blob: 89a083736e224cd290a13aa056ef16da29911fd5 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/command_buffer_stub.h"
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/hash.h"
#include "base/json/json_writer.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/shared_memory.h"
#include "base/single_thread_task_runner.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/gl_state_restorer_impl.h"
#include "gpu/command_buffer/service/gpu_command_buffer_memory_tracker.h"
#include "gpu/command_buffer/service/gpu_fence_manager.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/config/gpu_crash_keys.h"
#include "gpu/ipc/common/gpu_messages.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "gpu/ipc/service/image_transport_surface.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_workarounds.h"
#include "ui/gl/init/gl_factory.h"
#if defined(OS_WIN)
#include "base/win/win_util.h"
#endif
#if defined(OS_ANDROID)
#include "gpu/ipc/service/stream_texture_android.h"
#endif
namespace gpu {
struct WaitForCommandState {
WaitForCommandState(int32_t start, int32_t end, IPC::Message* reply)
: start(start), end(end), reply(reply) {}
int32_t start;
int32_t end;
std::unique_ptr<IPC::Message> reply;
};
namespace {
// The first time polling a fence, delay some extra time to allow other
// stubs to process some work, or else the timing of the fences could
// allow a pattern of alternating fast and slow frames to occur.
const int64_t kHandleMoreWorkPeriodMs = 2;
const int64_t kHandleMoreWorkPeriodBusyMs = 1;
// Prevents idle work from being starved.
const int64_t kMaxTimeSinceIdleMs = 10;
class DevToolsChannelData : public base::trace_event::ConvertableToTraceFormat {
public:
static std::unique_ptr<base::trace_event::ConvertableToTraceFormat>
CreateForChannel(GpuChannel* channel);
~DevToolsChannelData() override = default;
void AppendAsTraceFormat(std::string* out) const override {
std::string tmp;
base::JSONWriter::Write(*value_, &tmp);
*out += tmp;
}
private:
explicit DevToolsChannelData(base::Value* value) : value_(value) {}
std::unique_ptr<base::Value> value_;
DISALLOW_COPY_AND_ASSIGN(DevToolsChannelData);
};
std::unique_ptr<base::trace_event::ConvertableToTraceFormat>
DevToolsChannelData::CreateForChannel(GpuChannel* channel) {
std::unique_ptr<base::DictionaryValue> res(new base::DictionaryValue);
res->SetInteger("renderer_pid", channel->GetClientPID());
res->SetDouble("used_bytes", channel->GetMemoryUsage());
return base::WrapUnique(new DevToolsChannelData(res.release()));
}
} // namespace
// FastSetActiveURL will shortcut the expensive call to SetActiveURL when the
// url_hash matches.
//
// static
void CommandBufferStub::FastSetActiveURL(const GURL& url,
size_t url_hash,
GpuChannel* channel) {
// Leave the previously set URL in the empty case -- empty URLs are given by
// BlinkPlatformImpl::createOffscreenGraphicsContext3DProvider. Hopefully the
// onscreen context URL was set previously and will show up even when a crash
// occurs during offscreen command processing.
if (url.is_empty())
return;
static size_t g_last_url_hash = 0;
if (url_hash != g_last_url_hash) {
g_last_url_hash = url_hash;
DCHECK(channel && channel->gpu_channel_manager() &&
channel->gpu_channel_manager()->delegate());
channel->gpu_channel_manager()->delegate()->SetActiveURL(url);
}
}
CommandBufferStub::CommandBufferStub(
GpuChannel* channel,
const GPUCreateCommandBufferConfig& init_params,
CommandBufferId command_buffer_id,
SequenceId sequence_id,
int32_t stream_id,
int32_t route_id)
: channel_(channel),
active_url_(init_params.active_url),
active_url_hash_(base::Hash(active_url_.possibly_invalid_spec())),
initialized_(false),
surface_handle_(init_params.surface_handle),
use_virtualized_gl_context_(false),
command_buffer_id_(command_buffer_id),
sequence_id_(sequence_id),
stream_id_(stream_id),
route_id_(route_id),
last_flush_id_(0),
waiting_for_sync_point_(false),
previous_processed_num_(0),
wait_set_get_buffer_count_(0) {}
CommandBufferStub::~CommandBufferStub() {
Destroy();
}
bool CommandBufferStub::OnMessageReceived(const IPC::Message& message) {
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "GPUTask",
"data", DevToolsChannelData::CreateForChannel(channel()));
FastSetActiveURL(active_url_, active_url_hash_, channel_);
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
bool have_context = false;
// Ensure the appropriate GL context is current before handling any IPC
// messages directed at the command buffer. This ensures that the message
// handler can assume that the context is current (not necessary for
// RetireSyncPoint or WaitSyncPoint).
