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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGBoxStrut_h
#define NGBoxStrut_h
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/ng/geometry/ng_logical_offset.h"
#include "third_party/blink/renderer/platform/layout_unit.h"
#include "third_party/blink/renderer/platform/text/text_direction.h"
#include "third_party/blink/renderer/platform/text/writing_mode.h"
namespace blink {
struct NGLineBoxStrut;
struct NGPhysicalBoxStrut;
// This struct is used for storing margins, borders or padding of a box on all
// four edges.
struct CORE_EXPORT NGBoxStrut {
NGBoxStrut() = default;
NGBoxStrut(LayoutUnit inline_start,
LayoutUnit inline_end,
LayoutUnit block_start,
LayoutUnit block_end)
: inline_start(inline_start),
inline_end(inline_end),
block_start(block_start),
block_end(block_end) {}
NGBoxStrut(const NGLineBoxStrut&, bool is_flipped_lines);
LayoutUnit LineLeft(TextDirection direction) const {
return IsLtr(direction) ? inline_start : inline_end;
}
LayoutUnit LineRight(TextDirection direction) const {
return IsLtr(direction) ? inline_end : inline_start;
}
LayoutUnit InlineSum() const { return inline_start + inline_end; }
LayoutUnit BlockSum() const { return block_start + block_end; }
NGLogicalOffset StartOffset() const { return {inline_start, block_start}; }
bool IsEmpty() const;
NGPhysicalBoxStrut ConvertToPhysical(WritingMode, TextDirection) const;
// The following two operators exist primarily to have an easy way to access
// the sum of border and padding.
NGBoxStrut& operator+=(const NGBoxStrut& other) {
inline_start += other.inline_start;
inline_end += other.inline_end;
block_start += other.block_start;
block_end += other.block_end;
return *this;
}
NGBoxStrut operator+(const NGBoxStrut& other) {
NGBoxStrut result(*this);
result += other;
return result;
}
NGBoxStrut& operator-=(const NGBoxStrut& other) {
inline_start -= other.inline_start;
inline_end -= other.inline_end;
block_start -= other.block_start;
block_end -= other.block_end;
return *this;
}
NGBoxStrut operator-(const NGBoxStrut& other) {
NGBoxStrut result(*this);
result -= other;
return result;
}
bool operator==(const NGBoxStrut& other) const;
String ToString() const;
LayoutUnit inline_start;
LayoutUnit inline_end;
LayoutUnit block_start;
LayoutUnit block_end;
};
CORE_EXPORT std::ostream& operator<<(std::ostream&, const NGBoxStrut&);
// A variant of NGBoxStrut in the line-relative coordinate system.
//
// 'line-over' is 'block-start' and 'line-under' is 'block-end' unless it is in
// flipped-lines writing-mode (i.e., 'vertical-lr'), in which case they are
// swapped.
//
// https://drafts.csswg.org/css-writing-modes-3/#line-mappings
struct CORE_EXPORT NGLineBoxStrut {
NGLineBoxStrut() = default;
NGLineBoxStrut(LayoutUnit inline_start,
LayoutUnit inline_end,
LayoutUnit line_over,
LayoutUnit line_under)
: inline_start(inline_start),
inline_end(inline_end),
line_over(line_over),
line_under(line_under) {}
NGLineBoxStrut(const NGBoxStrut&, bool is_flipped_lines);
LayoutUnit InlineSum() const { return inline_start + inline_end; }
LayoutUnit BlockSum() const { return line_over + line_under; }
LayoutUnit inline_start;
LayoutUnit inline_end;
LayoutUnit line_over;
LayoutUnit line_under;
};
struct NGPixelSnappedPhysicalBoxStrut;
// Struct to store physical dimensions, independent of writing mode and
// direction.
// See https://drafts.csswg.org/css-writing-modes-3/#abstract-box
struct CORE_EXPORT NGPhysicalBoxStrut {
NGPhysicalBoxStrut() = default;
NGPhysicalBoxStrut(LayoutUnit top,
LayoutUnit right,
LayoutUnit bottom,
LayoutUnit left)
: top(top), right(right), bottom(bottom), left(left) {}
NGBoxStrut ConvertToLogical(WritingMode, TextDirection) const;
NGPixelSnappedPhysicalBoxStrut SnapToDevicePixels() const;
LayoutUnit HorizontalSum() const { return left + right; }
LayoutUnit VerticalSum() const { return top + bottom; }
LayoutUnit top;
LayoutUnit right;
LayoutUnit bottom;
LayoutUnit left;
};
// Struct to store pixel snapped physical dimensions.
struct CORE_EXPORT NGPixelSnappedPhysicalBoxStrut {
NGPixelSnappedPhysicalBoxStrut() = default;
NGPixelSnappedPhysicalBoxStrut(int top, int right, int bottom, int left)
: top(top), right(right), bottom(bottom), left(left) {}
int top;
int right;
int bottom;
int left;
};
} // namespace blink
#endif // NGBoxStrut_h