blob: 50a576355d4c1e9b502709313b6d0adacb3ebdc0 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/macros.h"
#include "base/path_service.h"
#include "base/run_loop.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/ui_base_paths.h"
#include "ui/base/ui_base_switches.h"
#include "ui/events/event_processor.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/test/gl_surface_test_support.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/controls/textfield/textfield_test_api.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/test/focus_manager_test.h"
#include "ui/views/test/widget_test.h"
#include "ui/views/touchui/touch_selection_controller_impl.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/dialog_delegate.h"
#include "ui/wm/public/activation_client.h"
#if defined(OS_WIN)
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/views/widget/desktop_aura/desktop_native_widget_aura.h"
#include "ui/views/win/hwnd_util.h"
#endif
namespace views {
namespace test {
namespace {
// A View that closes the Widget and exits the current message-loop when it
// receives a mouse-release event.
class ExitLoopOnRelease : public View {
public:
ExitLoopOnRelease() {}
~ExitLoopOnRelease() override {}
private:
// View:
void OnMouseReleased(const ui::MouseEvent& event) override {
GetWidget()->Close();
base::MessageLoop::current()->QuitNow();
}
DISALLOW_COPY_AND_ASSIGN(ExitLoopOnRelease);
};
// A view that does a capture on ui::ET_GESTURE_TAP_DOWN events.
class GestureCaptureView : public View {
public:
GestureCaptureView() {}
~GestureCaptureView() override {}
private:
// View:
void OnGestureEvent(ui::GestureEvent* event) override {
if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
GetWidget()->SetCapture(this);
event->StopPropagation();
}
}
DISALLOW_COPY_AND_ASSIGN(GestureCaptureView);
};
// A view that always processes all mouse events.
class MouseView : public View {
public:
MouseView()
: View(),
entered_(0),
exited_(0),
pressed_(0) {
}
~MouseView() override {}
bool OnMousePressed(const ui::MouseEvent& event) override {
pressed_++;
return true;
}
void OnMouseEntered(const ui::MouseEvent& event) override { entered_++; }
void OnMouseExited(const ui::MouseEvent& event) override { exited_++; }
// Return the number of OnMouseEntered calls and reset the counter.
int EnteredCalls() {
int i = entered_;
entered_ = 0;
return i;
}
// Return the number of OnMouseExited calls and reset the counter.
int ExitedCalls() {
int i = exited_;
exited_ = 0;
return i;
}
int pressed() const { return pressed_; }
private:
int entered_;
int exited_;
int pressed_;
DISALLOW_COPY_AND_ASSIGN(MouseView);
};
// A View that shows a different widget, sets capture on that widget, and
// initiates a nested message-loop when it receives a mouse-press event.
class NestedLoopCaptureView : public View {
public:
explicit NestedLoopCaptureView(Widget* widget) : widget_(widget) {}
~NestedLoopCaptureView() override {}
private:
// View:
bool OnMousePressed(const ui::MouseEvent& event) override {
// Start a nested loop.
widget_->Show();
widget_->SetCapture(widget_->GetContentsView());
EXPECT_TRUE(widget_->HasCapture());
base::MessageLoopForUI* loop = base::MessageLoopForUI::current();
base::MessageLoop::ScopedNestableTaskAllower allow(loop);
base::RunLoop run_loop;
run_loop.Run();
return true;
}
Widget* widget_;
DISALLOW_COPY_AND_ASSIGN(NestedLoopCaptureView);
};
// Spins a run loop until a Widget's active state matches a desired state.
class WidgetActivationWaiter : public WidgetObserver {
public:
WidgetActivationWaiter(Widget* widget, bool active) : observed_(false) {
#if defined(OS_WIN)
// On Windows, a HWND can receive a WM_ACTIVATE message without the value
// of ::GetActiveWindow() updating to reflect that change. This can cause
// the active window reported by IsActive() to get out of sync. Usually this
// happens after a call to HWNDMessageHandler::Deactivate() which works by
// activating some other window, which might be in another application.
// Doing this can trigger the native OS activation-blocker, causing the
// taskbar icon to flash instead. But since activation of native widgets on
// Windows is synchronous, we never have to wait anyway, so it's safe to
// return here.
if (active == widget->IsActive()) {
observed_ = true;
return;
}
#endif
// Always expect a change for tests using this.
EXPECT_NE(active, widget->IsActive());
widget->AddObserver(this);
}
void Wait() {
if (!observed_)
run_loop_.Run();
}
void OnWidgetActivationChanged(Widget* widget, bool active) override {
observed_ = true;
widget->RemoveObserver(this);
if (run_loop_.running())
run_loop_.Quit();
}
private:
base::RunLoop run_loop_;
bool observed_;
DISALLOW_COPY_AND_ASSIGN(WidgetActivationWaiter);
};
ui::WindowShowState GetWidgetShowState(const Widget* widget) {
// Use IsMaximized/IsMinimized/IsFullScreen instead of GetWindowPlacement
// because the former is implemented on all platforms but the latter is not.
return widget->IsFullscreen() ? ui::SHOW_STATE_FULLSCREEN :
widget->IsMaximized() ? ui::SHOW_STATE_MAXIMIZED :
widget->IsMinimized() ? ui::SHOW_STATE_MINIMIZED :
widget->IsActive() ? ui::SHOW_STATE_NORMAL :
ui::SHOW_STATE_INACTIVE;
}
// Give the OS an opportunity to process messages for an activation change, when
// there is actually no change expected (e.g. ShowInactive()).
void RunPendingMessagesForActiveStatusChange() {
#if defined(OS_MACOSX)
// On Mac, a single spin is *usually* enough. It isn't when a widget is shown
// and made active in two steps, so tests should follow up with a ShowSync()
// or ActivateSync to ensure a consistent state.
base::RunLoop().RunUntilIdle();
#endif
// TODO(tapted): Check for desktop aura widgets.
}
// Activate a widget, and wait for it to become active. On non-desktop Aura
// this is just an activation. For other widgets, it means activating and then
// spinning the run loop until the OS has activated the window.
void ActivateSync(Widget* widget) {
WidgetActivationWaiter waiter(widget, true);
widget->Activate();
waiter.Wait();
}
// Like for ActivateSync(), wait for a widget to become active, but Show() the
// widget rather than calling Activate().
void ShowSync(Widget* widget) {
WidgetActivationWaiter waiter(widget, true);
widget->Show();
waiter.Wait();
}
void DeactivateSync(Widget* widget) {
#if defined(OS_MACOSX)
// Deactivation of a window isn't a concept on Mac: If an application is
// active and it has any activatable windows, then one of them is always
// active. But we can simulate deactivation (e.g. as if another application
// became active) by temporarily making |widget| non-activatable, then
// activating (and closing) a temporary widget.
widget->widget_delegate()->set_can_activate(false);
Widget* stealer = new Widget;
stealer->Init(Widget::InitParams(Widget::InitParams::TYPE_WINDOW));
ShowSync(stealer);
stealer->CloseNow();
widget->widget_delegate()->set_can_activate(true);
#else
WidgetActivationWaiter waiter(widget, false);
widget->Deactivate();
waiter.Wait();
#endif
}
#if defined(OS_WIN)
void ActivatePlatformWindow(Widget* widget) {
::SetActiveWindow(
widget->GetNativeWindow()->GetHost()->GetAcceleratedWidget());
}
#endif
// Calls ShowInactive() on a Widget, and spins a run loop. The goal is to give
// the OS a chance to activate a widget. However, for this case, the test
// doesn't expect that to happen, so there is nothing to wait for.
void ShowInactiveSync(Widget* widget) {
widget->ShowInactive();
RunPendingMessagesForActiveStatusChange();
}
} // namespace
class WidgetTestInteractive : public WidgetTest {
public:
WidgetTestInteractive() {}
~WidgetTestInteractive() override {}
void SetUp() override {
gfx::GLSurfaceTestSupport::InitializeOneOff();
ui::RegisterPathProvider();
base::FilePath ui_test_pak_path;
ASSERT_TRUE(PathService::Get(ui::UI_TEST_PAK, &ui_test_pak_path));
ui::ResourceBundle::InitSharedInstanceWithPakPath(ui_test_pak_path);
WidgetTest::SetUp();
}
protected:
#if defined(USE_AURA)
static void ShowQuickMenuImmediately(
TouchSelectionControllerImpl* controller) {
DCHECK(controller);
if (controller->quick_menu_timer_.IsRunning()) {
controller->quick_menu_timer_.Stop();
controller->QuickMenuTimerFired();
}
}
#endif // defined (USE_AURA)
Widget* CreateWidget() {
Widget* widget = CreateNativeDesktopWidget();
widget->SetBounds(gfx::Rect(0, 0, 200, 200));
return widget;
}
};
#if defined(OS_WIN)
// Tests whether activation and focus change works correctly in Windows.
