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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/animation/AnimationTimeline.h"
#include "core/animation/AnimationClock.h"
#include "core/animation/AnimationEffectReadOnly.h"
#include "core/animation/CompositorPendingAnimations.h"
#include "core/animation/KeyframeEffect.h"
#include "core/animation/KeyframeEffectModel.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/dom/QualifiedName.h"
#include "core/testing/DummyPageHolder.h"
#include "platform/weborigin/KURL.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include <memory>
namespace blink {
class MockPlatformTiming : public AnimationTimeline::PlatformTiming {
public:
MOCK_METHOD1(wakeAfter, void(double));
MOCK_METHOD0(serviceOnNextFrame, void());
DEFINE_INLINE_TRACE() { AnimationTimeline::PlatformTiming::trace(visitor); }
};
class AnimationAnimationTimelineTest : public ::testing::Test {
protected:
virtual void SetUp() {
pageHolder = DummyPageHolder::create();
document = &pageHolder->document();
document->animationClock().resetTimeForTesting();
element = Element::create(QualifiedName::null(), document.get());
platformTiming = new MockPlatformTiming;
timeline = AnimationTimeline::create(document.get(), platformTiming);
timeline->resetForTesting();
ASSERT_EQ(0, timeline->currentTimeInternal());
}
virtual void TearDown() {
document.release();
element.release();
timeline.release();
ThreadState::current()->collectAllGarbage();
}
void updateClockAndService(double time) {
document->animationClock().updateTime(time);
document->compositorPendingAnimations().update(false);
timeline->serviceAnimations(TimingUpdateForAnimationFrame);
timeline->scheduleNextService();
}
std::unique_ptr<DummyPageHolder> pageHolder;
Persistent<Document> document;
Persistent<Element> element;
Persistent<AnimationTimeline> timeline;
Timing timing;
Persistent<MockPlatformTiming> platformTiming;
void wake() { timeline->wake(); }
double minimumDelay() { return AnimationTimeline::s_minimumDelay; }
};
TEST_F(AnimationAnimationTimelineTest, EmptyKeyframeAnimation) {
AnimatableValueKeyframeEffectModel* effect =
AnimatableValueKeyframeEffectModel::create(
AnimatableValueKeyframeVector());
KeyframeEffect* keyframeEffect =
KeyframeEffect::create(element.get(), effect, timing);
timeline->play(keyframeEffect);
updateClockAndService(0);
EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal());
EXPECT_FALSE(keyframeEffect->isInEffect());
updateClockAndService(100);
EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal());
}
TEST_F(AnimationAnimationTimelineTest, EmptyForwardsKeyframeAnimation) {
AnimatableValueKeyframeEffectModel* effect =
AnimatableValueKeyframeEffectModel::create(
AnimatableValueKeyframeVector());
timing.fillMode = Timing::FillMode::FORWARDS;
KeyframeEffect* keyframeEffect =
KeyframeEffect::create(element.get(), effect, timing);
timeline->play(keyframeEffect);
updateClockAndService(0);
EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal());
EXPECT_TRUE(keyframeEffect->isInEffect());
updateClockAndService(100);
EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal());
}
TEST_F(AnimationAnimationTimelineTest, ZeroTime) {
bool isNull;
document->animationClock().updateTime(100);
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
document->animationClock().updateTime(200);
EXPECT_EQ(200, timeline->currentTimeInternal());
EXPECT_EQ(200, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
}
TEST_F(AnimationAnimationTimelineTest, PlaybackRateNormal) {
double zeroTime = timeline->zeroTime();
bool isNull;
timeline->setPlaybackRate(1.0);
EXPECT_EQ(1.0, timeline->playbackRate());
document->animationClock().updateTime(100);
EXPECT_EQ(zeroTime, timeline->zeroTime());
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
document->animationClock().updateTime(200);
EXPECT_EQ(zeroTime, timeline->zeroTime());
EXPECT_EQ(200, timeline->currentTimeInternal());
EXPECT_EQ(200, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
}
TEST_F(AnimationAnimationTimelineTest, PlaybackRatePause) {
bool isNull;
document->animationClock().updateTime(100);
EXPECT_EQ(0, timeline->zeroTime());
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
timeline->setPlaybackRate(0.0);
EXPECT_EQ(0.0, timeline->playbackRate());
document->animationClock().updateTime(200);
EXPECT_EQ(100, timeline->zeroTime());
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
timeline->setPlaybackRate(1.0);
EXPECT_EQ(1.0, timeline->playbackRate());
document->animationClock().updateTime(400);
EXPECT_EQ(100, timeline->zeroTime());
EXPECT_EQ(300, timeline->currentTimeInternal());
EXPECT_EQ(300, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