if (decoder_context_.get() &&
message.type() != GpuCommandBufferMsg_SetGetBuffer::ID &&
message.type() != GpuCommandBufferMsg_WaitForTokenInRange::ID &&
message.type() != GpuCommandBufferMsg_WaitForGetOffsetInRange::ID &&
message.type() != GpuCommandBufferMsg_RegisterTransferBuffer::ID &&
message.type() != GpuCommandBufferMsg_DestroyTransferBuffer::ID &&
message.type() != GpuCommandBufferMsg_WaitSyncToken::ID &&
message.type() != GpuCommandBufferMsg_SignalSyncToken::ID &&
message.type() != GpuCommandBufferMsg_SignalQuery::ID) {
if (!MakeCurrent())
return false;
have_context = true;
}
// Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
// here. This is so the reply can be delayed if the scheduler is unscheduled.
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(CommandBufferStub, message)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetGetBuffer, OnSetGetBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_TakeFrontBuffer, OnTakeFrontBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ReturnFrontBuffer,
OnReturnFrontBuffer);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForTokenInRange,
OnWaitForTokenInRange);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForGetOffsetInRange,
OnWaitForGetOffsetInRange);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterTransferBuffer,
OnRegisterTransferBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyTransferBuffer,
OnDestroyTransferBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_WaitSyncToken, OnWaitSyncToken)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalSyncToken, OnSignalSyncToken)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalQuery, OnSignalQuery)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_CreateImage, OnCreateImage);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyImage, OnDestroyImage);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_CreateStreamTexture,
OnCreateStreamTexture)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_CreateGpuFenceFromHandle,
OnCreateGpuFenceFromHandle)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_GetGpuFenceHandle,
OnGetGpuFenceHandle)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
CheckCompleteWaits();
// Ensure that any delayed work that was created will be handled.
if (have_context) {
if (decoder_context_)
decoder_context_->ProcessPendingQueries(false);
ScheduleDelayedWork(
base::TimeDelta::FromMilliseconds(kHandleMoreWorkPeriodMs));
}
return handled;
}
bool CommandBufferStub::Send(IPC::Message* message) {
return channel_->Send(message);
}
bool CommandBufferStub::IsScheduled() {
return (!command_buffer_.get() || command_buffer_->scheduled());
}
void CommandBufferStub::PollWork() {
// Post another delayed task if we have not yet reached the time at which
// we should process delayed work.
base::TimeTicks current_time = base::TimeTicks::Now();
DCHECK(!process_delayed_work_time_.is_null());
if (process_delayed_work_time_ > current_time) {
channel_->task_runner()->PostDelayedTask(
FROM_HERE, base::Bind(&CommandBufferStub::PollWork, AsWeakPtr()),
process_delayed_work_time_ - current_time);
return;
}
process_delayed_work_time_ = base::TimeTicks();
PerformWork();
}
void CommandBufferStub::PerformWork() {
TRACE_EVENT0("gpu", "CommandBufferStub::PerformWork");
FastSetActiveURL(active_url_, active_url_hash_, channel_);
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
if (decoder_context_.get() && !MakeCurrent())
return;
if (decoder_context_) {
uint32_t current_unprocessed_num =
channel()->sync_point_manager()->GetUnprocessedOrderNum();
// We're idle when no messages were processed or scheduled.
