iter != positions.end()) {
const FragmentPosition& position = iter->value;
inline_box->SetLogicalLeft(position.offset.inline_offset);
inline_box->SetLogicalTop(position.offset.block_offset);
inline_box->SetLogicalWidth(position.inline_size);
flow_box->SetEdges(position.border_edges.line_left,
position.border_edges.line_right);
}
text_index =
PlaceInlineBoxChildren(flow_box, positions_for_bidi_runs, positions,
text_index, iter == positions.end());
} else {
const FragmentPosition& position = positions_for_bidi_runs[text_index++];
inline_box->SetLogicalLeft(position.offset.inline_offset);
inline_box->SetLogicalTop(position.offset.block_offset);
inline_box->SetLogicalWidth(position.inline_size);
if (inline_box->IsInlineTextBox()) {
InlineTextBox* text_box = ToInlineTextBox(inline_box);
const auto& physical_fragment =
ToNGPhysicalTextFragment(*position.fragment);
text_box->SetExpansion(physical_fragment.Expansion());
text_box->SetHasHyphen(physical_fragment.EndEffect() ==
NGTextEndEffect::kHyphen);
} else if (inline_box->GetLineLayoutItem().IsBox()) {
LineLayoutBox box(inline_box->GetLineLayoutItem());
box.SetLocation(inline_box->Location());
LayoutObject* layout_object = LineLayoutAPIShim::LayoutObjectFrom(box);
if (layout_object->IsAtomicInlineLevel())
ToLayoutBox(layout_object)->SetInlineBoxWrapper(inline_box);
}
}
if (set_parent_position_from_children) {
logical_left = std::min(inline_box->LogicalLeft(), logical_left);
logical_right = std::max(inline_box->LogicalRight(), logical_right);
logical_top = std::min(inline_box->LogicalTop(), logical_top);
}
}
if (set_parent_position_from_children && logical_left != LayoutUnit::Max()) {
logical_left -= parent->MarginBorderPaddingLogicalLeft();
logical_right += parent->MarginBorderPaddingLogicalRight();
parent->SetLogicalLeft(logical_left);
parent->SetLogicalWidth(logical_right - logical_left);
parent->SetLogicalTop(logical_top);
}
return text_index;
}
// Templated helper function for CollectInlinesInternal().
template <typename OffsetMappingBuilder>
void ClearNeedsLayoutIfUpdatingLayout(LayoutObject* node) {
node->ClearNeedsLayout();
node->ClearNeedsCollectInlines();
}
template <>
void ClearNeedsLayoutIfUpdatingLayout<NGOffsetMappingBuilder>(LayoutObject*) {}
// Templated helper function for CollectInlinesInternal().
// TODO(layout-dev): Remove this function once LayoutNGPaintFragments is enabled
// by default.
template <typename OffsetMappingBuilder>
String GetTextForInlineCollection(const LayoutText& node) {
return node.GetText();
}
template <>
String GetTextForInlineCollection<NGOffsetMappingBuilder>(
const LayoutText& layout_text) {
if (RuntimeEnabledFeatures::LayoutNGPaintFragmentsEnabled())
return layout_text.GetText();
// The code below is a workaround of writing the whitespace-collapsed string
// back to LayoutText after inline collection, so that we can still recover
// the original text for building offset mapping.
if (layout_text.Style()->TextSecurity() != ETextSecurity::kNone)
return layout_text.GetText();
// TODO(xiaochengh): Return the text-transformed string instead of DOM data
// string.
// Special handling for first-letter.
if (layout_text.IsTextFragment()) {
const LayoutTextFragment& text_fragment = ToLayoutTextFragment(layout_text);
Text* node = text_fragment.AssociatedTextNode();
if (!node) {
// Reaches here if the LayoutTextFragment is due to a LayoutQuote.
return layout_text.GetText();
}
return node->data().Substring(text_fragment.Start(),
text_fragment.FragmentLength());
}
Node* node = layout_text.GetNode();
if (!node || !node->IsTextNode())
return layout_text.GetText();
return ToText(node)->data();
}
// The function is templated to indicate the purpose of collected inlines:
// - With EmptyOffsetMappingBuilder: updating layout;
// - With NGOffsetMappingBuilder: building offset mapping on clean layout.
//
// This allows code sharing between the two purposes with slightly different
// behaviors. For example, we clear a LayoutObject's need layout flags when
// updating layout, but don't do that when building offset mapping.
