blob: dc6c52c3d117bc7feb4f2a76de0b1a2fe8067029 [file] [log] [blame]
// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_MACHINE_OPERATOR_H_
#define V8_COMPILER_MACHINE_OPERATOR_H_
#include "src/base/compiler-specific.h"
#include "src/base/flags.h"
#include "src/globals.h"
#include "src/machine-type.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
struct MachineOperatorGlobalCache;
class Operator;
// For operators that are not supported on all platforms.
class OptionalOperator final {
public:
OptionalOperator(bool supported, const Operator* op)
: supported_(supported), op_(op) {}
bool IsSupported() const { return supported_; }
// Gets the operator only if it is supported.
const Operator* op() const {
DCHECK(supported_);
return op_;
}
// Always gets the operator, even for unsupported operators. This is useful to
// use the operator as a placeholder in a graph, for instance.
const Operator* placeholder() const { return op_; }
private:
bool supported_;
const Operator* const op_;
};
// A Load needs a MachineType.
typedef MachineType LoadRepresentation;
LoadRepresentation LoadRepresentationOf(Operator const*);
// A Store needs a MachineType and a WriteBarrierKind in order to emit the
// correct write barrier.
class StoreRepresentation final {
public:
StoreRepresentation(MachineRepresentation representation,
WriteBarrierKind write_barrier_kind)
: representation_(representation),
write_barrier_kind_(write_barrier_kind) {}
MachineRepresentation representation() const { return representation_; }
WriteBarrierKind write_barrier_kind() const { return write_barrier_kind_; }
private:
MachineRepresentation representation_;
WriteBarrierKind write_barrier_kind_;
};
V8_EXPORT_PRIVATE bool operator==(StoreRepresentation, StoreRepresentation);
bool operator!=(StoreRepresentation, StoreRepresentation);
size_t hash_value(StoreRepresentation);
V8_EXPORT_PRIVATE std::ostream& operator<<(std::ostream&, StoreRepresentation);
StoreRepresentation const& StoreRepresentationOf(Operator const*);
typedef MachineType UnalignedLoadRepresentation;
UnalignedLoadRepresentation UnalignedLoadRepresentationOf(Operator const*);
// An UnalignedStore needs a MachineType.
typedef MachineRepresentation UnalignedStoreRepresentation;
UnalignedStoreRepresentation const& UnalignedStoreRepresentationOf(
Operator const*);
// A CheckedLoad needs a MachineType.
typedef MachineType CheckedLoadRepresentation;
CheckedLoadRepresentation CheckedLoadRepresentationOf(Operator const*);
// A CheckedStore needs a MachineType.
typedef MachineRepresentation CheckedStoreRepresentation;
CheckedStoreRepresentation CheckedStoreRepresentationOf(Operator const*);
MachineRepresentation StackSlotRepresentationOf(Operator const* op);
MachineRepresentation AtomicStoreRepresentationOf(Operator const* op);
// Interface for building machine-level operators. These operators are
// machine-level but machine-independent and thus define a language suitable
// for generating code to run on architectures such as ia32, x64, arm, etc.
class V8_EXPORT_PRIVATE MachineOperatorBuilder final
: public NON_EXPORTED_BASE(ZoneObject) {
public:
// Flags that specify which operations are available. This is useful
// for operations that are unsupported by some back-ends.
