blob: a91217a5b18caa6ea2731fa91ff411478eaf9089 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@webkit.org)
* Copyright (C) 2012 Digia Plc. and/or its subsidiary(-ies)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/input/EventHandler.h"
#include "bindings/core/v8/ExceptionStatePlaceholder.h"
#include "core/HTMLNames.h"
#include "core/InputTypeNames.h"
#include "core/clipboard/DataObject.h"
#include "core/clipboard/DataTransfer.h"
#include "core/dom/DOMNodeIds.h"
#include "core/dom/Document.h"
#include "core/dom/TouchList.h"
#include "core/dom/shadow/FlatTreeTraversal.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/editing/Editor.h"
#include "core/editing/FrameSelection.h"
#include "core/editing/SelectionController.h"
#include "core/events/DragEvent.h"
#include "core/events/EventPath.h"
#include "core/events/GestureEvent.h"
#include "core/events/KeyboardEvent.h"
#include "core/events/MouseEvent.h"
#include "core/events/PointerEvent.h"
#include "core/events/TextEvent.h"
#include "core/events/TouchEvent.h"
#include "core/events/WheelEvent.h"
#include "core/fetch/ImageResource.h"
#include "core/frame/Deprecation.h"
#include "core/frame/EventHandlerRegistry.h"
#include "core/frame/FrameHost.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/frame/UseCounter.h"
#include "core/frame/VisualViewport.h"
#include "core/html/HTMLDialogElement.h"
#include "core/html/HTMLFrameElementBase.h"
#include "core/html/HTMLFrameSetElement.h"
#include "core/html/HTMLInputElement.h"
#include "core/input/InputDeviceCapabilities.h"
#include "core/input/TouchActionUtil.h"
#include "core/layout/HitTestRequest.h"
#include "core/layout/HitTestResult.h"
#include "core/layout/LayoutPart.h"
#include "core/layout/LayoutTextControlSingleLine.h"
#include "core/layout/LayoutView.h"
#include "core/layout/api/LayoutViewItem.h"
#include "core/loader/DocumentLoader.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/AutoscrollController.h"
#include "core/page/ChromeClient.h"
#include "core/page/DragController.h"
#include "core/page/DragState.h"
#include "core/page/FocusController.h"
#include "core/page/FrameTree.h"
#include "core/page/Page.h"
#include "core/page/TouchAdjustment.h"
#include "core/page/scrolling/ScrollState.h"
#include "core/paint/PaintLayer.h"
#include "core/style/ComputedStyle.h"
#include "core/style/CursorData.h"
#include "core/svg/SVGDocumentExtensions.h"
#include "platform/PlatformGestureEvent.h"
#include "platform/PlatformKeyboardEvent.h"
#include "platform/PlatformTouchEvent.h"
#include "platform/PlatformWheelEvent.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/TraceEvent.h"
#include "platform/WindowsKeyboardCodes.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/graphics/Image.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollAnimatorBase.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/Assertions.h"
#include "wtf/CurrentTime.h"
#include "wtf/PtrUtil.h"
#include "wtf/StdLibExtras.h"
#include "wtf/TemporaryChange.h"
#include <memory>
namespace blink {
namespace {
// Refetch the event target node if it is removed or currently is the shadow node inside an <input> element.
// If a mouse event handler changes the input element type to one that has a widget associated,
// we'd like to EventHandler::handleMousePressEvent to pass the event to the widget and thus the
// event target node can't still be the shadow node.
bool shouldRefetchEventTarget(const MouseEventWithHitTestResults& mev)
{
Node* targetNode = mev.innerNode();
if (!targetNode || !targetNode->parentNode())
return true;
return targetNode->isShadowRoot() && isHTMLInputElement(toShadowRoot(targetNode)->host());
}
} // namespace
using namespace HTMLNames;
// The link drag hysteresis is much larger than the others because there
// needs to be enough space to cancel the link press without starting a link drag,
// and because dragging links is rare.
static const int LinkDragHysteresis = 40;
static const int ImageDragHysteresis = 5;
static const int TextDragHysteresis = 3;
static const int GeneralDragHysteresis = 3;
// The amount of time to wait before sending a fake mouse event triggered
// during a scroll.
static const double fakeMouseMoveInterval = 0.1;
// The amount of time to wait for a cursor update on style and layout changes
// Set to 50Hz, no need to be faster than common screen refresh rate
static const double cursorUpdateInterval = 0.02;
static const int maximumCursorSize = 128;
// It's pretty unlikely that a scale of less than one would ever be used. But all we really
// need to ensure here is that the scale isn't so small that integer overflow can occur when
// dividing cursor sizes (limited above) by the scale.
static const double minimumCursorScale = 0.001;
// The minimum amount of time an element stays active after a ShowPress
// This is roughly 9 frames, which should be long enough to be noticeable.
static const double minimumActiveInterval = 0.15;
#if OS(MACOSX)
static const double TextDragDelay = 0.15;
#else
static const double TextDragDelay = 0.0;
#endif
enum NoCursorChangeType { NoCursorChange };
enum class DragInitiator { Mouse, Touch };
class OptionalCursor {
public:
OptionalCursor(NoCursorChangeType) : m_isCursorChange(false) { }
OptionalCursor(const Cursor& cursor) : m_isCursorChange(true), m_cursor(cursor) { }
bool isCursorChange() const { return m_isCursorChange; }
const Cursor& cursor() const { ASSERT(m_isCursorChange); return m_cursor; }
private:
bool m_isCursorChange;
Cursor m_cursor;
};
EventHandler::EventHandler(LocalFrame* frame)
: m_frame(frame)
, m_mousePressed(false)
, m_capturesDragging(false)
, m_mouseDownMayStartDrag(false)
, m_selectionController(SelectionController::create(*frame))
, m_hoverTimer(this, &EventHandler::hoverTimerFired)
, m_cursorUpdateTimer(this, &EventHandler::cursorUpdateTimerFired)
, m_mouseDownMayStartAutoscroll(false)
, m_fakeMouseMoveEventTimer(this, &EventHandler::fakeMouseMoveEventTimerFired)
, m_svgPan(false)
, m_eventHandlerWillResetCapturingMouseEventsNode(0)
, m_clickCount(0)
, m_shouldOnlyFireDragOverEvent(false)
, m_mousePositionIsUnknown(true)
, m_mouseDownTimestamp(0)
, m_pointerEventManager(frame)
, m_scrollManager(frame)
, m_keyboardEventManager(frame, &m_scrollManager)
, m_longTapShouldInvokeContextMenu(false)
, m_activeIntervalTimer(this, &EventHandler::activeIntervalTimerFired)
, m_lastShowPressTimestamp(0)
, m_suppressMouseEventsFromGestures(false)
{
}
EventHandler::~EventHandler()
{
ASSERT(!m_fakeMouseMoveEventTimer.isActive());
}
DEFINE_TRACE(EventHandler)
{
visitor->trace(m_frame);
visitor->trace(m_mousePressNode);
visitor->trace(m_capturingMouseEventsNode);
visitor->trace(m_nodeUnderMouse);
visitor->trace(m_lastMouseMoveEventSubframe);
visitor->trace(m_lastScrollbarUnderMouse);
visitor->trace(m_clickNode);
visitor->trace(m_dragTarget);
visitor->trace(m_frameSetBeingResized);
visitor->trace(m_lastDeferredTapElement);
visitor->trace(m_selectionController);
visitor->trace(m_pointerEventManager);
visitor->trace(m_scrollManager);
visitor->trace(m_keyboardEventManager);
}
DragState& EventHandler::dragState()
{
DEFINE_STATIC_LOCAL(DragState, state, (new DragState));
return state;
}
void EventHandler::clear()
{
m_hoverTimer.stop();
m_cursorUpdateTimer.stop();
m_fakeMouseMoveEventTimer.stop();
m_activeIntervalTimer.stop();
m_nodeUnderMouse = nullptr;
m_lastMouseMoveEventSubframe = nullptr;
m_lastScrollbarUnderMouse = nullptr;
m_clickCount = 0;
m_clickNode = nullptr;
m_frameSetBeingResized = nullptr;
m_dragTarget = nullptr;
m_shouldOnlyFireDragOverEvent = false;
m_mousePositionIsUnknown = true;
m_lastKnownMousePosition = IntPoint();
m_lastKnownMouseGlobalPosition = IntPoint();
m_lastMouseDownUserGestureToken.clear();
m_mousePressNode = nullptr;
m_mousePressed = false;
m_capturesDragging = false;
m_capturingMouseEventsNode = nullptr;
m_pointerEventManager.clear();
m_scrollManager.clear();
m_mouseDownMayStartDrag = false;
m_lastShowPressTimestamp = 0;
m_lastDeferredTapElement = nullptr;
m_eventHandlerWillResetCapturingMouseEventsNode = false;
m_mouseDownMayStartAutoscroll = false;
m_svgPan = false;
m_mouseDownPos = IntPoint();
m_mouseDownTimestamp = 0;
m_longTapShouldInvokeContextMenu = false;
m_dragStartPos = LayoutPoint();
m_mouseDown = PlatformMouseEvent();
m_suppressMouseEventsFromGestures = false;
}
WebInputEventResult EventHandler::mergeEventResult(
WebInputEventResult resultA, WebInputEventResult resultB)
{
// The ordering of the enumeration is specific. There are times that
// multiple events fire and we need to combine them into a single
// result code. The enumeration is based on the level of consumption that
// is most significant. The enumeration is ordered with smaller specified
// numbers first. Examples of merged results are:
// (HandledApplication, HandledSystem) -> HandledSystem
// (NotHandled, HandledApplication) -> HandledApplication
static_assert(static_cast<int>(WebInputEventResult::NotHandled) == 0, "WebInputEventResult not ordered");
static_assert(static_cast<int>(WebInputEventResult::HandledSuppressed) < static_cast<int>(WebInputEventResult::HandledApplication), "WebInputEventResult not ordered");
static_assert(static_cast<int>(WebInputEventResult::HandledApplication) < static_cast<int>(WebInputEventResult::HandledSystem), "WebInputEventResult not ordered");
return static_cast<WebInputEventResult>(max(static_cast<int>(resultA), static_cast<int>(resultB)));
}
WebInputEventResult EventHandler::toWebInputEventResult(
DispatchEventResult result)
{
switch (result) {
case DispatchEventResult::NotCanceled:
return WebInputEventResult::NotHandled;
case DispatchEventResult::CanceledByEventHandler:
return WebInputEventResult::HandledApplication;
case DispatchEventResult::CanceledByDefaultEventHandler:
return WebInputEventResult::HandledSystem;
case DispatchEventResult::CanceledBeforeDispatch:
return WebInputEventResult::HandledSuppressed;
default:
ASSERT_NOT_REACHED();
return WebInputEventResult::HandledSystem;
}
}
void EventHandler::nodeWillBeRemoved(Node& nodeToBeRemoved)
{
if (nodeToBeRemoved.isShadowIncludingInclusiveAncestorOf(m_clickNode.get())) {
// We don't dispatch click events if the mousedown node is removed
// before a mouseup event. It is compatible with IE and Firefox.
m_clickNode = nullptr;
}
}
WebInputEventResult EventHandler::handleMousePressEvent(const MouseEventWithHitTestResults& event)
{
TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
// Reset drag state.
dragState().m_dragSrc = nullptr;
cancelFakeMouseMoveEvent();
m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets();
if (FrameView* frameView = m_frame->view()) {
if (frameView->isPointInScrollbarCorner(event.event().position()))
return WebInputEventResult::NotHandled;
}
bool singleClick = event.event().clickCount() <= 1;
m_mouseDownMayStartDrag = singleClick && !isLinkSelection(event) && !isExtendingSelection(event);
selectionController().handleMousePressEvent(event);
m_mouseDown = event.event();
if (m_frame->document()->isSVGDocument() && m_frame->document()->accessSVGExtensions().zoomAndPanEnabled()) {
if (event.event().shiftKey() && singleClick) {
m_svgPan = true;
m_frame->document()->accessSVGExtensions().startPan(m_frame->view()->rootFrameToContents(event.event().position()));
return WebInputEventResult::HandledSystem;
}
}
// We don't do this at the start of mouse down handling,
// because we don't want to do it until we know we didn't hit a widget.
if (singleClick)
focusDocumentView();
Node* innerNode = event.innerNode();
m_mousePressNode = innerNode;
m_frame->document()->setSequentialFocusNavigationStartingPoint(innerNode);
m_dragStartPos = event.event().position();
bool swallowEvent = false;
m_mousePressed = true;
if (event.event().clickCount() == 2)
swallowEvent = selectionController().handleMousePressEventDoubleClick(event);
else if (event.event().clickCount() >= 3)
swallowEvent = selectionController().handleMousePressEventTripleClick(event);
else
swallowEvent = selectionController().handleMousePressEventSingleClick(event);
m_mouseDownMayStartAutoscroll = selectionController().mouseDownMayStartSelect()
|| (m_mousePressNode && m_mousePressNode->layoutBox() && m_mousePressNode->layoutBox()->canBeProgramaticallyScrolled());
return swallowEvent ? WebInputEventResult::HandledSystem : WebInputEventResult::NotHandled;
}
WebInputEventResult EventHandler::handleMouseDraggedEvent(const MouseEventWithHitTestResults& event)
{
TRACE_EVENT0("blink", "EventHandler::handleMouseDraggedEvent");
// While resetting m_mousePressed here may seem out of place, it turns out
// to be needed to handle some bugs^Wfeatures in Blink mouse event handling:
// 1. Certain elements, such as <embed>, capture mouse events. They do not
// bubble back up. One way for a <embed> to start capturing mouse events
// is on a mouse press. The problem is the <embed> node only starts
// capturing mouse events *after* m_mousePressed for the containing frame
// has already been set to true. As a result, the frame's EventHandler
// never sees the mouse release event, which is supposed to reset
// m_mousePressed... so m_mousePressed ends up remaining true until the
// event handler finally gets another mouse released event. Oops.
