| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/budget_service/budget_database.h" |
| |
| #include "base/containers/adapters.h" |
| #include "base/time/clock.h" |
| #include "base/time/default_clock.h" |
| #include "chrome/browser/budget_service/budget.pb.h" |
| #include "components/leveldb_proto/proto_database_impl.h" |
| #include "content/public/browser/browser_thread.h" |
| #include "url/gurl.h" |
| |
| using content::BrowserThread; |
| |
| namespace { |
| |
| // UMA are logged for the database with this string as part of the name. |
| // They will be LevelDB.*.BudgetManager. Changes here should be synchronized |
| // with histograms.xml. |
| const char kDatabaseUMAName[] = "BudgetManager"; |
| |
| // The default amount of time during which a budget will be valid. |
| // This is 3 days = 72 hours. |
| constexpr double kBudgetDurationInHours = 72; |
| |
| } // namespace |
| |
| BudgetDatabase::BudgetInfo::BudgetInfo() {} |
| |
| BudgetDatabase::BudgetInfo::BudgetInfo(const BudgetInfo&& other) |
| : last_engagement_award(other.last_engagement_award) { |
| chunks = std::move(other.chunks); |
| } |
| |
| BudgetDatabase::BudgetInfo::~BudgetInfo() {} |
| |
| BudgetDatabase::BudgetDatabase( |
| const base::FilePath& database_dir, |
| const scoped_refptr<base::SequencedTaskRunner>& task_runner) |
| : db_(new leveldb_proto::ProtoDatabaseImpl<budget_service::Budget>( |
| task_runner)), |
| clock_(base::WrapUnique(new base::DefaultClock)), |
| weak_ptr_factory_(this) { |
| db_->Init(kDatabaseUMAName, database_dir, |
| base::Bind(&BudgetDatabase::OnDatabaseInit, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| BudgetDatabase::~BudgetDatabase() {} |
| |
| void BudgetDatabase::GetBudgetDetails( |
| const GURL& origin, |
| const GetBudgetDetailsCallback& callback) { |
| DCHECK_EQ(origin.GetOrigin(), origin); |
| |
| // If this origin is already in the cache, immediately return the data. |
| if (IsCached(origin)) { |
| BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, |
| base::Bind(&BudgetDatabase::DidGetBudget, |
| weak_ptr_factory_.GetWeakPtr(), origin, |
| callback, true /* success */)); |
| return; |
| } |
| |
| // Otherwise, query for the data, add it to the cache, then return the result. |
| AddToCacheCallback cache_callback = |
| base::Bind(&BudgetDatabase::DidGetBudget, weak_ptr_factory_.GetWeakPtr(), |
| origin, callback); |
| db_->GetEntry(origin.spec(), base::Bind(&BudgetDatabase::AddToCache, |
| weak_ptr_factory_.GetWeakPtr(), |
| origin, cache_callback)); |
| } |
| |
| void BudgetDatabase::AddBudget(const GURL& origin, |
| double amount, |
| const StoreBudgetCallback& callback) { |
| DCHECK_EQ(origin.GetOrigin(), origin); |
| |
| // Add a new chunk of budget for the origin at the default expiration time. |
| base::Time expiration = |
| clock_->Now() + base::TimeDelta::FromHours(kBudgetDurationInHours); |
| budget_map_[origin.spec()].chunks.emplace_back(amount, expiration); |
| |
| // Now that the cache is updated, write the data to the database. |
| WriteCachedValuesToDatabase(origin, callback); |
| } |
| |
| void BudgetDatabase::AddEngagementBudget(const GURL& origin, |
| double score, |
| const StoreBudgetCallback& callback) { |
| DCHECK_EQ(origin.GetOrigin(), origin); |
| |
| // By default we award the "full" award. Then that ratio is decreased if |
| // there have been other awards recently. |
| double ratio = 1.0; |
| |
| // Calculate how much budget should be awarded. If the origin is not cached, |
| // then we award a full amount. |
| if (IsCached(origin)) { |
| base::TimeDelta elapsed = |
