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/*
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#include "core/animation/TimingCalculations.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace blink {
TEST(AnimationTimingCalculationsTest, ActiveTime) {
Timing timing;
// calculateActiveTime(
// activeDuration, fillMode, localTime, parentPhase, phase, timing)
// Before Phase
timing.startDelay = 10;
EXPECT_TRUE(isNull(calculateActiveTime(
20, Timing::FillMode::FORWARDS, 0, AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseBefore, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(
20, Timing::FillMode::NONE, 0, AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseBefore, timing)));
EXPECT_EQ(0,
calculateActiveTime(20, Timing::FillMode::BACKWARDS, 0,
AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseBefore, timing));
EXPECT_EQ(0,
calculateActiveTime(20, Timing::FillMode::BOTH, 0,
AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseBefore, timing));
// Active Phase
timing.startDelay = 10;
// Active, and parent Before
EXPECT_TRUE(isNull(calculateActiveTime(
20, Timing::FillMode::NONE, 15, AnimationEffectReadOnly::PhaseBefore,
AnimationEffectReadOnly::PhaseActive, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(
20, Timing::FillMode::FORWARDS, 15, AnimationEffectReadOnly::PhaseBefore,
AnimationEffectReadOnly::PhaseActive, timing)));
// Active, and parent After
EXPECT_TRUE(isNull(calculateActiveTime(
20, Timing::FillMode::NONE, 15, AnimationEffectReadOnly::PhaseAfter,
AnimationEffectReadOnly::PhaseActive, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(
20, Timing::FillMode::BACKWARDS, 15, AnimationEffectReadOnly::PhaseAfter,
AnimationEffectReadOnly::PhaseActive, timing)));
// Active, and parent Active
EXPECT_EQ(5,
calculateActiveTime(20, Timing::FillMode::FORWARDS, 15,
AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseActive, timing));
// After Phase
timing.startDelay = 10;
EXPECT_EQ(21,
calculateActiveTime(21, Timing::FillMode::FORWARDS, 45,
AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseAfter, timing));
EXPECT_EQ(21,
calculateActiveTime(21, Timing::FillMode::BOTH, 45,
AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseAfter, timing));
EXPECT_TRUE(isNull(calculateActiveTime(
21, Timing::FillMode::BACKWARDS, 45, AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseAfter, timing)));
EXPECT_TRUE(isNull(calculateActiveTime(
21, Timing::FillMode::NONE, 45, AnimationEffectReadOnly::PhaseActive,
AnimationEffectReadOnly::PhaseAfter, timing)));
// None
EXPECT_TRUE(
isNull(calculateActiveTime(32, Timing::FillMode::NONE, nullValue(),
AnimationEffectReadOnly::PhaseNone,
AnimationEffectReadOnly::PhaseNone, timing)));
}
TEST(AnimationTimingCalculationsTest, ScaledActiveTime) {
Timing timing;
// calculateScaledActiveTime(activeDuration, activeTime, startOffset, timing)
// if the active time is null
EXPECT_TRUE(isNull(calculateScaledActiveTime(4, nullValue(), 5, timing)));
// if the playback rate is negative
timing.playbackRate = -1;
EXPECT_EQ(35, calculateScaledActiveTime(40, 10, 5, timing));
// otherwise
timing.playbackRate = 0;
EXPECT_EQ(5, calculateScaledActiveTime(40, 10, 5, timing));
timing.playbackRate = 1;
EXPECT_EQ(15, calculateScaledActiveTime(40, 10, 5, timing));
// infinte activeTime
timing.playbackRate = 0;
EXPECT_EQ(0, calculateScaledActiveTime(
std::numeric_limits<double>::infinity(),
std::numeric_limits<double>::infinity(), 0, timing));
timing.playbackRate = 1;
EXPECT_EQ(std::numeric_limits<double>::infinity(),
calculateScaledActiveTime(std::numeric_limits<double>::infinity(),
std::numeric_limits<double>::infinity(),
0, timing));
timing.playbackRate = -1;
EXPECT_EQ(std::numeric_limits<double>::infinity(),
calculateScaledActiveTime(std::numeric_limits<double>::infinity(),
std::numeric_limits<double>::infinity(),
0, timing));
}
TEST(AnimationTimingCalculationsTest, IterationTime) {
Timing timing;
// calculateIterationTime(
// iterationDuration, repeatedDuration, scaledActiveTime, startOffset,
// phase, timing)
// if the scaled active time is null
EXPECT_TRUE(isNull(calculateIterationTime(
1, 1, nullValue(), 1, AnimationEffectReadOnly::PhaseActive, timing)));
// if (complex-conditions)...
