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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_SCAVENGER_H_
#define V8_HEAP_SCAVENGER_H_
#include "src/base/platform/condition-variable.h"
#include "src/heap/local-allocator.h"
#include "src/heap/objects-visiting.h"
#include "src/heap/slot-set.h"
#include "src/heap/worklist.h"
namespace v8 {
namespace internal {
class OneshotBarrier;
enum class CopyAndForwardResult {
SUCCESS_YOUNG_GENERATION,
SUCCESS_OLD_GENERATION,
FAILURE
};
using ObjectAndSize = std::pair<HeapObject*, int>;
using SurvivingNewLargeObjectsMap = std::unordered_map<HeapObject*, Map*>;
using SurvivingNewLargeObjectMapEntry = std::pair<HeapObject*, Map*>;
class ScavengerCollector {
public:
static const int kMaxScavengerTasks = 8;
explicit ScavengerCollector(Heap* heap);
void CollectGarbage();
private:
void MergeSurvivingNewLargeObjects(
const SurvivingNewLargeObjectsMap& objects);
int NumberOfScavengeTasks();
void HandleSurvivingNewLargeObjects();
Isolate* const isolate_;
Heap* const heap_;
base::Semaphore parallel_scavenge_semaphore_;
SurvivingNewLargeObjectsMap surviving_new_large_objects_;
friend class Scavenger;
};
class Scavenger {
public:
struct PromotionListEntry {
HeapObject* heap_object;
Map* map;
int size;
};
class PromotionList {
public:
class View {
public:
View(PromotionList* promotion_list, int task_id)
: promotion_list_(promotion_list), task_id_(task_id) {}
inline void PushRegularObject(HeapObject* object, int size);
inline void PushLargeObject(HeapObject* object, Map* map, int size);
inline bool IsEmpty();
inline size_t LocalPushSegmentSize();
inline bool Pop(struct PromotionListEntry* entry);
inline bool IsGlobalPoolEmpty();
inline bool ShouldEagerlyProcessPromotionList();
private:
PromotionList* promotion_list_;
int task_id_;
};
explicit PromotionList(int num_tasks)
: regular_object_promotion_list_(num_tasks),
large_object_promotion_list_(num_tasks) {}
inline void PushRegularObject(int task_id, HeapObject* object, int size);
inline void PushLargeObject(int task_id, HeapObject* object, Map* map,
int size);
inline bool IsEmpty();
inline size_t LocalPushSegmentSize(int task_id);
inline bool Pop(int task_id, struct PromotionListEntry* entry);
inline bool IsGlobalPoolEmpty();
inline bool ShouldEagerlyProcessPromotionList(int task_id);
private:
static const int kRegularObjectPromotionListSegmentSize = 256;
static const int kLargeObjectPromotionListSegmentSize = 4;
using RegularObjectPromotionList =
Worklist<ObjectAndSize, kRegularObjectPromotionListSegmentSize>;
using LargeObjectPromotionList =
Worklist<PromotionListEntry, kLargeObjectPromotionListSegmentSize>;
RegularObjectPromotionList regular_object_promotion_list_;
LargeObjectPromotionList large_object_promotion_list_;
};
static const int kCopiedListSegmentSize = 256;
using CopiedList = Worklist<ObjectAndSize, kCopiedListSegmentSize>;
Scavenger(ScavengerCollector* collector, Heap* heap, bool is_logging,
CopiedList* copied_list, PromotionList* promotion_list,
int task_id);
// Entry point for scavenging an old generation page. For scavenging single
// objects see RootScavengingVisitor and ScavengeVisitor below.
void ScavengePage(MemoryChunk* page);
// Processes remaining work (=objects) after single objects have been
// manually scavenged using ScavengeObject or CheckAndScavengeObject.
void Process(OneshotBarrier* barrier = nullptr);
// Finalize the Scavenger. Needs to be called from the main thread.