| clock_->Now() - budget_map_[origin.spec()].last_engagement_award; |
| int elapsed_hours = elapsed.InHours(); |
| if (elapsed_hours == 0) { |
| // Don't give engagement awards for periods less than an hour. |
| callback.Run(true); |
| return; |
| } |
| if (elapsed_hours < kBudgetDurationInHours) |
| ratio = elapsed_hours / kBudgetDurationInHours; |
| } |
| |
| // Update the last_engagement_award to the current time. If the origin wasn't |
| // already in the map, this adds a new entry for it. |
| budget_map_[origin.spec()].last_engagement_award = clock_->Now(); |
| |
| // Pass to the base AddBudget to update the cache and write to the database. |
| AddBudget(origin, score * ratio, callback); |
| } |
| |
| void BudgetDatabase::SpendBudget(const GURL& origin, |
| double amount, |
| const StoreBudgetCallback& callback) { |
| DCHECK_EQ(origin.GetOrigin(), origin); |
| |
| // First, cleanup any expired budget chunks for the origin. |
| CleanupExpiredBudget(origin); |
| |
| if (!IsCached(origin)) { |
| callback.Run(false); |
| return; |
| } |
| |
| // Walk the list of budget chunks to see if the origin has enough budget. |
| double total = 0; |
| BudgetInfo& info = budget_map_[origin.spec()]; |
| for (const BudgetChunk& chunk : info.chunks) |
| total += chunk.amount; |
| |
| if (total < amount) { |
| callback.Run(false); |
| return; |
| } |
| |
| // Walk the chunks and remove enough budget to cover the needed amount. |
| double bill = amount; |
| for (auto iter = info.chunks.begin(); iter != info.chunks.end();) { |
| if (iter->amount > bill) { |
| iter->amount -= bill; |
| bill = 0; |
| ++iter; |
| break; |
| } |
| bill -= iter->amount; |
| iter = info.chunks.erase(iter); |
| } |
| |
| // There should have been enough budget to cover the entire bill. |
| DCHECK_EQ(0, bill); |
| |
| // Now that the cache is updated, write the data to the database. |
| // TODO(harkness): Consider adding a second parameter to the callback so the |
| // caller can distinguish between not enough budget and a failed database |
| // write. |
| // TODO(harkness): If the database write fails, the cache will be out of sync |
| // with the database. Consider ways to mitigate this. |
| WriteCachedValuesToDatabase(origin, callback); |
| } |
| |
| void BudgetDatabase::OnDatabaseInit(bool success) { |
| // TODO(harkness): Consider caching the budget database now? |
| } |
| |
| bool BudgetDatabase::IsCached(const GURL& origin) const { |
| return budget_map_.find(origin.spec()) != budget_map_.end(); |
| } |
| |
| void BudgetDatabase::AddToCache( |
| const GURL& origin, |
| const AddToCacheCallback& callback, |
| bool success, |
| std::unique_ptr<budget_service::Budget> budget_proto) { |
| // If the database read failed, there's nothing to add to the cache. |
| if (!success || !budget_proto) { |
| callback.Run(success); |
| return; |
| } |
| |
| // Add the data to the cache, converting from the proto format to an STL |
| // format which is better for removing things from the list. |
| BudgetInfo& info = budget_map_[origin.spec()]; |
| for (const auto& chunk : budget_proto->budget()) { |
| info.chunks.emplace_back(chunk.amount(), |
| base::Time::FromInternalValue(chunk.expiration())); |
| } |
| |
| info.last_engagement_award = |
| base::Time::FromInternalValue(budget_proto->engagement_last_updated()); |
| |
| callback.Run(success); |
| } |
| |
| void BudgetDatabase::DidGetBudget(const GURL& origin, |
| const GetBudgetDetailsCallback& callback, |
| bool success) { |
| // If the database wasn't able to read the information, return the |