//
// There are also performance considerations, since template saves the overhead
// for condition checking and branching.
template <typename OffsetMappingBuilder>
void CollectInlinesInternal(
LayoutBlockFlow* block,
NGInlineItemsBuilderTemplate<OffsetMappingBuilder>* builder) {
builder->EnterBlock(block->Style());
LayoutObject* node = GetLayoutObjectForFirstChildNode(block);
while (node) {
if (node->IsText()) {
LayoutText* layout_text = ToLayoutText(node);
if (UNLIKELY(layout_text->IsWordBreak())) {
builder->AppendBreakOpportunity(node->Style(), layout_text);
} else {
builder->SetIsSVGText(node->IsSVGInlineText());
const String& text =
GetTextForInlineCollection<OffsetMappingBuilder>(*layout_text);
builder->Append(text, node->Style(), layout_text);
}
ClearNeedsLayoutIfUpdatingLayout<OffsetMappingBuilder>(layout_text);
} else if (node->IsFloating()) {
// Add floats and positioned objects in the same way as atomic inlines.
// Because these objects need positions, they will be handled in
// NGInlineLayoutAlgorithm.
builder->AppendOpaque(NGInlineItem::kFloating,
kObjectReplacementCharacter, nullptr, node);
} else if (node->IsOutOfFlowPositioned()) {
builder->AppendOpaque(NGInlineItem::kOutOfFlowPositioned, nullptr, node);
} else if (node->IsAtomicInlineLevel()) {
if (LayoutNGListItem::IsListMarker(node)) {
// LayoutNGListItem produces the 'outside' list marker as an inline
// block. This is an out-of-flow item whose position is computed
// automatically.
builder->AppendOpaque(NGInlineItem::kListMarker, node->Style(), node);
} else {
// For atomic inlines add a unicode "object replacement character" to
// signal the presence of a non-text object to the unicode bidi
// algorithm.
builder->AppendAtomicInline(node->Style(), node);
}
} else {
// Because we're collecting from LayoutObject tree, block-level children
// should not appear. LayoutObject tree should have created an anonymous
// box to prevent having inline/block-mixed children.
DCHECK(node->IsInline());
builder->EnterInline(node);
// Traverse to children if they exist.
if (LayoutObject* child = node->SlowFirstChild()) {
node = child;
continue;
} else {
// An empty inline node.
ClearNeedsLayoutIfUpdatingLayout<OffsetMappingBuilder>(node);
}
builder->ExitInline(node);
}
// Find the next sibling, or parent, until we reach |block|.
while (true) {
if (LayoutObject* next = node->NextSibling()) {
node = next;
break;
}
node = GetLayoutObjectForParentNode(node);
if (node == block) {
// Set |node| to |nullptr| to break out of the outer loop.
node = nullptr;
break;
}
DCHECK(node->IsInline());
builder->ExitInline(node);
ClearNeedsLayoutIfUpdatingLayout<OffsetMappingBuilder>(node);
}
}
builder->ExitBlock();
}
void PlaceLineBoxChildren(const Vector<NGInlineItem>& items,
const Vector<unsigned, 32>& text_offsets,
const NGConstraintSpace& constraint_space,
const NGPhysicalBoxFragment& box_fragment,
LayoutBlockFlow& block_flow,
LineInfo& line_info) {
FontBaseline baseline_type =
IsHorizontalWritingMode(constraint_space.GetWritingMode())
? FontBaseline::kAlphabeticBaseline
: FontBaseline::kIdeographicBaseline;
Vector<FragmentPosition, 32> positions_for_bidi_runs;
HashMap<LineLayoutItem, FragmentPosition> positions;
BidiRunList<BidiRun> bidi_runs;
for (const auto& child : box_fragment.Children()) {
// Skip any float children we might have, these are handled by the wrapping
// parent NGBlockNode.
if (!child->IsLineBox())
continue;
const auto& physical_line_box = ToNGPhysicalLineBoxFragment(*child);
NGFragment line_box(constraint_space.GetWritingMode(), physical_line_box);
NGLogicalOffset line_box_offset =
physical_line_box.Offset().ConvertToLogical(
constraint_space.GetWritingMode(), TextDirection::kLtr,
box_fragment.Size(), physical_line_box.Size());
// Create a BidiRunList for this line.
