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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_LINK_HIGHLIGHT_IMPL_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_LINK_HIGHLIGHT_IMPL_H_
#include <memory>
#include "cc/layers/content_layer_client.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/animation/compositor_animation.h"
#include "third_party/blink/renderer/platform/animation/compositor_animation_client.h"
#include "third_party/blink/renderer/platform/animation/compositor_animation_delegate.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/graphics/link_highlight.h"
#include "third_party/blink/renderer/platform/graphics/path.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/time.h"
namespace cc {
class Layer;
class PictureLayer;
}
namespace blink {
class GraphicsLayer;
class LayoutBoxModelObject;
class Node;
class CORE_EXPORT LinkHighlightImpl final : public LinkHighlight,
public cc::ContentLayerClient,
public CompositorAnimationDelegate,
public CompositorAnimationClient {
public:
static std::unique_ptr<LinkHighlightImpl> Create(Node*);
~LinkHighlightImpl() override;
void StartHighlightAnimationIfNeeded();
// Recalculates |path_| based on |node_|'s geometry and updates the link
// highlight layer. To avoid re-computing |path_|, a dirty bit is used
// (see |geometry_needs_update_| and |Invalidate()|) which is based on raster
// invalidation of the owning graphics layer.
void UpdateGeometry();
// cc::ContentLayerClient implementation.
gfx::Rect PaintableRegion() override;
scoped_refptr<cc::DisplayItemList> PaintContentsToDisplayList(
PaintingControlSetting painting_control) override;
bool FillsBoundsCompletely() const override { return false; }
size_t GetApproximateUnsharedMemoryUsage() const override { return 0; }
// CompositorAnimationDelegate implementation.
void NotifyAnimationStarted(double monotonic_time, int group) override;
void NotifyAnimationFinished(double monotonic_time, int group) override;
void NotifyAnimationAborted(double monotonic_time, int group) override {}
// LinkHighlight implementation.
void Invalidate() override;
cc::Layer* Layer() override;
void ClearCurrentGraphicsLayer() override;
// CompositorAnimationClient implementation.
CompositorAnimation* GetCompositorAnimation() const override;
GraphicsLayer* CurrentGraphicsLayerForTesting() const {
return current_graphics_layer_;
}
Node* GetNode() const { return node_; }
CompositorElementId element_id();
const EffectPaintPropertyNode* effect() override;
private:
LinkHighlightImpl(Node*);
void ReleaseResources();
void ComputeQuads(const Node&, Vector<FloatQuad>&) const;
void AttachLinkHighlightToCompositingLayer(
const LayoutBoxModelObject& paint_invalidation_container);
void ClearGraphicsLayerLinkHighlightPointer();
// This function computes the highlight path, and returns true if it has
// changed size since the last call to this function.
bool ComputeHighlightLayerPathAndPosition(const LayoutBoxModelObject&);
scoped_refptr<cc::PictureLayer> content_layer_;
Path path_;
Persistent<Node> node_;
GraphicsLayer* current_graphics_layer_;
bool is_scrolling_graphics_layer_;
std::unique_ptr<CompositorAnimation> compositor_animation_;
bool geometry_needs_update_;
bool is_animating_;
TimeTicks start_time_;
UniqueObjectId unique_id_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_LINK_HIGHLIGHT_IMPL_H_