// 2. Dragging doesn't start until after a mouse press event, but a drag
// that ends as a result of a mouse release does not send a mouse release
// event. As a result, m_mousePressed also ends up remaining true until
// the next mouse release event seen by the EventHandler.
if (event.event().button() != LeftButton)
m_mousePressed = false;
if (!m_mousePressed)
return WebInputEventResult::NotHandled;
if (handleDrag(event, DragInitiator::Mouse))
return WebInputEventResult::HandledSystem;
Node* targetNode = event.innerNode();
if (!targetNode)
return WebInputEventResult::NotHandled;
LayoutObject* layoutObject = targetNode->layoutObject();
if (!layoutObject) {
Node* parent = FlatTreeTraversal::parent(*targetNode);
if (!parent)
return WebInputEventResult::NotHandled;
layoutObject = parent->layoutObject();
if (!layoutObject || !layoutObject->isListBox())
return WebInputEventResult::NotHandled;
}
m_mouseDownMayStartDrag = false;
if (m_mouseDownMayStartAutoscroll && !m_scrollManager.panScrollInProgress()) {
if (AutoscrollController* controller = m_scrollManager.autoscrollController()) {
controller->startAutoscrollForSelection(layoutObject);
m_mouseDownMayStartAutoscroll = false;
}
}
selectionController().handleMouseDraggedEvent(event, m_mouseDownPos, m_dragStartPos, m_mousePressNode.get(), m_lastKnownMousePosition);
return WebInputEventResult::HandledSystem;
}
void EventHandler::updateSelectionForMouseDrag()
{
selectionController().updateSelectionForMouseDrag(m_mousePressNode.get(), m_dragStartPos, m_lastKnownMousePosition);
}
WebInputEventResult EventHandler::handleMouseReleaseEvent(const MouseEventWithHitTestResults& event)
{
AutoscrollController* controller = m_scrollManager.autoscrollController();
if (controller && controller->autoscrollInProgress())
m_scrollManager.stopAutoscroll();
// Used to prevent mouseMoveEvent from initiating a drag before
// the mouse is pressed again.
m_mousePressed = false;
m_capturesDragging = false;
m_mouseDownMayStartDrag = false;
m_mouseDownMayStartAutoscroll = false;
return selectionController().handleMouseReleaseEvent(event, m_dragStartPos) ? WebInputEventResult::HandledSystem : WebInputEventResult::NotHandled;
}
#if OS(WIN)
void EventHandler::startPanScrolling(LayoutObject* layoutObject)
{
if (!layoutObject->isBox())
return;
AutoscrollController* controller = m_scrollManager.autoscrollController();
if (!controller)
return;
controller->startPanScrolling(toLayoutBox(layoutObject), lastKnownMousePosition());
invalidateClick();
}
#endif // OS(WIN)
HitTestResult EventHandler::hitTestResultAtPoint(const LayoutPoint& point, HitTestRequest::HitTestRequestType hitType, const LayoutSize& padding)
{
TRACE_EVENT0("blink", "EventHandler::hitTestResultAtPoint");
ASSERT((hitType & HitTestRequest::ListBased) || padding.isEmpty());
// We always send hitTestResultAtPoint to the main frame if we have one,
// otherwise we might hit areas that are obscured by higher frames.
if (m_frame->page()) {
LocalFrame* mainFrame = m_frame->localFrameRoot();
if (mainFrame && m_frame != mainFrame) {
FrameView* frameView = m_frame->view();
FrameView* mainView = mainFrame->view();
if (frameView && mainView) {
IntPoint mainFramePoint = mainView->rootFrameToContents(frameView->contentsToRootFrame(roundedIntPoint(point)));
return mainFrame->eventHandler().hitTestResultAtPoint(mainFramePoint, hitType, padding);
}
}
}
// hitTestResultAtPoint is specifically used to hitTest into all frames, thus it always allows child frame content.
HitTestRequest request(hitType | HitTestRequest::AllowChildFrameContent);
HitTestResult result(request, point, padding.height(), padding.width(), padding.height(), padding.width());
// LayoutView::hitTest causes a layout, and we don't want to hit that until the first
// layout because until then, there is nothing shown on the screen - the user can't
// have intentionally clicked on something belonging to this page. Furthermore,
// mousemove events before the first layout should not lead to a premature layout()
// happening, which could show a flash of white.
// See also the similar code in Document::prepareMouseEvent.
if (m_frame->contentLayoutItem().isNull() || !m_frame->view() || !m_frame->view()->didFirstLayout())
return result;
m_frame->contentLayoutItem().hitTest(result);
if (!request.readOnly())
m_frame->document()->updateHoverActiveState(request, result.innerElement());
return result;
}
void EventHandler::stopAutoscroll()
{
m_scrollManager.stopAutoscroll();
}
// TODO(bokan): This should be merged with logicalScroll assuming
// defaultSpaceEventHandler's chaining scroll can be done crossing frames.
bool EventHandler::bubblingScroll(ScrollDirection direction, ScrollGranularity granularity, Node* startingNode)
{
return m_scrollManager.bubblingScroll(direction, granularity, startingNode, m_mousePressNode);
}
IntPoint EventHandler::lastKnownMousePosition() const
{
return m_lastKnownMousePosition;
}
IntPoint EventHandler::dragDataTransferLocationForTesting()
{
if (dragState().m_dragDataTransfer)
return dragState().m_dragDataTransfer->dragLocation();
return IntPoint();
}
static LocalFrame* subframeForTargetNode(Node* node)
{
if (!node)
return nullptr;
LayoutObject* layoutObject = node->layoutObject();
if (!layoutObject || !layoutObject->isLayoutPart())
return nullptr;
Widget* widget = toLayoutPart(layoutObject)->widget();
if (!widget || !widget->isFrameView())
return nullptr;
return &toFrameView(widget)->frame();
}
static LocalFrame* subframeForHitTestResult(const MouseEventWithHitTestResults& hitTestResult)
{
if (!hitTestResult.isOverWidget())
return nullptr;
return subframeForTargetNode(hitTestResult.innerNode());
}
static bool isSubmitImage(Node* node)
{
return isHTMLInputElement(node) && toHTMLInputElement(node)->type() == InputTypeNames::image;
}
bool EventHandler::useHandCursor(Node* node, bool isOverLink)
{
if (!node)
return false;
return ((isOverLink || isSubmitImage(node)) && !node->hasEditableStyle());
}
void EventHandler::cursorUpdateTimerFired(Timer<EventHandler>*)
{
ASSERT(m_frame);
ASSERT(m_frame->document());
updateCursor();
}
void EventHandler::updateCursor()
{
TRACE_EVENT0("input", "EventHandler::updateCursor");
// We must do a cross-frame hit test because the frame that triggered the cursor
// update could be occluded by a different frame.
ASSERT(m_frame == m_frame->localFrameRoot());
if (m_mousePositionIsUnknown)
return;
FrameView* view = m_frame->view();
if (!view || !view->shouldSetCursor())
return;
LayoutViewItem layoutViewItem = view->layoutViewItem();
if (layoutViewItem.isNull())
return;
m_frame->document()->updateStyleAndLayout();
HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::AllowChildFrameContent);
HitTestResult result(request, view->rootFrameToContents(m_lastKnownMousePosition));
layoutViewItem.hitTest(result);
if (LocalFrame* frame = result.innerNodeFrame()) {
OptionalCursor optionalCursor = frame->eventHandler().selectCursor(result);
if (optionalCursor.isCursorChange()) {
view->setCursor(optionalCursor.cursor());
}
}
}
OptionalCursor EventHandler::selectCursor(const HitTestResult& result)
{
if (m_scrollManager.inResizeMode())
return NoCursorChange;
Page* page = m_frame->page();
if (!page)
return NoCursorChange;
if (m_scrollManager.panScrollInProgress())
return NoCursorChange;
Node* node = result.innerPossiblyPseudoNode();
if (!node)
return selectAutoCursor(result, node, iBeamCursor());
LayoutObject* layoutObject = node->layoutObject();
const ComputedStyle* style = layoutObject ? layoutObject->style() : nullptr;
if (layoutObject) {
Cursor overrideCursor;
switch (layoutObject->getCursor(roundedIntPoint(result.localPoint()), overrideCursor)) {
case SetCursorBasedOnStyle:
break;
case SetCursor:
return overrideCursor;
case DoNotSetCursor:
return NoCursorChange;
}
}
if (style && style->cursors()) {
const CursorList* cursors = style->cursors();
for (unsigned i = 0; i < cursors->size(); ++i) {
StyleImage* styleImage = (*cursors)[i].image();
if (!styleImage)
continue;
ImageResource* cachedImage = styleImage->cachedImage();
if (!cachedImage)
continue;
float scale = styleImage->imageScaleFactor();
bool hotSpotSpecified = (*cursors)[i].hotSpotSpecified();
// Get hotspot and convert from logical pixels to physical pixels.
IntPoint hotSpot = (*cursors)[i].hotSpot();
hotSpot.scale(scale, scale);
IntSize size = cachedImage->getImage()->size();
if (cachedImage->errorOccurred())
continue;
// Limit the size of cursors (in UI pixels) so that they cannot be
// used to cover UI elements in chrome.
size.scale(1 / scale);
if (size.width() > maximumCursorSize || size.height() > maximumCursorSize)
continue;
Image* image = cachedImage->getImage();
// Ensure no overflow possible in calculations above.
if (scale < minimumCursorScale)
continue;
return Cursor(image, hotSpotSpecified, hotSpot, scale);
}
}
switch (style ? style->cursor() : CURSOR_AUTO) {
case CURSOR_AUTO: {
bool horizontalText = !style || style->isHorizontalWritingMode();
const Cursor& iBeam = horizontalText ? iBeamCursor() : verticalTextCursor();
return selectAutoCursor(result, node, iBeam);
}
case CURSOR_CROSS:
return crossCursor();
case CURSOR_POINTER:
return handCursor();
case CURSOR_MOVE:
return moveCursor();
case CURSOR_ALL_SCROLL:
return moveCursor();
case CURSOR_E_RESIZE:
return eastResizeCursor();
case CURSOR_W_RESIZE:
return westResizeCursor();
case CURSOR_N_RESIZE:
return northResizeCursor();
case CURSOR_S_RESIZE:
return southResizeCursor();
case CURSOR_NE_RESIZE:
return northEastResizeCursor();
case CURSOR_SW_RESIZE:
return southWestResizeCursor();
case CURSOR_NW_RESIZE:
return northWestResizeCursor();
case CURSOR_SE_RESIZE:
return southEastResizeCursor();
case CURSOR_NS_RESIZE:
return northSouthResizeCursor();
case CURSOR_EW_RESIZE:
return eastWestResizeCursor();
case CURSOR_NESW_RESIZE:
return northEastSouthWestResizeCursor();
case CURSOR_NWSE_RESIZE:
return northWestSouthEastResizeCursor();
case CURSOR_COL_RESIZE:
return columnResizeCursor();
case CURSOR_ROW_RESIZE:
return rowResizeCursor();
case CURSOR_TEXT:
return iBeamCursor();
case CURSOR_WAIT:
return waitCursor();
case CURSOR_HELP:
return helpCursor();
case CURSOR_VERTICAL_TEXT:
return verticalTextCursor();
case CURSOR_CELL:
return cellCursor();
case CURSOR_CONTEXT_MENU:
return contextMenuCursor();
case CURSOR_PROGRESS:
return progressCursor();
case CURSOR_NO_DROP:
return noDropCursor();
case CURSOR_ALIAS:
return aliasCursor();
case CURSOR_COPY:
return copyCursor();
case CURSOR_NONE:
return noneCursor();
case CURSOR_NOT_ALLOWED:
return notAllowedCursor();
case CURSOR_DEFAULT:
return pointerCursor();
case CURSOR_ZOOM_IN:
return zoomInCursor();
case CURSOR_ZOOM_OUT:
return zoomOutCursor();
case CURSOR_WEBKIT_GRAB:
return grabCursor();
case CURSOR_WEBKIT_GRABBING:
return grabbingCursor();
}
return pointerCursor();
}
OptionalCursor EventHandler::selectAutoCursor(const HitTestResult& result, Node* node, const Cursor& iBeam)
{
bool editable = (node && node->hasEditableStyle());
const bool isOverLink = !selectionController().mouseDownMayStartSelect() && result.isOverLink();
if (useHandCursor(node, isOverLink))
return handCursor();
bool inResizer = false;
LayoutObject* layoutObject = node ? node->layoutObject() : nullptr;
if (layoutObject && m_frame->view()) {
PaintLayer* layer = layoutObject->enclosingLayer();
inResizer = layer->getScrollableArea() && layer->getScrollableArea()->isPointInResizeControl(result.roundedPointInMainFrame(), ResizerForPointer);
}
// During selection, use an I-beam no matter what we're over.
// If a drag may be starting or we're capturing mouse events for a particular node, don't treat this as a selection.
if (m_mousePressed && selectionController().mouseDownMayStartSelect()
&& !m_mouseDownMayStartDrag
&& !m_frame->selection().isNone()
&& !m_capturingMouseEventsNode) {
return iBeam;
}
if ((editable || (layoutObject && layoutObject->isText() && node->canStartSelection())) && !inResizer && !result.scrollbar())
return iBeam;
return pointerCursor();
}
static LayoutPoint contentPointFromRootFrame(LocalFrame* frame, const IntPoint& pointInRootFrame)
{
FrameView* view = frame->view();
// FIXME: Is it really OK to use the wrong coordinates here when view is 0?
// Historically the code would just crash; this is clearly no worse than that.
return view ? view->rootFrameToContents(pointInRootFrame) : pointInRootFrame;
}
WebInputEventResult EventHandler::handleMousePressEvent(const PlatformMouseEvent& mouseEvent)
{
TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
// For 4th/5th button in the mouse since Chrome does not yet send
// button value to Blink but in some cases it does send the event.
// This check is needed to suppress such an event (crbug.com/574959)
if (mouseEvent.button() == NoButton)
return WebInputEventResult::HandledSuppressed;
UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
m_frame->localFrameRoot()->eventHandler().m_lastMouseDownUserGestureToken = UserGestureIndicator::currentToken();
cancelFakeMouseMoveEvent();
if (m_eventHandlerWillResetCapturingMouseEventsNode)
m_capturingMouseEventsNode = nullptr;
m_mousePressed = true;
m_capturesDragging = true;
setLastKnownMousePosition(mouseEvent);
m_mouseDownTimestamp = mouseEvent.timestamp();
m_mouseDownMayStartDrag = false;
selectionController().setMouseDownMayStartSelect(false);
m_mouseDownMayStartAutoscroll = false;
if (FrameView* view = m_frame->view()) {
m_mouseDownPos = view->rootFrameToContents(mouseEvent.position());
} else {
invalidateClick();
return WebInputEventResult::NotHandled;
}
HitTestRequest request(HitTestRequest::Active);
// Save the document point we generate in case the window coordinate is invalidated by what happens
// when we dispatch the event.