bool is_idle = (previous_processed_num_ == current_unprocessed_num);
if (!is_idle && !last_idle_time_.is_null()) {
base::TimeDelta time_since_idle =
base::TimeTicks::Now() - last_idle_time_;
base::TimeDelta max_time_since_idle =
base::TimeDelta::FromMilliseconds(kMaxTimeSinceIdleMs);
// Force idle when it's been too long since last time we were idle.
if (time_since_idle > max_time_since_idle)
is_idle = true;
}
if (is_idle) {
last_idle_time_ = base::TimeTicks::Now();
decoder_context_->PerformIdleWork();
}
decoder_context_->ProcessPendingQueries(false);
decoder_context_->PerformPollingWork();
}
ScheduleDelayedWork(
base::TimeDelta::FromMilliseconds(kHandleMoreWorkPeriodBusyMs));
}
bool CommandBufferStub::HasUnprocessedCommands() {
if (command_buffer_) {
CommandBuffer::State state = command_buffer_->GetState();
return command_buffer_->put_offset() != state.get_offset &&
!error::IsError(state.error);
}
return false;
}
void CommandBufferStub::ScheduleDelayedWork(base::TimeDelta delay) {
bool has_more_work =
decoder_context_.get() && (decoder_context_->HasPendingQueries() ||
decoder_context_->HasMoreIdleWork() ||
decoder_context_->HasPollingWork());
if (!has_more_work) {
last_idle_time_ = base::TimeTicks();
return;
}
base::TimeTicks current_time = base::TimeTicks::Now();
// |process_delayed_work_time_| is set if processing of delayed work is
// already scheduled. Just update the time if already scheduled.
if (!process_delayed_work_time_.is_null()) {
process_delayed_work_time_ = current_time + delay;
return;
}
// Idle when no messages are processed between now and when
// PollWork is called.
previous_processed_num_ =
channel()->sync_point_manager()->GetProcessedOrderNum();
if (last_idle_time_.is_null())
last_idle_time_ = current_time;
// IsScheduled() returns true after passing all unschedule fences
// and this is when we can start performing idle work. Idle work
// is done synchronously so we can set delay to 0 and instead poll
// for more work at the rate idle work is performed. This also ensures
// that idle work is done as efficiently as possible without any
// unnecessary delays.
if (command_buffer_->scheduled() && decoder_context_->HasMoreIdleWork()) {
delay = base::TimeDelta();
}
process_delayed_work_time_ = current_time + delay;
channel_->task_runner()->PostDelayedTask(
FROM_HERE, base::Bind(&CommandBufferStub::PollWork, AsWeakPtr()), delay);
}
bool CommandBufferStub::MakeCurrent() {
if (decoder_context_->MakeCurrent())
return true;
DLOG(ERROR) << "Context lost because MakeCurrent failed.";
command_buffer_->SetParseError(error::kLostContext);
CheckContextLost();
return false;
}
void CommandBufferStub::Destroy() {
FastSetActiveURL(active_url_, active_url_hash_, channel_);
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
if (wait_for_token_) {
Send(wait_for_token_->reply.release());
wait_for_token_.reset();
}
if (wait_for_get_offset_) {
Send(wait_for_get_offset_->reply.release());
wait_for_get_offset_.reset();
}
if (initialized_) {
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
// If we are currently shutting down the GPU process to help with recovery
// (exit_on_context_lost workaround), then don't tell the browser about
// offscreen context destruction here since it's not client-invoked, and
// might bypass the 3D API blocking logic.
if ((surface_handle_ == gpu::kNullSurfaceHandle) &&
!active_url_.is_empty() &&
!gpu_channel_manager->is_exiting_for_lost_context()) {
gpu_channel_manager->delegate()->DidDestroyOffscreenContext(active_url_);
}
}
if (sync_point_client_state_) {
sync_point_client_state_->Destroy();
sync_point_client_state_ = nullptr;
}
bool have_context = false;
if (decoder_context_ && decoder_context_->GetGLContext()) {
// Try to make the context current regardless of whether it was lost, so we
// don't leak resources.
have_context =
decoder_context_->GetGLContext()->MakeCurrent(surface_.get());
}
for (auto& observer : destruction_observers_)
observer.OnWillDestroyStub(have_context);
share_group_ = nullptr;
// Remove this after crbug.com/248395 is sorted out.
