blob: d55682f67258e1cb68b04e0f2d7073f78dfeb670 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/budget_service/budget_database.h"
#include "base/containers/adapters.h"
#include "base/time/clock.h"
#include "base/time/default_clock.h"
#include "chrome/browser/budget_service/budget.pb.h"
#include "components/leveldb_proto/proto_database_impl.h"
#include "content/public/browser/browser_thread.h"
#include "url/gurl.h"
using content::BrowserThread;
namespace {
// UMA are logged for the database with this string as part of the name.
// They will be LevelDB.*.BudgetManager. Changes here should be synchronized
// with histograms.xml.
const char kDatabaseUMAName[] = "BudgetManager";
// The default amount of time during which a budget will be valid.
// This is 3 days = 72 hours.
constexpr double kBudgetDurationInHours = 72;
} // namespace
BudgetDatabase::BudgetInfo::BudgetInfo() {}
BudgetDatabase::BudgetInfo::BudgetInfo(const BudgetInfo&& other)
: last_engagement_award(other.last_engagement_award) {
chunks = std::move(other.chunks);
}
BudgetDatabase::BudgetInfo::~BudgetInfo() {}
BudgetDatabase::BudgetDatabase(
const base::FilePath& database_dir,
const scoped_refptr<base::SequencedTaskRunner>& task_runner)
: db_(new leveldb_proto::ProtoDatabaseImpl<budget_service::Budget>(
task_runner)),
clock_(base::WrapUnique(new base::DefaultClock)),
weak_ptr_factory_(this) {
db_->Init(kDatabaseUMAName, database_dir,
base::Bind(&BudgetDatabase::OnDatabaseInit,
weak_ptr_factory_.GetWeakPtr()));
}
BudgetDatabase::~BudgetDatabase() {}
void BudgetDatabase::GetBudgetDetails(
const GURL& origin,
const GetBudgetDetailsCallback& callback) {
DCHECK_EQ(origin.GetOrigin(), origin);
// If this origin is already in the cache, immediately return the data.
if (IsCached(origin)) {
BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
base::Bind(&BudgetDatabase::DidGetBudget,
weak_ptr_factory_.GetWeakPtr(), origin,
callback, true /* success */));
return;
}
// Otherwise, query for the data, add it to the cache, then return the result.
AddToCacheCallback cache_callback =
base::Bind(&BudgetDatabase::DidGetBudget, weak_ptr_factory_.GetWeakPtr(),
origin, callback);
db_->GetEntry(origin.spec(), base::Bind(&BudgetDatabase::AddToCache,
weak_ptr_factory_.GetWeakPtr(),
origin, cache_callback));
}
void BudgetDatabase::AddBudget(const GURL& origin,
double amount,
const StoreBudgetCallback& callback) {
DCHECK_EQ(origin.GetOrigin(), origin);
// Add a new chunk of budget for the origin at the default expiration time.
base::Time expiration =
clock_->Now() + base::TimeDelta::FromHours(kBudgetDurationInHours);
budget_map_[origin.spec()].chunks.emplace_back(amount, expiration);
// Now that the cache is updated, write the data to the database.
WriteCachedValuesToDatabase(origin, callback);
}
void BudgetDatabase::AddEngagementBudget(const GURL& origin,
double score,
const StoreBudgetCallback& callback) {
DCHECK_EQ(origin.GetOrigin(), origin);
// By default we award the "full" award. Then that ratio is decreased if
// there have been other awards recently.
double ratio = 1.0;
// Calculate how much budget should be awarded. If the origin is not cached,
// then we award a full amount.
if (IsCached(origin)) {
base::TimeDelta elapsed =
clock_->Now() - budget_map_[origin.spec()].last_engagement_award;
int elapsed_hours = elapsed.InHours();
if (elapsed_hours == 0) {
// Don't give engagement awards for periods less than an hour.
callback.Run(true);
return;
}
if (elapsed_hours < kBudgetDurationInHours)
ratio = elapsed_hours / kBudgetDurationInHours;
}
// Update the last_engagement_award to the current time. If the origin wasn't
// already in the map, this adds a new entry for it.
budget_map_[origin.spec()].last_engagement_award = clock_->Now();
// Pass to the base AddBudget to update the cache and write to the database.
AddBudget(origin, score * ratio, callback);
}
void BudgetDatabase::SpendBudget(const GURL& origin,
double amount,
const StoreBudgetCallback& callback) {
DCHECK_EQ(origin.GetOrigin(), origin);
// First, cleanup any expired budget chunks for the origin.
CleanupExpiredBudget(origin);
if (!IsCached(origin)) {
callback.Run(false);
return;
}
// Walk the list of budget chunks to see if the origin has enough budget.
double total = 0;
BudgetInfo& info = budget_map_[origin.spec()];
for (const BudgetChunk& chunk : info.chunks)
total += chunk.amount;
if (total < amount) {
callback.Run(false);
return;
}
// Walk the chunks and remove enough budget to cover the needed amount.
double bill = amount;
for (auto iter = info.chunks.begin(); iter != info.chunks.end();) {
if (iter->amount > bill) {
iter->amount -= bill;
bill = 0;
++iter;
break;
}
bill -= iter->amount;
iter = info.chunks.erase(iter);
}
// There should have been enough budget to cover the entire bill.