// We test the following:-
// 1. If the active aura window is correctly set when a top level widget is
// created.
// 2. If the active aura window in widget 1 created above, is set to NULL when
// another top level widget is created and focused.
// 3. On focusing the native platform window for widget 1, the active aura
// window for widget 1 should be set and that for widget 2 should reset.
// TODO(ananta): Discuss with erg on how to write this test for linux x11 aura.
TEST_F(WidgetTestInteractive, DesktopNativeWidgetAuraActivationAndFocusTest) {
// Create widget 1 and expect the active window to be its window.
View* focusable_view1 = new View;
focusable_view1->SetFocusable(true);
Widget* widget1 = CreateWidget();
widget1->GetContentsView()->AddChildView(focusable_view1);
widget1->Show();
aura::Window* root_window1 = widget1->GetNativeView()->GetRootWindow();
focusable_view1->RequestFocus();
EXPECT_TRUE(root_window1 != NULL);
aura::client::ActivationClient* activation_client1 =
aura::client::GetActivationClient(root_window1);
EXPECT_TRUE(activation_client1 != NULL);
EXPECT_EQ(activation_client1->GetActiveWindow(), widget1->GetNativeView());
// Create widget 2 and expect the active window to be its window.
View* focusable_view2 = new View;
Widget* widget2 = CreateWidget();
widget1->GetContentsView()->AddChildView(focusable_view2);
widget2->Show();
aura::Window* root_window2 = widget2->GetNativeView()->GetRootWindow();
focusable_view2->RequestFocus();
ActivatePlatformWindow(widget2);
aura::client::ActivationClient* activation_client2 =
aura::client::GetActivationClient(root_window2);
EXPECT_TRUE(activation_client2 != NULL);
EXPECT_EQ(activation_client2->GetActiveWindow(), widget2->GetNativeView());
EXPECT_EQ(activation_client1->GetActiveWindow(),
reinterpret_cast<aura::Window*>(NULL));
// Now set focus back to widget 1 and expect the active window to be its
// window.
focusable_view1->RequestFocus();
ActivatePlatformWindow(widget1);
EXPECT_EQ(activation_client2->GetActiveWindow(),
reinterpret_cast<aura::Window*>(NULL));
EXPECT_EQ(activation_client1->GetActiveWindow(), widget1->GetNativeView());
widget2->CloseNow();
widget1->CloseNow();
}
#endif // defined(OS_WIN)
TEST_F(WidgetTestInteractive, CaptureAutoReset) {
Widget* toplevel = CreateTopLevelFramelessPlatformWidget();
View* container = new View;
toplevel->SetContentsView(container);
EXPECT_FALSE(toplevel->HasCapture());
toplevel->SetCapture(NULL);
EXPECT_TRUE(toplevel->HasCapture());
// By default, mouse release removes capture.
gfx::Point click_location(45, 15);
ui::MouseEvent release(ui::ET_MOUSE_RELEASED, click_location, click_location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON);
toplevel->OnMouseEvent(&release);
EXPECT_FALSE(toplevel->HasCapture());
// Now a mouse release shouldn't remove capture.
toplevel->set_auto_release_capture(false);
toplevel->SetCapture(NULL);
EXPECT_TRUE(toplevel->HasCapture());
toplevel->OnMouseEvent(&release);
EXPECT_TRUE(toplevel->HasCapture());
toplevel->ReleaseCapture();
EXPECT_FALSE(toplevel->HasCapture());
toplevel->Close();
RunPendingMessages();
}
TEST_F(WidgetTestInteractive, ResetCaptureOnGestureEnd) {
Widget* toplevel = CreateTopLevelFramelessPlatformWidget();
View* container = new View;
toplevel->SetContentsView(container);
View* gesture = new GestureCaptureView;
gesture->SetBounds(0, 0, 30, 30);
container->AddChildView(gesture);
MouseView* mouse = new MouseView;
mouse->SetBounds(30, 0, 30, 30);
container->AddChildView(mouse);
toplevel->SetSize(gfx::Size(100, 100));
toplevel->Show();
// Start a gesture on |gesture|.
ui::GestureEvent tap_down(15,
15,
0,
base::TimeDelta(),
ui::GestureEventDetails(ui::ET_GESTURE_TAP_DOWN));
ui::GestureEvent end(15,
15,
0,
base::TimeDelta(),
ui::GestureEventDetails(ui::ET_GESTURE_END));
toplevel->OnGestureEvent(&tap_down);
// Now try to click on |mouse|. Since |gesture| will have capture, |mouse|
// will not receive the event.
gfx::Point click_location(45, 15);
ui::MouseEvent press(ui::ET_MOUSE_PRESSED, click_location, click_location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON);
ui::MouseEvent release(ui::ET_MOUSE_RELEASED, click_location, click_location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON);
EXPECT_TRUE(toplevel->HasCapture());
toplevel->OnMouseEvent(&press);
toplevel->OnMouseEvent(&release);
EXPECT_EQ(0, mouse->pressed());
EXPECT_FALSE(toplevel->HasCapture());
// The end of the gesture should release the capture, and pressing on |mouse|
// should now reach |mouse|.
toplevel->OnGestureEvent(&end);
toplevel->OnMouseEvent(&press);
toplevel->OnMouseEvent(&release);
EXPECT_EQ(1, mouse->pressed());
toplevel->Close();
RunPendingMessages();
}
// Checks that if a mouse-press triggers a capture on a different widget (which
// consumes the mouse-release event), then the target of the press does not have
// capture.
TEST_F(WidgetTestInteractive, DisableCaptureWidgetFromMousePress) {
// The test creates two widgets: |first| and |second|.
// The View in |first| makes |second| visible, sets capture on it, and starts
// a nested loop (like a menu does). The View in |second| terminates the
// nested loop and closes the widget.
// The test sends a mouse-press event to |first|, and posts a task to send a
// release event to |second|, to make sure that the release event is
// dispatched after the nested loop starts.
Widget* first = CreateTopLevelFramelessPlatformWidget();
Widget* second = CreateTopLevelFramelessPlatformWidget();
View* container = new NestedLoopCaptureView(second);
first->SetContentsView(container);
second->SetContentsView(new ExitLoopOnRelease());
first->SetSize(gfx::Size(100, 100));
first->Show();
gfx::Point location(20, 20);
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&Widget::OnMouseEvent, base::Unretained(second),
base::Owned(new ui::MouseEvent(
ui::ET_MOUSE_RELEASED, location, location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON))));
ui::MouseEvent press(ui::ET_MOUSE_PRESSED, location, location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON);
first->OnMouseEvent(&press);
EXPECT_FALSE(first->HasCapture());
first->Close();
RunPendingMessages();
}
// Tests some grab/ungrab events.