LayoutPoint documentPoint = contentPointFromRootFrame(m_frame, mouseEvent.position());
MouseEventWithHitTestResults mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
if (!mev.innerNode()) {
invalidateClick();
return WebInputEventResult::NotHandled;
}
m_mousePressNode = mev.innerNode();
m_frame->document()->setSequentialFocusNavigationStartingPoint(mev.innerNode());
LocalFrame* subframe = subframeForHitTestResult(mev);
if (subframe) {
WebInputEventResult result = passMousePressEventToSubframe(mev, subframe);
// Start capturing future events for this frame. We only do this if we didn't clear
// the m_mousePressed flag, which may happen if an AppKit widget entered a modal event loop.
// The capturing should be done only when the result indicates it
// has been handled. See crbug.com/269917
m_capturesDragging = subframe->eventHandler().capturesDragging();
if (m_mousePressed && m_capturesDragging) {
m_capturingMouseEventsNode = mev.innerNode();
m_eventHandlerWillResetCapturingMouseEventsNode = true;
}
invalidateClick();
return result;
}
#if OS(WIN)
// We store whether pan scrolling is in progress before calling stopAutoscroll()
// because it will set m_autoscrollType to NoAutoscroll on return.
bool isPanScrollInProgress = m_scrollManager.panScrollInProgress();
m_scrollManager.stopAutoscroll();
if (isPanScrollInProgress) {
// We invalidate the click when exiting pan scrolling so that we don't inadvertently navigate
// away from the current page (e.g. the click was on a hyperlink). See <rdar://problem/6095023>.
invalidateClick();
return WebInputEventResult::HandledSuppressed;
}
#endif
m_clickCount = mouseEvent.clickCount();
m_clickNode = mev.innerNode()->isTextNode() ? FlatTreeTraversal::parent(*mev.innerNode()) : mev.innerNode();
if (!mouseEvent.fromTouch())
m_frame->selection().setCaretBlinkingSuspended(true);
WebInputEventResult eventResult = updatePointerTargetAndDispatchEvents(EventTypeNames::mousedown, mev.innerNode(), m_clickCount, mev.event());
if (eventResult == WebInputEventResult::NotHandled && m_frame->view()) {
FrameView* view = m_frame->view();
PaintLayer* layer = mev.innerNode()->layoutObject() ? mev.innerNode()->layoutObject()->enclosingLayer() : nullptr;
IntPoint p = view->rootFrameToContents(mouseEvent.position());
if (layer && layer->getScrollableArea() && layer->getScrollableArea()->isPointInResizeControl(p, ResizerForPointer)) {
m_scrollManager.setResizeScrollableArea(layer, p);
return WebInputEventResult::HandledSystem;
}
}
// m_selectionInitiationState is initialized after dispatching mousedown
// event in order not to keep the selection by DOM APIs Because we can't
// give the user the chance to handle the selection by user action like
// dragging if we keep the selection in case of mousedown. FireFox also has
// the same behavior and it's more compatible with other browsers.
selectionController().initializeSelectionState();
HitTestResult hitTestResult = hitTestResultInFrame(m_frame, documentPoint, HitTestRequest::ReadOnly);
InputDeviceCapabilities* sourceCapabilities = mouseEvent.getSyntheticEventType() == PlatformMouseEvent::FromTouch ? InputDeviceCapabilities::firesTouchEventsSourceCapabilities() :
InputDeviceCapabilities::doesntFireTouchEventsSourceCapabilities();
if (eventResult == WebInputEventResult::NotHandled)
eventResult = handleMouseFocus(MouseEventWithHitTestResults(mev.event(), hitTestResult), sourceCapabilities);
m_capturesDragging = eventResult == WebInputEventResult::NotHandled || mev.scrollbar();
// If the hit testing originally determined the event was in a scrollbar, refetch the MouseEventWithHitTestResults
// in case the scrollbar widget was destroyed when the mouse event was handled.
if (mev.scrollbar()) {
const bool wasLastScrollBar = mev.scrollbar() == m_lastScrollbarUnderMouse.get();
HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
if (wasLastScrollBar && mev.scrollbar() != m_lastScrollbarUnderMouse.get())
m_lastScrollbarUnderMouse = nullptr;
}
if (eventResult != WebInputEventResult::NotHandled) {
// scrollbars should get events anyway, even disabled controls might be scrollable
passMousePressEventToScrollbar(mev);
} else {
if (shouldRefetchEventTarget(mev)) {
HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
mev = m_frame->document()->prepareMouseEvent(request, documentPoint, mouseEvent);
}
if (passMousePressEventToScrollbar(mev))
eventResult = WebInputEventResult::HandledSystem;
else
eventResult = handleMousePressEvent(mev);
}
if (mev.hitTestResult().innerNode() && mouseEvent.button() == LeftButton) {
ASSERT(mouseEvent.type() == PlatformEvent::MousePressed);
HitTestResult result = mev.hitTestResult();
result.setToShadowHostIfInUserAgentShadowRoot();
m_frame->chromeClient().onMouseDown(result.innerNode());
}
return eventResult;
}
static PaintLayer* layerForNode(Node* node)
{
if (!node)
return nullptr;
LayoutObject* layoutObject = node->layoutObject();
if (!layoutObject)
return nullptr;
PaintLayer* layer = layoutObject->enclosingLayer();
if (!layer)
return nullptr;
return layer;
}
ScrollableArea* EventHandler::associatedScrollableArea(const PaintLayer* layer) const
{
if (PaintLayerScrollableArea* scrollableArea = layer->getScrollableArea()) {
if (scrollableArea->scrollsOverflow())
return scrollableArea;
}
return nullptr;
}
WebInputEventResult EventHandler::handleMouseMoveEvent(const PlatformMouseEvent& event)
{
TRACE_EVENT0("blink", "EventHandler::handleMouseMoveEvent");
HitTestResult hoveredNode = HitTestResult();
WebInputEventResult result = handleMouseMoveOrLeaveEvent(event, &hoveredNode);
Page* page = m_frame->page();
if (!page)
return result;
if (PaintLayer* layer = layerForNode(hoveredNode.innerNode())) {
if (ScrollableArea* layerScrollableArea = associatedScrollableArea(layer))
layerScrollableArea->mouseMovedInContentArea();
}
if (FrameView* frameView = m_frame->view())
frameView->mouseMovedInContentArea();
hoveredNode.setToShadowHostIfInUserAgentShadowRoot();
page->chromeClient().mouseDidMoveOverElement(hoveredNode);
return result;
}
void EventHandler::handleMouseLeaveEvent(const PlatformMouseEvent& event)
{
TRACE_EVENT0("blink", "EventHandler::handleMouseLeaveEvent");
handleMouseMoveOrLeaveEvent(event, 0, false, true);
}
WebInputEventResult EventHandler::handleMouseMoveOrLeaveEvent(const PlatformMouseEvent& mouseEvent, HitTestResult* hoveredNode, bool onlyUpdateScrollbars, bool forceLeave)
{
ASSERT(m_frame);
ASSERT(m_frame->view());
setLastKnownMousePosition(mouseEvent);
if (m_hoverTimer.isActive())
m_hoverTimer.stop();
m_cursorUpdateTimer.stop();
cancelFakeMouseMoveEvent();
if (m_svgPan) {
m_frame->document()->accessSVGExtensions().updatePan(m_frame->view()->rootFrameToContents(m_lastKnownMousePosition));
return WebInputEventResult::HandledSuppressed;
}
if (m_frameSetBeingResized)
return updatePointerTargetAndDispatchEvents(EventTypeNames::mousemove, m_frameSetBeingResized.get(), 0, mouseEvent);
// Send events right to a scrollbar if the mouse is pressed.
if (m_lastScrollbarUnderMouse && m_mousePressed) {
m_lastScrollbarUnderMouse->mouseMoved(mouseEvent);
return WebInputEventResult::HandledSystem;
}
// Mouse events simulated from touch should not hit-test again.
ASSERT(!mouseEvent.fromTouch());
HitTestRequest::HitTestRequestType hitType = HitTestRequest::Move;
if (m_mousePressed) {
hitType |= HitTestRequest::Active;
} else if (onlyUpdateScrollbars) {
// Mouse events should be treated as "read-only" if we're updating only scrollbars. This
// means that :hover and :active freeze in the state they were in, rather than updating
// for nodes the mouse moves while the window is not key (which will be the case if
// onlyUpdateScrollbars is true).
hitType |= HitTestRequest::ReadOnly;
}
// Treat any mouse move events as readonly if the user is currently touching the screen.
if (m_pointerEventManager.isAnyTouchActive())
hitType |= HitTestRequest::Active | HitTestRequest::ReadOnly;
HitTestRequest request(hitType);
MouseEventWithHitTestResults mev = MouseEventWithHitTestResults(mouseEvent, HitTestResult(request, LayoutPoint()));
// We don't want to do a hit-test in forceLeave scenarios because there might actually be some other frame above this one at the specified co-ordinate.
// So we must force the hit-test to fail, while still clearing hover/active state.
if (forceLeave)
m_frame->document()->updateHoverActiveState(request, 0);
else
mev = prepareMouseEvent(request, mouseEvent);
if (hoveredNode)
*hoveredNode = mev.hitTestResult();
Scrollbar* scrollbar = nullptr;
if (m_scrollManager.inResizeMode()) {
m_scrollManager.resize(mev.event());
} else {
if (!scrollbar)
scrollbar = mev.scrollbar();
updateLastScrollbarUnderMouse(scrollbar, !m_mousePressed);
if (onlyUpdateScrollbars)
return WebInputEventResult::HandledSuppressed;
}
WebInputEventResult eventResult = WebInputEventResult::NotHandled;
LocalFrame* newSubframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
// We want mouseouts to happen first, from the inside out. First send a move event to the last subframe so that it will fire mouseouts.
if (m_lastMouseMoveEventSubframe && m_lastMouseMoveEventSubframe->tree().isDescendantOf(m_frame) && m_lastMouseMoveEventSubframe != newSubframe)
m_lastMouseMoveEventSubframe->eventHandler().handleMouseLeaveEvent(mev.event());
if (newSubframe) {
// Update over/out state before passing the event to the subframe.
updateMouseEventTargetNodeAndSendEvents(mev.innerNode(), mev.event(), true);
// Event dispatch in updateMouseEventTargetNodeAndSendEvents may have caused the subframe of the target
// node to be detached from its FrameView, in which case the event should not be passed.
if (newSubframe->view())
eventResult = passMouseMoveEventToSubframe(mev, newSubframe, hoveredNode);
} else {
if (scrollbar && !m_mousePressed)
scrollbar->mouseMoved(mev.event()); // Handle hover effects on platforms that support visual feedback on scrollbar hovering.
if (FrameView* view = m_frame->view()) {
OptionalCursor optionalCursor = selectCursor(mev.hitTestResult());
if (optionalCursor.isCursorChange()) {
view->setCursor(optionalCursor.cursor());
}
}
}
m_lastMouseMoveEventSubframe = newSubframe;
if (eventResult != WebInputEventResult::NotHandled)
return eventResult;
eventResult = updatePointerTargetAndDispatchEvents(EventTypeNames::mousemove, mev.innerNode(), 0, mev.event());
if (eventResult != WebInputEventResult::NotHandled)
return eventResult;
return handleMouseDraggedEvent(mev);
}
void EventHandler::invalidateClick()
{
m_clickCount = 0;
m_clickNode = nullptr;
}
static ContainerNode* parentForClickEvent(const Node& node)
{
// IE doesn't dispatch click events for mousedown/mouseup events across form
// controls.
if (node.isHTMLElement() && toHTMLElement(node).isInteractiveContent())
return nullptr;
return FlatTreeTraversal::parent(node);
}
WebInputEventResult EventHandler::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent)
{
TRACE_EVENT0("blink", "EventHandler::handleMouseReleaseEvent");
// For 4th/5th button in the mouse since Chrome does not yet send
// button value to Blink but in some cases it does send the event.
// This check is needed to suppress such an event (crbug.com/574959)
if (mouseEvent.button() == NoButton)
return WebInputEventResult::HandledSuppressed;
if (!mouseEvent.fromTouch())
m_frame->selection().setCaretBlinkingSuspended(false);
std::unique_ptr<UserGestureIndicator> gestureIndicator;
if (m_frame->localFrameRoot()->eventHandler().m_lastMouseDownUserGestureToken)
gestureIndicator = wrapUnique(new UserGestureIndicator(m_frame->localFrameRoot()->eventHandler().m_lastMouseDownUserGestureToken.release()));
else
gestureIndicator = wrapUnique(new UserGestureIndicator(DefinitelyProcessingUserGesture));
#if OS(WIN)
if (Page* page = m_frame->page())
page->autoscrollController().handleMouseReleaseForPanScrolling(m_frame, mouseEvent);
#endif
m_mousePressed = false;
setLastKnownMousePosition(mouseEvent);
if (m_svgPan) {
m_svgPan = false;
m_frame->document()->accessSVGExtensions().updatePan(m_frame->view()->rootFrameToContents(m_lastKnownMousePosition));
return WebInputEventResult::HandledSuppressed;
}
if (m_frameSetBeingResized)
return dispatchMouseEvent(EventTypeNames::mouseup, m_frameSetBeingResized.get(), m_clickCount, mouseEvent);
if (m_lastScrollbarUnderMouse) {
invalidateClick();
m_lastScrollbarUnderMouse->mouseUp(mouseEvent);
return updatePointerTargetAndDispatchEvents(EventTypeNames::mouseup, m_nodeUnderMouse.get(), m_clickCount, mouseEvent);
}
// Mouse events simulated from touch should not hit-test again.
