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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_
#define V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_
#include "src/ast/ast.h"
#include "src/interpreter/bytecode-register-allocator.h"
#include "src/interpreter/bytecodes.h"
#include "src/interpreter/constant-array-builder.h"
#include "src/interpreter/handler-table-builder.h"
#include "src/interpreter/register-translator.h"
#include "src/interpreter/source-position-table.h"
#include "src/zone-containers.h"
namespace v8 {
namespace internal {
class Isolate;
namespace interpreter {
class BytecodeLabel;
class Register;
class BytecodeArrayBuilder final : public ZoneObject, private RegisterMover {
public:
BytecodeArrayBuilder(Isolate* isolate, Zone* zone, int parameter_count,
int context_count, int locals_count);
~BytecodeArrayBuilder();
Handle<BytecodeArray> ToBytecodeArray();
// Get the number of parameters expected by function.
int parameter_count() const {
DCHECK_GE(parameter_count_, 0);
return parameter_count_;
}
// Get the number of locals required for bytecode array.
int locals_count() const {
DCHECK_GE(local_register_count_, 0);
return local_register_count_;
}
// Get number of contexts required for bytecode array.
int context_count() const {
DCHECK_GE(context_register_count_, 0);
return context_register_count_;
}
Register first_context_register() const;
Register last_context_register() const;
// Returns the number of fixed (non-temporary) registers.
int fixed_register_count() const { return context_count() + locals_count(); }
// Returns the number of fixed and temporary registers.
int fixed_and_temporary_register_count() const {
return fixed_register_count() + temporary_register_count();
}
int temporary_register_count() const {
return temporary_register_allocator()->allocation_count();
}
// Returns the number of registers used for translating wide
// register operands into byte sized register operands.
int translation_register_count() const {
return RegisterTranslator::RegisterCountAdjustment(
fixed_and_temporary_register_count(), parameter_count());
}
Register Parameter(int parameter_index) const;
// Return true if the register |reg| represents a parameter or a
// local.
bool RegisterIsParameterOrLocal(Register reg) const;
// Returns true if the register |reg| is a live temporary register.
bool TemporaryRegisterIsLive(Register reg) const;
// Constant loads to accumulator.
BytecodeArrayBuilder& LoadLiteral(v8::internal::Smi* value);
BytecodeArrayBuilder& LoadLiteral(Handle<Object> object);
BytecodeArrayBuilder& LoadUndefined();
BytecodeArrayBuilder& LoadNull();
BytecodeArrayBuilder& LoadTheHole();
BytecodeArrayBuilder& LoadTrue();
BytecodeArrayBuilder& LoadFalse();
BytecodeArrayBuilder& LoadBooleanConstant(bool value);
// Global loads to the accumulator and stores from the accumulator.
BytecodeArrayBuilder& LoadGlobal(const Handle<String> name, int feedback_slot,
TypeofMode typeof_mode);
BytecodeArrayBuilder& StoreGlobal(const Handle<String> name,
int feedback_slot,
LanguageMode language_mode);
// Load the object at |slot_index| in |context| into the accumulator.
BytecodeArrayBuilder& LoadContextSlot(Register context, int slot_index);
// Stores the object in the accumulator into |slot_index| of |context|.
BytecodeArrayBuilder& StoreContextSlot(Register context, int slot_index);
// Register-accumulator transfers.
BytecodeArrayBuilder& LoadAccumulatorWithRegister(Register reg);
BytecodeArrayBuilder& StoreAccumulatorInRegister(Register reg);
// Register-register transfer.
BytecodeArrayBuilder& MoveRegister(Register from, Register to);
// Named load property.
BytecodeArrayBuilder& LoadNamedProperty(Register object,
const Handle<Name> name,
int feedback_slot);
// Keyed load property. The key should be in the accumulator.
BytecodeArrayBuilder& LoadKeyedProperty(Register object, int feedback_slot);
// Store properties. The value to be stored should be in the accumulator.
