| /* |
| * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| * |
| * Other contributors: |
| * Robert O'Callahan <roc+@cs.cmu.edu> |
| * David Baron <dbaron@fas.harvard.edu> |
| * Christian Biesinger <cbiesinger@web.de> |
| * Randall Jesup <rjesup@wgate.com> |
| * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
| * Josh Soref <timeless@mac.com> |
| * Boris Zbarsky <bzbarsky@mit.edu> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| * Alternatively, the contents of this file may be used under the terms |
| * of either the Mozilla Public License Version 1.1, found at |
| * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
| * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
| * (the "GPL"), in which case the provisions of the MPL or the GPL are |
| * applicable instead of those above. If you wish to allow use of your |
| * version of this file only under the terms of one of those two |
| * licenses (the MPL or the GPL) and not to allow others to use your |
| * version of this file under the LGPL, indicate your decision by |
| * deletingthe provisions above and replace them with the notice and |
| * other provisions required by the MPL or the GPL, as the case may be. |
| * If you do not delete the provisions above, a recipient may use your |
| * version of this file under any of the LGPL, the MPL or the GPL. |
| */ |
| |
| #include "core/layout/ScrollAlignment.h" |
| |
| #include "platform/geometry/LayoutRect.h" |
| |
| namespace blink { |
| |
| const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { |
| ScrollAlignmentNoScroll, ScrollAlignmentCenter, ScrollAlignmentClosestEdge}; |
| const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { |
| ScrollAlignmentNoScroll, ScrollAlignmentClosestEdge, |
| ScrollAlignmentClosestEdge}; |
| const ScrollAlignment ScrollAlignment::alignCenterAlways = { |
| ScrollAlignmentCenter, ScrollAlignmentCenter, ScrollAlignmentCenter}; |
| const ScrollAlignment ScrollAlignment::alignTopAlways = { |
| ScrollAlignmentTop, ScrollAlignmentTop, ScrollAlignmentTop}; |
| const ScrollAlignment ScrollAlignment::alignBottomAlways = { |
| ScrollAlignmentBottom, ScrollAlignmentBottom, ScrollAlignmentBottom}; |
| |
| #define MIN_INTERSECT_FOR_REVEAL 32 |
| |
| LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, |
| const LayoutRect& exposeRect, |
| const ScrollAlignment& alignX, |
| const ScrollAlignment& alignY) { |
| // Prevent degenerate cases by giving the visible rect a minimum non-0 size. |
| LayoutRect nonZeroVisibleRect(visibleRect); |
| LayoutUnit minimumLayoutUnit; |
| minimumLayoutUnit.setRawValue(1); |
| if (nonZeroVisibleRect.width() == LayoutUnit()) |
| nonZeroVisibleRect.setWidth(minimumLayoutUnit); |
| if (nonZeroVisibleRect.height() == LayoutUnit()) |
| nonZeroVisibleRect.setHeight(minimumLayoutUnit); |
| |
| // Determine the appropriate X behavior. |
| ScrollAlignmentBehavior scrollX; |
| LayoutRect exposeRectX(exposeRect.x(), nonZeroVisibleRect.y(), |
| exposeRect.width(), nonZeroVisibleRect.height()); |
| LayoutUnit intersectWidth = |
| intersection(nonZeroVisibleRect, exposeRectX).width(); |
| if (intersectWidth == exposeRect.width() || |
| intersectWidth >= MIN_INTERSECT_FOR_REVEAL) { |
| // If the rectangle is fully visible, use the specified visible behavior. |
| // If the rectangle is partially visible, but over a certain threshold, |
| // then treat it as fully visible to avoid unnecessary horizontal scrolling |
| scrollX = getVisibleBehavior(alignX); |
