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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AudioParam_h
#define AudioParam_h
#include <sys/types.h>
#include "core/typed_arrays/ArrayBufferViewHelpers.h"
#include "core/typed_arrays/DOMTypedArray.h"
#include "modules/webaudio/AudioParamTimeline.h"
#include "modules/webaudio/AudioSummingJunction.h"
#include "modules/webaudio/BaseAudioContext.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/wtf/RefPtr.h"
#include "platform/wtf/ThreadSafeRefCounted.h"
#include "platform/wtf/text/WTFString.h"
namespace blink {
class AudioNodeOutput;
// Each AudioParam gets an identifier here. This is mostly for instrospection
// if warnings or other messages need to be printed. It's useful to know what
// the AudioParam represents. The name should include the node type and the
// name of the AudioParam.
enum AudioParamType {
kParamTypeAudioBufferSourcePlaybackRate,
kParamTypeAudioBufferSourceDetune,
kParamTypeBiquadFilterFrequency,
kParamTypeBiquadFilterQ,
kParamTypeBiquadFilterQLowpass,
kParamTypeBiquadFilterQHighpass,
kParamTypeBiquadFilterGain,
kParamTypeBiquadFilterDetune,
kParamTypeDelayDelayTime,
kParamTypeDynamicsCompressorThreshold,
kParamTypeDynamicsCompressorKnee,
kParamTypeDynamicsCompressorRatio,
kParamTypeDynamicsCompressorAttack,
kParamTypeDynamicsCompressorRelease,
kParamTypeGainGain,
kParamTypeOscillatorFrequency,
kParamTypeOscillatorDetune,
kParamTypeStereoPannerPan,
kParamTypePannerPositionX,
kParamTypePannerPositionY,
kParamTypePannerPositionZ,
kParamTypePannerOrientationX,
kParamTypePannerOrientationY,
kParamTypePannerOrientationZ,
kParamTypeAudioListenerPositionX,
kParamTypeAudioListenerPositionY,
kParamTypeAudioListenerPositionZ,
kParamTypeAudioListenerForwardX,
kParamTypeAudioListenerForwardY,
kParamTypeAudioListenerForwardZ,
kParamTypeAudioListenerUpX,
kParamTypeAudioListenerUpY,
kParamTypeAudioListenerUpZ,
kParamTypeConstantSourceValue,
kParamTypeAudioWorklet,
};
// AudioParamHandler is an actual implementation of web-exposed AudioParam
// interface. Each of AudioParam object creates and owns an AudioParamHandler,
// and it is responsible for all of AudioParam tasks. An AudioParamHandler
// object is owned by the originator AudioParam object, and some audio
// processing classes have additional references. An AudioParamHandler can
// outlive the owner AudioParam, and it never dies before the owner AudioParam
// dies.
class AudioParamHandler final : public ThreadSafeRefCounted<AudioParamHandler>,
public AudioSummingJunction {
public:
AudioParamType GetParamType() const { return param_type_; }
void SetParamType(AudioParamType);
// Return a nice name for the AudioParam.
String GetParamName() const;
static const double kDefaultSmoothingConstant;
static const double kSnapThreshold;
static RefPtr<AudioParamHandler> Create(BaseAudioContext& context,
AudioParamType param_type,
double default_value,
float min_value,
float max_value) {
return AdoptRef(new AudioParamHandler(context, param_type, default_value,
min_value, max_value));
}
// This should be used only in audio rendering thread.
AudioDestinationHandler& DestinationHandler() const;
// AudioSummingJunction
void DidUpdate() override {}
AudioParamTimeline& Timeline() { return timeline_; }
// Intrinsic value.
float Value();
void SetValue(float);
// Final value for k-rate parameters, otherwise use
// calculateSampleAccurateValues() for a-rate.
// Must be called in the audio thread.
float FinalValue();
float DefaultValue() const { return static_cast<float>(default_value_); }
float MinValue() const { return min_value_; }
float MaxValue() const { return max_value_; }
// Value smoothing:
// When a new value is set with setValue(), in our internal use of the
// parameter we don't immediately jump to it. Instead we smoothly approach
// this value to avoid glitching.
float SmoothedValue();
// Smoothly exponentially approaches to (de-zippers) the desired value.
