| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "core/animation/AnimationEffectReadOnly.h" |
| |
| #include "core/animation/Animation.h" |
| #include "core/animation/AnimationEffectTiming.h" |
| #include "core/animation/ComputedTimingProperties.h" |
| #include "core/animation/TimingCalculations.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation) { |
| if (fillMode != Timing::FillMode::AUTO) |
| return fillMode; |
| if (isAnimation) |
| return Timing::FillMode::NONE; |
| return Timing::FillMode::BOTH; |
| } |
| |
| } // namespace |
| |
| AnimationEffectReadOnly::AnimationEffectReadOnly(const Timing& timing, |
| EventDelegate* eventDelegate) |
| : m_animation(nullptr), |
| m_timing(timing), |
| m_eventDelegate(eventDelegate), |
| m_calculated(), |
| m_needsUpdate(true), |
| m_lastUpdateTime(nullValue()) { |
| m_timing.assertValid(); |
| } |
| |
| double AnimationEffectReadOnly::iterationDuration() const { |
| double result = std::isnan(m_timing.iterationDuration) |
| ? intrinsicIterationDuration() |
| : m_timing.iterationDuration; |
| DCHECK_GE(result, 0); |
| return result; |
| } |
| |
| double AnimationEffectReadOnly::repeatedDuration() const { |
| const double result = |
| multiplyZeroAlwaysGivesZero(iterationDuration(), m_timing.iterationCount); |
| DCHECK_GE(result, 0); |
| return result; |
| } |
| |
| double AnimationEffectReadOnly::activeDurationInternal() const { |
| const double result = |
| m_timing.playbackRate |
| ? repeatedDuration() / std::abs(m_timing.playbackRate) |
| : std::numeric_limits<double>::infinity(); |
| DCHECK_GE(result, 0); |
| return result; |
| } |
| |
| void AnimationEffectReadOnly::updateSpecifiedTiming(const Timing& timing) { |
| // FIXME: Test whether the timing is actually different? |
| m_timing = timing; |
| invalidate(); |
| if (m_animation) |
| m_animation->setOutdated(); |
| specifiedTimingChanged(); |
| } |
| |
| void AnimationEffectReadOnly::getComputedTiming( |
| ComputedTimingProperties& computedTiming) { |
| // ComputedTimingProperties members. |
| computedTiming.setEndTime(endTimeInternal() * 1000); |
| computedTiming.setActiveDuration(activeDurationInternal() * 1000); |
| |
| if (ensureCalculated().isInEffect) { |
| computedTiming.setLocalTime(ensureCalculated().localTime * 1000); |
| computedTiming.setProgress(ensureCalculated().progress); |
| computedTiming.setCurrentIteration(ensureCalculated().currentIteration); |
| } else { |
| computedTiming.setLocalTimeToNull(); |
| computedTiming.setProgressToNull(); |
| computedTiming.setCurrentIterationToNull(); |
| } |
| |
| // KeyframeEffectOptions members. |
| computedTiming.setDelay(specifiedTiming().startDelay * 1000); |
| computedTiming.setEndDelay(specifiedTiming().endDelay * 1000); |
| computedTiming.setFill(Timing::fillModeString( |
| resolvedFillMode(specifiedTiming().fillMode, isKeyframeEffect()))); |
| computedTiming.setIterationStart(specifiedTiming().iterationStart); |
| computedTiming.setIterations(specifiedTiming().iterationCount); |
| |
| UnrestrictedDoubleOrString duration; |
| duration.setUnrestrictedDouble(iterationDuration() * 1000); |
| computedTiming.setDuration(duration); |
| |
| computedTiming.setDirection( |
| Timing::playbackDirectionString(specifiedTiming().direction)); |
| computedTiming.setEasing(specifiedTiming().timingFunction->toString()); |
| } |
| |
| ComputedTimingProperties AnimationEffectReadOnly::getComputedTiming() { |
| ComputedTimingProperties result; |
| getComputedTiming(result); |
| return result; |
| } |
| |
| void AnimationEffectReadOnly::updateInheritedTime( |
| double inheritedTime, |
| TimingUpdateReason reason) const { |
| bool needsUpdate = m_needsUpdate || |
| (m_lastUpdateTime != inheritedTime && |
| !(isNull(m_lastUpdateTime) && isNull(inheritedTime))) || |
| (animation() && animation()->effectSuppressed()); |
| m_needsUpdate = false; |
| m_lastUpdateTime = inheritedTime; |
| |
| const double localTime = inheritedTime; |
| double timeToNextIteration = std::numeric_limits<double>::infinity(); |
| if (needsUpdate) { |
| const double activeDuration = this->activeDurationInternal(); |
| |
| const Phase currentPhase = |
| calculatePhase(activeDuration, localTime, m_timing); |
| // FIXME: parentPhase depends on groups being implemented. |
| const AnimationEffectReadOnly::Phase parentPhase = |
| AnimationEffectReadOnly::PhaseActive; |
| const double activeTime = calculateActiveTime( |
| activeDuration, resolvedFillMode(m_timing.fillMode, isKeyframeEffect()), |
| localTime, parentPhase, currentPhase, m_timing); |
| |
| double currentIteration; |
| double progress; |
| if (const double iterationDuration = this->iterationDuration()) { |
