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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PER_CONTEXT_DATA_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PER_CONTEXT_DATA_H_
#include <memory>
#include "gin/public/context_holder.h"
#include "gin/public/gin_embedders.h"
#include "third_party/blink/renderer/platform/bindings/scoped_persistent.h"
#include "third_party/blink/renderer/platform/bindings/v8_global_value_map.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string_hash.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "v8/include/v8.h"
namespace blink {
class V0CustomElementBinding;
class V8DOMActivityLogger;
class V8PerContextData;
struct WrapperTypeInfo;
// Used to hold data that is associated with a single v8::Context object, and
// has a 1:1 relationship with v8::Context.
class PLATFORM_EXPORT V8PerContextData final {
USING_FAST_MALLOC(V8PerContextData);
WTF_MAKE_NONCOPYABLE(V8PerContextData);
public:
static std::unique_ptr<V8PerContextData> Create(v8::Local<v8::Context>);
static V8PerContextData* From(v8::Local<v8::Context>);
~V8PerContextData();
v8::Local<v8::Context> GetContext() { return context_.NewLocal(isolate_); }
// To create JS Wrapper objects, we create a cache of a 'boiler plate'
// object, and then simply Clone that object each time we need a new one.
// This is faster than going through the full object creation process.
v8::Local<v8::Object> CreateWrapperFromCache(const WrapperTypeInfo* type) {
v8::Local<v8::Object> boilerplate = wrapper_boilerplates_.Get(type);
return !boilerplate.IsEmpty() ? boilerplate->Clone()
: CreateWrapperFromCacheSlowCase(type);
}
v8::Local<v8::Function> ConstructorForType(const WrapperTypeInfo* type) {
v8::Local<v8::Function> interface_object = constructor_map_.Get(type);
return (!interface_object.IsEmpty()) ? interface_object
: ConstructorForTypeSlowCase(type);
}
v8::Local<v8::Object> PrototypeForType(const WrapperTypeInfo*);
// Gets the constructor and prototype for a type, if they have already been
// created. Returns true if they exist, and sets the existing values in
// |prototypeObject| and |interfaceObject|. Otherwise, returns false, and the
// values are set to empty objects (non-null).
bool GetExistingConstructorAndPrototypeForType(
const WrapperTypeInfo*,
v8::Local<v8::Object>* prototype_object,
v8::Local<v8::Function>* interface_object);
void AddCustomElementBinding(std::unique_ptr<V0CustomElementBinding>);
// Gets a Private to store custom element definition IDs on a
// constructor that has been registered as a custom element in this
// context. This private has to be per-context because the same
// constructor could be simultaneously registered as a custom
// element in many contexts and they each need to give it a unique
// identifier.
v8::Local<v8::Private> GetPrivateCustomElementDefinitionId() {
if (UNLIKELY(private_custom_element_definition_id_.IsEmpty())) {
private_custom_element_definition_id_.Set(isolate_,
v8::Private::New(isolate_));
}
return private_custom_element_definition_id_.NewLocal(isolate_);
}
V8DOMActivityLogger* ActivityLogger() const { return activity_logger_; }
void SetActivityLogger(V8DOMActivityLogger* activity_logger) {
activity_logger_ = activity_logger;
}
// Garbage collected classes that use V8PerContextData to hold an instance
// should subclass Data, and use addData / clearData / getData to manage the
// instance.
class PLATFORM_EXPORT Data : public GarbageCollectedMixin {};
void AddData(const char* key, Data*);
void ClearData(const char* key);
Data* GetData(const char* key);
private:
V8PerContextData(v8::Local<v8::Context>);
v8::Local<v8::Object> CreateWrapperFromCacheSlowCase(const WrapperTypeInfo*);
v8::Local<v8::Function> ConstructorForTypeSlowCase(const WrapperTypeInfo*);
v8::Isolate* isolate_;
// For each possible type of wrapper, we keep a boilerplate object.
// The boilerplate is used to create additional wrappers of the same type.
typedef V8GlobalValueMap<const WrapperTypeInfo*, v8::Object, v8::kNotWeak>
WrapperBoilerplateMap;
WrapperBoilerplateMap wrapper_boilerplates_;
typedef V8GlobalValueMap<const WrapperTypeInfo*, v8::Function, v8::kNotWeak>
ConstructorMap;
ConstructorMap constructor_map_;
std::unique_ptr<gin::ContextHolder> context_holder_;
ScopedPersistent<v8::Context> context_;
ScopedPersistent<v8::Private> private_custom_element_definition_id_;
typedef Vector<std::unique_ptr<V0CustomElementBinding>>
V0CustomElementBindingList;
V0CustomElementBindingList custom_element_bindings_;
// This is owned by a static hash map in V8DOMActivityLogger.
V8DOMActivityLogger* activity_logger_;
using DataMap = HeapHashMap<const char*, Member<Data>>;
Persistent<DataMap> data_map_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PER_CONTEXT_DATA_H_