CreateBidiRuns(&bidi_runs, physical_line_box.Children(), constraint_space,
line_box_offset, physical_line_box.Size(), items,
text_offsets, &positions_for_bidi_runs, &positions);
// TODO(kojii): When a line contains a list marker but nothing else, there
// are fragments but there is no BidiRun. How to handle this is TBD.
if (!bidi_runs.FirstRun())
continue;
// TODO(kojii): bidi needs to find the logical last run.
bidi_runs.SetLogicallyLastRun(bidi_runs.LastRun());
// Create a RootInlineBox from BidiRunList. InlineBoxes created for the
// RootInlineBox are set to Bidirun::m_box.
line_info.SetEmpty(false);
// TODO(kojii): Implement setFirstLine, LastLine, etc.
RootInlineBox* root_line_box =
block_flow.ConstructLine(bidi_runs, line_info);
// Copy fragments data to InlineBoxes.
PlaceInlineBoxChildren(root_line_box, positions_for_bidi_runs, positions);
// Copy to RootInlineBox.
root_line_box->SetLogicalLeft(line_box_offset.inline_offset);
root_line_box->SetLogicalWidth(line_box.InlineSize());
NGLineHeightMetrics line_metrics(box_fragment.Style(), baseline_type);
const NGLineHeightMetrics& max_with_leading = physical_line_box.Metrics();
LayoutUnit baseline =
line_box_offset.block_offset + max_with_leading.ascent;
root_line_box->SetLogicalTop(baseline - line_metrics.ascent);
root_line_box->SetLineTopBottomPositions(
baseline - line_metrics.ascent, baseline + line_metrics.descent,
line_box_offset.block_offset, baseline + max_with_leading.descent);
line_info.SetFirstLine(false);
bidi_runs.DeleteRuns();
positions_for_bidi_runs.clear();
positions.clear();
}
}
} // namespace
NGInlineNode::NGInlineNode(LayoutBlockFlow* block)
: NGLayoutInputNode(block, kInline) {
DCHECK(block);
DCHECK(block->IsLayoutNGMixin());
if (!block->HasNGInlineNodeData())
block->ResetNGInlineNodeData();
}
bool NGInlineNode::InLineHeightQuirksMode() const {
return GetDocument().InLineHeightQuirksMode();
}
NGInlineNodeData* NGInlineNode::MutableData() {
return ToLayoutBlockFlow(box_)->GetNGInlineNodeData();
}
bool NGInlineNode::IsPrepareLayoutFinished() const {
const NGInlineNodeData* data = ToLayoutBlockFlow(box_)->GetNGInlineNodeData();
return data && !data->text_content_.IsNull();
}
const NGInlineNodeData& NGInlineNode::Data() const {
DCHECK(IsPrepareLayoutFinished() &&
!GetLayoutBlockFlow()->NeedsCollectInlines());
return *ToLayoutBlockFlow(box_)->GetNGInlineNodeData();
}
const Vector<NGInlineItem>& NGInlineNode::Items(bool is_first_line) const {
const NGInlineNodeData& data = Data();
if (!is_first_line || !data.first_line_items_)
return data.items_;
return *data.first_line_items_;
}
NGInlineItemRange NGInlineNode::Items(unsigned start, unsigned end) {
return NGInlineItemRange(&MutableData()->items_, start, end);
}
void NGInlineNode::InvalidatePrepareLayout() {
GetLayoutBlockFlow()->ResetNGInlineNodeData();
DCHECK(!IsPrepareLayoutFinished());
}
void NGInlineNode::PrepareLayoutIfNeeded() {
LayoutBlockFlow* block_flow = GetLayoutBlockFlow();
if (IsPrepareLayoutFinished()) {
if (!block_flow->NeedsCollectInlines())
return;
block_flow->ResetNGInlineNodeData();
}
// Scan list of siblings collecting all in-flow non-atomic inlines. A single
// NGInlineNode represent a collection of adjacent non-atomic inlines.
NGInlineNodeData* data = MutableData();
DCHECK(data);
CollectInlines(data);
SegmentText(data);
ShapeText(data);
DCHECK_EQ(data, MutableData());
block_flow->ClearNeedsCollectInlines();
}
const NGInlineNodeData& NGInlineNode::EnsureData() {
PrepareLayoutIfNeeded();
return Data();
}
const NGOffsetMapping* NGInlineNode::ComputeOffsetMappingIfNeeded() {
DCHECK(!GetLayoutBlockFlow()->GetDocument().NeedsLayoutTreeUpdate());
if (!Data().offset_mapping_) {
// TODO(xiaochengh): ComputeOffsetMappingIfNeeded() discards the
// NGInlineItems and text content built by |builder|, because they are
// already there in NGInlineNodeData. For efficiency, we should make
// |builder| not construct items and text content.