ASSERT(!mouseEvent.fromTouch());
HitTestRequest::HitTestRequestType hitType = HitTestRequest::Release;
HitTestRequest request(hitType);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseEvent);
LocalFrame* subframe = m_capturingMouseEventsNode.get() ? subframeForTargetNode(m_capturingMouseEventsNode.get()) : subframeForHitTestResult(mev);
if (m_eventHandlerWillResetCapturingMouseEventsNode)
m_capturingMouseEventsNode = nullptr;
if (subframe)
return passMouseReleaseEventToSubframe(mev, subframe);
WebInputEventResult eventResult = updatePointerTargetAndDispatchEvents(EventTypeNames::mouseup, mev.innerNode(), m_clickCount, mev.event());
bool contextMenuEvent = mouseEvent.button() == RightButton;
#if OS(MACOSX)
// FIXME: The Mac port achieves the same behavior by checking whether the context menu is currently open in WebPage::mouseEvent(). Consider merging the implementations.
if (mouseEvent.button() == LeftButton && mouseEvent.getModifiers() & PlatformEvent::CtrlKey)
contextMenuEvent = true;
#endif
WebInputEventResult clickEventResult = WebInputEventResult::NotHandled;
const bool shouldDispatchClickEvent = m_clickCount > 0
&& !contextMenuEvent
&& mev.innerNode() && m_clickNode
&& mev.innerNode()->canParticipateInFlatTree() && m_clickNode->canParticipateInFlatTree()
&& !(selectionController().hasExtendedSelection() && isLinkSelection(mev));
if (shouldDispatchClickEvent) {
Node* clickTargetNode = nullptr;
// Updates distribution because a 'mouseup' event listener can make the
// tree dirty at dispatchMouseEvent() invocation above.
// Unless distribution is updated, commonAncestor would hit ASSERT.
if (m_clickNode == mev.innerNode()) {
clickTargetNode = m_clickNode;
clickTargetNode->updateDistribution();
} else if (m_clickNode->document() == mev.innerNode()->document()) {
m_clickNode->updateDistribution();
mev.innerNode()->updateDistribution();
clickTargetNode = mev.innerNode()->commonAncestor(
*m_clickNode, parentForClickEvent);
}
if (clickTargetNode) {
// Dispatch mouseup directly w/o calling updateMouseEventTargetNodeAndSendEvents
// because the mouseup dispatch above has already updated it
// correctly. Moreover, clickTargetNode is different from
// mev.innerNode at drag-release.
clickEventResult = toWebInputEventResult(clickTargetNode->dispatchMouseEvent(mev.event(),
EventTypeNames::click, m_clickCount));
}
}
m_scrollManager.clearResizeScrollableArea(false);
if (eventResult == WebInputEventResult::NotHandled)
eventResult = handleMouseReleaseEvent(mev);
invalidateClick();
return mergeEventResult(clickEventResult, eventResult);
}
WebInputEventResult EventHandler::dispatchDragEvent(const AtomicString& eventType, Node* dragTarget, const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
FrameView* view = m_frame->view();
// FIXME: We might want to dispatch a dragleave even if the view is gone.
if (!view)
return WebInputEventResult::NotHandled;
DragEvent* me = DragEvent::create(eventType,
true, true, m_frame->document()->domWindow(),
0, event.globalPosition().x(), event.globalPosition().y(), event.position().x(), event.position().y(),
event.movementDelta().x(), event.movementDelta().y(),
event.getModifiers(),
0, MouseEvent::platformModifiersToButtons(event.getModifiers()), nullptr, event.timestamp(), dataTransfer, event.getSyntheticEventType());
return toWebInputEventResult(dragTarget->dispatchEvent(me));
}
static bool targetIsFrame(Node* target, LocalFrame*& frame)
{
if (!isHTMLFrameElementBase(target))
return false;
// Cross-process drag and drop is not yet supported.
if (toHTMLFrameElementBase(target)->contentFrame() && !toHTMLFrameElementBase(target)->contentFrame()->isLocalFrame())
return false;
frame = toLocalFrame(toHTMLFrameElementBase(target)->contentFrame());
return true;
}
static bool findDropZone(Node* target, DataTransfer* dataTransfer)
{
Element* element = target->isElementNode() ? toElement(target) : target->parentElement();
for (; element; element = element->parentElement()) {
bool matched = false;
AtomicString dropZoneStr = element->fastGetAttribute(webkitdropzoneAttr);
if (dropZoneStr.isEmpty())
continue;
UseCounter::count(element->document(), UseCounter::PrefixedHTMLElementDropzone);
dropZoneStr = dropZoneStr.lower();
SpaceSplitString keywords(dropZoneStr, SpaceSplitString::ShouldNotFoldCase);
if (keywords.isNull())
continue;
DragOperation dragOperation = DragOperationNone;
for (unsigned i = 0; i < keywords.size(); i++) {
DragOperation op = convertDropZoneOperationToDragOperation(keywords[i]);
if (op != DragOperationNone) {
if (dragOperation == DragOperationNone)
dragOperation = op;
} else {
matched = matched || dataTransfer->hasDropZoneType(keywords[i].getString());
}
if (matched && dragOperation != DragOperationNone)
break;
}
if (matched) {
dataTransfer->setDropEffect(convertDragOperationToDropZoneOperation(dragOperation));
return true;
}
}
return false;
}
WebInputEventResult EventHandler::updateDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
WebInputEventResult eventResult = WebInputEventResult::NotHandled;
if (!m_frame->view())
return eventResult;
HitTestRequest request(HitTestRequest::ReadOnly);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, event);
// Drag events should never go to text nodes (following IE, and proper mouseover/out dispatch)
Node* newTarget = mev.innerNode();
if (newTarget && newTarget->isTextNode())
newTarget = FlatTreeTraversal::parent(*newTarget);
if (AutoscrollController* controller = m_scrollManager.autoscrollController())
controller->updateDragAndDrop(newTarget, event.position(), event.timestamp());
if (m_dragTarget != newTarget) {
// FIXME: this ordering was explicitly chosen to match WinIE. However,
// it is sometimes incorrect when dragging within subframes, as seen with
// LayoutTests/fast/events/drag-in-frames.html.
//
// Moreover, this ordering conforms to section 7.9.4 of the HTML 5 spec. <http://dev.w3.org/html5/spec/Overview.html#drag-and-drop-processing-model>.
LocalFrame* targetFrame;
if (targetIsFrame(newTarget, targetFrame)) {
if (targetFrame)
eventResult = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (newTarget) {
// As per section 7.9.4 of the HTML 5 spec., we must always fire a drag event before firing a dragenter, dragleave, or dragover event.
if (dragState().m_dragSrc) {
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::drag, event);
}
eventResult = dispatchDragEvent(EventTypeNames::dragenter, newTarget, event, dataTransfer);
if (eventResult == WebInputEventResult::NotHandled && findDropZone(newTarget, dataTransfer))
eventResult = WebInputEventResult::HandledSystem;
}
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
eventResult = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (m_dragTarget) {
dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, dataTransfer);
}
if (newTarget) {
// We do not explicitly call dispatchDragEvent here because it could ultimately result in the appearance that
// two dragover events fired. So, we mark that we should only fire a dragover event on the next call to this function.
m_shouldOnlyFireDragOverEvent = true;
}
} else {
LocalFrame* targetFrame;
if (targetIsFrame(newTarget, targetFrame)) {
if (targetFrame)
eventResult = targetFrame->eventHandler().updateDragAndDrop(event, dataTransfer);
} else if (newTarget) {
// Note, when dealing with sub-frames, we may need to fire only a dragover event as a drag event may have been fired earlier.
if (!m_shouldOnlyFireDragOverEvent && dragState().m_dragSrc) {
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::drag, event);
}
eventResult = dispatchDragEvent(EventTypeNames::dragover, newTarget, event, dataTransfer);
if (eventResult == WebInputEventResult::NotHandled && findDropZone(newTarget, dataTransfer))
eventResult = WebInputEventResult::HandledSystem;
m_shouldOnlyFireDragOverEvent = false;
}
}
m_dragTarget = newTarget;
return eventResult;
}
void EventHandler::cancelDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
LocalFrame* targetFrame;
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
targetFrame->eventHandler().cancelDragAndDrop(event, dataTransfer);
} else if (m_dragTarget.get()) {
if (dragState().m_dragSrc)
dispatchDragSrcEvent(EventTypeNames::drag, event);
dispatchDragEvent(EventTypeNames::dragleave, m_dragTarget.get(), event, dataTransfer);
}
clearDragState();
}
WebInputEventResult EventHandler::performDragAndDrop(const PlatformMouseEvent& event, DataTransfer* dataTransfer)
{
LocalFrame* targetFrame;
WebInputEventResult result = WebInputEventResult::NotHandled;
if (targetIsFrame(m_dragTarget.get(), targetFrame)) {
if (targetFrame)
result = targetFrame->eventHandler().performDragAndDrop(event, dataTransfer);
} else if (m_dragTarget.get()) {
result = dispatchDragEvent(EventTypeNames::drop, m_dragTarget.get(), event, dataTransfer);
}
clearDragState();
return result;
}
void EventHandler::clearDragState()
{
m_scrollManager.stopAutoscroll();
m_dragTarget = nullptr;
m_capturingMouseEventsNode = nullptr;
m_shouldOnlyFireDragOverEvent = false;
}
void EventHandler::setCapturingMouseEventsNode(Node* n)
{
m_capturingMouseEventsNode = n;
m_eventHandlerWillResetCapturingMouseEventsNode = false;
}
MouseEventWithHitTestResults EventHandler::prepareMouseEvent(const HitTestRequest& request, const PlatformMouseEvent& mev)
{
ASSERT(m_frame);
ASSERT(m_frame->document());
return m_frame->document()->prepareMouseEvent(request, contentPointFromRootFrame(m_frame, mev.position()), mev);
}
Node* EventHandler::updateMouseEventTargetNode(Node* targetNode,
const PlatformMouseEvent& mouseEvent)
{
Node* result = targetNode;
// If we're capturing, we always go right to that node.
if (m_capturingMouseEventsNode) {
result = m_capturingMouseEventsNode.get();
} else {
// If the target node is a text node, dispatch on the parent node - rdar://4196646
if (result && result->isTextNode())
result = FlatTreeTraversal::parent(*result);
}
Node* lastNodeUnderMouse = m_nodeUnderMouse;
m_nodeUnderMouse = result;
PaintLayer* layerForLastNode = layerForNode(lastNodeUnderMouse);
PaintLayer* layerForNodeUnderMouse = layerForNode(m_nodeUnderMouse.get());
Page* page = m_frame->page();
if (lastNodeUnderMouse && (!m_nodeUnderMouse || m_nodeUnderMouse->document() != m_frame->document())) {
// The mouse has moved between frames.
if (LocalFrame* frame = lastNodeUnderMouse->document().frame()) {
if (FrameView* frameView = frame->view())
frameView->mouseExitedContentArea();
}
} else if (page && (layerForLastNode && (!layerForNodeUnderMouse || layerForNodeUnderMouse != layerForLastNode))) {
// The mouse has moved between layers.
if (ScrollableArea* scrollableAreaForLastNode = associatedScrollableArea(layerForLastNode))
scrollableAreaForLastNode->mouseExitedContentArea();
}
if (m_nodeUnderMouse && (!lastNodeUnderMouse || lastNodeUnderMouse->document() != m_frame->document())) {
// The mouse has moved between frames.
if (LocalFrame* frame = m_nodeUnderMouse->document().frame()) {
if (FrameView* frameView = frame->view())
frameView->mouseEnteredContentArea();
}
} else if (page && (layerForNodeUnderMouse && (!layerForLastNode || layerForNodeUnderMouse != layerForLastNode))) {
// The mouse has moved between layers.
if (ScrollableArea* scrollableAreaForNodeUnderMouse = associatedScrollableArea(layerForNodeUnderMouse))
scrollableAreaForNodeUnderMouse->mouseEnteredContentArea();
}
if (lastNodeUnderMouse && lastNodeUnderMouse->document() != m_frame->document()) {
lastNodeUnderMouse = nullptr;
m_lastScrollbarUnderMouse = nullptr;
}
return lastNodeUnderMouse;
}
void EventHandler::updateMouseEventTargetNodeAndSendEvents(Node* targetNode,
const PlatformMouseEvent& mouseEvent, bool isFrameBoundaryTransition)
{
Node* lastNodeUnderMouse = updateMouseEventTargetNode(targetNode, mouseEvent);
m_pointerEventManager.sendMouseAndPossiblyPointerBoundaryEvents(
lastNodeUnderMouse, m_nodeUnderMouse, mouseEvent,
isFrameBoundaryTransition);
}
WebInputEventResult EventHandler::dispatchMouseEvent(const AtomicString& eventType, Node* targetNode, int clickCount, const PlatformMouseEvent& mouseEvent)
{
updateMouseEventTargetNodeAndSendEvents(targetNode, mouseEvent);
if (!m_nodeUnderMouse)
return WebInputEventResult::NotHandled;
MouseEvent* event = MouseEvent::create(eventType, m_nodeUnderMouse->document().domWindow(), mouseEvent, clickCount, nullptr);
return toWebInputEventResult(m_nodeUnderMouse->dispatchEvent(event));
}
bool EventHandler::isPointerEventActive(int pointerId)
{
return m_pointerEventManager.isActive(pointerId);
}
void EventHandler::setPointerCapture(int pointerId, EventTarget* target)
{
// TODO(crbug.com/591387): This functionality should be per page not per frame.
m_pointerEventManager.setPointerCapture(pointerId, target);
}
void EventHandler::releasePointerCapture(int pointerId, EventTarget* target)
{
m_pointerEventManager.releasePointerCapture(pointerId, target);
}
void EventHandler::elementRemoved(EventTarget* target)
{
m_pointerEventManager.elementRemoved(target);
}
// TODO(mustaq): Make PE drive ME dispatch & bookkeeping in EventHandler.
