blob: ff834de49cfdde9e9357efc3f13b99f72d3b6288 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_GPU_COMMAND_BUFFER_STUB_H_
#define GPU_IPC_SERVICE_GPU_COMMAND_BUFFER_STUB_H_
#include <stddef.h>
#include <stdint.h>
#include <deque>
#include <memory>
#include <string>
#include <vector>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/command_executor.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/surface_handle.h"
#include "gpu/ipc/service/gpu_memory_manager.h"
#include "gpu/ipc/service/image_transport_surface_delegate.h"
#include "ipc/ipc_listener.h"
#include "ipc/ipc_sender.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
#include "url/gurl.h"
namespace gpu {
struct Mailbox;
struct SyncToken;
class SyncPointClient;
}
struct GPUCreateCommandBufferConfig;
struct GpuCommandBufferMsg_CreateImage_Params;
namespace gpu {
class GpuChannel;
struct WaitForCommandState;
class GPU_EXPORT GpuCommandBufferStub
: public IPC::Listener,
public IPC::Sender,
public ImageTransportSurfaceDelegate,
public base::SupportsWeakPtr<GpuCommandBufferStub> {
public:
class DestructionObserver {
public:
// Called in Destroy(), before the context/surface are released.
virtual void OnWillDestroyStub() = 0;
protected:
virtual ~DestructionObserver() {}
};
typedef base::Callback<void(const std::vector<ui::LatencyInfo>&)>
LatencyInfoCallback;
static std::unique_ptr<GpuCommandBufferStub> Create(
GpuChannel* channel,
GpuCommandBufferStub* share_group,
const GPUCreateCommandBufferConfig& init_params,
int32_t route_id,
std::unique_ptr<base::SharedMemory> shared_state_shm);
~GpuCommandBufferStub() override;
// IPC::Listener implementation:
bool OnMessageReceived(const IPC::Message& message) override;
// IPC::Sender implementation:
bool Send(IPC::Message* msg) override;
// ImageTransportSurfaceDelegate implementation:
#if defined(OS_WIN)
void DidCreateAcceleratedSurfaceChildWindow(
SurfaceHandle parent_window,
SurfaceHandle child_window) override;
#endif
void DidSwapBuffersComplete(SwapBuffersCompleteParams params) override;
const gles2::FeatureInfo* GetFeatureInfo() const override;
void SetLatencyInfoCallback(const LatencyInfoCallback& callback) override;
void UpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override;
void AddFilter(IPC::MessageFilter* message_filter) override;
int32_t GetRouteID() const override;
gles2::MemoryTracker* GetMemoryTracker() const;
// Whether this command buffer can currently handle IPC messages.
bool IsScheduled();
// Whether there are commands in the buffer that haven't been processed.
bool HasUnprocessedCommands();
gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
CommandExecutor* scheduler() const { return executor_.get(); }
GpuChannel* channel() const { return channel_; }
// Unique command buffer ID for this command buffer stub.
CommandBufferId command_buffer_id() const { return command_buffer_id_; }
// Identifies the stream for this command buffer.
int32_t stream_id() const { return stream_id_; }
// Sends a message to the console.
void SendConsoleMessage(int32_t id, const std::string& message);
void SendCachedShader(const std::string& key, const std::string& shader);
gl::GLSurface* surface() const { return surface_.get(); }
void AddDestructionObserver(DestructionObserver* observer);
void RemoveDestructionObserver(DestructionObserver* observer);
void MarkContextLost();
private:
GpuCommandBufferStub(GpuChannel* channel,
const GPUCreateCommandBufferConfig& init_params,
int32_t route_id);
bool Initialize(GpuCommandBufferStub* share_group,
const GPUCreateCommandBufferConfig& init_params,
std::unique_ptr<base::SharedMemory> shared_state_shm);
GpuMemoryManager* GetMemoryManager() const;
void Destroy();
bool MakeCurrent();
// Message handlers:
void OnSetGetBuffer(int32_t shm_id, IPC::Message* reply_message);
void OnTakeFrontBuffer(const Mailbox& mailbox);
void OnReturnFrontBuffer(const Mailbox& mailbox, bool is_lost);
void OnGetState(IPC::Message* reply_message);
void OnWaitForTokenInRange(int32_t start,
int32_t end,
IPC::Message* reply_message);
void OnWaitForGetOffsetInRange(int32_t start,
int32_t end,
IPC::Message* reply_message);
void OnAsyncFlush(int32_t put_offset,
uint32_t flush_count,
const std::vector<ui::LatencyInfo>& latency_info);
void OnRegisterTransferBuffer(int32_t id,
base::SharedMemoryHandle transfer_buffer,
uint32_t size);
void OnDestroyTransferBuffer(int32_t id);
void OnGetTransferBuffer(int32_t id, IPC::Message* reply_message);
void OnEnsureBackbuffer();
void OnWaitSyncToken(const SyncToken& sync_token);
void OnSignalSyncToken(const SyncToken& sync_token, uint32_t id);
void OnSignalAck(uint32_t id);
void OnSignalQuery(uint32_t query, uint32_t id);
void OnFenceSyncRelease(uint64_t release);
bool OnWaitFenceSync(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
uint64_t release);
void OnWaitFenceSyncCompleted(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
uint64_t release);
void OnDescheduleUntilFinished();
void OnRescheduleAfterFinished();
void OnCreateImage(const GpuCommandBufferMsg_CreateImage_Params& params);
void OnDestroyImage(int32_t id);
void OnCreateStreamTexture(uint32_t texture_id,
int32_t stream_id,
bool* succeeded);
void OnCommandProcessed();
void OnParseError();
void ReportState();
// Wrapper for CommandExecutor::PutChanged that sets the crash report URL.
void PutChanged();
// Poll the command buffer to execute work.
void PollWork();
void PerformWork();
// Schedule processing of delayed work. This updates the time at which
// delayed work should be processed. |process_delayed_work_time_| is
// updated to current time + delay. Call this after processing some amount
// of delayed work.
void ScheduleDelayedWork(base::TimeDelta delay);
bool CheckContextLost();
void CheckCompleteWaits();
void PullTextureUpdates(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
uint32_t release);
// The lifetime of objects of this class is managed by a GpuChannel. The
// GpuChannels destroy all the GpuCommandBufferStubs that they own when they
// are destroyed. So a raw pointer is safe.
GpuChannel* const channel_;
// The group of contexts that share namespaces with this context.
scoped_refptr<gles2::ContextGroup> context_group_;
bool initialized_;
const SurfaceHandle surface_handle_;
bool use_virtualized_gl_context_;
const CommandBufferId command_buffer_id_;
const int32_t stream_id_;
const int32_t route_id_;
uint32_t last_flush_count_;
std::unique_ptr<CommandBufferService> command_buffer_;
std::unique_ptr<gles2::GLES2Decoder> decoder_;
std::unique_ptr<CommandExecutor> executor_;
std::unique_ptr<SyncPointClient> sync_point_client_;
scoped_refptr<gl::GLSurface> surface_;
base::ObserverList<DestructionObserver> destruction_observers_;
bool waiting_for_sync_point_;
base::TimeTicks process_delayed_work_time_;
uint32_t previous_processed_num_;
base::TimeTicks last_idle_time_;
LatencyInfoCallback latency_info_callback_;
GURL active_url_;
size_t active_url_hash_;
std::unique_ptr<WaitForCommandState> wait_for_token_;
std::unique_ptr<WaitForCommandState> wait_for_get_offset_;
DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferStub);
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_GPU_COMMAND_BUFFER_STUB_H_