// Returns true if smoothed value has already snapped exactly to value.
bool Smooth();
void ResetSmoothedValue() { timeline_.SetSmoothedValue(IntrinsicValue()); }
bool HasSampleAccurateValues() {
return timeline_.HasValues() || NumberOfRenderingConnections();
}
// Calculates numberOfValues parameter values starting at the context's
// current time.
// Must be called in the context's render thread.
void CalculateSampleAccurateValues(float* values, unsigned number_of_values);
// Connect an audio-rate signal to control this parameter.
void Connect(AudioNodeOutput&);
void Disconnect(AudioNodeOutput&);
float IntrinsicValue() const { return NoBarrierLoad(&intrinsic_value_); }
// Update any histograms with the given value.
void UpdateHistograms(float new_value);
private:
AudioParamHandler(BaseAudioContext&,
AudioParamType,
double default_value,
float min,
float max);
void WarnIfOutsideRange(float value, float min_value, float max_value);
// sampleAccurate corresponds to a-rate (audio rate) vs. k-rate in the Web
// Audio specification.
void CalculateFinalValues(float* values,
unsigned number_of_values,
bool sample_accurate);
void CalculateTimelineValues(float* values, unsigned number_of_values);
int ComputeQHistogramValue(float) const;
// The type of AudioParam, indicating what this AudioParam represents and what
// node it belongs to. Mostly for informational purposes and doesn't affect
// implementation.
AudioParamType param_type_;
// Intrinsic value
float intrinsic_value_;
void SetIntrinsicValue(float new_value);
float default_value_;
// Nominal range for the value
float min_value_;
float max_value_;
AudioParamTimeline timeline_;
// The destination node used to get necessary information like the smaple rate
// and context time.
RefPtr<AudioDestinationHandler> destination_handler_;
};
// AudioParam class represents web-exposed AudioParam interface.
class AudioParam final : public GarbageCollectedFinalized<AudioParam>,
public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static AudioParam* Create(BaseAudioContext&,
AudioParamType,
double default_value);
static AudioParam* Create(BaseAudioContext&,
AudioParamType,
double default_value,
float min_value,
float max_value);
DECLARE_TRACE();
// |handler| always returns a valid object.
AudioParamHandler& Handler() const { return *handler_; }
// |context| always returns a valid object.
BaseAudioContext* Context() const { return context_; }
AudioParamType GetParamType() const { return Handler().GetParamType(); }
void SetParamType(AudioParamType);
String GetParamName() const;
float value() const;
void setValue(float);
float defaultValue() const;
// Use when setting the initial value of an AudioParam when creating
// the AudioParam. This bypasses any deprecation messages about
// using the value setter that has dezippering.
//
// TODO(rtoy): Replace all calls to this with just setValue() when
// dezippering deprecation messages are removed.
void setInitialValue(float);
float minValue() const;
float maxValue() const;
AudioParam* setValueAtTime(float value, double time, ExceptionState&);
AudioParam* linearRampToValueAtTime(float value,
double time,
ExceptionState&);
AudioParam* exponentialRampToValueAtTime(float value,
double time,
ExceptionState&);
AudioParam* setTargetAtTime(float target,
double time,
double time_constant,
ExceptionState&);
AudioParam* setValueCurveAtTime(const Vector<float>& curve,
double time,
double duration,
ExceptionState&);
AudioParam* cancelScheduledValues(double start_time, ExceptionState&);
AudioParam* cancelAndHoldAtTime(double start_time, ExceptionState&);
private:
AudioParam(BaseAudioContext&,
AudioParamType,
double default_value,
float min,
float max);
void WarnIfOutsideRange(const String& param_methd, float value);
RefPtr<AudioParamHandler> handler_;
Member<BaseAudioContext> context_;
};
} // namespace blink
#endif // AudioParam_h