Vector<NGInlineItem> items;
NGInlineItemsBuilderForOffsetMapping builder(&items);
CollectInlinesInternal(GetLayoutBlockFlow(), &builder);
builder.ToString();
// TODO(xiaochengh): This doesn't compute offset mapping correctly when
// text-transform CSS property changes text length.
NGOffsetMappingBuilder& mapping_builder = builder.GetOffsetMappingBuilder();
mapping_builder.SetDestinationString(Text());
MutableData()->offset_mapping_ =
std::make_unique<NGOffsetMapping>(mapping_builder.Build());
}
return Data().offset_mapping_.get();
}
// Depth-first-scan of all LayoutInline and LayoutText nodes that make up this
// NGInlineNode object. Collects LayoutText items, merging them up into the
// parent LayoutInline where possible, and joining all text content in a single
// string to allow bidi resolution and shaping of the entire block.
void NGInlineNode::CollectInlines(NGInlineNodeData* data) {
DCHECK(data->text_content_.IsNull());
DCHECK(data->items_.IsEmpty());
LayoutBlockFlow* block = GetLayoutBlockFlow();
block->WillCollectInlines();
NGInlineItemsBuilder builder(&data->items_);
CollectInlinesInternal(block, &builder);
data->text_content_ = builder.ToString();
data->is_bidi_enabled_ =
!data->text_content_.IsEmpty() &&
!(data->text_content_.Is8Bit() && !builder.HasBidiControls());
data->is_empty_inline_ = builder.IsEmptyInline();
}
void NGInlineNode::SegmentText(NGInlineNodeData* data) {
if (!data->is_bidi_enabled_) {
data->SetBaseDirection(TextDirection::kLtr);
return;
}
NGBidiParagraph bidi;
data->text_content_.Ensure16Bit();
if (!bidi.SetParagraph(data->text_content_, Style())) {
// On failure, give up bidi resolving and reordering.
data->is_bidi_enabled_ = false;
data->SetBaseDirection(TextDirection::kLtr);
return;
}
data->SetBaseDirection(bidi.BaseDirection());
if (bidi.IsUnidirectional() && IsLtr(bidi.BaseDirection())) {
// All runs are LTR, no need to reorder.
data->is_bidi_enabled_ = false;
return;
}
Vector<NGInlineItem>& items = data->items_;
unsigned item_index = 0;
for (unsigned start = 0; start < data->text_content_.length();) {
UBiDiLevel level;
unsigned end = bidi.GetLogicalRun(start, &level);
DCHECK_EQ(items[item_index].start_offset_, start);
item_index = NGInlineItem::SetBidiLevel(items, item_index, end, level);
start = end;
}
#if DCHECK_IS_ON()
// Check all items have bidi levels, except trailing non-length items.
// Items that do not create break opportunities such as kOutOfFlowPositioned
// do not have corresponding characters, and that they do not have bidi level
// assigned.
while (item_index < items.size() && !items[item_index].Length())
item_index++;
DCHECK_EQ(item_index, items.size());
#endif
}
void NGInlineNode::ShapeText(NGInlineNodeData* data) {
// TODO(eae): Add support for shaping latin-1 text?
data->text_content_.Ensure16Bit();
ShapeText(data->text_content_, &data->items_);
ShapeTextForFirstLineIfNeeded(data);
}
void NGInlineNode::ShapeText(const String& text_content,
Vector<NGInlineItem>* items) {
// Shape each item with the full context of the entire node.
HarfBuzzShaper shaper(text_content.Characters16(), text_content.length());
ShapeResultSpacing<String> spacing(text_content);
for (auto& item : *items) {
if (item.Type() != NGInlineItem::kText)
continue;
const Font& font = item.Style()->GetFont();
scoped_refptr<ShapeResult> shape_result = shaper.Shape(
&font, item.Direction(), item.StartOffset(), item.EndOffset());
if (UNLIKELY(spacing.SetSpacing(font.GetFontDescription())))
shape_result->ApplySpacing(spacing);
item.shape_result_ = std::move(shape_result);
}
}
// Create Vector<NGInlineItem> with :first-line rules applied if needed.
void NGInlineNode::ShapeTextForFirstLineIfNeeded(NGInlineNodeData* data) {
// First check if the document has any :first-line rules.
