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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GamepadHapticActuator_h
#define GamepadHapticActuator_h
#include "bindings/core/v8/ScriptPromise.h"
#include "bindings/core/v8/ScriptPromiseResolver.h"
#include "device/gamepad/public/cpp/gamepad.h"
#include "device/gamepad/public/interfaces/gamepad.mojom-blink.h"
#include "modules/gamepad/GamepadEffectParameters.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/Vector.h"
#include "platform/wtf/text/WTFString.h"
namespace blink {
class GamepadHapticActuator final : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static GamepadHapticActuator* Create(int pad_index);
~GamepadHapticActuator();
const String& type() const { return type_; }
void SetType(device::GamepadHapticActuatorType);
ScriptPromise playEffect(ScriptState*,
const String&,
const GamepadEffectParameters&);
ScriptPromise reset(ScriptState*);
void Trace(blink::Visitor*);
private:
GamepadHapticActuator(int pad_index, device::GamepadHapticActuatorType);
void OnPlayEffectCompleted(ScriptPromiseResolver*,
device::mojom::GamepadHapticsResult);
void OnResetCompleted(ScriptPromiseResolver*,
device::mojom::GamepadHapticsResult);
int pad_index_;
String type_;
};
typedef HeapVector<Member<GamepadHapticActuator>> GamepadHapticActuatorVector;
} // namespace blink
#endif // GamepadHapticActuator_h