WebInputEventResult EventHandler::updatePointerTargetAndDispatchEvents(const AtomicString& mouseEventType, Node* targetNode, int clickCount, const PlatformMouseEvent& mouseEvent)
{
ASSERT(mouseEventType == EventTypeNames::mousedown
|| mouseEventType == EventTypeNames::mousemove
|| mouseEventType == EventTypeNames::mouseup);
Node* lastNodeUnderMouse = updateMouseEventTargetNode(targetNode, mouseEvent);
return m_pointerEventManager.sendMousePointerEvent(
m_nodeUnderMouse, mouseEventType, clickCount, mouseEvent, nullptr,
lastNodeUnderMouse);
}
WebInputEventResult EventHandler::handleMouseFocus(const MouseEventWithHitTestResults& targetedEvent, InputDeviceCapabilities* sourceCapabilities)
{
// If clicking on a frame scrollbar, do not mess up with content focus.
if (targetedEvent.hitTestResult().scrollbar() && !m_frame->contentLayoutItem().isNull()) {
if (targetedEvent.hitTestResult().scrollbar()->getScrollableArea() == m_frame->contentLayoutItem().getScrollableArea())
return WebInputEventResult::NotHandled;
}
// The layout needs to be up to date to determine if an element is focusable.
m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets();
Element* element = nullptr;
if (m_nodeUnderMouse)
element = m_nodeUnderMouse->isElementNode() ? toElement(m_nodeUnderMouse) : m_nodeUnderMouse->parentOrShadowHostElement();
for (; element; element = element->parentOrShadowHostElement()) {
if (element->isFocusable() && element->isFocusedElementInDocument())
return WebInputEventResult::NotHandled;
if (element->isMouseFocusable())
break;
}
ASSERT(!element || element->isMouseFocusable());
// To fix <rdar://problem/4895428> Can't drag selected ToDo, we don't focus
// a node on mouse down if it's selected and inside a focused node. It will
// be focused if the user does a mouseup over it, however, because the
// mouseup will set a selection inside it, which will call
// FrameSelection::setFocusedNodeIfNeeded.
if (element && m_frame->selection().isRange()) {
// TODO(yosin) We should not create |Range| object for calling
// |isNodeFullyContained()|.
if (createRange(m_frame->selection().selection().toNormalizedEphemeralRange())->isNodeFullyContained(*element)
&& element->isDescendantOf(m_frame->document()->focusedElement()))
return WebInputEventResult::NotHandled;
}
// Only change the focus when clicking scrollbars if it can transfered to a
// mouse focusable node.
if (!element && targetedEvent.hitTestResult().scrollbar())
return WebInputEventResult::HandledSystem;
if (Page* page = m_frame->page()) {
// If focus shift is blocked, we eat the event. Note we should never
// clear swallowEvent if the page already set it (e.g., by canceling
// default behavior).
if (element) {
if (slideFocusOnShadowHostIfNecessary(*element))
return WebInputEventResult::HandledSystem;
if (!page->focusController().setFocusedElement(element, m_frame, FocusParams(SelectionBehaviorOnFocus::None, WebFocusTypeMouse, sourceCapabilities)))
return WebInputEventResult::HandledSystem;
} else {
// We call setFocusedElement even with !element in order to blur
// current focus element when a link is clicked; this is expected by
// some sites that rely on onChange handlers running from form
// fields before the button click is processed.
if (!page->focusController().setFocusedElement(nullptr, m_frame, FocusParams(SelectionBehaviorOnFocus::None, WebFocusTypeNone, sourceCapabilities)))
return WebInputEventResult::HandledSystem;
}
}
return WebInputEventResult::NotHandled;
}
bool EventHandler::slideFocusOnShadowHostIfNecessary(const Element& element)
{
if (element.authorShadowRoot() && element.authorShadowRoot()->delegatesFocus()) {
Document* doc = m_frame->document();
if (element.isShadowIncludingInclusiveAncestorOf(doc->focusedElement())) {
// If the inner element is already focused, do nothing.
return true;
}
// If the host has a focusable inner element, focus it. Otherwise, the host takes focus.
Page* page = m_frame->page();
ASSERT(page);
Element* found = page->focusController().findFocusableElementInShadowHost(element);
if (found && element.isShadowIncludingInclusiveAncestorOf(found)) {
// Use WebFocusTypeForward instead of WebFocusTypeMouse here to mean the focus has slided.
found->focus(FocusParams(SelectionBehaviorOnFocus::Reset, WebFocusTypeForward, nullptr));
return true;
}
}
return false;
}
WebInputEventResult EventHandler::handleWheelEvent(const PlatformWheelEvent& event)
{
Document* doc = m_frame->document();
if (doc->layoutViewItem().isNull())
return WebInputEventResult::NotHandled;
FrameView* view = m_frame->view();
if (!view)
return WebInputEventResult::NotHandled;
LayoutPoint vPoint = view->rootFrameToContents(event.position());
HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(request, vPoint);
doc->layoutViewItem().hitTest(result);
Node* node = result.innerNode();
// Wheel events should not dispatch to text nodes.
if (node && node->isTextNode())
node = FlatTreeTraversal::parent(*node);
// If we're over the frame scrollbar, scroll the document.
if (!node && result.scrollbar())
node = doc->documentElement();
LocalFrame* subframe = subframeForTargetNode(node);
if (subframe) {
WebInputEventResult result = subframe->eventHandler().handleWheelEvent(event);
if (result != WebInputEventResult::NotHandled)
m_scrollManager.setFrameWasScrolledByUser();
return result;
}
if (node) {
WheelEvent* domEvent = WheelEvent::create(event, node->document().domWindow());
DispatchEventResult domEventResult = node->dispatchEvent(domEvent);
if (domEventResult != DispatchEventResult::NotCanceled)
return toWebInputEventResult(domEventResult);
}
return WebInputEventResult::NotHandled;
}
WebInputEventResult EventHandler::handleGestureShowPress()
{
m_lastShowPressTimestamp = WTF::monotonicallyIncreasingTime();
FrameView* view = m_frame->view();
if (!view)
return WebInputEventResult::NotHandled;
if (ScrollAnimatorBase* scrollAnimator = view->existingScrollAnimator())
scrollAnimator->cancelAnimation();
const FrameView::ScrollableAreaSet* areas = view->scrollableAreas();
if (!areas)
return WebInputEventResult::NotHandled;
for (const ScrollableArea* scrollableArea : *areas) {
ScrollAnimatorBase* animator = scrollableArea->existingScrollAnimator();
if (animator)
animator->cancelAnimation();
}
return WebInputEventResult::NotHandled;
}
WebInputEventResult EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent)
{
// Propagation to inner frames is handled below this function.
ASSERT(m_frame == m_frame->localFrameRoot());
// Scrolling-related gesture events invoke EventHandler recursively for each frame down
// the chain, doing a single-frame hit-test per frame. This matches handleWheelEvent.
// FIXME: Add a test that traverses this path, e.g. for devtools overlay.
if (gestureEvent.isScrollEvent())
return handleGestureScrollEvent(gestureEvent);
// Hit test across all frames and do touch adjustment as necessary for the event type.
GestureEventWithHitTestResults targetedEvent = targetGestureEvent(gestureEvent);
return handleGestureEvent(targetedEvent);
}
WebInputEventResult EventHandler::handleGestureEvent(const GestureEventWithHitTestResults& targetedEvent)
{
TRACE_EVENT0("input", "EventHandler::handleGestureEvent");
// Propagation to inner frames is handled below this function.
ASSERT(m_frame == m_frame->localFrameRoot());
// Non-scrolling related gesture events do a single cross-frame hit-test and jump
// directly to the inner most frame. This matches handleMousePressEvent etc.
ASSERT(!targetedEvent.event().isScrollEvent());
// update mouseout/leave/over/enter events before jumping directly to the inner most frame
if (targetedEvent.event().type() == PlatformEvent::GestureTap)
updateGestureTargetNodeForMouseEvent(targetedEvent);
// Route to the correct frame.
if (LocalFrame* innerFrame = targetedEvent.hitTestResult().innerNodeFrame())
return innerFrame->eventHandler().handleGestureEventInFrame(targetedEvent);
// No hit test result, handle in root instance. Perhaps we should just return false instead?
return handleGestureEventInFrame(targetedEvent);
}
WebInputEventResult EventHandler::handleGestureEventInFrame(const GestureEventWithHitTestResults& targetedEvent)
{
ASSERT(!targetedEvent.event().isScrollEvent());
Node* eventTarget = targetedEvent.hitTestResult().innerNode();
const PlatformGestureEvent& gestureEvent = targetedEvent.event();
if (m_scrollManager.canHandleGestureEvent(targetedEvent))
return WebInputEventResult::HandledSuppressed;
if (eventTarget) {
GestureEvent* gestureDomEvent = GestureEvent::create(eventTarget->document().domWindow(), gestureEvent);
if (gestureDomEvent) {
DispatchEventResult gestureDomEventResult = eventTarget->dispatchEvent(gestureDomEvent);
if (gestureDomEventResult != DispatchEventResult::NotCanceled) {
ASSERT(gestureDomEventResult != DispatchEventResult::CanceledByEventHandler);
return toWebInputEventResult(gestureDomEventResult);
}
}
}
switch (gestureEvent.type()) {
case PlatformEvent::GestureTapDown:
return handleGestureTapDown(targetedEvent);
case PlatformEvent::GestureTap:
return handleGestureTap(targetedEvent);
case PlatformEvent::GestureShowPress:
return handleGestureShowPress();
case PlatformEvent::GestureLongPress:
return handleGestureLongPress(targetedEvent);
case PlatformEvent::GestureLongTap:
return handleGestureLongTap(targetedEvent);
case PlatformEvent::GestureTwoFingerTap:
return sendContextMenuEventForGesture(targetedEvent);
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
case PlatformEvent::GestureTapDownCancel:
case PlatformEvent::GestureTapUnconfirmed:
break;
default:
ASSERT_NOT_REACHED();
}
return WebInputEventResult::NotHandled;
}
WebInputEventResult EventHandler::handleGestureScrollEvent(const PlatformGestureEvent& gestureEvent)
{
TRACE_EVENT0("input", "EventHandler::handleGestureScrollEvent");
return m_scrollManager.handleGestureScrollEvent(gestureEvent);
}
WebInputEventResult EventHandler::handleGestureTapDown(const GestureEventWithHitTestResults& targetedEvent)
{
m_suppressMouseEventsFromGestures =
m_pointerEventManager.primaryPointerdownCanceled(targetedEvent.event().uniqueTouchEventId());
return WebInputEventResult::NotHandled;
}
WebInputEventResult EventHandler::handleGestureTap(const GestureEventWithHitTestResults& targetedEvent)
{
FrameView* frameView(m_frame->view());
const PlatformGestureEvent& gestureEvent = targetedEvent.event();
HitTestRequest::HitTestRequestType hitType = getHitTypeForGestureType(gestureEvent.type());
uint64_t preDispatchDomTreeVersion = m_frame->document()->domTreeVersion();
uint64_t preDispatchStyleVersion = m_frame->document()->styleVersion();
UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
HitTestResult currentHitTest = targetedEvent.hitTestResult();
// We use the adjusted position so the application isn't surprised to see a event with
// co-ordinates outside the target's bounds.
IntPoint adjustedPoint = frameView->rootFrameToContents(gestureEvent.position());
const unsigned modifiers = gestureEvent.getModifiers();
if (!m_suppressMouseEventsFromGestures) {
PlatformMouseEvent fakeMouseMove(gestureEvent.position(), gestureEvent.globalPosition(),
NoButton, PlatformEvent::MouseMoved, /* clickCount */ 0,
static_cast<PlatformEvent::Modifiers>(modifiers),
PlatformMouseEvent::FromTouch, gestureEvent.timestamp(), WebPointerProperties::PointerType::Mouse);
dispatchMouseEvent(EventTypeNames::mousemove, currentHitTest.innerNode(), 0, fakeMouseMove);
}
// Do a new hit-test in case the mousemove event changed the DOM.
// Note that if the original hit test wasn't over an element (eg. was over a scrollbar) we
// don't want to re-hit-test because it may be in the wrong frame (and there's no way the page
// could have seen the event anyway).
// Also note that the position of the frame may have changed, so we need to recompute the content
// co-ordinates (updating layout/style as hitTestResultAtPoint normally would).
// FIXME: Use a hit-test cache to avoid unnecessary hit tests. http://crbug.com/398920
if (currentHitTest.innerNode()) {
LocalFrame* mainFrame = m_frame->localFrameRoot();
if (mainFrame && mainFrame->view())
mainFrame->view()->updateLifecycleToCompositingCleanPlusScrolling();
adjustedPoint = frameView->rootFrameToContents(gestureEvent.position());
currentHitTest = hitTestResultInFrame(m_frame, adjustedPoint, hitType);
}
m_clickNode = currentHitTest.innerNode();
// Capture data for showUnhandledTapUIIfNeeded.
Node* tappedNode = m_clickNode;
IntPoint tappedPosition = gestureEvent.position();
if (m_clickNode && m_clickNode->isTextNode())
m_clickNode = FlatTreeTraversal::parent(*m_clickNode);
PlatformMouseEvent fakeMouseDown(gestureEvent.position(), gestureEvent.globalPosition(),
LeftButton, PlatformEvent::MousePressed, gestureEvent.tapCount(),
static_cast<PlatformEvent::Modifiers>(modifiers | PlatformEvent::LeftButtonDown),
PlatformMouseEvent::FromTouch, gestureEvent.timestamp(), WebPointerProperties::PointerType::Mouse);
// TODO(mustaq): We suppress MEs plus all it's side effects. What would that
// mean for for TEs? What's the right balance here? crbug.com/617255
WebInputEventResult mouseDownEventResult = WebInputEventResult::HandledSuppressed;
if (!m_suppressMouseEventsFromGestures) {
mouseDownEventResult = dispatchMouseEvent(EventTypeNames::mousedown, currentHitTest.innerNode(), gestureEvent.tapCount(), fakeMouseDown);
selectionController().initializeSelectionState();
if (mouseDownEventResult == WebInputEventResult::NotHandled)
mouseDownEventResult = handleMouseFocus(MouseEventWithHitTestResults(fakeMouseDown, currentHitTest), InputDeviceCapabilities::firesTouchEventsSourceCapabilities());
if (mouseDownEventResult == WebInputEventResult::NotHandled)
mouseDownEventResult = handleMousePressEvent(MouseEventWithHitTestResults(fakeMouseDown, currentHitTest));
}
if (currentHitTest.innerNode()) {
ASSERT(gestureEvent.type() == PlatformEvent::GestureTap);
HitTestResult result = currentHitTest;
result.setToShadowHostIfInUserAgentShadowRoot();
m_frame->chromeClient().onMouseDown(result.innerNode());
}
// FIXME: Use a hit-test cache to avoid unnecessary hit tests. http://crbug.com/398920
if (currentHitTest.innerNode()) {
LocalFrame* mainFrame = m_frame->localFrameRoot();
if (mainFrame && mainFrame->view())
mainFrame->view()->updateAllLifecyclePhases();
adjustedPoint = frameView->rootFrameToContents(gestureEvent.position());
currentHitTest = hitTestResultInFrame(m_frame, adjustedPoint, hitType);
}
PlatformMouseEvent fakeMouseUp(gestureEvent.position(), gestureEvent.globalPosition(),
LeftButton, PlatformEvent::MouseReleased, gestureEvent.tapCount(),
static_cast<PlatformEvent::Modifiers>(modifiers),
PlatformMouseEvent::FromTouch, gestureEvent.timestamp(), WebPointerProperties::PointerType::Mouse);
WebInputEventResult mouseUpEventResult = m_suppressMouseEventsFromGestures
? WebInputEventResult::HandledSuppressed
: dispatchMouseEvent(EventTypeNames::mouseup, currentHitTest.innerNode(), gestureEvent.tapCount(), fakeMouseUp);
WebInputEventResult clickEventResult = WebInputEventResult::NotHandled;
if (m_clickNode) {
if (currentHitTest.innerNode()) {
// Updates distribution because a mouseup (or mousedown) event listener can make the
// tree dirty at dispatchMouseEvent() invocation above.