BytecodeArrayBuilder& StoreNamedProperty(Register object,
const Handle<Name> name,
int feedback_slot,
LanguageMode language_mode);
BytecodeArrayBuilder& StoreKeyedProperty(Register object, Register key,
int feedback_slot,
LanguageMode language_mode);
// Lookup the variable with |name|.
BytecodeArrayBuilder& LoadLookupSlot(const Handle<String> name,
TypeofMode typeof_mode);
// Store value in the accumulator into the variable with |name|.
BytecodeArrayBuilder& StoreLookupSlot(const Handle<String> name,
LanguageMode language_mode);
// Create a new closure for the SharedFunctionInfo.
BytecodeArrayBuilder& CreateClosure(Handle<SharedFunctionInfo> shared_info,
PretenureFlag tenured);
// Create a new arguments object in the accumulator.
BytecodeArrayBuilder& CreateArguments(CreateArgumentsType type);
// Literals creation. Constant elements should be in the accumulator.
BytecodeArrayBuilder& CreateRegExpLiteral(Handle<String> pattern,
int literal_index, int flags);
BytecodeArrayBuilder& CreateArrayLiteral(Handle<FixedArray> constant_elements,
int literal_index, int flags);
BytecodeArrayBuilder& CreateObjectLiteral(
Handle<FixedArray> constant_properties, int literal_index, int flags);
// Push the context in accumulator as the new context, and store in register
// |context|.
BytecodeArrayBuilder& PushContext(Register context);
// Pop the current context and replace with |context|.
BytecodeArrayBuilder& PopContext(Register context);
// Call a JS function. The JSFunction or Callable to be called should be in
// |callable|, the receiver should be in |receiver_args| and all subsequent
// arguments should be in registers <receiver_args + 1> to
// <receiver_args + receiver_arg_count - 1>.
BytecodeArrayBuilder& Call(
Register callable, Register receiver_args, size_t receiver_arg_count,
int feedback_slot, TailCallMode tail_call_mode = TailCallMode::kDisallow);
BytecodeArrayBuilder& TailCall(Register callable, Register receiver_args,
size_t receiver_arg_count, int feedback_slot) {
return Call(callable, receiver_args, receiver_arg_count, feedback_slot,
TailCallMode::kAllow);
}
// Call the new operator. The accumulator holds the |new_target|.
// The |constructor| is in a register followed by |arg_count|
// consecutive arguments starting at |first_arg| for the constuctor
// invocation.
BytecodeArrayBuilder& New(Register constructor, Register first_arg,
size_t arg_count);
// Call the runtime function with |function_id|. The first argument should be
// in |first_arg| and all subsequent arguments should be in registers
// <first_arg + 1> to <first_arg + arg_count - 1>.
BytecodeArrayBuilder& CallRuntime(Runtime::FunctionId function_id,
Register first_arg, size_t arg_count);
// Call the runtime function with |function_id| that returns a pair of values.
// The first argument should be in |first_arg| and all subsequent arguments
// should be in registers <first_arg + 1> to <first_arg + arg_count - 1>. The
// return values will be returned in <first_return> and <first_return + 1>.
BytecodeArrayBuilder& CallRuntimeForPair(Runtime::FunctionId function_id,
Register first_arg, size_t arg_count,
Register first_return);
// Call the JS runtime function with |context_index|. The the receiver should
// be in |receiver_args| and all subsequent arguments should be in registers
// <receiver + 1> to <receiver + receiver_args_count - 1>.
BytecodeArrayBuilder& CallJSRuntime(int context_index, Register receiver_args,
size_t receiver_args_count);
// Operators (register holds the lhs value, accumulator holds the rhs value).
BytecodeArrayBuilder& BinaryOperation(Token::Value binop, Register reg);
// Count Operators (value stored in accumulator).
BytecodeArrayBuilder& CountOperation(Token::Value op);
// Unary Operators.
BytecodeArrayBuilder& LogicalNot();
BytecodeArrayBuilder& TypeOf();
// Deletes property from an object. This expects that accumulator contains
// the key to be deleted and the register contains a reference to the object.
BytecodeArrayBuilder& Delete(Register object, LanguageMode language_mode);
// Tests.