enum Flag : unsigned {
kNoFlags = 0u,
kFloat32RoundDown = 1u << 0,
kFloat64RoundDown = 1u << 1,
kFloat32RoundUp = 1u << 2,
kFloat64RoundUp = 1u << 3,
kFloat32RoundTruncate = 1u << 4,
kFloat64RoundTruncate = 1u << 5,
kFloat32RoundTiesEven = 1u << 6,
kFloat64RoundTiesEven = 1u << 7,
kFloat64RoundTiesAway = 1u << 8,
kInt32DivIsSafe = 1u << 9,
kUint32DivIsSafe = 1u << 10,
kWord32ShiftIsSafe = 1u << 11,
kWord32Ctz = 1u << 12,
kWord64Ctz = 1u << 13,
kWord32Popcnt = 1u << 14,
kWord64Popcnt = 1u << 15,
kWord32ReverseBits = 1u << 16,
kWord64ReverseBits = 1u << 17,
kWord32ReverseBytes = 1u << 18,
kWord64ReverseBytes = 1u << 19,
kAllOptionalOps = kFloat32RoundDown | kFloat64RoundDown | kFloat32RoundUp |
kFloat64RoundUp | kFloat32RoundTruncate |
kFloat64RoundTruncate | kFloat64RoundTiesAway |
kFloat32RoundTiesEven | kFloat64RoundTiesEven |
kWord32Ctz | kWord64Ctz | kWord32Popcnt | kWord64Popcnt |
kWord32ReverseBits | kWord64ReverseBits |
kWord32ReverseBytes | kWord64ReverseBytes
};
typedef base::Flags<Flag, unsigned> Flags;
class AlignmentRequirements {
public:
enum UnalignedAccessSupport { kNoSupport, kSomeSupport, kFullSupport };
bool IsUnalignedLoadSupported(const MachineType& machineType,
uint8_t alignment) const {
return IsUnalignedSupported(unalignedLoadUnsupportedTypes_, machineType,
alignment);
}
bool IsUnalignedStoreSupported(const MachineType& machineType,
uint8_t alignment) const {
return IsUnalignedSupported(unalignedStoreUnsupportedTypes_, machineType,
alignment);
}
static AlignmentRequirements FullUnalignedAccessSupport() {
return AlignmentRequirements(kFullSupport);
}
static AlignmentRequirements NoUnalignedAccessSupport() {
return AlignmentRequirements(kNoSupport);
}
static AlignmentRequirements SomeUnalignedAccessUnsupported(
const Vector<MachineType>& unalignedLoadUnsupportedTypes,
const Vector<MachineType>& unalignedStoreUnsupportedTypes) {
return AlignmentRequirements(kSomeSupport, unalignedLoadUnsupportedTypes,
unalignedStoreUnsupportedTypes);
}
private:
explicit AlignmentRequirements(
AlignmentRequirements::UnalignedAccessSupport unalignedAccessSupport,
Vector<MachineType> unalignedLoadUnsupportedTypes =
Vector<MachineType>(NULL, 0),
Vector<MachineType> unalignedStoreUnsupportedTypes =
Vector<MachineType>(NULL, 0))
: unalignedSupport_(unalignedAccessSupport),
unalignedLoadUnsupportedTypes_(unalignedLoadUnsupportedTypes),
unalignedStoreUnsupportedTypes_(unalignedStoreUnsupportedTypes) {}
bool IsUnalignedSupported(const Vector<MachineType>& unsupported,
const MachineType& machineType,
uint8_t alignment) const {
if (unalignedSupport_ == kFullSupport) {
return true;
} else if (unalignedSupport_ == kNoSupport) {
return false;
} else {
for (MachineType m : unsupported) {
if (m == machineType) {
return false;
}
}
return true;
}
}
const AlignmentRequirements::UnalignedAccessSupport unalignedSupport_;
const Vector<MachineType> unalignedLoadUnsupportedTypes_;
const Vector<MachineType> unalignedStoreUnsupportedTypes_;
};
explicit MachineOperatorBuilder(
Zone* zone,
MachineRepresentation word = MachineType::PointerRepresentation(),
Flags supportedOperators = kNoFlags,
AlignmentRequirements alignmentRequirements =
AlignmentRequirements::FullUnalignedAccessSupport());
const Operator* Comment(const char* msg);
const Operator* DebugBreak();
const Operator* UnsafePointerAdd();
const Operator* Word32And();
const Operator* Word32Or();
const Operator* Word32Xor();
const Operator* Word32Shl();
const Operator* Word32Shr();
const Operator* Word32Sar();
const Operator* Word32Ror();
const Operator* Word32Equal();
const Operator* Word32Clz();
const OptionalOperator Word32Ctz();
const OptionalOperator Word32Popcnt();
const OptionalOperator Word64Popcnt();
const OptionalOperator Word32ReverseBits();
const OptionalOperator Word64ReverseBits();
const OptionalOperator Word32ReverseBytes();
const OptionalOperator Word64ReverseBytes();
bool Word32ShiftIsSafe() const { return flags_ & kWord32ShiftIsSafe; }
const Operator* Word64And();
const Operator* Word64Or();
const Operator* Word64Xor();
const Operator* Word64Shl();
const Operator* Word64Shr();
const Operator* Word64Sar();
const Operator* Word64Ror();