// TODO(estade): can this be enabled now that this is an interactive ui test?
TEST_F(WidgetTestInteractive, DISABLED_GrabUngrab) {
Widget* toplevel = CreateTopLevelPlatformWidget();
Widget* child1 = CreateChildNativeWidgetWithParent(toplevel);
Widget* child2 = CreateChildNativeWidgetWithParent(toplevel);
toplevel->SetBounds(gfx::Rect(0, 0, 500, 500));
child1->SetBounds(gfx::Rect(10, 10, 300, 300));
View* view = new MouseView();
view->SetBounds(0, 0, 300, 300);
child1->GetRootView()->AddChildView(view);
child2->SetBounds(gfx::Rect(200, 10, 200, 200));
view = new MouseView();
view->SetBounds(0, 0, 200, 200);
child2->GetRootView()->AddChildView(view);
toplevel->Show();
RunPendingMessages();
// Click on child1
gfx::Point p1(45, 45);
ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED, p1, p1, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
toplevel->OnMouseEvent(&pressed);
EXPECT_TRUE(toplevel->HasCapture());
EXPECT_TRUE(child1->HasCapture());
EXPECT_FALSE(child2->HasCapture());
ui::MouseEvent released(ui::ET_MOUSE_RELEASED, p1, p1, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
toplevel->OnMouseEvent(&released);
EXPECT_FALSE(toplevel->HasCapture());
EXPECT_FALSE(child1->HasCapture());
EXPECT_FALSE(child2->HasCapture());
RunPendingMessages();
// Click on child2
gfx::Point p2(315, 45);
ui::MouseEvent pressed2(ui::ET_MOUSE_PRESSED, p2, p2, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
toplevel->OnMouseEvent(&pressed2);
EXPECT_TRUE(pressed2.handled());
EXPECT_TRUE(toplevel->HasCapture());
EXPECT_TRUE(child2->HasCapture());
EXPECT_FALSE(child1->HasCapture());
ui::MouseEvent released2(ui::ET_MOUSE_RELEASED, p2, p2, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
toplevel->OnMouseEvent(&released2);
EXPECT_FALSE(toplevel->HasCapture());
EXPECT_FALSE(child1->HasCapture());
EXPECT_FALSE(child2->HasCapture());
toplevel->CloseNow();
}
// Tests mouse move outside of the window into the "resize controller" and back
// will still generate an OnMouseEntered and OnMouseExited event..
TEST_F(WidgetTestInteractive, CheckResizeControllerEvents) {
Widget* toplevel = CreateTopLevelPlatformWidget();
toplevel->SetBounds(gfx::Rect(0, 0, 100, 100));
MouseView* view = new MouseView();
view->SetBounds(90, 90, 10, 10);
toplevel->GetRootView()->AddChildView(view);
toplevel->Show();
RunPendingMessages();
// Move to an outside position.
gfx::Point p1(200, 200);
ui::MouseEvent moved_out(ui::ET_MOUSE_MOVED, p1, p1, ui::EventTimeForNow(),
ui::EF_NONE, ui::EF_NONE);
toplevel->OnMouseEvent(&moved_out);
EXPECT_EQ(0, view->EnteredCalls());
EXPECT_EQ(0, view->ExitedCalls());
// Move onto the active view.
gfx::Point p2(95, 95);
ui::MouseEvent moved_over(ui::ET_MOUSE_MOVED, p2, p2, ui::EventTimeForNow(),
ui::EF_NONE, ui::EF_NONE);
toplevel->OnMouseEvent(&moved_over);
EXPECT_EQ(1, view->EnteredCalls());
EXPECT_EQ(0, view->ExitedCalls());
// Move onto the outer resizing border.
gfx::Point p3(102, 95);
ui::MouseEvent moved_resizer(ui::ET_MOUSE_MOVED, p3, p3,
ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
toplevel->OnMouseEvent(&moved_resizer);
EXPECT_EQ(0, view->EnteredCalls());
EXPECT_EQ(1, view->ExitedCalls());
// Move onto the view again.
toplevel->OnMouseEvent(&moved_over);
EXPECT_EQ(1, view->EnteredCalls());
EXPECT_EQ(0, view->ExitedCalls());
RunPendingMessages();
toplevel->CloseNow();
}
// Test view focus restoration when a widget is deactivated and re-activated.
TEST_F(WidgetTestInteractive, ViewFocusOnWidgetActivationChanges) {
Widget* widget1 = CreateTopLevelPlatformWidget();
View* view1 = new View;
view1->SetFocusable(true);
widget1->GetContentsView()->AddChildView(view1);
Widget* widget2 = CreateTopLevelPlatformWidget();
View* view2a = new View;
View* view2b = new View;
view2a->SetFocusable(true);
view2b->SetFocusable(true);
widget2->GetContentsView()->AddChildView(view2a);
widget2->GetContentsView()->AddChildView(view2b);
ShowSync(widget1);
EXPECT_TRUE(widget1->IsActive());
view1->RequestFocus();
EXPECT_EQ(view1, widget1->GetFocusManager()->GetFocusedView());
ShowSync(widget2);
EXPECT_TRUE(widget2->IsActive());
EXPECT_FALSE(widget1->IsActive());
EXPECT_EQ(NULL, widget1->GetFocusManager()->GetFocusedView());
view2a->RequestFocus();
EXPECT_EQ(view2a, widget2->GetFocusManager()->GetFocusedView());
view2b->RequestFocus();
EXPECT_EQ(view2b, widget2->GetFocusManager()->GetFocusedView());
ActivateSync(widget1);
EXPECT_TRUE(widget1->IsActive());
EXPECT_EQ(view1, widget1->GetFocusManager()->GetFocusedView());
EXPECT_FALSE(widget2->IsActive());
EXPECT_EQ(NULL, widget2->GetFocusManager()->GetFocusedView());
ActivateSync(widget2);
EXPECT_TRUE(widget2->IsActive());
EXPECT_EQ(view2b, widget2->GetFocusManager()->GetFocusedView());
EXPECT_FALSE(widget1->IsActive());
EXPECT_EQ(NULL, widget1->GetFocusManager()->GetFocusedView());
widget1->CloseNow();
widget2->CloseNow();
}
#if defined(OS_WIN)
// Test view focus retention when a widget's HWND is disabled and re-enabled.
TEST_F(WidgetTestInteractive, ViewFocusOnHWNDEnabledChanges) {
Widget* widget = CreateTopLevelFramelessPlatformWidget();
widget->SetContentsView(new View);
for (size_t i = 0; i < 2; ++i) {
widget->GetContentsView()->AddChildView(new View);
widget->GetContentsView()->child_at(i)->SetFocusable(true);
}
widget->Show();
widget->GetNativeWindow()->GetHost()->Show();
const HWND hwnd = HWNDForWidget(widget);
EXPECT_TRUE(::IsWindow(hwnd));
EXPECT_TRUE(::IsWindowEnabled(hwnd));
EXPECT_EQ(hwnd, ::GetActiveWindow());
for (int i = 0; i < widget->GetContentsView()->child_count(); ++i) {
SCOPED_TRACE(base::StringPrintf("Child view %d", i));
View* view = widget->GetContentsView()->child_at(i);
view->RequestFocus();
EXPECT_EQ(view, widget->GetFocusManager()->GetFocusedView());
EXPECT_FALSE(::EnableWindow(hwnd, FALSE));
EXPECT_FALSE(::IsWindowEnabled(hwnd));
// Oddly, disabling the HWND leaves it active with the focus unchanged.
