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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_VIEWS_TABS_TAB_H_
#define CHROME_BROWSER_UI_VIEWS_TABS_TAB_H_
#include <list>
#include <memory>
#include <string>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "chrome/browser/ui/views/tabs/tab_renderer_data.h"
#include "ui/base/layout.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/linear_animation.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/paint_throbber.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/focus_ring.h"
#include "ui/views/masked_targeter_delegate.h"
#include "ui/views/view.h"
class AlertIndicator;
class TabCloseButton;
class TabController;
class TabIcon;
class TabStyle;
namespace gfx {
class Animation;
class LinearAnimation;
}
namespace views {
class Label;
}
///////////////////////////////////////////////////////////////////////////////
//
// A View that renders a Tab in a TabStrip.
//
///////////////////////////////////////////////////////////////////////////////
class Tab : public gfx::AnimationDelegate,
public views::ButtonListener,
public views::ContextMenuController,
public views::MaskedTargeterDelegate,
public views::View {
public:
// The Tab's class name.
static const char kViewClassName[];
// When the content's width of the tab shrinks to below this size we should
// hide the close button on inactive tabs. Any smaller and they're too easy
// to hit on accident.
static constexpr int kMinimumContentsWidthForCloseButtons = 68;
static constexpr int kTouchMinimumContentsWidthForCloseButtons = 100;
explicit Tab(TabController* controller);
~Tab() override;
// gfx::AnimationDelegate:
void AnimationEnded(const gfx::Animation* animation) override;
void AnimationProgressed(const gfx::Animation* animation) override;
// views::ButtonListener:
void ButtonPressed(views::Button* sender, const ui::Event& event) override;
// views::ContextMenuController:
void ShowContextMenuForView(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
// views::MaskedTargeterDelegate:
bool GetHitTestMask(SkPath* mask) const override;
// views::View:
void Layout() override;
const char* GetClassName() const override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
bool OnKeyPressed(const ui::KeyEvent& event) override;
bool OnMousePressed(const ui::MouseEvent& event) override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnMouseCaptureLost() override;
void OnMouseMoved(const ui::MouseEvent& event) override;
void OnMouseEntered(const ui::MouseEvent& event) override;
void OnMouseExited(const ui::MouseEvent& event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
bool GetTooltipText(const gfx::Point& p,
base::string16* tooltip) const override;
bool GetTooltipTextOrigin(const gfx::Point& p,
gfx::Point* origin) const override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
gfx::Size CalculatePreferredSize() const override;
void PaintChildren(const views::PaintInfo& info) override;
void OnPaint(gfx::Canvas* canvas) override;
void AddedToWidget() override;
void OnThemeChanged() override;
TabController* controller() const { return controller_; }
// Used to set/check whether this Tab is being animated closed.
void SetClosing(bool closing);
bool closing() const { return closing_; }
// See description above field.
void set_dragging(bool dragging) { dragging_ = dragging; }
bool dragging() const { return dragging_; }
// Used to mark the tab as having been detached. Once this has happened, the
// tab should be invisibly closed. This is irreversible.
void set_detached() { detached_ = true; }
bool detached() const { return detached_; }
// Returns the color used for the alert indicator icon.
SkColor GetAlertIndicatorColor(TabAlertState state) const;
// Returns true if this tab is the active tab.
bool IsActive() const;
// Notifies the AlertIndicatorButton that the active state of this tab has
// changed.
void ActiveStateChanged();
// Called when the alert indicator has changed states.
void AlertStateChanged();
// Called when the frame state color changes.
void FrameColorsChanged();
// Called when the selected state changes.
void SelectedStateChanged();
// Returns true if the tab is selected.
bool IsSelected() const;
// Sets the data this tabs displays. Should only be called after Tab is added
// to widget hierarchy.
void SetData(TabRendererData data);
const TabRendererData& data() const { return data_; }
// Redraws the loading animation if one is visible. Otherwise, no-op. The
// |elapsed_time| parameter is shared between tabs and used to keep the
// throbbers in sync.
void StepLoadingAnimation(const base::TimeDelta& elapsed_time);
bool ShowingLoadingAnimation() const;
// Sets the visibility of the indicator shown when the tab needs to indicate
// to the user that it needs their attention.
void SetTabNeedsAttention(bool attention);
// Gets/sets the background X offset used to match the image in the inactive
// tab to the frame image.
int background_offset() const { return background_offset_; }
void set_background_offset(int offset) { background_offset_ = offset; }
// Returns true if this tab became the active tab selected in
// response to the last ui::ET_TAP_DOWN gesture dispatched to
// this tab. Only used for collecting UMA metrics.