EXPECT_EQ(
12, calculateIterationTime(12, 12, 12, 0,
AnimationEffectReadOnly::PhaseActive, timing));
// otherwise
timing.iterationCount = 10;
EXPECT_EQ(
5, calculateIterationTime(10, 100, 25, 4,
AnimationEffectReadOnly::PhaseActive, timing));
EXPECT_EQ(
7, calculateIterationTime(11, 110, 29, 1,
AnimationEffectReadOnly::PhaseActive, timing));
timing.iterationStart = 1.1;
EXPECT_EQ(
8, calculateIterationTime(12, 120, 20, 7,
AnimationEffectReadOnly::PhaseActive, timing));
}
TEST(AnimationTimingCalculationsTest, CurrentIteration) {
Timing timing;
// calculateCurrentIteration(
// iterationDuration, iterationTime, scaledActiveTime, timing)
// if the scaled active time is null
EXPECT_TRUE(isNull(calculateCurrentIteration(1, 1, nullValue(), timing)));
// if the scaled active time is zero
EXPECT_EQ(0, calculateCurrentIteration(1, 1, 0, timing));
// if the iteration time equals the iteration duration
timing.iterationStart = 4;
timing.iterationCount = 7;
EXPECT_EQ(10, calculateCurrentIteration(5, 5, 9, timing));
// otherwise
EXPECT_EQ(3, calculateCurrentIteration(3.2, 3.1, 10, timing));
}
TEST(AnimationTimingCalculationsTest, DirectedTime) {
Timing timing;
// calculateDirectedTime(
// currentIteration, iterationDuration, iterationTime, timing)
// if the iteration time is null
EXPECT_TRUE(isNull(calculateDirectedTime(1, 2, nullValue(), timing)));
// forwards
EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(17, calculateDirectedTime(2, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
EXPECT_EQ(17, calculateDirectedTime(3, 20, 17, timing));
// reverse
timing.direction = Timing::PlaybackDirection::REVERSE;
EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
EXPECT_EQ(3, calculateDirectedTime(3, 20, 17, timing));
timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
EXPECT_EQ(3, calculateDirectedTime(2, 20, 17, timing));
}
TEST(AnimationTimingCalculationsTest, TransformedTime) {
Timing timing;
// calculateTransformedTime(
// currentIteration, iterationDuration, iterationTime, timing)
// Iteration time is null
EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
// PlaybackDirectionForwards
EXPECT_EQ(12, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(12, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionForwards with timing function
timing.timingFunction =
StepsTimingFunction::create(4, StepsTimingFunction::StepPosition::END);
EXPECT_EQ(10, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(10, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse
timing.timingFunction = Timing::defaults().timingFunction;
timing.direction = Timing::PlaybackDirection::REVERSE;
EXPECT_EQ(8, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(8, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse with timing function
timing.timingFunction =
StepsTimingFunction::create(4, StepsTimingFunction::StepPosition::END);
EXPECT_EQ(5, calculateTransformedTime(0, 20, 12, timing));
EXPECT_EQ(5, calculateTransformedTime(1, 20, 12, timing));
// Timing function when directed time is null.
EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
// Timing function when iterationDuration is infinity
timing.direction = Timing::PlaybackDirection::NORMAL;
EXPECT_EQ(0, calculateTransformedTime(
0, std::numeric_limits<double>::infinity(), 0, timing));
EXPECT_EQ(1, calculateTransformedTime(
0, std::numeric_limits<double>::infinity(), 1, timing));
timing.direction = Timing::PlaybackDirection::REVERSE;
EXPECT_EQ(std::numeric_limits<double>::infinity(),
calculateTransformedTime(0, std::numeric_limits<double>::infinity(),
0, timing));
EXPECT_EQ(std::numeric_limits<double>::infinity(),
calculateTransformedTime(0, std::numeric_limits<double>::infinity(),
1, timing));
}
} // namespace blink