EXPECT_EQ(hwnd, ::GetActiveWindow());
EXPECT_TRUE(widget->IsActive());
EXPECT_EQ(view, widget->GetFocusManager()->GetFocusedView());
EXPECT_TRUE(::EnableWindow(hwnd, TRUE));
EXPECT_TRUE(::IsWindowEnabled(hwnd));
EXPECT_EQ(hwnd, ::GetActiveWindow());
EXPECT_TRUE(widget->IsActive());
EXPECT_EQ(view, widget->GetFocusManager()->GetFocusedView());
}
widget->CloseNow();
}
// This class subclasses the Widget class to listen for activation change
// notifications and provides accessors to return information as to whether
// the widget is active. We need this to ensure that users of the widget
// class activate the widget only when the underlying window becomes really
// active. Previously we would activate the widget in the WM_NCACTIVATE
// message which is incorrect because APIs like FlashWindowEx flash the
// window caption by sending fake WM_NCACTIVATE messages.
class WidgetActivationTest : public Widget {
public:
WidgetActivationTest()
: active_(false) {}
~WidgetActivationTest() override {}
void OnNativeWidgetActivationChanged(bool active) override {
active_ = active;
}
bool active() const { return active_; }
private:
bool active_;
DISALLOW_COPY_AND_ASSIGN(WidgetActivationTest);
};
// Tests whether the widget only becomes active when the underlying window
// is really active.
TEST_F(WidgetTestInteractive, WidgetNotActivatedOnFakeActivationMessages) {
WidgetActivationTest widget1;
Widget::InitParams init_params =
CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
init_params.native_widget = new DesktopNativeWidgetAura(&widget1);
init_params.bounds = gfx::Rect(0, 0, 200, 200);
widget1.Init(init_params);
widget1.Show();
EXPECT_EQ(true, widget1.active());
WidgetActivationTest widget2;
init_params.native_widget = new DesktopNativeWidgetAura(&widget2);
widget2.Init(init_params);
widget2.Show();
EXPECT_EQ(true, widget2.active());
EXPECT_EQ(false, widget1.active());
HWND win32_native_window1 = HWNDForWidget(&widget1);
EXPECT_TRUE(::IsWindow(win32_native_window1));
::SendMessage(win32_native_window1, WM_NCACTIVATE, 1, 0);
EXPECT_EQ(false, widget1.active());
EXPECT_EQ(true, widget2.active());
::SetActiveWindow(win32_native_window1);
EXPECT_EQ(true, widget1.active());
EXPECT_EQ(false, widget2.active());
}
// On Windows if we create a fullscreen window on a thread, then it affects the
// way other windows on the thread interact with the taskbar. To workaround
// this we reduce the bounds of a fullscreen window by 1px when it loses
// activation. This test verifies the same.
TEST_F(WidgetTestInteractive, FullscreenBoundsReducedOnActivationLoss) {
Widget widget1;
Widget::InitParams params =
CreateParams(Widget::InitParams::TYPE_WINDOW);
params.native_widget = new DesktopNativeWidgetAura(&widget1);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget1.Init(params);
widget1.SetBounds(gfx::Rect(0, 0, 200, 200));
widget1.Show();
widget1.Activate();
RunPendingMessages();
EXPECT_EQ(::GetActiveWindow(),
widget1.GetNativeWindow()->GetHost()->GetAcceleratedWidget());
widget1.SetFullscreen(true);
EXPECT_TRUE(widget1.IsFullscreen());
// Ensure that the StopIgnoringPosChanges task in HWNDMessageHandler runs.
// This task is queued when a widget becomes fullscreen.
RunPendingMessages();
EXPECT_EQ(::GetActiveWindow(),
widget1.GetNativeWindow()->GetHost()->GetAcceleratedWidget());
gfx::Rect fullscreen_bounds = widget1.GetWindowBoundsInScreen();
Widget widget2;
params.native_widget = new DesktopNativeWidgetAura(&widget2);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget2.Init(params);
widget2.SetBounds(gfx::Rect(0, 0, 200, 200));
widget2.Show();
widget2.Activate();
RunPendingMessages();
EXPECT_EQ(::GetActiveWindow(),
widget2.GetNativeWindow()->GetHost()->GetAcceleratedWidget());
gfx::Rect fullscreen_bounds_after_activation_loss =
widget1.GetWindowBoundsInScreen();
// After deactivation loss the bounds of the fullscreen widget should be
// reduced by 1px.
EXPECT_EQ(fullscreen_bounds.height() -
fullscreen_bounds_after_activation_loss.height(), 1);
widget1.Activate();
RunPendingMessages();
EXPECT_EQ(::GetActiveWindow(),
widget1.GetNativeWindow()->GetHost()->GetAcceleratedWidget());
gfx::Rect fullscreen_bounds_after_activate =
widget1.GetWindowBoundsInScreen();
// After activation the bounds of the fullscreen widget should be restored.
EXPECT_EQ(fullscreen_bounds, fullscreen_bounds_after_activate);
widget1.CloseNow();
widget2.CloseNow();
}
#endif // defined(OS_WIN)
#if !defined(OS_CHROMEOS)
// Provides functionality to create a window modal dialog.
class ModalDialogDelegate : public DialogDelegateView {
public:
explicit ModalDialogDelegate(ui::ModalType type) : type_(type) {}
~ModalDialogDelegate() override {}
// WidgetDelegate overrides.
ui::ModalType GetModalType() const override { return type_; }
private:
ui::ModalType type_;
DISALLOW_COPY_AND_ASSIGN(ModalDialogDelegate);
};
// Tests whether the focused window is set correctly when a modal window is
// created and destroyed. When it is destroyed it should focus the owner window.
TEST_F(WidgetTestInteractive, WindowModalWindowDestroyedActivationTest) {
TestWidgetFocusChangeListener focus_listener;
WidgetFocusManager::GetInstance()->AddFocusChangeListener(&focus_listener);
const std::vector<gfx::NativeView>& focus_changes =
focus_listener.focus_changes();
// Create a top level widget.
Widget top_level_widget;
Widget::InitParams init_params =
CreateParams(Widget::InitParams::TYPE_WINDOW);
init_params.show_state = ui::SHOW_STATE_NORMAL;
gfx::Rect initial_bounds(0, 0, 500, 500);
init_params.bounds = initial_bounds;
init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
init_params.native_widget =
new PlatformDesktopNativeWidget(&top_level_widget);
top_level_widget.Init(init_params);
ShowSync(&top_level_widget);
gfx::NativeView top_level_native_view = top_level_widget.GetNativeView();
ASSERT_FALSE(focus_listener.focus_changes().empty());
EXPECT_EQ(1u, focus_changes.size());
EXPECT_EQ(top_level_native_view, focus_changes[0]);
// Create a modal dialog.
// This instance will be destroyed when the dialog is destroyed.
ModalDialogDelegate* dialog_delegate =
new ModalDialogDelegate(ui::MODAL_TYPE_WINDOW);
Widget* modal_dialog_widget = views::DialogDelegate::CreateDialogWidget(
dialog_delegate, NULL, top_level_widget.GetNativeView());
modal_dialog_widget->SetBounds(gfx::Rect(100, 100, 200, 200));
// Note the dialog widget doesn't need a ShowSync. Since it is modal, it gains
// active status synchronously, even on Mac.
modal_dialog_widget->Show();
gfx::NativeView modal_native_view = modal_dialog_widget->GetNativeView();
EXPECT_EQ(3u, focus_changes.size());
EXPECT_EQ(nullptr, focus_changes[1]);
EXPECT_EQ(modal_native_view, focus_changes[2]);
#if defined(OS_MACOSX)
// Window modal dialogs on Mac are "sheets", which animate to close before
// activating their parent widget.