// Unless distribution is updated, commonAncestor would hit ASSERT.
// Both m_clickNode and currentHitTest.innerNode()) don't need to be updated
// because commonAncestor() will exit early if their documents are different.
m_clickNode->updateDistribution();
Node* clickTargetNode = currentHitTest.innerNode()->commonAncestor(*m_clickNode, parentForClickEvent);
clickEventResult = dispatchMouseEvent(EventTypeNames::click, clickTargetNode, gestureEvent.tapCount(), fakeMouseUp);
}
m_clickNode = nullptr;
}
if (mouseUpEventResult == WebInputEventResult::NotHandled)
mouseUpEventResult = handleMouseReleaseEvent(MouseEventWithHitTestResults(fakeMouseUp, currentHitTest));
WebInputEventResult eventResult = mergeEventResult(mergeEventResult(mouseDownEventResult, mouseUpEventResult), clickEventResult);
if (eventResult == WebInputEventResult::NotHandled && tappedNode && m_frame->page()) {
bool domTreeChanged = preDispatchDomTreeVersion != m_frame->document()->domTreeVersion();
bool styleChanged = preDispatchStyleVersion != m_frame->document()->styleVersion();
IntPoint tappedPositionInViewport = frameHost()->visualViewport().rootFrameToViewport(tappedPosition);
m_frame->chromeClient().showUnhandledTapUIIfNeeded(tappedPositionInViewport, tappedNode, domTreeChanged || styleChanged);
}
return eventResult;
}
WebInputEventResult EventHandler::handleGestureLongPress(const GestureEventWithHitTestResults& targetedEvent)
{
const PlatformGestureEvent& gestureEvent = targetedEvent.event();
IntPoint adjustedPoint = gestureEvent.position();
unsigned modifiers = gestureEvent.getModifiers();
// FIXME: Ideally we should try to remove the extra mouse-specific hit-tests here (re-using the
// supplied HitTestResult), but that will require some overhaul of the touch drag-and-drop code
// and LongPress is such a special scenario that it's unlikely to matter much in practice.
m_longTapShouldInvokeContextMenu = false;
if (m_frame->settings() && m_frame->settings()->touchDragDropEnabled() && m_frame->view()) {
// TODO(mustaq): Suppressing long-tap MouseEvents could break
// drag-drop. Will do separately because of the risk. crbug.com/606938.
PlatformMouseEvent mouseDownEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
static_cast<PlatformEvent::Modifiers>(modifiers | PlatformEvent::LeftButtonDown),
PlatformMouseEvent::FromTouch, WTF::monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
m_mouseDown = mouseDownEvent;
PlatformMouseEvent mouseDragEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MouseMoved, 1,
static_cast<PlatformEvent::Modifiers>(modifiers | PlatformEvent::LeftButtonDown),
PlatformMouseEvent::FromTouch, WTF::monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
HitTestRequest request(HitTestRequest::ReadOnly);
MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseDragEvent);
m_mouseDownMayStartDrag = true;
dragState().m_dragSrc = nullptr;
m_mouseDownPos = m_frame->view()->rootFrameToContents(mouseDragEvent.position());
if (handleDrag(mev, DragInitiator::Touch)) {
m_longTapShouldInvokeContextMenu = true;
return WebInputEventResult::HandledSystem;
}
}
IntPoint hitTestPoint = m_frame->view()->rootFrameToContents(gestureEvent.position());
HitTestResult result = hitTestResultAtPoint(hitTestPoint);
if (selectionController().handleGestureLongPress(gestureEvent, result)) {
focusDocumentView();
return WebInputEventResult::HandledSystem;
}
return sendContextMenuEventForGesture(targetedEvent);
}
WebInputEventResult EventHandler::handleGestureLongTap(const GestureEventWithHitTestResults& targetedEvent)
{
#if !OS(ANDROID)
if (m_longTapShouldInvokeContextMenu) {
m_longTapShouldInvokeContextMenu = false;
return sendContextMenuEventForGesture(targetedEvent);
}
#endif
return WebInputEventResult::NotHandled;
}
WebInputEventResult EventHandler::handleGestureScrollEnd(const PlatformGestureEvent& gestureEvent)
{
return m_scrollManager.handleGestureScrollEnd(gestureEvent);
}
bool EventHandler::isScrollbarHandlingGestures() const
{
return m_scrollManager.isScrollbarHandlingGestures();
}
bool EventHandler::shouldApplyTouchAdjustment(const PlatformGestureEvent& event) const
{
if (m_frame->settings() && !m_frame->settings()->touchAdjustmentEnabled())
return false;
return !event.area().isEmpty();
}
bool EventHandler::bestClickableNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
// FIXME: Unify this with the other best* functions which are very similar.
TRACE_EVENT0("input", "EventHandler::bestClickableNodeForHitTestResult");
ASSERT(result.isRectBasedTest());
// If the touch is over a scrollbar, don't adjust the touch point since touch adjustment only takes into account
// DOM nodes so a touch over a scrollbar will be adjusted towards nearby nodes. This leads to things like textarea
// scrollbars being untouchable.
if (result.scrollbar()) {
targetNode = 0;
return false;
}
IntPoint touchCenter = m_frame->view()->contentsToRootFrame(result.roundedPointInMainFrame());
IntRect touchRect = m_frame->view()->contentsToRootFrame(result.hitTestLocation().boundingBox());
HeapVector<Member<Node>, 11> nodes;
copyToVector(result.listBasedTestResult(), nodes);
// FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
return findBestClickableCandidate(targetNode, targetPoint, touchCenter, touchRect, HeapVector<Member<Node>> (nodes));
}
bool EventHandler::bestContextMenuNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
ASSERT(result.isRectBasedTest());
IntPoint touchCenter = m_frame->view()->contentsToRootFrame(result.roundedPointInMainFrame());
IntRect touchRect = m_frame->view()->contentsToRootFrame(result.hitTestLocation().boundingBox());
HeapVector<Member<Node>, 11> nodes;
copyToVector(result.listBasedTestResult(), nodes);
// FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
return findBestContextMenuCandidate(targetNode, targetPoint, touchCenter, touchRect, HeapVector<Member<Node>>(nodes));
}
bool EventHandler::bestZoomableAreaForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntRect& targetArea, Node*& targetNode)
{
if (touchRadius.isEmpty())
return false;
IntPoint hitTestPoint = m_frame->view()->rootFrameToContents(touchCenter);
HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ListBased;
HitTestResult result = hitTestResultAtPoint(hitTestPoint, hitType, LayoutSize(touchRadius));
IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
HeapVector<Member<Node>, 11> nodes;
copyToVector(result.listBasedTestResult(), nodes);
// FIXME: the explicit Vector conversion copies into a temporary and is wasteful.
return findBestZoomableArea(targetNode, targetArea, touchCenter, touchRect, HeapVector<Member<Node>>(nodes));
}
// Update the hover and active state across all frames for this gesture.
// This logic is different than the mouse case because mice send MouseLeave events to frames as they're exited.
// With gestures, a single event conceptually both 'leaves' whatever frame currently had hover and enters a new frame
void EventHandler::updateGestureHoverActiveState(const HitTestRequest& request, Element* innerElement)
{
ASSERT(m_frame == m_frame->localFrameRoot());
HeapVector<Member<LocalFrame>> newHoverFrameChain;
LocalFrame* newHoverFrameInDocument = innerElement ? innerElement->document().frame() : nullptr;
// Insert the ancestors of the frame having the new hovered node to the frame chain
// The frame chain doesn't include the main frame to avoid the redundant work that cleans the hover state.
// Because the hover state for the main frame is updated by calling Document::updateHoverActiveState
while (newHoverFrameInDocument && newHoverFrameInDocument != m_frame) {
newHoverFrameChain.append(newHoverFrameInDocument);
Frame* parentFrame = newHoverFrameInDocument->tree().parent();
newHoverFrameInDocument = parentFrame && parentFrame->isLocalFrame() ? toLocalFrame(parentFrame) : nullptr;
}
Node* oldHoverNodeInCurDoc = m_frame->document()->hoverNode();
Node* newInnermostHoverNode = innerElement;
if (newInnermostHoverNode != oldHoverNodeInCurDoc) {
size_t indexFrameChain = newHoverFrameChain.size();
// Clear the hover state on any frames which are no longer in the frame chain of the hovered elemen
while (oldHoverNodeInCurDoc && oldHoverNodeInCurDoc->isFrameOwnerElement()) {
LocalFrame* newHoverFrame = nullptr;
// If we can't get the frame from the new hover frame chain,
// the newHoverFrame will be null and the old hover state will be cleared.
if (indexFrameChain > 0)
newHoverFrame = newHoverFrameChain[--indexFrameChain];
HTMLFrameOwnerElement* owner = toHTMLFrameOwnerElement(oldHoverNodeInCurDoc);
if (!owner->contentFrame() || !owner->contentFrame()->isLocalFrame())
break;
LocalFrame* oldHoverFrame = toLocalFrame(owner->contentFrame());
Document* doc = oldHoverFrame->document();
if (!doc)
break;
oldHoverNodeInCurDoc = doc->hoverNode();
// If the old hovered frame is different from the new hovered frame.
// we should clear the old hovered node from the old hovered frame.
if (newHoverFrame != oldHoverFrame)
doc->updateHoverActiveState(request, nullptr);
}
}
// Recursively set the new active/hover states on every frame in the chain of innerElement.
m_frame->document()->updateHoverActiveState(request, innerElement);
}
// Update the mouseover/mouseenter/mouseout/mouseleave events across all frames for this gesture,
// before passing the targeted gesture event directly to a hit frame.
void EventHandler::updateGestureTargetNodeForMouseEvent(const GestureEventWithHitTestResults& targetedEvent)
{
ASSERT(m_frame == m_frame->localFrameRoot());
// Behaviour of this function is as follows:
// - Create the chain of all entered frames.
// - Compare the last frame chain under the gesture to newly entered frame chain from the main frame one by one.
// - If the last frame doesn't match with the entered frame, then create the chain of exited frames from the last frame chain.
// - Dispatch mouseout/mouseleave events of the exited frames from the inside out.
// - Dispatch mouseover/mouseenter events of the entered frames into the inside.
// Insert the ancestors of the frame having the new target node to the entered frame chain
HeapVector<Member<LocalFrame>> enteredFrameChain;
LocalFrame* enteredFrameInDocument = targetedEvent.hitTestResult().innerNodeFrame();
while (enteredFrameInDocument) {
enteredFrameChain.append(enteredFrameInDocument);
Frame* parentFrame = enteredFrameInDocument->tree().parent();
enteredFrameInDocument = parentFrame && parentFrame->isLocalFrame() ? toLocalFrame(parentFrame) : nullptr;
}
size_t indexEnteredFrameChain = enteredFrameChain.size();
LocalFrame* exitedFrameInDocument = m_frame;
HeapVector<Member<LocalFrame>> exitedFrameChain;
// Insert the frame from the disagreement between last frames and entered frames
while (exitedFrameInDocument) {
Node* lastNodeUnderTap = exitedFrameInDocument->eventHandler().m_nodeUnderMouse.get();
if (!lastNodeUnderTap)
break;
LocalFrame* nextExitedFrameInDocument = nullptr;
if (lastNodeUnderTap->isFrameOwnerElement()) {
HTMLFrameOwnerElement* owner = toHTMLFrameOwnerElement(lastNodeUnderTap);
if (owner->contentFrame() && owner->contentFrame()->isLocalFrame())
nextExitedFrameInDocument = toLocalFrame(owner->contentFrame());
}
if (exitedFrameChain.size() > 0) {
exitedFrameChain.append(exitedFrameInDocument);
} else {
LocalFrame* lastEnteredFrameInDocument = indexEnteredFrameChain ? enteredFrameChain[indexEnteredFrameChain-1] : nullptr;
if (exitedFrameInDocument != lastEnteredFrameInDocument)
exitedFrameChain.append(exitedFrameInDocument);
else if (nextExitedFrameInDocument && indexEnteredFrameChain)
--indexEnteredFrameChain;
}
exitedFrameInDocument = nextExitedFrameInDocument;
}
const PlatformGestureEvent& gestureEvent = targetedEvent.event();
unsigned modifiers = gestureEvent.getModifiers();
PlatformMouseEvent fakeMouseMove(gestureEvent.position(), gestureEvent.globalPosition(),
NoButton, PlatformEvent::MouseMoved, /* clickCount */ 0,
static_cast<PlatformEvent::Modifiers>(modifiers),
PlatformMouseEvent::FromTouch, gestureEvent.timestamp(), WebPointerProperties::PointerType::Mouse);
// Update the mouseout/mouseleave event
size_t indexExitedFrameChain = exitedFrameChain.size();
while (indexExitedFrameChain) {
LocalFrame* leaveFrame = exitedFrameChain[--indexExitedFrameChain];
leaveFrame->eventHandler().updateMouseEventTargetNodeAndSendEvents(nullptr, fakeMouseMove);
}
// update the mouseover/mouseenter event
while (indexEnteredFrameChain) {
Frame* parentFrame = enteredFrameChain[--indexEnteredFrameChain]->tree().parent();
if (parentFrame && parentFrame->isLocalFrame())
toLocalFrame(parentFrame)->eventHandler().updateMouseEventTargetNodeAndSendEvents(toHTMLFrameOwnerElement(enteredFrameChain[indexEnteredFrameChain]->owner()), fakeMouseMove);
}
}
GestureEventWithHitTestResults EventHandler::targetGestureEvent(const PlatformGestureEvent& gestureEvent, bool readOnly)
{
TRACE_EVENT0("input", "EventHandler::targetGestureEvent");
ASSERT(m_frame == m_frame->localFrameRoot());
// Scrolling events get hit tested per frame (like wheel events do).