DCHECK(!data->first_line_items_);
LayoutObject* layout_object = GetLayoutObject();
if (!layout_object->GetDocument().GetStyleEngine().UsesFirstLineRules())
return;
// Check if :first-line rules make any differences in the style.
const ComputedStyle* block_style = layout_object->Style();
const ComputedStyle* first_line_style = layout_object->FirstLineStyle();
if (block_style == first_line_style)
return;
auto first_line_items = std::make_unique<Vector<NGInlineItem>>();
first_line_items->AppendVector(data->items_);
for (auto& item : *first_line_items) {
if (item.style_) {
DCHECK(item.layout_object_);
item.style_ = item.layout_object_->FirstLineStyle();
}
}
// Re-shape if the font is different.
const Font& font = block_style->GetFont();
const Font& first_line_font = first_line_style->GetFont();
if (&font != &first_line_font && font != first_line_font) {
ShapeText(data->text_content_, first_line_items.get());
}
data->first_line_items_ = std::move(first_line_items);
}
scoped_refptr<NGLayoutResult> NGInlineNode::Layout(
const NGConstraintSpace& constraint_space,
NGBreakToken* break_token) {
PrepareLayoutIfNeeded();
NGInlineLayoutAlgorithm algorithm(*this, constraint_space,
ToNGInlineBreakToken(break_token));
return algorithm.Layout();
}
static LayoutUnit ComputeContentSize(NGInlineNode node,
NGLineBreakerMode mode) {
const ComputedStyle& style = node.Style();
WritingMode writing_mode = style.GetWritingMode();
LayoutUnit available_inline_size =
mode == NGLineBreakerMode::kMaxContent ? LayoutUnit::Max() : LayoutUnit();
scoped_refptr<NGConstraintSpace> space =
NGConstraintSpaceBuilder(
writing_mode,
/* icb_size */ {NGSizeIndefinite, NGSizeIndefinite})
.SetTextDirection(style.Direction())
.SetAvailableSize({available_inline_size, NGSizeIndefinite})
.ToConstraintSpace(writing_mode);
Vector<NGPositionedFloat> positioned_floats;
Vector<scoped_refptr<NGUnpositionedFloat>> unpositioned_floats;
scoped_refptr<NGInlineBreakToken> break_token;
NGLineInfo line_info;
NGExclusionSpace empty_exclusion_space;
LayoutUnit result;
while (!break_token || !break_token->IsFinished()) {
unpositioned_floats.clear();
NGLineBreaker line_breaker(node, mode, *space, &positioned_floats,
&unpositioned_floats, &empty_exclusion_space, 0u,
break_token.get());
if (!line_breaker.NextLine(
NGLayoutOpportunity(
NGBfcOffset(),
NGLogicalSize({available_inline_size, NGSizeIndefinite})),
&line_info))
break;
break_token = line_breaker.CreateBreakToken(nullptr);
LayoutUnit inline_size = line_info.TextIndent();
for (const NGInlineItemResult item_result : line_info.Results())
inline_size += item_result.inline_size;
// There should be no positioned floats while determining the min/max sizes.
DCHECK_EQ(positioned_floats.size(), 0u);
// These variables are only used for the max-content calculation.
LayoutUnit floats_inline_size;
EFloat previous_float_type = EFloat::kNone;
for (const auto& unpositioned_float : unpositioned_floats) {
NGBlockNode float_node = unpositioned_float->node;
const ComputedStyle& float_style = float_node.Style();
Optional<MinMaxSize> child_minmax;
if (NeedMinMaxSizeForContentContribution(float_style)) {
child_minmax = float_node.ComputeMinMaxSize();
}
MinMaxSize child_sizes =
ComputeMinAndMaxContentContribution(float_style, child_minmax);
LayoutUnit child_inline_margins =
ComputeMinMaxMargins(style, float_node).InlineSum();
if (mode == NGLineBreakerMode::kMinContent) {
result = std::max(result, child_sizes.min_size + child_inline_margins);
} else {
const EClear float_clear = float_style.Clear();
// If this float clears the previous float we start a new "line".
// This is subtly different to block layout which will only reset either
// the left or the right float size trackers.
if ((previous_float_type == EFloat::kLeft &&
(float_clear == EClear::kBoth || float_clear == EClear::kLeft)) ||
(previous_float_type == EFloat::kRight &&
(float_clear == EClear::kBoth || float_clear == EClear::kRight))) {
result = std::max(result, inline_size + floats_inline_size);
floats_inline_size = LayoutUnit();
}
floats_inline_size += child_sizes.max_size + child_inline_margins;
previous_float_type = float_style.Floating();
}
}
// NOTE: floats_inline_size will be zero for the min-content calculation,
// and will just take the inline size of the un-breakable line.
result = std::max(result, inline_size + floats_inline_size);
}
return result;
}
MinMaxSize NGInlineNode::ComputeMinMaxSize() {
PrepareLayoutIfNeeded();
// Run line breaking with 0 and indefinite available width.