const Operator* Word64Clz();
const OptionalOperator Word64Ctz();
const Operator* Word64Equal();
const Operator* Int32PairAdd();
const Operator* Int32PairSub();
const Operator* Int32PairMul();
const Operator* Word32PairShl();
const Operator* Word32PairShr();
const Operator* Word32PairSar();
const Operator* Int32Add();
const Operator* Int32AddWithOverflow();
const Operator* Int32Sub();
const Operator* Int32SubWithOverflow();
const Operator* Int32Mul();
const Operator* Int32MulWithOverflow();
const Operator* Int32MulHigh();
const Operator* Int32Div();
const Operator* Int32Mod();
const Operator* Int32LessThan();
const Operator* Int32LessThanOrEqual();
const Operator* Uint32Div();
const Operator* Uint32LessThan();
const Operator* Uint32LessThanOrEqual();
const Operator* Uint32Mod();
const Operator* Uint32MulHigh();
bool Int32DivIsSafe() const { return flags_ & kInt32DivIsSafe; }
bool Uint32DivIsSafe() const { return flags_ & kUint32DivIsSafe; }
const Operator* Int64Add();
const Operator* Int64AddWithOverflow();
const Operator* Int64Sub();
const Operator* Int64SubWithOverflow();
const Operator* Int64Mul();
const Operator* Int64Div();
const Operator* Int64Mod();
const Operator* Int64LessThan();
const Operator* Int64LessThanOrEqual();
const Operator* Uint64Div();
const Operator* Uint64LessThan();
const Operator* Uint64LessThanOrEqual();
const Operator* Uint64Mod();
// This operator reinterprets the bits of a tagged pointer as word.
const Operator* BitcastTaggedToWord();
// This operator reinterprets the bits of a word as tagged pointer.
const Operator* BitcastWordToTagged();
// This operator reinterprets the bits of a word as a Smi.
const Operator* BitcastWordToTaggedSigned();
// JavaScript float64 to int32/uint32 truncation.
const Operator* TruncateFloat64ToWord32();
// These operators change the representation of numbers while preserving the
// value of the number. Narrowing operators assume the input is representable
// in the target type and are *not* defined for other inputs.
// Use narrowing change operators only when there is a static guarantee that
// the input value is representable in the target value.
const Operator* ChangeFloat32ToFloat64();
const Operator* ChangeFloat64ToInt32(); // narrowing
const Operator* ChangeFloat64ToUint32(); // narrowing
const Operator* TruncateFloat64ToUint32();
const Operator* TruncateFloat32ToInt32();
const Operator* TruncateFloat32ToUint32();
const Operator* TryTruncateFloat32ToInt64();
const Operator* TryTruncateFloat64ToInt64();
const Operator* TryTruncateFloat32ToUint64();
const Operator* TryTruncateFloat64ToUint64();
const Operator* ChangeInt32ToFloat64();
const Operator* ChangeInt32ToInt64();
const Operator* ChangeUint32ToFloat64();
const Operator* ChangeUint32ToUint64();
// These operators truncate or round numbers, both changing the representation
// of the number and mapping multiple input values onto the same output value.
const Operator* TruncateFloat64ToFloat32();
const Operator* TruncateInt64ToInt32();
const Operator* RoundFloat64ToInt32();
const Operator* RoundInt32ToFloat32();
const Operator* RoundInt64ToFloat32();
const Operator* RoundInt64ToFloat64();
const Operator* RoundUint32ToFloat32();
const Operator* RoundUint64ToFloat32();
const Operator* RoundUint64ToFloat64();
// These operators reinterpret the bits of a floating point number as an
// integer and vice versa.
const Operator* BitcastFloat32ToInt32();
const Operator* BitcastFloat64ToInt64();
const Operator* BitcastInt32ToFloat32();
const Operator* BitcastInt64ToFloat64();
// Floating point operators always operate with IEEE 754 round-to-nearest
// (single-precision).
const Operator* Float32Add();
const Operator* Float32Sub();
const Operator* Float32Mul();
const Operator* Float32Div();
const Operator* Float32Sqrt();
// Floating point operators always operate with IEEE 754 round-to-nearest
// (double-precision).
const Operator* Float64Add();
const Operator* Float64Sub();
const Operator* Float64Mul();
const Operator* Float64Div();
const Operator* Float64Mod();
const Operator* Float64Sqrt();
// Floating point comparisons complying to IEEE 754 (single-precision).