// Destroy the surface before the context, some surface destructors make GL
// calls.
surface_ = nullptr;
if (decoder_context_) {
decoder_context_->Destroy(have_context);
decoder_context_.reset();
}
command_buffer_.reset();
}
void CommandBufferStub::OnCreateStreamTexture(uint32_t texture_id,
int32_t stream_id,
bool* succeeded) {
#if defined(OS_ANDROID)
*succeeded = StreamTexture::Create(this, texture_id, stream_id);
#else
*succeeded = false;
#endif
}
void CommandBufferStub::OnSetGetBuffer(int32_t shm_id) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnSetGetBuffer");
if (command_buffer_)
command_buffer_->SetGetBuffer(shm_id);
}
CommandBufferServiceClient::CommandBatchProcessedResult
CommandBufferStub::OnCommandBatchProcessed() {
GpuWatchdogThread* watchdog = channel_->gpu_channel_manager()->watchdog();
if (watchdog)
watchdog->CheckArmed();
bool pause = channel_->scheduler()->ShouldYield(sequence_id_);
return pause ? kPauseExecution : kContinueExecution;
}
void CommandBufferStub::OnParseError() {
TRACE_EVENT0("gpu", "CommandBufferStub::OnParseError");
DCHECK(command_buffer_.get());
CommandBuffer::State state = command_buffer_->GetState();
IPC::Message* msg = new GpuCommandBufferMsg_Destroyed(
route_id_, state.context_lost_reason, state.error);
msg->set_unblock(true);
Send(msg);
// Tell the browser about this context loss as well, so it can
// determine whether client APIs like WebGL need to be immediately
// blocked from automatically running.
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->delegate()->DidLoseContext(
(surface_handle_ == kNullSurfaceHandle), state.context_lost_reason,
active_url_);
CheckContextLost();
}
void CommandBufferStub::OnWaitForTokenInRange(int32_t start,
int32_t end,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnWaitForTokenInRange");
DCHECK(command_buffer_.get());
CheckContextLost();
if (wait_for_token_)
LOG(ERROR) << "Got WaitForToken command while currently waiting for token.";
channel_->scheduler()->RaisePriorityForClientWait(sequence_id_,
command_buffer_id_);
wait_for_token_ =
std::make_unique<WaitForCommandState>(start, end, reply_message);
CheckCompleteWaits();
}
void CommandBufferStub::OnWaitForGetOffsetInRange(uint32_t set_get_buffer_count,
int32_t start,
int32_t end,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnWaitForGetOffsetInRange");
DCHECK(command_buffer_.get());
CheckContextLost();
if (wait_for_get_offset_) {
LOG(ERROR)
<< "Got WaitForGetOffset command while currently waiting for offset.";
}
channel_->scheduler()->RaisePriorityForClientWait(sequence_id_,
command_buffer_id_);
wait_for_get_offset_ =
std::make_unique<WaitForCommandState>(start, end, reply_message);
wait_set_get_buffer_count_ = set_get_buffer_count;
CheckCompleteWaits();
}
void CommandBufferStub::CheckCompleteWaits() {
bool has_wait = wait_for_token_ || wait_for_get_offset_;
if (has_wait) {
CommandBuffer::State state = command_buffer_->GetState();
if (wait_for_token_ &&
(CommandBuffer::InRange(wait_for_token_->start, wait_for_token_->end,
state.token) ||
state.error != error::kNoError)) {
ReportState();
GpuCommandBufferMsg_WaitForTokenInRange::WriteReplyParams(
wait_for_token_->reply.get(), state);
Send(wait_for_token_->reply.release());
wait_for_token_.reset();
}
if (wait_for_get_offset_ &&
(((wait_set_get_buffer_count_ == state.set_get_buffer_count) &&
CommandBuffer::InRange(wait_for_get_offset_->start,
wait_for_get_offset_->end,
state.get_offset)) ||
state.error != error::kNoError)) {
ReportState();
GpuCommandBufferMsg_WaitForGetOffsetInRange::WriteReplyParams(
wait_for_get_offset_->reply.get(), state);
Send(wait_for_get_offset_->reply.release());
wait_for_get_offset_.reset();
}
}
if (has_wait && !(wait_for_token_ || wait_for_get_offset_)) {
channel_->scheduler()->ResetPriorityForClientWait(sequence_id_,
command_buffer_id_);
}
}
void CommandBufferStub::OnAsyncFlush(int32_t put_offset, uint32_t flush_id) {
TRACE_EVENT1("gpu", "CommandBufferStub::OnAsyncFlush", "put_offset",
put_offset);
DCHECK(command_buffer_);
// We received this message out-of-order. This should not happen but is here
// to catch regressions. Ignore the message.