WidgetActivationWaiter waiter(&top_level_widget, true);
modal_dialog_widget->Close();
waiter.Wait();
#else
modal_dialog_widget->CloseNow();
#endif
EXPECT_EQ(5u, focus_changes.size());
EXPECT_EQ(nullptr, focus_changes[3]);
EXPECT_EQ(top_level_native_view, focus_changes[4]);
top_level_widget.CloseNow();
WidgetFocusManager::GetInstance()->RemoveFocusChangeListener(&focus_listener);
}
// Disabled on Mac. Desktop Mac doesn't have system modal windows since Carbon
// was deprecated. It does have application modal windows, but only Ash requests
// those.
#if defined(OS_MACOSX) && !defined(USE_AURA)
#define MAYBE_SystemModalWindowReleasesCapture \
DISABLED_SystemModalWindowReleasesCapture
#else
#define MAYBE_SystemModalWindowReleasesCapture SystemModalWindowReleasesCapture
#endif
// Test that when opening a system-modal window, capture is released.
TEST_F(WidgetTestInteractive, MAYBE_SystemModalWindowReleasesCapture) {
TestWidgetFocusChangeListener focus_listener;
WidgetFocusManager::GetInstance()->AddFocusChangeListener(&focus_listener);
// Create a top level widget.
Widget top_level_widget;
Widget::InitParams init_params =
CreateParams(Widget::InitParams::TYPE_WINDOW);
init_params.show_state = ui::SHOW_STATE_NORMAL;
gfx::Rect initial_bounds(0, 0, 500, 500);
init_params.bounds = initial_bounds;
init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
init_params.native_widget =
new PlatformDesktopNativeWidget(&top_level_widget);
top_level_widget.Init(init_params);
ShowSync(&top_level_widget);
ASSERT_FALSE(focus_listener.focus_changes().empty());
EXPECT_EQ(top_level_widget.GetNativeView(),
focus_listener.focus_changes().back());
EXPECT_FALSE(top_level_widget.HasCapture());
top_level_widget.SetCapture(NULL);
EXPECT_TRUE(top_level_widget.HasCapture());
// Create a modal dialog.
ModalDialogDelegate* dialog_delegate =
new ModalDialogDelegate(ui::MODAL_TYPE_SYSTEM);
Widget* modal_dialog_widget = views::DialogDelegate::CreateDialogWidget(
dialog_delegate, NULL, top_level_widget.GetNativeView());
modal_dialog_widget->SetBounds(gfx::Rect(100, 100, 200, 200));
ShowSync(modal_dialog_widget);
EXPECT_FALSE(top_level_widget.HasCapture());
modal_dialog_widget->CloseNow();
top_level_widget.CloseNow();
WidgetFocusManager::GetInstance()->RemoveFocusChangeListener(&focus_listener);
}
#endif // !defined(OS_CHROMEOS)
TEST_F(WidgetTestInteractive, CanActivateFlagIsHonored) {
Widget widget;
Widget::InitParams init_params =
CreateParams(Widget::InitParams::TYPE_WINDOW);
init_params.bounds = gfx::Rect(0, 0, 200, 200);
init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
init_params.activatable = Widget::InitParams::ACTIVATABLE_NO;
#if !defined(OS_CHROMEOS)
init_params.native_widget = new PlatformDesktopNativeWidget(&widget);
#endif // !defined(OS_CHROMEOS)
widget.Init(init_params);
widget.Show();
EXPECT_FALSE(widget.IsActive());
}
#if defined(USE_AURA)
// Test that touch selection quick menu is not activated when opened.
TEST_F(WidgetTestInteractive, TouchSelectionQuickMenuIsNotActivated) {
#if defined(OS_WIN)
views_delegate()->set_use_desktop_native_widgets(true);
#endif // !defined(OS_WIN)
Widget* widget = CreateWidget();
Textfield* textfield = new Textfield;
textfield->SetBounds(0, 0, 200, 20);
textfield->SetText(base::ASCIIToUTF16("some text"));
widget->GetRootView()->AddChildView(textfield);
widget->Show();
textfield->RequestFocus();
textfield->SelectAll(true);
TextfieldTestApi textfield_test_api(textfield);
RunPendingMessages();
ui::test::EventGenerator generator(widget->GetNativeWindow());
generator.GestureTapAt(gfx::Point(10, 10));
ShowQuickMenuImmediately(static_cast<TouchSelectionControllerImpl*>(
textfield_test_api.touch_selection_controller()));
EXPECT_TRUE(textfield->HasFocus());
EXPECT_TRUE(widget->IsActive());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
widget->CloseNow();
}
#endif // defined(USE_AURA)
TEST_F(WidgetTestInteractive, DisableViewDoesNotActivateWidget) {
#if defined(OS_WIN)
views_delegate()->set_use_desktop_native_widgets(true);
#endif // !defined(OS_WIN)
// Create first widget and view, activate the widget, and focus the view.
Widget widget1;
Widget::InitParams params1 = CreateParams(Widget::InitParams::TYPE_POPUP);
params1.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params1.activatable = Widget::InitParams::ACTIVATABLE_YES;
widget1.Init(params1);
View* view1 = new View();
view1->SetFocusable(true);
widget1.GetRootView()->AddChildView(view1);
ActivateSync(&widget1);
FocusManager* focus_manager1 = widget1.GetFocusManager();
ASSERT_TRUE(focus_manager1);
focus_manager1->SetFocusedView(view1);
EXPECT_EQ(view1, focus_manager1->GetFocusedView());
// Create second widget and view, activate the widget, and focus the view.
Widget widget2;
Widget::InitParams params2 = CreateParams(Widget::InitParams::TYPE_POPUP);
params2.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params2.activatable = Widget::InitParams::ACTIVATABLE_YES;
widget2.Init(params2);
View* view2 = new View();
view2->SetFocusable(true);
widget2.GetRootView()->AddChildView(view2);
ActivateSync(&widget2);
EXPECT_TRUE(widget2.IsActive());
EXPECT_FALSE(widget1.IsActive());
FocusManager* focus_manager2 = widget2.GetFocusManager();
ASSERT_TRUE(focus_manager2);
focus_manager2->SetFocusedView(view2);
EXPECT_EQ(view2, focus_manager2->GetFocusedView());
// Disable the first view and make sure it loses focus, but its widget is not
// activated.
view1->SetEnabled(false);
EXPECT_NE(view1, focus_manager1->GetFocusedView());
EXPECT_FALSE(widget1.IsActive());
EXPECT_TRUE(widget2.IsActive());
}
TEST_F(WidgetTestInteractive, ShowCreatesActiveWindow) {
Widget* widget = CreateTopLevelPlatformWidget();
ShowSync(widget);
EXPECT_EQ(GetWidgetShowState(widget), ui::SHOW_STATE_NORMAL);
widget->CloseNow();
}
TEST_F(WidgetTestInteractive, ShowInactive) {
Widget* widget = CreateTopLevelPlatformWidget();
ShowInactiveSync(widget);
EXPECT_EQ(GetWidgetShowState(widget), ui::SHOW_STATE_INACTIVE);
widget->CloseNow();
}
TEST_F(WidgetTestInteractive, InactiveBeforeShow) {
Widget* widget = CreateTopLevelPlatformWidget();
EXPECT_FALSE(widget->IsActive());
EXPECT_FALSE(widget->IsVisible());
ShowSync(widget);
EXPECT_TRUE(widget->IsActive());
EXPECT_TRUE(widget->IsVisible());
widget->CloseNow();
}
TEST_F(WidgetTestInteractive, ShowInactiveAfterShow) {
// Create 2 widgets to ensure window layering does not change.