const Operator* Float32Equal();
const Operator* Float32LessThan();
const Operator* Float32LessThanOrEqual();
// Floating point comparisons complying to IEEE 754 (double-precision).
const Operator* Float64Equal();
const Operator* Float64LessThan();
const Operator* Float64LessThanOrEqual();
// Floating point min/max complying to EcmaScript 6 (double-precision).
const Operator* Float64Max();
const Operator* Float64Min();
// Floating point min/max complying to WebAssembly (single-precision).
const Operator* Float32Max();
const Operator* Float32Min();
// Floating point abs complying to IEEE 754 (single-precision).
const Operator* Float32Abs();
// Floating point abs complying to IEEE 754 (double-precision).
const Operator* Float64Abs();
// Floating point rounding.
const OptionalOperator Float32RoundDown();
const OptionalOperator Float64RoundDown();
const OptionalOperator Float32RoundUp();
const OptionalOperator Float64RoundUp();
const OptionalOperator Float32RoundTruncate();
const OptionalOperator Float64RoundTruncate();
const OptionalOperator Float64RoundTiesAway();
const OptionalOperator Float32RoundTiesEven();
const OptionalOperator Float64RoundTiesEven();
// Floating point neg.
const Operator* Float32Neg();
const Operator* Float64Neg();
// Floating point trigonometric functions (double-precision).
const Operator* Float64Acos();
const Operator* Float64Acosh();
const Operator* Float64Asin();
const Operator* Float64Asinh();
const Operator* Float64Atan();
const Operator* Float64Atan2();
const Operator* Float64Atanh();
const Operator* Float64Cos();
const Operator* Float64Cosh();
const Operator* Float64Sin();
const Operator* Float64Sinh();
const Operator* Float64Tan();
const Operator* Float64Tanh();
// Floating point exponential functions (double-precision).
const Operator* Float64Exp();
const Operator* Float64Expm1();
const Operator* Float64Pow();
// Floating point logarithm (double-precision).
const Operator* Float64Log();
const Operator* Float64Log1p();
const Operator* Float64Log2();
const Operator* Float64Log10();
// Floating point cube root (double-precision).
const Operator* Float64Cbrt();
// Floating point bit representation.
const Operator* Float64ExtractLowWord32();
const Operator* Float64ExtractHighWord32();
const Operator* Float64InsertLowWord32();
const Operator* Float64InsertHighWord32();
// Change signalling NaN to quiet NaN.
// Identity for any input that is not signalling NaN.
const Operator* Float64SilenceNaN();
// SIMD operators.
const Operator* CreateFloat32x4();
const Operator* Float32x4ExtractLane();
const Operator* Float32x4ReplaceLane();
const Operator* Float32x4Abs();
const Operator* Float32x4Neg();
const Operator* Float32x4Sqrt();
const Operator* Float32x4RecipApprox();
const Operator* Float32x4RecipSqrtApprox();
const Operator* Float32x4Add();
const Operator* Float32x4Sub();
const Operator* Float32x4Mul();
const Operator* Float32x4Div();
const Operator* Float32x4Min();
const Operator* Float32x4Max();
const Operator* Float32x4MinNum();
const Operator* Float32x4MaxNum();
const Operator* Float32x4Equal();
const Operator* Float32x4NotEqual();
const Operator* Float32x4LessThan();
const Operator* Float32x4LessThanOrEqual();
const Operator* Float32x4GreaterThan();
const Operator* Float32x4GreaterThanOrEqual();
const Operator* Float32x4FromInt32x4();
const Operator* Float32x4FromUint32x4();
const Operator* CreateInt32x4();
const Operator* Int32x4ExtractLane();
const Operator* Int32x4ReplaceLane();
const Operator* Int32x4Neg();
const Operator* Int32x4Add();
const Operator* Int32x4Sub();
const Operator* Int32x4Mul();
const Operator* Int32x4Min();
const Operator* Int32x4Max();
const Operator* Int32x4ShiftLeftByScalar();
const Operator* Int32x4ShiftRightByScalar();