DVLOG_IF(0, flush_id - last_flush_id_ >= 0x8000000U)
<< "Received a Flush message out-of-order";
last_flush_id_ = flush_id;
CommandBuffer::State pre_state = command_buffer_->GetState();
FastSetActiveURL(active_url_, active_url_hash_, channel_);
{
auto* gr_shader_cache = channel_->gpu_channel_manager()->gr_shader_cache();
base::Optional<raster::GrShaderCache::ScopedCacheUse> cache_use;
if (gr_shader_cache)
cache_use.emplace(gr_shader_cache, channel_->client_id());
command_buffer_->Flush(put_offset, decoder_context_.get());
}
CommandBuffer::State post_state = command_buffer_->GetState();
if (pre_state.get_offset != post_state.get_offset)
ReportState();
#if defined(OS_ANDROID)
GpuChannelManager* manager = channel_->gpu_channel_manager();
manager->DidAccessGpu();
#endif
}
void CommandBufferStub::OnRegisterTransferBuffer(
int32_t id,
base::UnsafeSharedMemoryRegion transfer_buffer) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnRegisterTransferBuffer");
// Map the shared memory into this process.
base::WritableSharedMemoryMapping mapping = transfer_buffer.Map();
if (!mapping.IsValid()) {
DVLOG(0) << "Failed to map shared memory.";
return;
}
if (command_buffer_) {
command_buffer_->RegisterTransferBuffer(
id, MakeBufferFromSharedMemory(std::move(transfer_buffer),
std::move(mapping)));
}
}
void CommandBufferStub::OnDestroyTransferBuffer(int32_t id) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnDestroyTransferBuffer");
if (command_buffer_)
command_buffer_->DestroyTransferBuffer(id);
}
void CommandBufferStub::ReportState() {
command_buffer_->UpdateState();
}
void CommandBufferStub::OnSignalSyncToken(const SyncToken& sync_token,
uint32_t id) {
if (!sync_point_client_state_->WaitNonThreadSafe(
sync_token, channel_->task_runner(),
base::Bind(&CommandBufferStub::OnSignalAck, this->AsWeakPtr(), id))) {
OnSignalAck(id);
}
}
void CommandBufferStub::OnSignalAck(uint32_t id) {
CommandBuffer::State state = command_buffer_->GetState();
ReportState();
Send(new GpuCommandBufferMsg_SignalAck(route_id_, id, state));
}
void CommandBufferStub::OnSignalQuery(uint32_t query_id, uint32_t id) {
if (decoder_context_) {
decoder_context_->SetQueryCallback(
query_id,
base::BindOnce(&CommandBufferStub::OnSignalAck, this->AsWeakPtr(), id));
} else {
// Something went wrong, run callback immediately.
VLOG(1) << "CommandBufferStub::OnSignalQueryk: No decoder to set query "
"callback on. Running the callback immediately.";
OnSignalAck(id);
}
}
void CommandBufferStub::OnCreateGpuFenceFromHandle(
uint32_t gpu_fence_id,
const gfx::GpuFenceHandle& handle) {
if (!context_group_->feature_info()->feature_flags().chromium_gpu_fence) {
DLOG(ERROR) << "CHROMIUM_gpu_fence unavailable";
command_buffer_->SetParseError(error::kLostContext);
return;
}
if (decoder_context_->GetGpuFenceManager()->CreateGpuFenceFromHandle(
gpu_fence_id, handle))
return;
// The insertion failed. This shouldn't happen, force context loss to avoid
// inconsistent state.