void Finalize();
size_t bytes_copied() const { return copied_size_; }
size_t bytes_promoted() const { return promoted_size_; }
private:
// Number of objects to process before interrupting for potentially waking
// up other tasks.
static const int kInterruptThreshold = 128;
static const int kInitialLocalPretenuringFeedbackCapacity = 256;
inline Heap* heap() { return heap_; }
inline void PageMemoryFence(MaybeObject object);
void AddPageToSweeperIfNecessary(MemoryChunk* page);
// Potentially scavenges an object referenced from |slot| if it is
// indeed a HeapObject and resides in from space.
inline SlotCallbackResult CheckAndScavengeObject(Heap* heap,
MaybeObjectSlot slot);
// Scavenges an object |object| referenced from slot |p|. |object| is required
// to be in from space.
inline SlotCallbackResult ScavengeObject(HeapObjectSlot p,
HeapObject* object);
// Copies |source| to |target| and sets the forwarding pointer in |source|.
V8_INLINE bool MigrateObject(Map* map, HeapObject* source, HeapObject* target,
int size);
V8_INLINE SlotCallbackResult
RememberedSetEntryNeeded(CopyAndForwardResult result);
V8_INLINE CopyAndForwardResult SemiSpaceCopyObject(Map* map,
HeapObjectSlot slot,
HeapObject* object,
int object_size);
V8_INLINE CopyAndForwardResult PromoteObject(Map* map, HeapObjectSlot slot,
HeapObject* object,
int object_size);
V8_INLINE SlotCallbackResult EvacuateObject(HeapObjectSlot slot, Map* map,
HeapObject* source);
V8_INLINE bool HandleLargeObject(Map* map, HeapObject* object,
int object_size);
// Different cases for object evacuation.
V8_INLINE SlotCallbackResult EvacuateObjectDefault(Map* map,
HeapObjectSlot slot,
HeapObject* object,
int object_size);
inline SlotCallbackResult EvacuateThinString(Map* map, HeapObjectSlot slot,
ThinString* object,
int object_size);
inline SlotCallbackResult EvacuateShortcutCandidate(Map* map,
HeapObjectSlot slot,
ConsString* object,
int object_size);
void IterateAndScavengePromotedObject(HeapObject* target, Map* map, int size);
static inline bool ContainsOnlyData(VisitorId visitor_id);
ScavengerCollector* const collector_;
Heap* const heap_;
PromotionList::View promotion_list_;
CopiedList::View copied_list_;
Heap::PretenuringFeedbackMap local_pretenuring_feedback_;
size_t copied_size_;
size_t promoted_size_;
LocalAllocator allocator_;
SurvivingNewLargeObjectsMap surviving_new_large_objects_;
const bool is_logging_;
const bool is_incremental_marking_;
const bool is_compacting_;
friend class IterateAndScavengePromotedObjectsVisitor;
friend class RootScavengeVisitor;
friend class ScavengeVisitor;
};
// Helper class for turning the scavenger into an object visitor that is also
// filtering out non-HeapObjects and objects which do not reside in new space.
class RootScavengeVisitor final : public RootVisitor {
public:
explicit RootScavengeVisitor(Scavenger* scavenger);
void VisitRootPointer(Root root, const char* description, ObjectSlot p) final;
void VisitRootPointers(Root root, const char* description, ObjectSlot start,
ObjectSlot end) final;
private:
void ScavengePointer(ObjectSlot p);
Scavenger* const scavenger_;
};
class ScavengeVisitor final : public NewSpaceVisitor<ScavengeVisitor> {
public:
explicit ScavengeVisitor(Scavenger* scavenger);
V8_INLINE void VisitPointers(HeapObject* host, ObjectSlot start,
ObjectSlot end) final;
V8_INLINE void VisitPointers(HeapObject* host, MaybeObjectSlot start,
MaybeObjectSlot end) final;
private:
Scavenger* const scavenger_;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_SCAVENGER_H_