const Operator* Int32x4Equal();
const Operator* Int32x4NotEqual();
const Operator* Int32x4LessThan();
const Operator* Int32x4LessThanOrEqual();
const Operator* Int32x4GreaterThan();
const Operator* Int32x4GreaterThanOrEqual();
const Operator* Int32x4FromFloat32x4();
const Operator* Uint32x4Min();
const Operator* Uint32x4Max();
const Operator* Uint32x4ShiftLeftByScalar();
const Operator* Uint32x4ShiftRightByScalar();
const Operator* Uint32x4LessThan();
const Operator* Uint32x4LessThanOrEqual();
const Operator* Uint32x4GreaterThan();
const Operator* Uint32x4GreaterThanOrEqual();
const Operator* Uint32x4FromFloat32x4();
const Operator* CreateBool32x4();
const Operator* Bool32x4ExtractLane();
const Operator* Bool32x4ReplaceLane();
const Operator* Bool32x4And();
const Operator* Bool32x4Or();
const Operator* Bool32x4Xor();
const Operator* Bool32x4Not();
const Operator* Bool32x4AnyTrue();
const Operator* Bool32x4AllTrue();
const Operator* Bool32x4Swizzle();
const Operator* Bool32x4Shuffle();
const Operator* Bool32x4Equal();
const Operator* Bool32x4NotEqual();
const Operator* CreateInt16x8();
const Operator* Int16x8ExtractLane();
const Operator* Int16x8ReplaceLane();
const Operator* Int16x8Neg();
const Operator* Int16x8Add();
const Operator* Int16x8AddSaturate();
const Operator* Int16x8Sub();
const Operator* Int16x8SubSaturate();
const Operator* Int16x8Mul();
const Operator* Int16x8Min();
const Operator* Int16x8Max();
const Operator* Int16x8ShiftLeftByScalar();
const Operator* Int16x8ShiftRightByScalar();
const Operator* Int16x8Equal();
const Operator* Int16x8NotEqual();
const Operator* Int16x8LessThan();
const Operator* Int16x8LessThanOrEqual();
const Operator* Int16x8GreaterThan();
const Operator* Int16x8GreaterThanOrEqual();
const Operator* Int16x8Select();
const Operator* Int16x8Swizzle();
const Operator* Int16x8Shuffle();
const Operator* Uint16x8AddSaturate();
const Operator* Uint16x8SubSaturate();
const Operator* Uint16x8Min();
const Operator* Uint16x8Max();
const Operator* Uint16x8ShiftLeftByScalar();
const Operator* Uint16x8ShiftRightByScalar();
const Operator* Uint16x8LessThan();
const Operator* Uint16x8LessThanOrEqual();
const Operator* Uint16x8GreaterThan();
const Operator* Uint16x8GreaterThanOrEqual();
const Operator* CreateBool16x8();
const Operator* Bool16x8ExtractLane();
const Operator* Bool16x8ReplaceLane();
const Operator* Bool16x8And();
const Operator* Bool16x8Or();
const Operator* Bool16x8Xor();
const Operator* Bool16x8Not();
const Operator* Bool16x8AnyTrue();
const Operator* Bool16x8AllTrue();
const Operator* Bool16x8Swizzle();
const Operator* Bool16x8Shuffle();
const Operator* Bool16x8Equal();
const Operator* Bool16x8NotEqual();
const Operator* CreateInt8x16();
const Operator* Int8x16ExtractLane();
const Operator* Int8x16ReplaceLane();
const Operator* Int8x16Neg();
const Operator* Int8x16Add();
const Operator* Int8x16AddSaturate();
const Operator* Int8x16Sub();
const Operator* Int8x16SubSaturate();
const Operator* Int8x16Mul();
const Operator* Int8x16Min();
const Operator* Int8x16Max();
const Operator* Int8x16ShiftLeftByScalar();
const Operator* Int8x16ShiftRightByScalar();
const Operator* Int8x16Equal();
const Operator* Int8x16NotEqual();
const Operator* Int8x16LessThan();
const Operator* Int8x16LessThanOrEqual();
const Operator* Int8x16GreaterThan();
const Operator* Int8x16GreaterThanOrEqual();
const Operator* Int8x16Select();
const Operator* Int8x16Swizzle();
const Operator* Int8x16Shuffle();
const Operator* Uint8x16AddSaturate();
const Operator* Uint8x16SubSaturate();
const Operator* Uint8x16Min();
const Operator* Uint8x16Max();
const Operator* Uint8x16ShiftLeftByScalar();
const Operator* Uint8x16ShiftRightByScalar();