command_buffer_->SetParseError(error::kLostContext);
CheckContextLost();
}
void CommandBufferStub::OnGetGpuFenceHandle(uint32_t gpu_fence_id) {
if (!context_group_->feature_info()->feature_flags().chromium_gpu_fence) {
DLOG(ERROR) << "CHROMIUM_gpu_fence unavailable";
command_buffer_->SetParseError(error::kLostContext);
return;
}
auto* manager = decoder_context_->GetGpuFenceManager();
gfx::GpuFenceHandle handle;
if (manager->IsValidGpuFence(gpu_fence_id)) {
std::unique_ptr<gfx::GpuFence> gpu_fence =
manager->GetGpuFence(gpu_fence_id);
handle = gfx::CloneHandleForIPC(gpu_fence->GetGpuFenceHandle());
} else {
// Retrieval failed. This shouldn't happen, force context loss to avoid
// inconsistent state.
DLOG(ERROR) << "GpuFence not found";
command_buffer_->SetParseError(error::kLostContext);
CheckContextLost();
}
Send(new GpuCommandBufferMsg_GetGpuFenceHandleComplete(route_id_,
gpu_fence_id, handle));
}
void CommandBufferStub::OnFenceSyncRelease(uint64_t release) {
SyncToken sync_token(CommandBufferNamespace::GPU_IO, command_buffer_id_,
release);
MailboxManager* mailbox_manager = context_group_->mailbox_manager();
if (mailbox_manager->UsesSync() && MakeCurrent())
mailbox_manager->PushTextureUpdates(sync_token);
command_buffer_->SetReleaseCount(release);
sync_point_client_state_->ReleaseFenceSync(release);
}
void CommandBufferStub::OnDescheduleUntilFinished() {
DCHECK(command_buffer_->scheduled());
DCHECK(decoder_context_->HasPollingWork());
command_buffer_->SetScheduled(false);
channel_->OnCommandBufferDescheduled(this);
}
void CommandBufferStub::OnRescheduleAfterFinished() {
DCHECK(!command_buffer_->scheduled());
command_buffer_->SetScheduled(true);
channel_->OnCommandBufferScheduled(this);
}
void CommandBufferStub::ScheduleGrContextCleanup() {
channel_->gpu_channel_manager()->ScheduleGrContextCleanup();
}
// TODO(sunnyps): Remove the wait command once all sync tokens are passed as
// task dependencies.
bool CommandBufferStub::OnWaitSyncToken(const SyncToken& sync_token) {
DCHECK(!waiting_for_sync_point_);
DCHECK(command_buffer_->scheduled());
TRACE_EVENT_ASYNC_BEGIN1("gpu", "WaitSyncToken", this, "CommandBufferStub",
this);
waiting_for_sync_point_ = sync_point_client_state_->WaitNonThreadSafe(
sync_token, channel_->task_runner(),
base::Bind(&CommandBufferStub::OnWaitSyncTokenCompleted, AsWeakPtr(),
sync_token));
if (waiting_for_sync_point_) {
command_buffer_->SetScheduled(false);
channel_->OnCommandBufferDescheduled(this);
return true;
}
MailboxManager* mailbox_manager = context_group_->mailbox_manager();
if (mailbox_manager->UsesSync() && MakeCurrent())
mailbox_manager->PullTextureUpdates(sync_token);
return false;
}
void CommandBufferStub::OnWaitSyncTokenCompleted(const SyncToken& sync_token) {
DCHECK(waiting_for_sync_point_);
TRACE_EVENT_ASYNC_END1("gpu", "WaitSyncToken", this, "CommandBufferStub",
this);
// Don't call PullTextureUpdates here because we can't MakeCurrent if we're
// executing commands on another context. The WaitSyncToken command will run
// again and call PullTextureUpdates once this command buffer gets scheduled.