DCHECK_EQ(0, bill);
// Now that the cache is updated, write the data to the database.
// TODO(harkness): Consider adding a second parameter to the callback so the
// caller can distinguish between not enough budget and a failed database
// write.
// TODO(harkness): If the database write fails, the cache will be out of sync
// with the database. Consider ways to mitigate this.
WriteCachedValuesToDatabase(origin, callback);
}
void BudgetDatabase::OnDatabaseInit(bool success) {
// TODO(harkness): Consider caching the budget database now?
}
bool BudgetDatabase::IsCached(const GURL& origin) const {
return budget_map_.find(origin.spec()) != budget_map_.end();
}
void BudgetDatabase::AddToCache(
const GURL& origin,
const AddToCacheCallback& callback,
bool success,
std::unique_ptr<budget_service::Budget> budget_proto) {
// If the database read failed, there's nothing to add to the cache.
if (!success || !budget_proto) {
callback.Run(success);
return;
}
// Add the data to the cache, converting from the proto format to an STL
// format which is better for removing things from the list.
BudgetInfo& info = budget_map_[origin.spec()];
for (const auto& chunk : budget_proto->budget()) {
info.chunks.emplace_back(chunk.amount(),
base::Time::FromInternalValue(chunk.expiration()));
}
info.last_engagement_award =
base::Time::FromInternalValue(budget_proto->engagement_last_updated());
callback.Run(success);
}
void BudgetDatabase::DidGetBudget(const GURL& origin,
const GetBudgetDetailsCallback& callback,
bool success) {
// If the database wasn't able to read the information, return the
// failure and an empty BudgetPrediction.
if (!success) {
callback.Run(success, BudgetPrediction());
return;
}
// First, cleanup any expired budget chunks for the origin.
CleanupExpiredBudget(origin);
// Now, build up the BudgetExpection. This is different from the format
// in which the cache stores the data. The cache stores chunks of budget and
// when that budget expires. The BudgetPrediction describes a set of times
// and the budget at those times.
BudgetPrediction prediction;
double total = 0;
if (IsCached(origin)) {
// Starting with the chunks that expire the farthest in the future, build up
// the budget predictions for those future times.
const BudgetChunks& chunks = budget_map_[origin.spec()].chunks;
for (const auto& chunk : base::Reversed(chunks)) {
prediction.emplace_front(total, chunk.expiration);
total += chunk.amount;
}
}
// Always add one entry at the front of the list for the total budget now.
prediction.emplace_front(total, clock_->Now());
callback.Run(true /* success */, prediction);
}
void BudgetDatabase::SetClockForTesting(std::unique_ptr<base::Clock> clock) {
clock_ = std::move(clock);
}
void BudgetDatabase::WriteCachedValuesToDatabase(
const GURL& origin,
const StoreBudgetCallback& callback) {
// First, cleanup any expired budget chunks for the origin.
CleanupExpiredBudget(origin);
// Create the data structures that are passed to the ProtoDatabase.
std::unique_ptr<
leveldb_proto::ProtoDatabase<budget_service::Budget>::KeyEntryVector>
entries(new leveldb_proto::ProtoDatabase<
budget_service::Budget>::KeyEntryVector());
std::unique_ptr<std::vector<std::string>> keys_to_remove(
new std::vector<std::string>());
// Each operation can either update the existing budget or remove the origin's
// budget information.
if (IsCached(origin)) {
// Build the Budget proto object.
budget_service::Budget budget;
const BudgetInfo& info = budget_map_[origin.spec()];
for (const auto& chunk : info.chunks) {
budget_service::BudgetChunk* budget_chunk = budget.add_budget();
budget_chunk->set_amount(chunk.amount);
budget_chunk->set_expiration(chunk.expiration.ToInternalValue());
}
budget.set_engagement_last_updated(
info.last_engagement_award.ToInternalValue());
entries->push_back(std::make_pair(origin.spec(), budget));
} else {
// If the origin doesn't exist in the cache, this is a remove operation.
keys_to_remove->push_back(origin.spec());
}
// Send the updates to the database.
db_->UpdateEntries(std::move(entries), std::move(keys_to_remove), callback);
}
void BudgetDatabase::CleanupExpiredBudget(const GURL& origin) {
if (!IsCached(origin))
return;
base::Time now = clock_->Now();
BudgetChunks& chunks = budget_map_[origin.spec()].chunks;
auto cleanup_iter = chunks.begin();
// This relies on the list of chunks being in timestamp order.
while (cleanup_iter != chunks.end() && cleanup_iter->expiration <= now)
cleanup_iter = chunks.erase(cleanup_iter);
// If the entire budget is empty now AND there have been no engagements
// in the last kBudgetDurationInHours hours, remove this from the cache.
if (chunks.empty() &&
budget_map_[origin.spec()].last_engagement_award <
clock_->Now() - base::TimeDelta::FromHours(kBudgetDurationInHours))
budget_map_.erase(origin.spec());
}