ASSERT(!gestureEvent.isScrollEvent());
HitTestRequest::HitTestRequestType hitType = getHitTypeForGestureType(gestureEvent.type());
double activeInterval = 0;
bool shouldKeepActiveForMinInterval = false;
if (readOnly) {
hitType |= HitTestRequest::ReadOnly;
} else if (gestureEvent.type() == PlatformEvent::GestureTap) {
// If the Tap is received very shortly after ShowPress, we want to
// delay clearing of the active state so that it's visible to the user
// for at least a couple of frames.
activeInterval = WTF::monotonicallyIncreasingTime() - m_lastShowPressTimestamp;
shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
if (shouldKeepActiveForMinInterval)
hitType |= HitTestRequest::ReadOnly;
}
GestureEventWithHitTestResults eventWithHitTestResults = hitTestResultForGestureEvent(gestureEvent, hitType);
// Now apply hover/active state to the final target.
HitTestRequest request(hitType | HitTestRequest::AllowChildFrameContent);
if (!request.readOnly())
updateGestureHoverActiveState(request, eventWithHitTestResults.hitTestResult().innerElement());
if (shouldKeepActiveForMinInterval) {
m_lastDeferredTapElement = eventWithHitTestResults.hitTestResult().innerElement();
m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval, BLINK_FROM_HERE);
}
return eventWithHitTestResults;
}
GestureEventWithHitTestResults EventHandler::hitTestResultForGestureEvent(const PlatformGestureEvent& gestureEvent, HitTestRequest::HitTestRequestType hitType)
{
// Perform the rect-based hit-test (or point-based if adjustment is disabled). Note that
// we don't yet apply hover/active state here because we need to resolve touch adjustment
// first so that we apply hover/active it to the final adjusted node.
IntPoint hitTestPoint = m_frame->view()->rootFrameToContents(gestureEvent.position());
LayoutSize padding;
if (shouldApplyTouchAdjustment(gestureEvent)) {
padding = LayoutSize(gestureEvent.area());
if (!padding.isEmpty()) {
padding.scale(1.f / 2);
hitType |= HitTestRequest::ListBased;
}
}
HitTestResult hitTestResult = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::ReadOnly, padding);
// Adjust the location of the gesture to the most likely nearby node, as appropriate for the
// type of event.
PlatformGestureEvent adjustedEvent = gestureEvent;
applyTouchAdjustment(&adjustedEvent, &hitTestResult);
// Do a new hit-test at the (adjusted) gesture co-ordinates. This is necessary because
// rect-based hit testing and touch adjustment sometimes return a different node than
// what a point-based hit test would return for the same point.
// FIXME: Fix touch adjustment to avoid the need for a redundant hit test. http://crbug.com/398914
if (shouldApplyTouchAdjustment(gestureEvent)) {
LocalFrame* hitFrame = hitTestResult.innerNodeFrame();
if (!hitFrame)
hitFrame = m_frame;
hitTestResult = hitTestResultInFrame(hitFrame, hitFrame->view()->rootFrameToContents(adjustedEvent.position()), (hitType | HitTestRequest::ReadOnly) & ~HitTestRequest::ListBased);
}
// If we did a rect-based hit test it must be resolved to the best single node by now to
// ensure consumers don't accidentally use one of the other candidates.
ASSERT(!hitTestResult.isRectBasedTest());
return GestureEventWithHitTestResults(adjustedEvent, hitTestResult);
}
HitTestRequest::HitTestRequestType EventHandler::getHitTypeForGestureType(PlatformEvent::EventType type)
{
HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent;
switch (type) {
case PlatformEvent::GestureShowPress:
case PlatformEvent::GestureTapUnconfirmed:
return hitType | HitTestRequest::Active;
case PlatformEvent::GestureTapDownCancel:
// A TapDownCancel received when no element is active shouldn't really be changing hover state.
if (!m_frame->document()->activeHoverElement())
hitType |= HitTestRequest::ReadOnly;
return hitType | HitTestRequest::Release;
case PlatformEvent::GestureTap:
return hitType | HitTestRequest::Release;
case PlatformEvent::GestureTapDown:
case PlatformEvent::GestureLongPress:
case PlatformEvent::GestureLongTap:
case PlatformEvent::GestureTwoFingerTap:
// FIXME: Shouldn't LongTap and TwoFingerTap clear the Active state?
return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
default:
ASSERT_NOT_REACHED();
return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
}
}
void EventHandler::applyTouchAdjustment(PlatformGestureEvent* gestureEvent, HitTestResult* hitTestResult)
{
if (!shouldApplyTouchAdjustment(*gestureEvent))
return;
Node* adjustedNode = nullptr;
IntPoint adjustedPoint = gestureEvent->position();
bool adjusted = false;
switch (gestureEvent->type()) {
case PlatformEvent::GestureTap:
case PlatformEvent::GestureTapUnconfirmed:
case PlatformEvent::GestureTapDown:
case PlatformEvent::GestureShowPress:
adjusted = bestClickableNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
case PlatformEvent::GestureLongPress:
case PlatformEvent::GestureLongTap:
case PlatformEvent::GestureTwoFingerTap:
adjusted = bestContextMenuNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
default:
ASSERT_NOT_REACHED();
}
// Update the hit-test result to be a point-based result instead of a rect-based result.
// FIXME: We should do this even when no candidate matches the node filter. crbug.com/398914
if (adjusted) {
hitTestResult->resolveRectBasedTest(adjustedNode, m_frame->view()->rootFrameToContents(adjustedPoint));
gestureEvent->applyTouchAdjustment(adjustedPoint);
}
}
WebInputEventResult EventHandler::sendContextMenuEvent(const PlatformMouseEvent& event, Node* overrideTargetNode)
{
FrameView* v = m_frame->view();
if (!v)
return WebInputEventResult::NotHandled;
// Clear mouse press state to avoid initiating a drag while context menu is up.
m_mousePressed = false;
LayoutPoint positionInContents = v->rootFrameToContents(event.position());
HitTestRequest request(HitTestRequest::Active);
MouseEventWithHitTestResults mev = m_frame->document()->prepareMouseEvent(request, positionInContents, event);
selectionController().sendContextMenuEvent(mev, positionInContents);
Node* targetNode = overrideTargetNode ? overrideTargetNode : mev.innerNode();
return dispatchMouseEvent(EventTypeNames::contextmenu, targetNode, 0, event);
}
WebInputEventResult EventHandler::sendContextMenuEventForKey(Element* overrideTargetElement)
{
FrameView* view = m_frame->view();
if (!view)
return WebInputEventResult::NotHandled;
Document* doc = m_frame->document();
if (!doc)
return WebInputEventResult::NotHandled;
static const int kContextMenuMargin = 1;
#if OS(WIN)
int rightAligned = ::GetSystemMetrics(SM_MENUDROPALIGNMENT);
#else
int rightAligned = 0;
#endif
IntPoint locationInRootFrame;
Element* focusedElement = overrideTargetElement ? overrideTargetElement : doc->focusedElement();
FrameSelection& selection = m_frame->selection();
Position start = selection.selection().start();
VisualViewport& visualViewport = frameHost()->visualViewport();
if (!overrideTargetElement && start.anchorNode() && (selection.rootEditableElement() || selection.isRange())) {
IntRect firstRect = m_frame->editor().firstRectForRange(selection.selection().toNormalizedEphemeralRange());
int x = rightAligned ? firstRect.maxX() : firstRect.x();
// In a multiline edit, firstRect.maxY() would endup on the next line, so -1.
int y = firstRect.maxY() ? firstRect.maxY() - 1 : 0;
locationInRootFrame = view->contentsToRootFrame(IntPoint(x, y));
} else if (focusedElement) {
IntRect clippedRect = focusedElement->boundsInViewport();
locationInRootFrame = visualViewport.viewportToRootFrame(clippedRect.center());
} else {
locationInRootFrame = IntPoint(
rightAligned
? visualViewport.visibleRect().maxX() - kContextMenuMargin
: visualViewport.location().x() + kContextMenuMargin,
visualViewport.location().y() + kContextMenuMargin);
}
m_frame->view()->setCursor(pointerCursor());
IntPoint locationInViewport = visualViewport.rootFrameToViewport(locationInRootFrame);
IntPoint globalPosition = view->getHostWindow()->viewportToScreen(IntRect(locationInViewport, IntSize()), m_frame->view()).location();
Node* targetNode = overrideTargetElement ? overrideTargetElement : doc->focusedElement();
if (!targetNode)
targetNode = doc;
// Use the focused node as the target for hover and active.
HitTestRequest request(HitTestRequest::Active);
HitTestResult result(request, locationInRootFrame);
result.setInnerNode(targetNode);
doc->updateHoverActiveState(request, result.innerElement());
// The contextmenu event is a mouse event even when invoked using the keyboard.
// This is required for web compatibility.
PlatformEvent::EventType eventType = PlatformEvent::MousePressed;
if (m_frame->settings() && m_frame->settings()->showContextMenuOnMouseUp())
eventType = PlatformEvent::MouseReleased;
PlatformMouseEvent mouseEvent(locationInRootFrame, globalPosition,
RightButton, eventType, 1,
PlatformEvent::NoModifiers, PlatformMouseEvent::RealOrIndistinguishable,
WTF::monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
return sendContextMenuEvent(mouseEvent, overrideTargetElement);
}
WebInputEventResult EventHandler::sendContextMenuEventForGesture(const GestureEventWithHitTestResults& targetedEvent)
{
const PlatformGestureEvent& gestureEvent = targetedEvent.event();
unsigned modifiers = gestureEvent.getModifiers();
// Send MouseMoved event prior to handling (https://crbug.com/485290).
PlatformMouseEvent fakeMouseMove(gestureEvent.position(), gestureEvent.globalPosition(),
NoButton, PlatformEvent::MouseMoved, /* clickCount */ 0,
static_cast<PlatformEvent::Modifiers>(modifiers),
PlatformMouseEvent::FromTouch, gestureEvent.timestamp(), WebPointerProperties::PointerType::Mouse);
dispatchMouseEvent(EventTypeNames::mousemove, targetedEvent.hitTestResult().innerNode(), 0, fakeMouseMove);
PlatformEvent::EventType eventType = PlatformEvent::MousePressed;
if (m_frame->settings() && m_frame->settings()->showContextMenuOnMouseUp())
eventType = PlatformEvent::MouseReleased;
// Always set right button down as we are sending mousedown event regardless
modifiers |= PlatformEvent::RightButtonDown;
// TODO(crbug.com/579564): Maybe we should not send mouse down at all
PlatformMouseEvent mouseEvent(targetedEvent.event().position(), targetedEvent.event().globalPosition(), RightButton, eventType, 1,
static_cast<PlatformEvent::Modifiers>(modifiers),
PlatformMouseEvent::FromTouch, WTF::monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
// To simulate right-click behavior, we send a right mouse down and then
// context menu event.
// FIXME: Send HitTestResults to avoid redundant hit tests.
handleMousePressEvent(mouseEvent);
return sendContextMenuEvent(mouseEvent);
// We do not need to send a corresponding mouse release because in case of
// right-click, the context menu takes capture and consumes all events.
}
void EventHandler::scheduleHoverStateUpdate()
{
if (!m_hoverTimer.isActive())
m_hoverTimer.startOneShot(0, BLINK_FROM_HERE);
}
void EventHandler::scheduleCursorUpdate()
{
// We only want one timer for the page, rather than each frame having it's own timer
// competing which eachother (since there's only one mouse cursor).