BytecodeArrayBuilder& CompareOperation(Token::Value op, Register reg);
// Casts.
BytecodeArrayBuilder& CastAccumulatorToBoolean();
BytecodeArrayBuilder& CastAccumulatorToJSObject();
BytecodeArrayBuilder& CastAccumulatorToName();
BytecodeArrayBuilder& CastAccumulatorToNumber();
// Flow Control.
BytecodeArrayBuilder& Bind(BytecodeLabel* label);
BytecodeArrayBuilder& Bind(const BytecodeLabel& target, BytecodeLabel* label);
BytecodeArrayBuilder& Jump(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfTrue(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfFalse(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfNotHole(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfNull(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfUndefined(BytecodeLabel* label);
BytecodeArrayBuilder& StackCheck();
BytecodeArrayBuilder& Throw();
BytecodeArrayBuilder& ReThrow();
BytecodeArrayBuilder& Return();
// Debugger.
BytecodeArrayBuilder& Debugger();
// Complex flow control.
BytecodeArrayBuilder& ForInPrepare(Register cache_info_triple);
BytecodeArrayBuilder& ForInDone(Register index, Register cache_length);
BytecodeArrayBuilder& ForInNext(Register receiver, Register index,
Register cache_type_array_pair);
BytecodeArrayBuilder& ForInStep(Register index);
// Exception handling.
BytecodeArrayBuilder& MarkHandler(int handler_id, bool will_catch);
BytecodeArrayBuilder& MarkTryBegin(int handler_id, Register context);
BytecodeArrayBuilder& MarkTryEnd(int handler_id);
// Creates a new handler table entry and returns a {hander_id} identifying the
// entry, so that it can be referenced by above exception handling support.
int NewHandlerEntry() { return handler_table_builder()->NewHandlerEntry(); }
void SetStatementPosition(Statement* stmt);
void SetExpressionPosition(Expression* expr);
// Accessors
Zone* zone() const { return zone_; }
TemporaryRegisterAllocator* temporary_register_allocator() {
return &temporary_allocator_;
}
const TemporaryRegisterAllocator* temporary_register_allocator() const {
return &temporary_allocator_;
}
void EnsureReturn(FunctionLiteral* literal);
private:
class PreviousBytecodeHelper;
friend class BytecodeRegisterAllocator;
static Bytecode BytecodeForBinaryOperation(Token::Value op);
static Bytecode BytecodeForCountOperation(Token::Value op);
static Bytecode BytecodeForCompareOperation(Token::Value op);
static Bytecode BytecodeForWideOperands(Bytecode bytecode);
static Bytecode BytecodeForStoreIC(LanguageMode language_mode);
static Bytecode BytecodeForKeyedStoreIC(LanguageMode language_mode);
static Bytecode BytecodeForLoadGlobal(TypeofMode typeof_mode);
static Bytecode BytecodeForStoreGlobal(LanguageMode language_mode);
static Bytecode BytecodeForStoreLookupSlot(LanguageMode language_mode);
static Bytecode BytecodeForCreateArguments(CreateArgumentsType type);
static Bytecode BytecodeForDelete(LanguageMode language_mode);
static Bytecode BytecodeForCall(TailCallMode tail_call_mode);
static bool FitsInIdx8Operand(int value);
static bool FitsInIdx8Operand(size_t value);
static bool FitsInImm8Operand(int value);
static bool FitsInIdx16Operand(int value);
static bool FitsInIdx16Operand(size_t value);
static bool FitsInReg8Operand(Register value);
static bool FitsInReg8OperandUntranslated(Register value);
static bool FitsInReg16Operand(Register value);
static bool FitsInReg16OperandUntranslated(Register value);
// RegisterMover interface.