Widget* widget = CreateTopLevelPlatformWidget();
Widget* widget2 = CreateTopLevelPlatformWidget();
ShowSync(widget2);
EXPECT_FALSE(widget->IsActive());
EXPECT_TRUE(widget2->IsVisible());
EXPECT_TRUE(widget2->IsActive());
ShowSync(widget);
EXPECT_TRUE(widget->IsActive());
EXPECT_FALSE(widget2->IsActive());
ShowInactiveSync(widget);
EXPECT_TRUE(widget->IsActive());
EXPECT_FALSE(widget2->IsActive());
EXPECT_EQ(GetWidgetShowState(widget), ui::SHOW_STATE_NORMAL);
widget2->CloseNow();
widget->CloseNow();
}
TEST_F(WidgetTestInteractive, ShowAfterShowInactive) {
Widget* widget = CreateTopLevelPlatformWidget();
widget->SetBounds(gfx::Rect(100, 100, 100, 100));
ShowInactiveSync(widget);
ShowSync(widget);
EXPECT_EQ(GetWidgetShowState(widget), ui::SHOW_STATE_NORMAL);
widget->CloseNow();
}
#if !defined(OS_CHROMEOS)
TEST_F(WidgetTestInteractive, InactiveWidgetDoesNotGrabActivation) {
Widget* widget = CreateTopLevelPlatformWidget();
ShowSync(widget);
EXPECT_EQ(GetWidgetShowState(widget), ui::SHOW_STATE_NORMAL);
Widget widget2;
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.native_widget = new PlatformDesktopNativeWidget(&widget2);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget2.Init(params);
widget2.Show();
RunPendingMessagesForActiveStatusChange();
EXPECT_EQ(GetWidgetShowState(&widget2), ui::SHOW_STATE_INACTIVE);
EXPECT_EQ(GetWidgetShowState(widget), ui::SHOW_STATE_NORMAL);
widget->CloseNow();
widget2.CloseNow();
}
#endif // !defined(OS_CHROMEOS)
// ExitFullscreenRestoreState doesn't use DesktopAura widgets. On Mac, there are
// currently only Desktop widgets and fullscreen changes have to coordinate with
// the OS. See BridgedNativeWidgetUITest for native Mac fullscreen tests.
// Maximize on mac is also (intentionally) a no-op.
#if defined(OS_MACOSX) && !defined(USE_AURA)
#define MAYBE_ExitFullscreenRestoreState DISABLED_ExitFullscreenRestoreState
#else
#define MAYBE_ExitFullscreenRestoreState ExitFullscreenRestoreState
#endif
// Test that window state is not changed after getting out of full screen.
TEST_F(WidgetTestInteractive, MAYBE_ExitFullscreenRestoreState) {
Widget* toplevel = CreateTopLevelPlatformWidget();
toplevel->Show();
RunPendingMessages();
// This should be a normal state window.
EXPECT_EQ(ui::SHOW_STATE_NORMAL, GetWidgetShowState(toplevel));
toplevel->SetFullscreen(true);
EXPECT_EQ(ui::SHOW_STATE_FULLSCREEN, GetWidgetShowState(toplevel));
toplevel->SetFullscreen(false);
EXPECT_NE(ui::SHOW_STATE_FULLSCREEN, GetWidgetShowState(toplevel));
// And it should still be in normal state after getting out of full screen.
EXPECT_EQ(ui::SHOW_STATE_NORMAL, GetWidgetShowState(toplevel));
// Now, make it maximized.
toplevel->Maximize();
EXPECT_EQ(ui::SHOW_STATE_MAXIMIZED, GetWidgetShowState(toplevel));
toplevel->SetFullscreen(true);
EXPECT_EQ(ui::SHOW_STATE_FULLSCREEN, GetWidgetShowState(toplevel));
toplevel->SetFullscreen(false);
EXPECT_NE(ui::SHOW_STATE_FULLSCREEN, GetWidgetShowState(toplevel));
// And it stays maximized after getting out of full screen.
EXPECT_EQ(ui::SHOW_STATE_MAXIMIZED, GetWidgetShowState(toplevel));
// Clean up.
toplevel->Close();
RunPendingMessages();
}
// Testing widget delegate that creates a widget with a single view, which
// should be initially focused.
class TestInitialFocusWidgetDelegate : public TestDesktopWidgetDelegate {
public:
explicit TestInitialFocusWidgetDelegate(gfx::NativeWindow context)
: view_(new View) {
view_->SetFocusable(true);
Widget::InitParams params(Widget::InitParams::TYPE_WINDOW);
params.context = context;
InitWidget(params);
GetWidget()->GetContentsView()->AddChildView(view_);
}
View* view() { return view_; }
// DialogDelegateView:
View* GetInitiallyFocusedView() override { return view_; }
private:
View* view_;
DISALLOW_COPY_AND_ASSIGN(TestInitialFocusWidgetDelegate);
};
// Testing initial focus is assigned properly for normal top-level widgets,
// and subclasses that specify a initially focused child view.
TEST_F(WidgetTestInteractive, InitialFocus) {
// By default, there is no initially focused view (even if there is a
// focusable subview).
Widget* toplevel(CreateTopLevelPlatformWidget());
View* view = new View;
view->SetFocusable(true);
toplevel->GetContentsView()->AddChildView(view);
ShowSync(toplevel);
toplevel->Show();
EXPECT_FALSE(view->HasFocus());
EXPECT_FALSE(toplevel->GetFocusManager()->GetStoredFocusView());
toplevel->CloseNow();
// Testing a widget which specifies a initially focused view.
TestInitialFocusWidgetDelegate delegate(GetContext());
Widget* widget = delegate.GetWidget();
ShowSync(widget);
widget->Show();
EXPECT_TRUE(delegate.view()->HasFocus());
EXPECT_EQ(delegate.view(), widget->GetFocusManager()->GetStoredFocusView());
}
namespace {
// Used to verify OnMouseCaptureLost() has been invoked.
class CaptureLostTrackingWidget : public Widget {
public:
CaptureLostTrackingWidget() : got_capture_lost_(false) {}
~CaptureLostTrackingWidget() override {}
bool GetAndClearGotCaptureLost() {
bool value = got_capture_lost_;
got_capture_lost_ = false;
return value;
}
// Widget:
void OnMouseCaptureLost() override {
got_capture_lost_ = true;
Widget::OnMouseCaptureLost();
}
private:
bool got_capture_lost_;
DISALLOW_COPY_AND_ASSIGN(CaptureLostTrackingWidget);
};
} // namespace
class WidgetCaptureTest : public ViewsTestBase {
public:
WidgetCaptureTest() {
}
~WidgetCaptureTest() override {}
void SetUp() override {
gfx::GLSurfaceTestSupport::InitializeOneOff();
ui::RegisterPathProvider();
base::FilePath ui_test_pak_path;
ASSERT_TRUE(PathService::Get(ui::UI_TEST_PAK, &ui_test_pak_path));
ui::ResourceBundle::InitSharedInstanceWithPakPath(ui_test_pak_path);
ViewsTestBase::SetUp();
}
// Verifies Widget::SetCapture() results in updating native capture along with
// invoking the right Widget function.
void TestCapture(bool use_desktop_native_widget) {
CaptureLostTrackingWidget widget1;
Widget::InitParams params1 =
CreateParams(views::Widget::InitParams::TYPE_WINDOW);
params1.native_widget = CreateNativeWidget(use_desktop_native_widget,
&widget1);
params1.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget1.Init(params1);
widget1.Show();
CaptureLostTrackingWidget widget2;
Widget::InitParams params2 =
CreateParams(views::Widget::InitParams::TYPE_WINDOW);
params2.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params2.native_widget = CreateNativeWidget(use_desktop_native_widget,
&widget2);
widget2.Init(params2);
widget2.Show();
// Set capture to widget2 and verity it gets it.
widget2.SetCapture(widget2.GetRootView());
EXPECT_FALSE(widget1.HasCapture());
EXPECT_TRUE(widget2.HasCapture());
EXPECT_FALSE(widget1.GetAndClearGotCaptureLost());
EXPECT_FALSE(widget2.GetAndClearGotCaptureLost());
// Set capture to widget1 and verify it gets it.
