blob: 3d6b55357ad2cd6ace766e3ffa76f824a9d73f94 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/ng/ng_unpositioned_float.h"
#include "third_party/blink/renderer/core/layout/ng/ng_block_break_token.h"
#include "third_party/blink/renderer/core/layout/ng/ng_layout_result.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
namespace blink {
// Define the constructor and destructor here, so that we can forward-declare
// more in the header file.
NGUnpositionedFloat::NGUnpositionedFloat(const NGLogicalSize& available_size,
const NGLogicalSize& percentage_size,
LayoutUnit origin_bfc_line_offset,
LayoutUnit bfc_line_offset,
NGBlockNode node,
NGBlockBreakToken* token)
: node(node),
token(token),
available_size(available_size),
percentage_size(percentage_size),
origin_bfc_line_offset(origin_bfc_line_offset),
bfc_line_offset(bfc_line_offset) {}
NGUnpositionedFloat::~NGUnpositionedFloat() = default;
bool NGUnpositionedFloat::IsLeft() const {
return node.Style().Floating() == EFloat::kLeft;
}
bool NGUnpositionedFloat::IsRight() const {
return node.Style().Floating() == EFloat::kRight;
}
EClear NGUnpositionedFloat::ClearType() const {
return node.Style().Clear();
}
} // namespace blink