const Operator* Uint8x16LessThan();
const Operator* Uint8x16LessThanOrEqual();
const Operator* Uint8x16GreaterThan();
const Operator* Uint8x16GreaterThanOrEqual();
const Operator* CreateBool8x16();
const Operator* Bool8x16ExtractLane();
const Operator* Bool8x16ReplaceLane();
const Operator* Bool8x16And();
const Operator* Bool8x16Or();
const Operator* Bool8x16Xor();
const Operator* Bool8x16Not();
const Operator* Bool8x16AnyTrue();
const Operator* Bool8x16AllTrue();
const Operator* Bool8x16Swizzle();
const Operator* Bool8x16Shuffle();
const Operator* Bool8x16Equal();
const Operator* Bool8x16NotEqual();
const Operator* Simd128Load();
const Operator* Simd128Load1();
const Operator* Simd128Load2();
const Operator* Simd128Load3();
const Operator* Simd128Store();
const Operator* Simd128Store1();
const Operator* Simd128Store2();
const Operator* Simd128Store3();
const Operator* Simd128And();
const Operator* Simd128Or();
const Operator* Simd128Xor();
const Operator* Simd128Not();
const Operator* Simd32x4Select();
const Operator* Simd32x4Swizzle();
const Operator* Simd32x4Shuffle();
// load [base + index]
const Operator* Load(LoadRepresentation rep);
const Operator* ProtectedLoad(LoadRepresentation rep);
// store [base + index], value
const Operator* Store(StoreRepresentation rep);
const Operator* ProtectedStore(MachineRepresentation rep);
// unaligned load [base + index]
const Operator* UnalignedLoad(UnalignedLoadRepresentation rep);
// unaligned store [base + index], value
const Operator* UnalignedStore(UnalignedStoreRepresentation rep);
const Operator* StackSlot(MachineRepresentation rep);
// Access to the machine stack.
const Operator* LoadStackPointer();
const Operator* LoadFramePointer();
const Operator* LoadParentFramePointer();
// checked-load heap, index, length
const Operator* CheckedLoad(CheckedLoadRepresentation);
// checked-store heap, index, length, value
const Operator* CheckedStore(CheckedStoreRepresentation);
// atomic-load [base + index]
const Operator* AtomicLoad(LoadRepresentation rep);
// atomic-store [base + index], value
const Operator* AtomicStore(MachineRepresentation rep);
// Target machine word-size assumed by this builder.
bool Is32() const { return word() == MachineRepresentation::kWord32; }
bool Is64() const { return word() == MachineRepresentation::kWord64; }
MachineRepresentation word() const { return word_; }
bool UnalignedLoadSupported(const MachineType& machineType,
uint8_t alignment) {
return alignment_requirements_.IsUnalignedLoadSupported(machineType,
alignment);
}
bool UnalignedStoreSupported(const MachineType& machineType,
uint8_t alignment) {
return alignment_requirements_.IsUnalignedStoreSupported(machineType,
alignment);
}
// Pseudo operators that translate to 32/64-bit operators depending on the
// word-size of the target machine assumed by this builder.
#define PSEUDO_OP_LIST(V) \
V(Word, And) \
V(Word, Or) \
V(Word, Xor) \
V(Word, Shl) \
V(Word, Shr) \
V(Word, Sar) \
V(Word, Ror) \
V(Word, Clz) \
V(Word, Equal) \
V(Int, Add) \
V(Int, Sub) \
V(Int, Mul) \
V(Int, Div) \
V(Int, Mod) \
V(Int, LessThan) \
V(Int, LessThanOrEqual) \
V(Uint, Div) \
V(Uint, LessThan) \
V(Uint, Mod)
#define PSEUDO_OP(Prefix, Suffix) \
const Operator* Prefix##Suffix() { \
return Is32() ? Prefix##32##Suffix() : Prefix##64##Suffix(); \
}
PSEUDO_OP_LIST(PSEUDO_OP)
#undef PSEUDO_OP
#undef PSEUDO_OP_LIST
private:
Zone* zone_;
MachineOperatorGlobalCache const& cache_;
MachineRepresentation const word_;
Flags const flags_;
AlignmentRequirements const alignment_requirements_;
DISALLOW_COPY_AND_ASSIGN(MachineOperatorBuilder);
};
DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags)
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_MACHINE_OPERATOR_H_