widget1.SetCapture(widget1.GetRootView());
EXPECT_TRUE(widget1.HasCapture());
EXPECT_FALSE(widget2.HasCapture());
EXPECT_FALSE(widget1.GetAndClearGotCaptureLost());
EXPECT_TRUE(widget2.GetAndClearGotCaptureLost());
// Release and verify no one has it.
widget1.ReleaseCapture();
EXPECT_FALSE(widget1.HasCapture());
EXPECT_FALSE(widget2.HasCapture());
EXPECT_TRUE(widget1.GetAndClearGotCaptureLost());
EXPECT_FALSE(widget2.GetAndClearGotCaptureLost());
}
NativeWidget* CreateNativeWidget(bool create_desktop_native_widget,
Widget* widget) {
#if !defined(OS_CHROMEOS)
if (create_desktop_native_widget)
return new PlatformDesktopNativeWidget(widget);
#endif
return NULL;
}
private:
DISALLOW_COPY_AND_ASSIGN(WidgetCaptureTest);
};
// See description in TestCapture().
TEST_F(WidgetCaptureTest, Capture) {
TestCapture(false);
}
#if !defined(OS_CHROMEOS)
// See description in TestCapture(). Creates DesktopNativeWidget.
TEST_F(WidgetCaptureTest, CaptureDesktopNativeWidget) {
TestCapture(true);
}
#endif
// Test that no state is set if capture fails.
TEST_F(WidgetCaptureTest, FailedCaptureRequestIsNoop) {
Widget widget;
Widget::InitParams params =
CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(400, 400);
widget.Init(params);
MouseView* mouse_view1 = new MouseView;
MouseView* mouse_view2 = new MouseView;
View* contents_view = new View;
contents_view->AddChildView(mouse_view1);
contents_view->AddChildView(mouse_view2);
widget.SetContentsView(contents_view);
mouse_view1->SetBounds(0, 0, 200, 400);
mouse_view2->SetBounds(200, 0, 200, 400);
// Setting capture should fail because |widget| is not visible.
widget.SetCapture(mouse_view1);
EXPECT_FALSE(widget.HasCapture());
widget.Show();
ui::test::EventGenerator generator(GetContext(), widget.GetNativeWindow());
generator.set_current_location(gfx::Point(300, 10));
generator.PressLeftButton();
EXPECT_FALSE(mouse_view1->pressed());
EXPECT_TRUE(mouse_view2->pressed());
}
// Regression test for http://crbug.com/382421 (Linux-Aura issue).
// TODO(pkotwicz): Make test pass on CrOS and Windows.
// TODO(tapted): Investigate for toolkit-views on Mac http;//crbug.com/441064.
#if defined(OS_CHROMEOS) || defined(OS_WIN) || defined(OS_MACOSX)
#define MAYBE_MouseExitOnCaptureGrab DISABLED_MouseExitOnCaptureGrab
#else
#define MAYBE_MouseExitOnCaptureGrab MouseExitOnCaptureGrab
#endif
// Test that a synthetic mouse exit is sent to the widget which was handling
// mouse events when a different widget grabs capture.
TEST_F(WidgetCaptureTest, MAYBE_MouseExitOnCaptureGrab) {
Widget widget1;
Widget::InitParams params1 =
CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params1.native_widget = CreateNativeWidget(true, &widget1);
params1.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget1.Init(params1);
MouseView* mouse_view1 = new MouseView;
widget1.SetContentsView(mouse_view1);
widget1.Show();
widget1.SetBounds(gfx::Rect(300, 300));
Widget widget2;
Widget::InitParams params2 =
CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params2.native_widget = CreateNativeWidget(true, &widget2);
params2.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget2.Init(params2);
widget2.Show();
widget2.SetBounds(gfx::Rect(400, 0, 300, 300));
ui::test::EventGenerator generator(widget1.GetNativeWindow());
generator.set_current_location(gfx::Point(100, 100));
generator.MoveMouseBy(0, 0);
EXPECT_EQ(1, mouse_view1->EnteredCalls());
EXPECT_EQ(0, mouse_view1->ExitedCalls());
widget2.SetCapture(NULL);
EXPECT_EQ(0, mouse_view1->EnteredCalls());
// Grabbing native capture on Windows generates a ui::ET_MOUSE_EXITED event
// in addition to the one generated by Chrome.
EXPECT_LT(0, mouse_view1->ExitedCalls());
}
namespace {
// Widget observer which grabs capture when the widget is activated.
class CaptureOnActivationObserver : public WidgetObserver {
public:
CaptureOnActivationObserver() : activation_observed_(false) {}
~CaptureOnActivationObserver() override {}
// WidgetObserver:
void OnWidgetActivationChanged(Widget* widget, bool active) override {
if (active) {
widget->SetCapture(nullptr);
activation_observed_ = true;
}
}
bool activation_observed() const { return activation_observed_; }
private:
bool activation_observed_;
DISALLOW_COPY_AND_ASSIGN(CaptureOnActivationObserver);
};
} // namespace
// Test that setting capture on widget activation of a non-toplevel widget
// (e.g. a bubble on Linux) succeeds.
TEST_F(WidgetCaptureTest, SetCaptureToNonToplevel) {
Widget toplevel;
Widget::InitParams toplevel_params =
CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
toplevel_params.native_widget = CreateNativeWidget(true, &toplevel);
toplevel_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
toplevel.Init(toplevel_params);
toplevel.Show();
Widget* child = new Widget;
Widget::InitParams child_params =
CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
child_params.parent = toplevel.GetNativeView();
child_params.context = toplevel.GetNativeWindow();
child->Init(child_params);
CaptureOnActivationObserver observer;
child->AddObserver(&observer);
child->Show();
#if defined(OS_MACOSX) && !defined(USE_AURA)
// On Mac, activation is asynchronous. A single trip to the runloop should be
// sufficient. On Aura platforms, note that since the child widget isn't top-
// level, the aura window manager gets asked whether the widget is active, not
// the OS.
base::RunLoop().RunUntilIdle();
#endif
EXPECT_TRUE(observer.activation_observed());
EXPECT_TRUE(child->HasCapture());
}
#if defined(OS_WIN)
namespace {
// Used to verify OnMouseEvent() has been invoked.
class MouseEventTrackingWidget : public Widget {
public:
MouseEventTrackingWidget() : got_mouse_event_(false) {}
~MouseEventTrackingWidget() override {}
bool GetAndClearGotMouseEvent() {
bool value = got_mouse_event_;
got_mouse_event_ = false;
return value;
}
// Widget:
void OnMouseEvent(ui::MouseEvent* event) override {
got_mouse_event_ = true;
Widget::OnMouseEvent(event);
}
private:
bool got_mouse_event_;
DISALLOW_COPY_AND_ASSIGN(MouseEventTrackingWidget);
};
} // namespace
// Verifies if a mouse event is received on a widget that doesn't have capture
// on Windows that it is correctly processed by the widget that doesn't have
// capture. This behavior is not desired on OSes other than Windows.