| const double startOffset = multiplyZeroAlwaysGivesZero( |
| m_timing.iterationStart, iterationDuration); |
| DCHECK_GE(startOffset, 0); |
| const double scaledActiveTime = calculateScaledActiveTime( |
| activeDuration, activeTime, startOffset, m_timing); |
| const double iterationTime = calculateIterationTime( |
| iterationDuration, repeatedDuration(), scaledActiveTime, startOffset, |
| currentPhase, m_timing); |
| |
| currentIteration = calculateCurrentIteration( |
| iterationDuration, iterationTime, scaledActiveTime, m_timing); |
| const double transformedTime = calculateTransformedTime( |
| currentIteration, iterationDuration, iterationTime, m_timing); |
| |
| // The infinite iterationDuration case here is a workaround because |
| // the specified behaviour does not handle infinite durations well. |
| // There is an open issue against the spec to fix this: |
| // https://github.com/w3c/web-animations/issues/142 |
| if (!std::isfinite(iterationDuration)) |
| progress = fmod(m_timing.iterationStart, 1.0); |
| else |
| progress = transformedTime / iterationDuration; |
| |
| if (!isNull(iterationTime)) { |
| timeToNextIteration = (iterationDuration - iterationTime) / |
| std::abs(m_timing.playbackRate); |
| if (activeDuration - activeTime < timeToNextIteration) |
| timeToNextIteration = std::numeric_limits<double>::infinity(); |
| } |
| } else { |
| const double localIterationDuration = 1; |
| const double localRepeatedDuration = |
| localIterationDuration * m_timing.iterationCount; |
| DCHECK_GE(localRepeatedDuration, 0); |
| const double localActiveDuration = |
| m_timing.playbackRate |
| ? localRepeatedDuration / std::abs(m_timing.playbackRate) |
| : std::numeric_limits<double>::infinity(); |
| DCHECK_GE(localActiveDuration, 0); |
| const double localLocalTime = |
| localTime < m_timing.startDelay |
| ? localTime |
| : localActiveDuration + m_timing.startDelay; |
| const AnimationEffectReadOnly::Phase localCurrentPhase = |
| calculatePhase(localActiveDuration, localLocalTime, m_timing); |
| const double localActiveTime = calculateActiveTime( |
| localActiveDuration, |
| resolvedFillMode(m_timing.fillMode, isKeyframeEffect()), |
| localLocalTime, parentPhase, localCurrentPhase, m_timing); |
| const double startOffset = |
| m_timing.iterationStart * localIterationDuration; |
| DCHECK_GE(startOffset, 0); |
| const double scaledActiveTime = calculateScaledActiveTime( |
| localActiveDuration, localActiveTime, startOffset, m_timing); |
| const double iterationTime = calculateIterationTime( |
| localIterationDuration, localRepeatedDuration, scaledActiveTime, |
| startOffset, currentPhase, m_timing); |
| |
| currentIteration = calculateCurrentIteration( |
| localIterationDuration, iterationTime, scaledActiveTime, m_timing); |
| progress = calculateTransformedTime( |
| currentIteration, localIterationDuration, iterationTime, m_timing); |
| } |
| |
| m_calculated.currentIteration = currentIteration; |
| m_calculated.progress = progress; |
| |
| m_calculated.phase = currentPhase; |
| m_calculated.isInEffect = !isNull(activeTime); |
| m_calculated.isInPlay = getPhase() == PhaseActive; |
| m_calculated.isCurrent = getPhase() == PhaseBefore || isInPlay(); |
| m_calculated.localTime = m_lastUpdateTime; |
| } |
| |
| // Test for events even if timing didn't need an update as the animation may |
| // have gained a start time. |
| // FIXME: Refactor so that we can DCHECK(m_animation) here, this is currently |
| // required to be nullable for testing. |
| if (reason == TimingUpdateForAnimationFrame && |
| (!m_animation || m_animation->hasStartTime() || m_animation->paused())) { |
| if (m_eventDelegate) |
| m_eventDelegate->onEventCondition(*this); |
| } |
| |
| if (needsUpdate) { |
| // FIXME: This probably shouldn't be recursive. |
| updateChildrenAndEffects(); |
| m_calculated.timeToForwardsEffectChange = |
| calculateTimeToEffectChange(true, localTime, timeToNextIteration); |
| m_calculated.timeToReverseEffectChange = |
| calculateTimeToEffectChange(false, localTime, timeToNextIteration); |
| } |
| } |
| |
| const AnimationEffectReadOnly::CalculatedTiming& |
| AnimationEffectReadOnly::ensureCalculated() const { |
| if (!m_animation) |
| return m_calculated; |
| if (m_animation->outdated()) |
| m_animation->update(TimingUpdateOnDemand); |
| DCHECK(!m_animation->outdated()); |
| return m_calculated; |
| } |
| |
| AnimationEffectTiming* AnimationEffectReadOnly::timing() { |
| return AnimationEffectTiming::create(this); |
| } |
| |
| DEFINE_TRACE(AnimationEffectReadOnly) { |
| visitor->trace(m_animation); |
| visitor->trace(m_eventDelegate); |
| } |
| |
| } // namespace blink |