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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLL_ANIMATOR_BASE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLL_ANIMATOR_BASE_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/scroll/scroll_animator_compositor_coordinator.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/scroll/scroll_types.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
namespace blink {
class CompositorAnimationTimeline;
class ScrollableArea;
class Scrollbar;
// ScrollAnimatorBase is the common base class for all user scroll animators.
// Every scrollable area has a lazily-created animator for user-input scrolls
// (ScrollableArea::scroll_animator_).
//
// ScrollAnimatorBase is directly instantiated when scroll animations are
// disabled. In this case, all scrolls are instantaneous.
class CORE_EXPORT ScrollAnimatorBase
: public ScrollAnimatorCompositorCoordinator {
public:
static ScrollAnimatorBase* Create(ScrollableArea*);
~ScrollAnimatorBase() override;
virtual void Dispose() {}
// A possibly animated scroll. The base class implementation always scrolls
// immediately, never animates. If the scroll is animated and currently the
// animator has an in-progress animation, the ScrollResult will always return
// no unusedDelta and didScroll=true, i.e. fully consuming the scroll request.
// This makes animations latch to a single scroller. Note, the semantics are
// currently somewhat different on Mac - see ScrollAnimatorMac.mm.
virtual ScrollResult UserScroll(ScrollGranularity, const ScrollOffset& delta);
virtual void ScrollToOffsetWithoutAnimation(const ScrollOffset&);
void SetCurrentOffset(const ScrollOffset&);
ScrollOffset CurrentOffset() const;
virtual ScrollOffset DesiredTargetOffset() const { return CurrentOffset(); }
// Returns how much of pixelDelta will be used by the underlying scrollable
// area.
virtual ScrollOffset ComputeDeltaToConsume(const ScrollOffset& delta) const;
// ScrollAnimatorCompositorCoordinator implementation.
ScrollableArea* GetScrollableArea() const override {
return scrollable_area_;
}
void TickAnimation(double monotonic_time) override {}
void CancelAnimation() override {}
void TakeOverCompositorAnimation() override {}
void UpdateCompositorAnimations() override {}
void NotifyCompositorAnimationFinished(int group_id) override {}
void NotifyCompositorAnimationAborted(int group_id) override {}
void LayerForCompositedScrollingDidChange(
CompositorAnimationTimeline*) override {}
virtual void ContentAreaWillPaint() const {}
virtual void MouseEnteredContentArea() const {}
virtual void MouseExitedContentArea() const {}
virtual void MouseMovedInContentArea() const {}
virtual void MouseEnteredScrollbar(Scrollbar&) const {}
virtual void MouseExitedScrollbar(Scrollbar&) const {}
virtual void ContentsResized() const {}
virtual void ContentAreaDidShow() const {}
virtual void ContentAreaDidHide() const {}
virtual void FinishCurrentScrollAnimations() {}
virtual void DidAddVerticalScrollbar(Scrollbar&) {}
virtual void WillRemoveVerticalScrollbar(Scrollbar&) {}
virtual void DidAddHorizontalScrollbar(Scrollbar&) {}
virtual void WillRemoveHorizontalScrollbar(Scrollbar&) {}
virtual void NotifyContentAreaScrolled(const ScrollOffset&, ScrollType) {}
virtual bool SetScrollbarsVisibleForTesting(bool) { return false; }
void Trace(blink::Visitor*) override;
protected:
explicit ScrollAnimatorBase(ScrollableArea*);
virtual void NotifyOffsetChanged();
Member<ScrollableArea> scrollable_area_;
ScrollOffset current_offset_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLL_ANIMATOR_BASE_H_