void MoveRegisterUntranslated(Register from, Register to) override;
static Bytecode GetJumpWithConstantOperand(Bytecode jump_smi8_operand);
static Bytecode GetJumpWithConstantWideOperand(Bytecode jump_smi8_operand);
static Bytecode GetJumpWithToBoolean(Bytecode jump_smi8_operand);
template <size_t N>
INLINE(void Output(Bytecode bytecode, uint32_t(&operands)[N]));
void Output(Bytecode bytecode, uint32_t operand0, uint32_t operand1,
uint32_t operand2, uint32_t operand3);
void Output(Bytecode bytecode, uint32_t operand0, uint32_t operand1,
uint32_t operand2);
void Output(Bytecode bytecode, uint32_t operand0, uint32_t operand1);
void Output(Bytecode bytecode, uint32_t operand0);
void Output(Bytecode bytecode);
BytecodeArrayBuilder& OutputJump(Bytecode jump_bytecode,
BytecodeLabel* label);
void PatchJump(const ZoneVector<uint8_t>::iterator& jump_target,
const ZoneVector<uint8_t>::iterator& jump_location);
void PatchIndirectJumpWith8BitOperand(
const ZoneVector<uint8_t>::iterator& jump_location, int delta);
void PatchIndirectJumpWith16BitOperand(
const ZoneVector<uint8_t>::iterator& jump_location, int delta);
void LeaveBasicBlock();
bool OperandIsValid(Bytecode bytecode, int operand_index,
uint32_t operand_value) const;
bool RegisterIsValid(Register reg, OperandType reg_type) const;
bool LastBytecodeInSameBlock() const;
bool NeedToBooleanCast();
bool IsRegisterInAccumulator(Register reg);
// Set position for implicit return.
void SetReturnPosition(FunctionLiteral* fun);
// Gets a constant pool entry for the |object|.
size_t GetConstantPoolEntry(Handle<Object> object);
ZoneVector<uint8_t>* bytecodes() { return &bytecodes_; }
const ZoneVector<uint8_t>* bytecodes() const { return &bytecodes_; }
Isolate* isolate() const { return isolate_; }
ConstantArrayBuilder* constant_array_builder() {
return &constant_array_builder_;
}
const ConstantArrayBuilder* constant_array_builder() const {
return &constant_array_builder_;
}
HandlerTableBuilder* handler_table_builder() {
return &handler_table_builder_;
}
SourcePositionTableBuilder* source_position_table_builder() {
return &source_position_table_builder_;
}
RegisterTranslator* register_translator() { return &register_translator_; }
Isolate* isolate_;
Zone* zone_;
ZoneVector<uint8_t> bytecodes_;
bool bytecode_generated_;
ConstantArrayBuilder constant_array_builder_;
HandlerTableBuilder handler_table_builder_;
SourcePositionTableBuilder source_position_table_builder_;
size_t last_block_end_;
size_t last_bytecode_start_;
bool exit_seen_in_block_;
int unbound_jumps_;
int parameter_count_;
int local_register_count_;
int context_register_count_;
TemporaryRegisterAllocator temporary_allocator_;
RegisterTranslator register_translator_;
DISALLOW_COPY_AND_ASSIGN(BytecodeArrayBuilder);
};
// A label representing a branch target in a bytecode array. When a
// label is bound, it represents a known position in the bytecode
// array. For labels that are forward references there can be at most
// one reference whilst it is unbound.
class BytecodeLabel final {
public:
BytecodeLabel() : bound_(false), offset_(kInvalidOffset) {}
bool is_bound() const { return bound_; }
size_t offset() const { return offset_; }
private:
static const size_t kInvalidOffset = static_cast<size_t>(-1);
void bind_to(size_t offset) {
DCHECK(!bound_ && offset != kInvalidOffset);
offset_ = offset;
bound_ = true;
}
void set_referrer(size_t offset) {
DCHECK(!bound_ && offset != kInvalidOffset && offset_ == kInvalidOffset);
offset_ = offset;
}
bool is_forward_target() const {
return offset() != kInvalidOffset && !is_bound();
}
// There are three states for a label:
// bound_ offset_
// UNSET false kInvalidOffset
// FORWARD_TARGET false Offset of referring jump
// BACKWARD_TARGET true Offset of label in bytecode array when bound
bool bound_;
size_t offset_;
friend class BytecodeArrayBuilder;
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_