waiting_for_sync_point_ = false;
command_buffer_->SetScheduled(true);
channel_->OnCommandBufferScheduled(this);
}
void CommandBufferStub::OnCreateImage(
GpuCommandBufferMsg_CreateImage_Params params) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnCreateImage");
const int32_t id = params.id;
const gfx::Size& size = params.size;
const gfx::BufferFormat& format = params.format;
const uint64_t image_release_count = params.image_release_count;
gles2::ImageManager* image_manager = channel_->image_manager();
DCHECK(image_manager);
if (image_manager->LookupImage(id)) {
LOG(ERROR) << "Image already exists with same ID.";
return;
}
if (!gpu::IsImageFromGpuMemoryBufferFormatSupported(
format, decoder_context_->GetCapabilities())) {
LOG(ERROR) << "Format is not supported.";
return;
}
if (!gpu::IsImageSizeValidForGpuMemoryBufferFormat(size, format)) {
LOG(ERROR) << "Invalid image size for format.";
return;
}
scoped_refptr<gl::GLImage> image = channel()->CreateImageForGpuMemoryBuffer(
std::move(params.gpu_memory_buffer), size, format, surface_handle_);
if (!image.get())
return;
image_manager->AddImage(image.get(), id);
if (image_release_count)
sync_point_client_state_->ReleaseFenceSync(image_release_count);
}
void CommandBufferStub::OnDestroyImage(int32_t id) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnDestroyImage");
gles2::ImageManager* image_manager = channel_->image_manager();
DCHECK(image_manager);
if (!image_manager->LookupImage(id)) {
LOG(ERROR) << "Image with ID doesn't exist.";
return;
}
image_manager->RemoveImage(id);
}
void CommandBufferStub::OnConsoleMessage(int32_t id,
const std::string& message) {
GPUCommandBufferConsoleMessage console_message;
console_message.id = id;
console_message.message = message;
IPC::Message* msg =
new GpuCommandBufferMsg_ConsoleMsg(route_id_, console_message);
msg->set_unblock(true);
Send(msg);
}
void CommandBufferStub::CacheShader(const std::string& key,
const std::string& shader) {
channel_->CacheShader(key, shader);
}
void CommandBufferStub::AddDestructionObserver(DestructionObserver* observer) {
destruction_observers_.AddObserver(observer);
}
void CommandBufferStub::RemoveDestructionObserver(
DestructionObserver* observer) {
destruction_observers_.RemoveObserver(observer);
}
std::unique_ptr<gles2::MemoryTracker> CommandBufferStub::CreateMemoryTracker(
const GPUCreateCommandBufferConfig init_params) const {
return std::make_unique<GpuCommandBufferMemoryTracker>(
channel_->client_id(), channel_->client_tracing_id(),
command_buffer_id_.GetUnsafeValue(), init_params.attribs.context_type,
channel_->task_runner());
}
gles2::MemoryTracker* CommandBufferStub::GetMemoryTracker() const {
return context_group_->memory_tracker();
}
bool CommandBufferStub::CheckContextLost() {
DCHECK(command_buffer_);
CommandBuffer::State state = command_buffer_->GetState();
bool was_lost = state.error == error::kLostContext;
if (was_lost) {
bool was_lost_by_robustness =
decoder_context_ &&
decoder_context_->WasContextLostByRobustnessExtension();
// Work around issues with recovery by allowing a new GPU process to launch.
if ((was_lost_by_robustness ||
context_group_->feature_info()->workarounds().exit_on_context_lost)) {
channel_->gpu_channel_manager()->MaybeExitOnContextLost();
}
// Lose all other contexts if the reset was triggered by the robustness
// extension instead of being synthetic.
if (was_lost_by_robustness &&
(gl::GLContext::LosesAllContextsOnContextLost() ||
use_virtualized_gl_context_)) {
channel_->LoseAllContexts();
}
}
CheckCompleteWaits();
return was_lost;
}
void CommandBufferStub::MarkContextLost() {
if (!command_buffer_ ||
command_buffer_->GetState().error == error::kLostContext)
return;
command_buffer_->SetContextLostReason(error::kUnknown);
if (decoder_context_)
decoder_context_->MarkContextLost(error::kUnknown);
command_buffer_->SetParseError(error::kLostContext);
}
} // namespace gpu