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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_CELL_H_
#define V8_OBJECTS_CELL_H_
#include "src/objects/heap-object.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class Cell : public HeapObject {
public:
// [value]: value of the cell.
DECL_ACCESSORS(value, Object)
DECL_CAST(Cell)
static inline Cell FromValueAddress(Address value);
inline Address ValueAddress() { return address() + kValueOffset; }
// Dispatched behavior.
DECL_PRINTER(Cell)
DECL_VERIFIER(Cell)
// Layout description.
static const int kValueOffset = HeapObject::kHeaderSize;
static const int kSize = kValueOffset + kPointerSize;
typedef FixedBodyDescriptor<kValueOffset, kValueOffset + kPointerSize, kSize>
BodyDescriptor;
OBJECT_CONSTRUCTORS(Cell, HeapObject);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_CELL_H_