// See ash/touch/touch_uma.cc.
bool tab_activated_with_last_tap_down() const {
return tab_activated_with_last_tap_down_;
}
bool mouse_hovered() const { return mouse_hovered_; }
// Returns the TabStyle associated with this tab.
TabStyle* tab_style() { return tab_style_.get(); }
const TabStyle* tab_style() const { return tab_style_.get(); }
// Returns the text to show in a tab's tooltip: The contents |title|, followed
// by a break, followed by a localized string describing the |alert_state|.
// Exposed publicly for tests.
static base::string16 GetTooltipText(const base::string16& title,
TabAlertState alert_state);
private:
friend class AlertIndicatorTest;
friend class TabTest;
friend class TabStripTest;
FRIEND_TEST_ALL_PREFIXES(TabStripTest, TabCloseButtonVisibilityWhenStacked);
FRIEND_TEST_ALL_PREFIXES(TabStripTest,
TabCloseButtonVisibilityWhenNotStacked);
FRIEND_TEST_ALL_PREFIXES(TabTest, TitleTextHasSufficientContrast);
// Invoked from Layout to adjust the position of the favicon or alert
// indicator for pinned tabs. The visual_width parameter is how wide the
// icon looks (rather than how wide the bounds are).
void MaybeAdjustLeftForPinnedTab(gfx::Rect* bounds, int visual_width) const;
// Computes which icons are visible in the tab. Should be called everytime
// before layout is performed.
void UpdateIconVisibility();
// Returns whether the tab should be rendered as a normal tab as opposed to a
// pinned tab.
bool ShouldRenderAsNormalTab() const;
// Updates the blocked attention state of the |icon_|. This only updates
// state; it is the responsibility of the caller to request a paint.
void UpdateTabIconNeedsAttentionBlocked();
// Selects, generates, and applies colors for various foreground elements to
// ensure proper contrast. Elements affected include title text, close button
// and alert icon.
void UpdateForegroundColors();
// The controller, never nullptr.
TabController* const controller_;
TabRendererData data_;
std::unique_ptr<TabStyle> tab_style_;
// True if the tab is being animated closed.
bool closing_ = false;
// True if the tab is being dragged.
bool dragging_ = false;
// True if the tab has been detached.
bool detached_ = false;
TabIcon* icon_ = nullptr;
AlertIndicator* alert_indicator_ = nullptr;
TabCloseButton* close_button_ = nullptr;
views::Label* title_;
// The title's bounds are animated when switching between showing and hiding
// the tab's favicon/throbber.
gfx::Rect start_title_bounds_;
gfx::Rect target_title_bounds_;
gfx::LinearAnimation title_animation_;
bool tab_activated_with_last_tap_down_ = false;
// The offset used to paint the inactive background image.
int background_offset_;
// For narrow tabs, we show the alert icon or, if there is no alert icon, the
// favicon even if it won't completely fit. In this case, we need to center
// the icon within the tab; it will be clipped to fit.
bool center_icon_ = false;
// Whether we're showing the icon. It is cached so that we can detect when it
// changes and layout appropriately.
bool showing_icon_ = false;
// Whether we're showing the alert indicator. It is cached so that we can
// detect when it changes and layout appropriately.
bool showing_alert_indicator_ = false;
// Whether we are showing the close button. It is cached so that we can
// detect when it changes and layout appropriately.
bool showing_close_button_ = false;
// If there's room, we add additional padding to the left of the favicon to
// balance the whitespace inside the non-hovered close button image;
// otherwise, the tab contents look too close to the left edge. Once the tabs
// get too small, we let the tab contents take the full width, to maximize
// visible area.
bool extra_padding_before_content_ = false;
// When both the close button and alert indicator are visible, we add extra
// padding between them to space them out visually.
bool extra_alert_indicator_padding_ = false;
// The current color of the alert indicator and close button icons.
SkColor button_color_ = SK_ColorTRANSPARENT;
// Indicates whether the mouse is currently hovered over the tab. This is
// different from View::IsMouseHovered() which does a naive intersection with
// the view bounds.
bool mouse_hovered_ = false;
// Focus ring for accessibility.
std::unique_ptr<views::FocusRing> focus_ring_;
DISALLOW_COPY_AND_ASSIGN(Tab);
};
#endif // CHROME_BROWSER_UI_VIEWS_TABS_TAB_H_