TEST_F(WidgetCaptureTest, MouseEventDispatchedToRightWindow) {
MouseEventTrackingWidget widget1;
Widget::InitParams params1 =
CreateParams(views::Widget::InitParams::TYPE_WINDOW);
params1.native_widget = new DesktopNativeWidgetAura(&widget1);
params1.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget1.Init(params1);
widget1.Show();
MouseEventTrackingWidget widget2;
Widget::InitParams params2 =
CreateParams(views::Widget::InitParams::TYPE_WINDOW);
params2.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params2.native_widget = new DesktopNativeWidgetAura(&widget2);
widget2.Init(params2);
widget2.Show();
// Set capture to widget2 and verity it gets it.
widget2.SetCapture(widget2.GetRootView());
EXPECT_FALSE(widget1.HasCapture());
EXPECT_TRUE(widget2.HasCapture());
widget1.GetAndClearGotMouseEvent();
widget2.GetAndClearGotMouseEvent();
// Send a mouse event to the RootWindow associated with |widget1|. Even though
// |widget2| has capture, |widget1| should still get the event.
ui::MouseEvent mouse_event(ui::ET_MOUSE_EXITED, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
ui::EventDispatchDetails details = widget1.GetNativeWindow()->
GetHost()->event_processor()->OnEventFromSource(&mouse_event);
ASSERT_FALSE(details.dispatcher_destroyed);
EXPECT_TRUE(widget1.GetAndClearGotMouseEvent());
EXPECT_FALSE(widget2.GetAndClearGotMouseEvent());
}
#endif // defined(OS_WIN)
class WidgetInputMethodInteractiveTest : public WidgetTestInteractive {
public:
WidgetInputMethodInteractiveTest() {}
// testing::Test:
void SetUp() override {
WidgetTestInteractive::SetUp();
#if defined(OS_WIN)
// On Windows, Widget::Deactivate() works by activating the next topmost
// window on the z-order stack. This only works if there is at least one
// other window, so make sure that is the case.
deactivate_widget_ = CreateWidget();
deactivate_widget_->Show();
#endif
}
void TearDown() override {
if (deactivate_widget_)
deactivate_widget_->CloseNow();
WidgetTestInteractive::TearDown();
}
private:
Widget* deactivate_widget_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(WidgetInputMethodInteractiveTest);
};
// Test input method focus changes affected by top window activaction.
TEST_F(WidgetInputMethodInteractiveTest, Activation) {
Widget* widget = CreateWidget();
Textfield* textfield = new Textfield;
widget->GetRootView()->AddChildView(textfield);
textfield->RequestFocus();
ShowSync(widget);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_TEXT,
widget->GetInputMethod()->GetTextInputType());
DeactivateSync(widget);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
widget->GetInputMethod()->GetTextInputType());
widget->CloseNow();
}
// Test input method focus changes affected by focus changes within 1 window.
TEST_F(WidgetInputMethodInteractiveTest, OneWindow) {
Widget* widget = CreateWidget();
Textfield* textfield1 = new Textfield;
Textfield* textfield2 = new Textfield;
textfield2->SetTextInputType(ui::TEXT_INPUT_TYPE_PASSWORD);
widget->GetRootView()->AddChildView(textfield1);
widget->GetRootView()->AddChildView(textfield2);
ShowSync(widget);
textfield1->RequestFocus();
EXPECT_EQ(ui::TEXT_INPUT_TYPE_TEXT,
widget->GetInputMethod()->GetTextInputType());
textfield2->RequestFocus();
EXPECT_EQ(ui::TEXT_INPUT_TYPE_PASSWORD,
widget->GetInputMethod()->GetTextInputType());
// Widget::Deactivate() doesn't work for CrOS, because it uses NWA instead of
// DNWA (which just activates the last active window) and involves the
// AuraTestHelper which sets the input method as DummyInputMethod.
#if !defined(OS_CHROMEOS)
DeactivateSync(widget);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
widget->GetInputMethod()->GetTextInputType());
ActivateSync(widget);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_PASSWORD,
widget->GetInputMethod()->GetTextInputType());
DeactivateSync(widget);
textfield1->RequestFocus();
ActivateSync(widget);
EXPECT_TRUE(widget->IsActive());
EXPECT_EQ(ui::TEXT_INPUT_TYPE_TEXT,
widget->GetInputMethod()->GetTextInputType());
#endif
widget->CloseNow();
}
// Test input method focus changes affected by focus changes cross 2 windows
// which shares the same top window.
TEST_F(WidgetInputMethodInteractiveTest, TwoWindows) {
Widget* parent = CreateWidget();
parent->SetBounds(gfx::Rect(100, 100, 100, 100));
Widget* child = CreateChildNativeWidgetWithParent(parent);
child->SetBounds(gfx::Rect(0, 0, 50, 50));
child->Show();
Textfield* textfield_parent = new Textfield;
Textfield* textfield_child = new Textfield;
textfield_parent->SetTextInputType(ui::TEXT_INPUT_TYPE_PASSWORD);
parent->GetRootView()->AddChildView(textfield_parent);
child->GetRootView()->AddChildView(textfield_child);
ShowSync(parent);
EXPECT_EQ(parent->GetInputMethod(), child->GetInputMethod());
textfield_parent->RequestFocus();
EXPECT_EQ(ui::TEXT_INPUT_TYPE_PASSWORD,
parent->GetInputMethod()->GetTextInputType());
textfield_child->RequestFocus();
EXPECT_EQ(ui::TEXT_INPUT_TYPE_TEXT,
parent->GetInputMethod()->GetTextInputType());
// Widget::Deactivate() doesn't work for CrOS, because it uses NWA instead of
// DNWA (which just activates the last active window) and involves the
// AuraTestHelper which sets the input method as DummyInputMethod.
#if !defined(OS_CHROMEOS)
DeactivateSync(parent);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
parent->GetInputMethod()->GetTextInputType());
ActivateSync(parent);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_TEXT,
parent->GetInputMethod()->GetTextInputType());
textfield_parent->RequestFocus();
DeactivateSync(parent);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
parent->GetInputMethod()->GetTextInputType());
ActivateSync(parent);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_PASSWORD,
parent->GetInputMethod()->GetTextInputType());
#endif
parent->CloseNow();
}
// Test input method focus changes affected by textfield's state changes.
TEST_F(WidgetInputMethodInteractiveTest, TextField) {
Widget* widget = CreateWidget();
Textfield* textfield = new Textfield;
widget->GetRootView()->AddChildView(textfield);
ShowSync(widget);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
widget->GetInputMethod()->GetTextInputType());
textfield->SetTextInputType(ui::TEXT_INPUT_TYPE_PASSWORD);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
widget->GetInputMethod()->GetTextInputType());
textfield->RequestFocus();
EXPECT_EQ(ui::TEXT_INPUT_TYPE_PASSWORD,
widget->GetInputMethod()->GetTextInputType());
textfield->SetTextInputType(ui::TEXT_INPUT_TYPE_TEXT);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_TEXT,
widget->GetInputMethod()->GetTextInputType());
textfield->SetReadOnly(true);
EXPECT_EQ(ui::TEXT_INPUT_TYPE_NONE,
widget->GetInputMethod()->GetTextInputType());
widget->CloseNow();
}
// Test input method should not work for accelerator.
TEST_F(WidgetInputMethodInteractiveTest, AcceleratorInTextfield) {
Widget* widget = CreateWidget();
Textfield* textfield = new Textfield;
widget->GetRootView()->AddChildView(textfield);
ShowSync(widget);
textfield->SetTextInputType(ui::TEXT_INPUT_TYPE_TEXT);
textfield->RequestFocus();
ui::KeyEvent key_event(ui::ET_KEY_PRESSED,
ui::VKEY_F, ui::EF_ALT_DOWN);
ui::Accelerator accelerator(key_event);
widget->GetFocusManager()->RegisterAccelerator(
accelerator, ui::AcceleratorManager::kNormalPriority,
textfield);
widget->OnKeyEvent(&key_event);
EXPECT_TRUE(key_event.stopped_propagation());
widget->GetFocusManager()->UnregisterAccelerators(textfield);
ui::KeyEvent key_event2(key_event);
widget->OnKeyEvent(&key_event2);
EXPECT_FALSE(key_event2.stopped_propagation());
widget->CloseNow();
}
} // namespace test
} // namespace views