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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_OZONE_LAYOUT_XKB_XKB_KEYBOARD_LAYOUT_ENGINE_H_
#define UI_EVENTS_OZONE_LAYOUT_XKB_XKB_KEYBOARD_LAYOUT_ENGINE_H_
#include <stdint.h>
#include <xkbcommon/xkbcommon.h>
#include <memory>
#include <vector>
#include "base/containers/hash_tables.h"
#include "base/memory/free_deleter.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string16.h"
#include "base/task_runner.h"
#include "ui/events/keycodes/scoped_xkb.h"
#include "ui/events/ozone/layout/events_ozone_layout_export.h"
#include "ui/events/ozone/layout/keyboard_layout_engine.h"
#include "ui/events/ozone/layout/xkb/xkb_key_code_converter.h"
namespace ui {
class EVENTS_OZONE_LAYOUT_EXPORT XkbKeyboardLayoutEngine
: public KeyboardLayoutEngine {
public:
XkbKeyboardLayoutEngine(const XkbKeyCodeConverter& converter);
~XkbKeyboardLayoutEngine() override;
// KeyboardLayoutEngine:
bool CanSetCurrentLayout() const override;
bool SetCurrentLayoutByName(const std::string& layout_name) override;
// Required by Ozone/Wayland (at least) for non ChromeOS builds. See
// http://xkbcommon.org/doc/current/md_doc_quick-guide.html for further info.
bool SetCurrentLayoutFromBuffer(const char* keymap_string,
size_t size) override;
bool UsesISOLevel5Shift() const override;
bool UsesAltGr() const override;
bool Lookup(DomCode dom_code,
int flags,
DomKey* dom_key,
KeyboardCode* key_code) const override;
static void ParseLayoutName(const std::string& layout_name,
std::string* layout_id,
std::string* layout_variant);
protected:
// Table for EventFlagsToXkbFlags().
struct XkbFlagMapEntry {
int ui_flag;
xkb_mod_mask_t xkb_flag;
};
std::vector<XkbFlagMapEntry> xkb_flag_map_;
// Flag mask for num lock, which is always considered enabled.
xkb_mod_mask_t num_lock_mod_mask_ = 0;
// Determines the Windows-based KeyboardCode (VKEY) for a character key,
// accounting for non-US layouts. May return VKEY_UNKNOWN, in which case the
// caller should, as a last resort, obtain a KeyboardCode using
// |DomCodeToUsLayoutDomKey()|.
KeyboardCode DifficultKeyboardCode(DomCode dom_code,
int ui_flags,
xkb_keycode_t xkb_keycode,
xkb_mod_mask_t xkb_flags,
xkb_keysym_t xkb_keysym,
base::char16 character) const;
// Maps DomCode to xkb_keycode_t.
const XkbKeyCodeConverter& key_code_converter_;
private:
struct XkbKeymapEntry {
std::string layout_name;
xkb_keymap* keymap;
};
std::vector<XkbKeymapEntry> xkb_keymaps_;
// Sets a new XKB keymap. This updates xkb_state_ (which takes ownership
// of the keymap), and updates xkb_flag_map_ for the new keymap.
void SetKeymap(xkb_keymap* keymap);
// Returns the XKB modifiers flags corresponding to the given EventFlags.
xkb_mod_mask_t EventFlagsToXkbFlags(int ui_flags) const;
// Determines the XKB KeySym and character associated with a key.
// Returns true on success. This is virtual for testing.
virtual bool XkbLookup(xkb_keycode_t xkb_keycode,
xkb_mod_mask_t xkb_flags,
xkb_keysym_t* xkb_keysym,
uint32_t* character) const;
// Helper for difficult VKEY lookup. If |ui_flags| matches |base_flags|,
// returns |base_character|; otherwise returns the XKB character for
// the keycode and mapped |ui_flags|.
base::char16 XkbSubCharacter(xkb_keycode_t xkb_keycode,
xkb_mod_mask_t base_flags,
base::char16 base_character,
int ui_flags) const;
// Callback when keymap file is loaded complete.
void OnKeymapLoaded(const std::string& layout_name,
std::unique_ptr<char, base::FreeDeleter> keymap_str);
// libxkbcommon uses explicit reference counting for its structures,
// so we need to trigger its cleanup.
std::unique_ptr<xkb_context, XkbContextDeleter> xkb_context_;
std::unique_ptr<xkb_state, XkbStateDeleter> xkb_state_;
std::string current_layout_name_;
// Support weak pointers for attach & detach callbacks.
base::WeakPtrFactory<XkbKeyboardLayoutEngine> weak_ptr_factory_;
};
} // namespace ui
#endif // UI_EVENTS_OZONE_LAYOUT_XKB_XKB_KEYBOARD_LAYOUT_ENGINE_H_