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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef InterpolationEffect_h
#define InterpolationEffect_h
#include "core/CoreExport.h"
#include "core/animation/Interpolation.h"
#include "core/animation/Keyframe.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/animation/TimingFunction.h"
namespace blink {
// Stores all adjacent pairs of keyframes (represented by Interpolations) in a
// KeyframeEffectModel with keyframe offset data preprocessed for more efficient
// active keyframe pair sampling.
class CORE_EXPORT InterpolationEffect {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
public:
InterpolationEffect() : m_isPopulated(false) {}
bool isPopulated() const { return m_isPopulated; }
void setPopulated() { m_isPopulated = true; }
void clear() {
m_isPopulated = false;
m_interpolations.clear();
}
void getActiveInterpolations(double fraction,
double iterationDuration,
Vector<RefPtr<Interpolation>>&) const;
void addInterpolation(PassRefPtr<Interpolation> interpolation,
PassRefPtr<TimingFunction> easing,
double start,
double end,
double applyFrom,
double applyTo) {
m_interpolations.append(InterpolationRecord(std::move(interpolation),
std::move(easing), start, end,
applyFrom, applyTo));
}
void addInterpolationsFromKeyframes(
PropertyHandle,
const Keyframe::PropertySpecificKeyframe& keyframeA,
const Keyframe::PropertySpecificKeyframe& keyframeB,
double applyFrom,
double applyTo);
private:
struct InterpolationRecord {
InterpolationRecord(PassRefPtr<Interpolation> interpolation,
PassRefPtr<TimingFunction> easing,
double start,
double end,
double applyFrom,
double applyTo)
: m_interpolation(interpolation),
m_easing(easing),
m_start(start),
m_end(end),
m_applyFrom(applyFrom),
m_applyTo(applyTo) {}
RefPtr<Interpolation> m_interpolation;
RefPtr<TimingFunction> m_easing;
double m_start;
double m_end;
double m_applyFrom;
double m_applyTo;
};
bool m_isPopulated;
Vector<InterpolationRecord> m_interpolations;
};
} // namespace blink
#endif // InterpolationEffect_h