}
TEST_F(AnimationAnimationTimelineTest, PlaybackRateSlow) {
bool isNull;
document->animationClock().updateTime(100);
EXPECT_EQ(0, timeline->zeroTime());
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
timeline->setPlaybackRate(0.5);
EXPECT_EQ(0.5, timeline->playbackRate());
document->animationClock().updateTime(300);
EXPECT_EQ(-100, timeline->zeroTime());
EXPECT_EQ(200, timeline->currentTimeInternal());
EXPECT_EQ(200, timeline->currentTimeInternal(isNull));
timeline->setPlaybackRate(1.0);
EXPECT_EQ(1.0, timeline->playbackRate());
document->animationClock().updateTime(400);
EXPECT_EQ(100, timeline->zeroTime());
EXPECT_EQ(300, timeline->currentTimeInternal());
EXPECT_EQ(300, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
}
TEST_F(AnimationAnimationTimelineTest, PlaybackRateFast) {
bool isNull;
document->animationClock().updateTime(100);
EXPECT_EQ(0, timeline->zeroTime());
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
timeline->setPlaybackRate(2.0);
EXPECT_EQ(2.0, timeline->playbackRate());
document->animationClock().updateTime(300);
EXPECT_EQ(50, timeline->zeroTime());
EXPECT_EQ(500, timeline->currentTimeInternal());
EXPECT_EQ(500, timeline->currentTimeInternal(isNull));
timeline->setPlaybackRate(1.0);
EXPECT_EQ(1.0, timeline->playbackRate());
document->animationClock().updateTime(400);
EXPECT_EQ(-200, timeline->zeroTime());
EXPECT_EQ(600, timeline->currentTimeInternal());
EXPECT_EQ(600, timeline->currentTimeInternal(isNull));
EXPECT_FALSE(isNull);
}
TEST_F(AnimationAnimationTimelineTest, SetCurrentTime) {
double zeroTime = timeline->zeroTime();
document->animationClock().updateTime(100);
EXPECT_EQ(zeroTime, timeline->zeroTime());
EXPECT_EQ(100, timeline->currentTimeInternal());
timeline->setCurrentTimeInternal(0);
EXPECT_EQ(0, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime + 100, timeline->zeroTime());
timeline->setCurrentTimeInternal(100);
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime, timeline->zeroTime());
timeline->setCurrentTimeInternal(200);
EXPECT_EQ(200, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime - 100, timeline->zeroTime());
document->animationClock().updateTime(200);
EXPECT_EQ(300, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime - 100, timeline->zeroTime());
timeline->setCurrentTimeInternal(0);
EXPECT_EQ(0, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime + 200, timeline->zeroTime());
timeline->setCurrentTimeInternal(100);
EXPECT_EQ(100, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime + 100, timeline->zeroTime());
timeline->setCurrentTimeInternal(200);
EXPECT_EQ(200, timeline->currentTimeInternal());
EXPECT_EQ(zeroTime, timeline->zeroTime());
timeline->setCurrentTime(0);
EXPECT_EQ(0, timeline->currentTime());
EXPECT_EQ(zeroTime + 200, timeline->zeroTime());
timeline->setCurrentTime(1000);
EXPECT_EQ(1000, timeline->currentTime());
EXPECT_EQ(zeroTime + 199, timeline->zeroTime());
timeline->setCurrentTime(2000);
EXPECT_EQ(2000, timeline->currentTime());
EXPECT_EQ(zeroTime + 198, timeline->zeroTime());
}
TEST_F(AnimationAnimationTimelineTest, PauseForTesting) {
float seekTime = 1;
timing.fillMode = Timing::FillMode::FORWARDS;
KeyframeEffect* anim1 = KeyframeEffect::create(
element.get(), AnimatableValueKeyframeEffectModel::create(
AnimatableValueKeyframeVector()),
timing);
KeyframeEffect* anim2 = KeyframeEffect::create(
element.get(), AnimatableValueKeyframeEffectModel::create(
AnimatableValueKeyframeVector()),
timing);
Animation* animation1 = timeline->play(anim1);
Animation* animation2 = timeline->play(anim2);
timeline->pauseAnimationsForTesting(seekTime);
EXPECT_FLOAT_EQ(seekTime, animation1->currentTimeInternal());
EXPECT_FLOAT_EQ(seekTime, animation2->currentTimeInternal());
}
TEST_F(AnimationAnimationTimelineTest, DelayBeforeAnimationStart) {
timing.iterationDuration = 2;
timing.startDelay = 5;
KeyframeEffect* keyframeEffect =
KeyframeEffect::create(element.get(), nullptr, timing);
timeline->play(keyframeEffect);
// TODO: Put the animation startTime in the future when we add the capability
// to change animation startTime
EXPECT_CALL(*platformTiming, wakeAfter(timing.startDelay - minimumDelay()));
updateClockAndService(0);
EXPECT_CALL(*platformTiming,
wakeAfter(timing.startDelay - minimumDelay() - 1.5));
updateClockAndService(1.5);
EXPECT_CALL(*platformTiming, serviceOnNextFrame());
wake();
EXPECT_CALL(*platformTiming, serviceOnNextFrame());
updateClockAndService(4.98);
}
TEST_F(AnimationAnimationTimelineTest, UseAnimationAfterTimelineDeref) {
Animation* animation = timeline->play(0);
timeline.clear();
// Test passes if this does not crash.
animation->setStartTime(0);
}
} // namespace blink