| // failure and an empty BudgetPrediction. |
| if (!success) { |
| callback.Run(success, BudgetPrediction()); |
| return; |
| } |
| |
| // First, cleanup any expired budget chunks for the origin. |
| CleanupExpiredBudget(origin); |
| |
| // Now, build up the BudgetExpection. This is different from the format |
| // in which the cache stores the data. The cache stores chunks of budget and |
| // when that budget expires. The BudgetPrediction describes a set of times |
| // and the budget at those times. |
| BudgetPrediction prediction; |
| double total = 0; |
| |
| if (IsCached(origin)) { |
| // Starting with the chunks that expire the farthest in the future, build up |
| // the budget predictions for those future times. |
| const BudgetChunks& chunks = budget_map_[origin.spec()].chunks; |
| for (const auto& chunk : base::Reversed(chunks)) { |
| prediction.emplace_front(total, chunk.expiration); |
| total += chunk.amount; |
| } |
| } |
| |
| // Always add one entry at the front of the list for the total budget now. |
| prediction.emplace_front(total, clock_->Now()); |
| |
| callback.Run(true /* success */, prediction); |
| } |
| |
| void BudgetDatabase::SetClockForTesting(std::unique_ptr<base::Clock> clock) { |
| clock_ = std::move(clock); |
| } |
| |
| void BudgetDatabase::WriteCachedValuesToDatabase( |
| const GURL& origin, |
| const StoreBudgetCallback& callback) { |
| // First, cleanup any expired budget chunks for the origin. |
| CleanupExpiredBudget(origin); |
| |
| // Create the data structures that are passed to the ProtoDatabase. |
| std::unique_ptr< |
| leveldb_proto::ProtoDatabase<budget_service::Budget>::KeyEntryVector> |
| entries(new leveldb_proto::ProtoDatabase< |
| budget_service::Budget>::KeyEntryVector()); |
| std::unique_ptr<std::vector<std::string>> keys_to_remove( |
| new std::vector<std::string>()); |
| |
| // Each operation can either update the existing budget or remove the origin's |
| // budget information. |
| if (IsCached(origin)) { |
| // Build the Budget proto object. |
| budget_service::Budget budget; |
| const BudgetInfo& info = budget_map_[origin.spec()]; |
| for (const auto& chunk : info.chunks) { |
| budget_service::BudgetChunk* budget_chunk = budget.add_budget(); |
| budget_chunk->set_amount(chunk.amount); |
| budget_chunk->set_expiration(chunk.expiration.ToInternalValue()); |
| } |
| budget.set_engagement_last_updated( |
| info.last_engagement_award.ToInternalValue()); |
| entries->push_back(std::make_pair(origin.spec(), budget)); |
| } else { |
| // If the origin doesn't exist in the cache, this is a remove operation. |
| keys_to_remove->push_back(origin.spec()); |
| } |
| |
| // Send the updates to the database. |
| db_->UpdateEntries(std::move(entries), std::move(keys_to_remove), callback); |
| } |
| |
| void BudgetDatabase::CleanupExpiredBudget(const GURL& origin) { |
| if (!IsCached(origin)) |
| return; |
| |
| base::Time now = clock_->Now(); |
| |
| BudgetChunks& chunks = budget_map_[origin.spec()].chunks; |
| auto cleanup_iter = chunks.begin(); |
| |
| // This relies on the list of chunks being in timestamp order. |
| while (cleanup_iter != chunks.end() && cleanup_iter->expiration <= now) |
| cleanup_iter = chunks.erase(cleanup_iter); |
| |
| // If the entire budget is empty now AND there have been no engagements |
| // in the last kBudgetDurationInHours hours, remove this from the cache. |
| if (chunks.empty() && |
| budget_map_[origin.spec()].last_engagement_award < |
| clock_->Now() - base::TimeDelta::FromHours(kBudgetDurationInHours)) |
| budget_map_.erase(origin.spec()); |
| } |