ASSERT(m_frame == m_frame->localFrameRoot());
if (!m_cursorUpdateTimer.isActive())
m_cursorUpdateTimer.startOneShot(cursorUpdateInterval, BLINK_FROM_HERE);
}
bool EventHandler::cursorUpdatePending()
{
return m_cursorUpdateTimer.isActive();
}
void EventHandler::dispatchFakeMouseMoveEventSoon()
{
if (m_mousePressed)
return;
if (m_mousePositionIsUnknown)
return;
Settings* settings = m_frame->settings();
if (settings && !settings->deviceSupportsMouse())
return;
// Reschedule the timer, to prevent dispatching mouse move events
// during a scroll. This avoids a potential source of scroll jank.
if (m_fakeMouseMoveEventTimer.isActive())
m_fakeMouseMoveEventTimer.stop();
m_fakeMouseMoveEventTimer.startOneShot(fakeMouseMoveInterval, BLINK_FROM_HERE);
}
void EventHandler::dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad& quad)
{
FrameView* view = m_frame->view();
if (!view)
return;
if (!quad.containsPoint(view->rootFrameToContents(m_lastKnownMousePosition)))
return;
dispatchFakeMouseMoveEventSoon();
}
void EventHandler::fakeMouseMoveEventTimerFired(Timer<EventHandler>* timer)
{
TRACE_EVENT0("input", "EventHandler::fakeMouseMoveEventTimerFired");
ASSERT_UNUSED(timer, timer == &m_fakeMouseMoveEventTimer);
ASSERT(!m_mousePressed);
Settings* settings = m_frame->settings();
if (settings && !settings->deviceSupportsMouse())
return;
FrameView* view = m_frame->view();
if (!view)
return;
if (!m_frame->page() || !m_frame->page()->focusController().isActive())
return;
// Don't dispatch a synthetic mouse move event if the mouse cursor is not visible to the user.
if (!isCursorVisible())
return;
PlatformMouseEvent fakeMouseMoveEvent(m_lastKnownMousePosition, m_lastKnownMouseGlobalPosition, NoButton, PlatformEvent::MouseMoved, 0, PlatformKeyboardEvent::getCurrentModifierState(), PlatformMouseEvent::RealOrIndistinguishable, monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
handleMouseMoveEvent(fakeMouseMoveEvent);
}
void EventHandler::cancelFakeMouseMoveEvent()
{
m_fakeMouseMoveEventTimer.stop();
}
bool EventHandler::isCursorVisible() const
{
return m_frame->page()->isCursorVisible();
}
void EventHandler::setResizingFrameSet(HTMLFrameSetElement* frameSet)
{
m_frameSetBeingResized = frameSet;
}
void EventHandler::resizeScrollableAreaDestroyed()
{
m_scrollManager.clearResizeScrollableArea(true);
}
void EventHandler::hoverTimerFired(Timer<EventHandler>*)
{
TRACE_EVENT0("input", "EventHandler::hoverTimerFired");
m_hoverTimer.stop();
ASSERT(m_frame);
ASSERT(m_frame->document());
if (LayoutViewItem layoutItem = m_frame->contentLayoutItem()) {
if (FrameView* view = m_frame->view()) {
HitTestRequest request(HitTestRequest::Move);
HitTestResult result(request, view->rootFrameToContents(m_lastKnownMousePosition));
layoutItem.hitTest(result);
m_frame->document()->updateHoverActiveState(request, result.innerElement());
}
}
}
void EventHandler::activeIntervalTimerFired(Timer<EventHandler>*)
{
TRACE_EVENT0("input", "EventHandler::activeIntervalTimerFired");
m_activeIntervalTimer.stop();
if (m_frame
&& m_frame->document()
&& m_lastDeferredTapElement) {
// FIXME: Enable condition when http://crbug.com/226842 lands
// m_lastDeferredTapElement.get() == m_frame->document()->activeElement()
HitTestRequest request(HitTestRequest::TouchEvent | HitTestRequest::Release);
m_frame->document()->updateHoverActiveState(request, m_lastDeferredTapElement.get());
}
m_lastDeferredTapElement = nullptr;
}
void EventHandler::notifyElementActivated()
{
// Since another element has been set to active, stop current timer and clear reference.
if (m_activeIntervalTimer.isActive())
m_activeIntervalTimer.stop();
m_lastDeferredTapElement = nullptr;
}
bool EventHandler::handleAccessKey(const PlatformKeyboardEvent& evt)
{
return m_keyboardEventManager.handleAccessKey(evt);
}
WebInputEventResult EventHandler::keyEvent(const PlatformKeyboardEvent& initialKeyEvent)
{
return m_keyboardEventManager.keyEvent(initialKeyEvent);
}
void EventHandler::defaultKeyboardEventHandler(KeyboardEvent* event)
{
m_keyboardEventManager.defaultKeyboardEventHandler(event, m_mousePressNode);
}
bool EventHandler::dragHysteresisExceeded(const IntPoint& dragLocationInRootFrame) const
{
FrameView* view = m_frame->view();
if (!view)
return false;
IntPoint dragLocation = view->rootFrameToContents(dragLocationInRootFrame);
IntSize delta = dragLocation - m_mouseDownPos;
int threshold = GeneralDragHysteresis;
switch (dragState().m_dragType) {
case DragSourceActionSelection:
threshold = TextDragHysteresis;
break;
case DragSourceActionImage:
threshold = ImageDragHysteresis;
break;
case DragSourceActionLink:
threshold = LinkDragHysteresis;
break;
case DragSourceActionDHTML:
break;
case DragSourceActionNone:
ASSERT_NOT_REACHED();
}
return abs(delta.width()) >= threshold || abs(delta.height()) >= threshold;
}
void EventHandler::clearDragDataTransfer()
{
if (dragState().m_dragDataTransfer) {
dragState().m_dragDataTransfer->clearDragImage();
dragState().m_dragDataTransfer->setAccessPolicy(DataTransferNumb);
}
}
void EventHandler::dragSourceEndedAt(const PlatformMouseEvent& event, DragOperation operation)
{
// Send a hit test request so that Layer gets a chance to update the :hover and :active pseudoclasses.
HitTestRequest request(HitTestRequest::Release);
prepareMouseEvent(request, event);
if (dragState().m_dragSrc) {
dragState().m_dragDataTransfer->setDestinationOperation(operation);
// for now we don't care if event handler cancels default behavior, since there is none
dispatchDragSrcEvent(EventTypeNames::dragend, event);
}
clearDragDataTransfer();
dragState().m_dragSrc = nullptr;
// In case the drag was ended due to an escape key press we need to ensure
// that consecutive mousemove events don't reinitiate the drag and drop.
m_mouseDownMayStartDrag = false;
}
void EventHandler::updateDragStateAfterEditDragIfNeeded(Element* rootEditableElement)
{
// If inserting the dragged contents removed the drag source, we still want to fire dragend at the root editble element.
if (dragState().m_dragSrc && !dragState().m_dragSrc->inShadowIncludingDocument())
dragState().m_dragSrc = rootEditableElement;
}
// returns if we should continue "default processing", i.e., whether eventhandler canceled
WebInputEventResult EventHandler::dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent& event)
{
return dispatchDragEvent(eventType, dragState().m_dragSrc.get(), event, dragState().m_dragDataTransfer.get());
}
bool EventHandler::handleDrag(const MouseEventWithHitTestResults& event, DragInitiator initiator)
{
ASSERT(event.event().type() == PlatformEvent::MouseMoved);
// Callers must protect the reference to FrameView, since this function may dispatch DOM
// events, causing page/FrameView to go away.
ASSERT(m_frame);
ASSERT(m_frame->view());
if (!m_frame->page())
return false;
if (m_mouseDownMayStartDrag) {
HitTestRequest request(HitTestRequest::ReadOnly);
HitTestResult result(request, m_mouseDownPos);
m_frame->contentLayoutItem().hitTest(result);
Node* node = result.innerNode();
if (node) {
DragController::SelectionDragPolicy selectionDragPolicy = event.event().timestamp() - m_mouseDownTimestamp < TextDragDelay
? DragController::DelayedSelectionDragResolution
: DragController::ImmediateSelectionDragResolution;
dragState().m_dragSrc = m_frame->page()->dragController().draggableNode(m_frame, node, m_mouseDownPos, selectionDragPolicy, dragState().m_dragType);
} else {
dragState().m_dragSrc = nullptr;
}
if (!dragState().m_dragSrc)
m_mouseDownMayStartDrag = false; // no element is draggable
}
if (!m_mouseDownMayStartDrag)
return initiator == DragInitiator::Mouse && !selectionController().mouseDownMayStartSelect() && !m_mouseDownMayStartAutoscroll;
// We are starting a text/image/url drag, so the cursor should be an arrow
// FIXME <rdar://7577595>: Custom cursors aren't supported during drag and drop (default to pointer).
m_frame->view()->setCursor(pointerCursor());
if (initiator == DragInitiator::Mouse && !dragHysteresisExceeded(event.event().position()))
return true;
// Once we're past the hysteresis point, we don't want to treat this gesture as a click
invalidateClick();
if (!tryStartDrag(event)) {
// Something failed to start the drag, clean up.
clearDragDataTransfer();
dragState().m_dragSrc = nullptr;
}
m_mouseDownMayStartDrag = false;
// Whether or not the drag actually started, no more default handling (like selection).
return true;
}
bool EventHandler::tryStartDrag(const MouseEventWithHitTestResults& event)
{
// The DataTransfer would only be non-empty if we missed a dragEnd.
// Clear it anyway, just to make sure it gets numbified.
clearDragDataTransfer();
dragState().m_dragDataTransfer = createDraggingDataTransfer();
// Check to see if this a DOM based drag, if it is get the DOM specified drag
// image and offset
if (dragState().m_dragType == DragSourceActionDHTML) {
if (LayoutObject* layoutObject = dragState().m_dragSrc->layoutObject()) {
IntRect boundingIncludingDescendants = layoutObject->absoluteBoundingBoxRectIncludingDescendants();
IntSize delta = m_mouseDownPos - boundingIncludingDescendants.location();
dragState().m_dragDataTransfer->setDragImageElement(dragState().m_dragSrc.get(), IntPoint(delta));
} else {
// The layoutObject has disappeared, this can happen if the onStartDrag handler has hidden
// the element in some way. In this case we just kill the drag.
return false;
}
}
DragController& dragController = m_frame->page()->dragController();
if (!dragController.populateDragDataTransfer(m_frame, dragState(), m_mouseDownPos))
return false;
// If dispatching dragstart brings about another mouse down -- one way
// this will happen is if a DevTools user breaks within a dragstart
// handler and then clicks on the suspended page -- the drag state is
// reset. Hence, need to check if this particular drag operation can
// continue even if dispatchEvent() indicates no (direct) cancellation.
// Do that by checking if m_dragSrc is still set.
m_mouseDownMayStartDrag = dispatchDragSrcEvent(EventTypeNames::dragstart, m_mouseDown) == WebInputEventResult::NotHandled
&& !m_frame->selection().isInPasswordField() && dragState().m_dragSrc;
// Invalidate clipboard here against anymore pasteboard writing for security. The drag
// image can still be changed as we drag, but not the pasteboard data.
dragState().m_dragDataTransfer->setAccessPolicy(DataTransferImageWritable);
if (m_mouseDownMayStartDrag) {
// Dispatching the event could cause Page to go away. Make sure it's still valid before trying to use DragController.
if (m_frame->page() && dragController.startDrag(m_frame, dragState(), event.event(), m_mouseDownPos))
return true;
// Drag was canned at the last minute - we owe m_dragSrc a DRAGEND event
dispatchDragSrcEvent(EventTypeNames::dragend, event.event());
}
return false;
}
bool EventHandler::handleTextInputEvent(const String& text, Event* underlyingEvent, TextEventInputType inputType)
{
// Platforms should differentiate real commands like selectAll from text input in disguise (like insertNewline),
// and avoid dispatching text input events from keydown default handlers.
ASSERT(!underlyingEvent || !underlyingEvent->isKeyboardEvent() || toKeyboardEvent(underlyingEvent)->type() == EventTypeNames::keypress);
if (!m_frame)
return false;
EventTarget* target;
if (underlyingEvent)
target = underlyingEvent->target();
else
target = eventTargetNodeForDocument(m_frame->document());
if (!target)
return false;
TextEvent* event = TextEvent::create(m_frame->domWindow(), text, inputType);
event->setUnderlyingEvent(underlyingEvent);
target->dispatchEvent(event);
return event->defaultHandled() || event->defaultPrevented();
}
void EventHandler::defaultTextInputEventHandler(TextEvent* event)
{
if (m_frame->editor().handleTextEvent(event))
event->setDefaultHandled();
}
void EventHandler::capsLockStateMayHaveChanged()
{
m_keyboardEventManager.capsLockStateMayHaveChanged();
}
bool EventHandler::passMousePressEventToScrollbar(MouseEventWithHitTestResults& mev)
{
Scrollbar* scrollbar = mev.scrollbar();
updateLastScrollbarUnderMouse(scrollbar, true);
if (!scrollbar || !scrollbar->enabled())
return false;
m_scrollManager.setFrameWasScrolledByUser();
scrollbar->mouseDown(mev.event());
return true;
}
// If scrollbar (under mouse) is different from last, send a mouse exited. Set
// last to scrollbar if setLast is true; else set last to 0.
void EventHandler::updateLastScrollbarUnderMouse(Scrollbar* scrollbar, bool setLast)
{
if (m_lastScrollbarUnderMouse != scrollbar) {
// Send mouse exited to the old scrollbar.
if (m_lastScrollbarUnderMouse)
m_lastScrollbarUnderMouse->mouseExited();
// Send mouse entered if we're setting a new scrollbar.
if (scrollbar && setLast)
scrollbar->mouseEntered();
m_lastScrollbarUnderMouse = setLast ? scrollbar : nullptr;
}
}
HitTestResult EventHandler::hitTestResultInFrame(LocalFrame* frame, const LayoutPoint& point, HitTestRequest::HitTestRequestType hitType)
{
HitTestResult result(HitTestRequest(hitType), point);
if (!frame || frame->contentLayoutItem().isNull())
return result;
if (frame->view()) {
IntRect rect = frame->view()->visibleContentRect(IncludeScrollbars);
if (!rect.contains(roundedIntPoint(point)))
return result;
}
frame->contentLayoutItem().hitTest(result);
return result;
}
WebInputEventResult EventHandler::handleTouchEvent(const PlatformTouchEvent& event)
{
TRACE_EVENT0("blink", "EventHandler::handleTouchEvent");
return m_pointerEventManager.handleTouchEvents(event);
}
void EventHandler::setLastKnownMousePosition(const PlatformMouseEvent& event)
{
m_mousePositionIsUnknown = false;
m_lastKnownMousePosition = event.position();
m_lastKnownMouseGlobalPosition = event.globalPosition();
}
WebInputEventResult EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, LocalFrame* subframe)
{
selectionController().passMousePressEventToSubframe(mev);
WebInputEventResult result = subframe->eventHandler().handleMousePressEvent(mev.event());
if (result != WebInputEventResult::NotHandled)
return result;
return WebInputEventResult::HandledSystem;
}
WebInputEventResult EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, LocalFrame* subframe, HitTestResult* hoveredNode)
{
if (m_mouseDownMayStartDrag)
return WebInputEventResult::NotHandled;
WebInputEventResult result = subframe->eventHandler().handleMouseMoveOrLeaveEvent(mev.event(), hoveredNode);
if (result != WebInputEventResult::NotHandled)
return result;
return WebInputEventResult::HandledSystem;
}
WebInputEventResult EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, LocalFrame* subframe)
{
WebInputEventResult result = subframe->eventHandler().handleMouseReleaseEvent(mev.event());
if (result != WebInputEventResult::NotHandled)
return result;
return WebInputEventResult::HandledSystem;
}
DataTransfer* EventHandler::createDraggingDataTransfer() const
{
return DataTransfer::create(DataTransfer::DragAndDrop, DataTransferWritable, DataObject::create());
}
void EventHandler::focusDocumentView()
{
Page* page = m_frame->page();
if (!page)
return;
page->focusController().focusDocumentView(m_frame);
}
FrameHost* EventHandler::frameHost() const
{
if (!m_frame->page())
return nullptr;
return &m_frame->page()->frameHost();
}
} // namespace blink