| } else if (intersectWidth == nonZeroVisibleRect.width()) { |
| // If the rect is bigger than the visible area, don't bother trying to |
| // center. Other alignments will work. |
| scrollX = getVisibleBehavior(alignX); |
| if (scrollX == ScrollAlignmentCenter) |
| scrollX = ScrollAlignmentNoScroll; |
| } else if (intersectWidth > 0) { |
| // If the rectangle is partially visible, but not above the minimum |
| // threshold, use the specified partial behavior |
| scrollX = getPartialBehavior(alignX); |
| } else { |
| scrollX = getHiddenBehavior(alignX); |
| } |
| |
| if (scrollX == ScrollAlignmentClosestEdge) { |
| // Closest edge is the right in two cases: |
| // (1) exposeRect to the right of and smaller than nonZeroVisibleRect |
| // (2) exposeRect to the left of and larger than nonZeroVisibleRect |
| if ((exposeRect.maxX() > nonZeroVisibleRect.maxX() && |
| exposeRect.width() < nonZeroVisibleRect.width()) || |
| (exposeRect.maxX() < nonZeroVisibleRect.maxX() && |
| exposeRect.width() > nonZeroVisibleRect.width())) { |
| scrollX = ScrollAlignmentRight; |
| } |
| } |
| |
| // Given the X behavior, compute the X coordinate. |
| LayoutUnit x; |
| if (scrollX == ScrollAlignmentNoScroll) |
| x = nonZeroVisibleRect.x(); |
| else if (scrollX == ScrollAlignmentRight) |
| x = exposeRect.maxX() - nonZeroVisibleRect.width(); |
| else if (scrollX == ScrollAlignmentCenter) |
| x = exposeRect.x() + (exposeRect.width() - nonZeroVisibleRect.width()) / 2; |
| else |
| x = exposeRect.x(); |
| |
| // Determine the appropriate Y behavior. |
| ScrollAlignmentBehavior scrollY; |
| LayoutRect exposeRectY(nonZeroVisibleRect.x(), exposeRect.y(), |
| nonZeroVisibleRect.width(), exposeRect.height()); |
| LayoutUnit intersectHeight = |
| intersection(nonZeroVisibleRect, exposeRectY).height(); |
| if (intersectHeight == exposeRect.height()) { |
| // If the rectangle is fully visible, use the specified visible behavior. |
| scrollY = getVisibleBehavior(alignY); |
| } else if (intersectHeight == nonZeroVisibleRect.height()) { |
| // If the rect is bigger than the visible area, don't bother trying to |
| // center. Other alignments will work. |
| scrollY = getVisibleBehavior(alignY); |
| if (scrollY == ScrollAlignmentCenter) |
| scrollY = ScrollAlignmentNoScroll; |
| } else if (intersectHeight > 0) { |
| // If the rectangle is partially visible, use the specified partial behavior |
| scrollY = getPartialBehavior(alignY); |
| } else { |
| scrollY = getHiddenBehavior(alignY); |
| } |
| |
| if (scrollY == ScrollAlignmentClosestEdge) { |
| // Closest edge is the bottom in two cases: |
| // (1) exposeRect below and smaller than nonZeroVisibleRect |
| // (2) exposeRect above and larger than nonZeroVisibleRect |
| if ((exposeRect.maxY() > nonZeroVisibleRect.maxY() && |
| exposeRect.height() < nonZeroVisibleRect.height()) || |
| (exposeRect.maxY() < nonZeroVisibleRect.maxY() && |
| exposeRect.height() > nonZeroVisibleRect.height())) { |
| scrollY = ScrollAlignmentBottom; |
| } |
| } |
| |
| // Given the Y behavior, compute the Y coordinate. |
| LayoutUnit y; |
| if (scrollY == ScrollAlignmentNoScroll) |
| y = nonZeroVisibleRect.y(); |
| else if (scrollY == ScrollAlignmentBottom) |
| y = exposeRect.maxY() - nonZeroVisibleRect.height(); |
| else if (scrollY == ScrollAlignmentCenter) |
| y = exposeRect.y() + |
| (exposeRect.height() - nonZeroVisibleRect.height()) / 2; |
| else |
| y = exposeRect.y(); |
| |
| return LayoutRect(LayoutPoint(x, y), nonZeroVisibleRect.size()); |
| } |
| |
| } // namespace blink |