// TODO(kojii): There are several ways to make this more efficient and faster
// than runnning two line breaking.
// Compute the max of inline sizes of all line boxes with 0 available inline
// size. This gives the min-content, the width where lines wrap at every
// break opportunity.
MinMaxSize sizes;
sizes.min_size = ComputeContentSize(*this, NGLineBreakerMode::kMinContent);
// Compute the sum of inline sizes of all inline boxes with no line breaks.
// TODO(kojii): NGConstraintSpaceBuilder does not allow NGSizeIndefinite
// inline available size. We can allow it, or make this more efficient
// without using NGLineBreaker.
sizes.max_size = ComputeContentSize(*this, NGLineBreakerMode::kMaxContent);
// Negative text-indent can make min > max. Ensure min is the minimum size.
sizes.min_size = std::min(sizes.min_size, sizes.max_size);
return sizes;
}
void NGInlineNode::CopyFragmentDataToLayoutBox(
const NGConstraintSpace& constraint_space,
const NGLayoutResult& layout_result) {
LayoutBlockFlow* block_flow = GetLayoutBlockFlow();
bool descend_into_fragmentainers = false;
// If we have a flow thread, that's where to put the line boxes.
if (auto* flow_thread = block_flow->MultiColumnFlowThread()) {
block_flow = flow_thread;
descend_into_fragmentainers = true;
}
block_flow->DeleteLineBoxTree();
const Vector<NGInlineItem>& items = Data().items_;
Vector<unsigned, 32> text_offsets(items.size());
GetLayoutTextOffsets(&text_offsets);
LineInfo line_info;
NGPhysicalBoxFragment* box_fragment =
ToNGPhysicalBoxFragment(layout_result.PhysicalFragment().get());
if (descend_into_fragmentainers) {
for (const auto& child : box_fragment->Children()) {
DCHECK(child->IsBox());
const auto& fragmentainer = ToNGPhysicalBoxFragment(*child.get());
PlaceLineBoxChildren(items, text_offsets, constraint_space, fragmentainer,
*block_flow, line_info);
}
} else {
PlaceLineBoxChildren(items, text_offsets, constraint_space, *box_fragment,
*block_flow, line_info);
}
}
// Compute the delta of text offsets between NGInlineNode and LayoutText.
// This map is needed to produce InlineTextBox since its offsets are to
// LayoutText.
// TODO(kojii): Since NGInlineNode has text after whitespace collapsed, the
// length may not match with LayoutText. This function updates LayoutText to
// match, but this needs more careful coding, if we keep copying to layoutobject
// tree.
void NGInlineNode::GetLayoutTextOffsets(
Vector<unsigned, 32>* text_offsets_out) {
LayoutText* current_text = nullptr;
unsigned current_offset = 0;
const Vector<NGInlineItem>& items = Data().items_;
for (unsigned i = 0; i < items.size(); i++) {
const NGInlineItem& item = items[i];
LayoutObject* next_object = item.GetLayoutObject();
LayoutText* next_text = next_object && next_object->IsText()
? ToLayoutText(next_object)
: nullptr;
if (next_text != current_text) {
if (current_text &&
current_text->TextLength() != item.StartOffset() - current_offset) {
current_text->SetTextInternal(
Text(current_offset, item.StartOffset()).ToString().Impl());
}
current_text = next_text;
current_offset = item.StartOffset();
}
(*text_offsets_out)[i] = current_offset;
}
if (current_text && current_text->TextLength() !=
Data().text_content_.length() - current_offset) {
current_text->SetTextInternal(
Text(current_offset, Data().text_content_.length()).ToString().Impl());
}
}
void NGInlineNode::CheckConsistency() const {
#if DCHECK_IS_ON()
const Vector<NGInlineItem>& items = Data().items_;
for (const NGInlineItem& item : items) {
DCHECK(!item.GetLayoutObject() || !item.Style() ||
item.Style() == item.GetLayoutObject()->Style());
}
#endif
}
String NGInlineNode::ToString() const {
return String::Format("NGInlineNode");
}
} // namespace blink