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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bindings/core/v8/V8CustomEvent.h"
#include "bindings/core/v8/Dictionary.h"
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/SerializedScriptValue.h"
#include "bindings/core/v8/SerializedScriptValueFactory.h"
#include "bindings/core/v8/V8BindingForCore.h"
#include "bindings/core/v8/V8CustomEventInit.h"
#include "bindings/core/v8/V8DOMWrapper.h"
#include "bindings/core/v8/V8Event.h"
#include "bindings/core/v8/V8PrivateProperty.h"
#include "core/dom/ContextFeatures.h"
#include "platform/RuntimeEnabledFeatures.h"
namespace blink {
static void StoreDetail(ScriptState* script_state,
CustomEvent* impl,
v8::Local<v8::Object> wrapper,
v8::Local<v8::Value> detail) {
auto private_detail =
V8PrivateProperty::GetCustomEventDetail(script_state->GetIsolate());
private_detail.Set(wrapper, detail);
// When a custom event is created in an isolated world, serialize
// |detail| and store it in |impl| so that we can clone |detail|
// when the getter of |detail| is called in the main world later.
if (script_state->World().IsIsolatedWorld())
impl->SetSerializedDetail(
SerializedScriptValue::SerializeAndSwallowExceptions(
script_state->GetIsolate(), detail));
}
void V8CustomEvent::constructorCustom(
const v8::FunctionCallbackInfo<v8::Value>& info) {
ExceptionState exception_state(
info.GetIsolate(), ExceptionState::kConstructionContext, "CustomEvent");
if (UNLIKELY(info.Length() < 1)) {
exception_state.ThrowTypeError(
ExceptionMessages::NotEnoughArguments(1, info.Length()));
return;
}
V8StringResource<> type = info[0];
if (!type.Prepare())
return;
CustomEventInit event_init_dict;
if (!IsUndefinedOrNull(info[1])) {
if (!info[1]->IsObject()) {
exception_state.ThrowTypeError(
"parameter 2 ('eventInitDict') is not an object.");
return;
}
V8CustomEventInit::toImpl(info.GetIsolate(), info[1], event_init_dict,
exception_state);
if (exception_state.HadException())
return;
}
CustomEvent* impl = CustomEvent::Create(type, event_init_dict);
v8::Local<v8::Object> wrapper = info.Holder();
wrapper = impl->AssociateWithWrapper(
info.GetIsolate(), &V8CustomEvent::wrapperTypeInfo, wrapper);
// TODO(bashi): Workaround for http://crbug.com/529941. We need to store
// |detail| as a private property to avoid cycle references.
if (event_init_dict.hasDetail()) {
v8::Local<v8::Value> v8_detail = event_init_dict.detail().V8Value();
StoreDetail(ScriptState::Current(info.GetIsolate()), impl, wrapper,
v8_detail);
}
V8SetReturnValue(info, wrapper);
}
void V8CustomEvent::initCustomEventMethodEpilogueCustom(
const v8::FunctionCallbackInfo<v8::Value>& info,
CustomEvent* impl) {
if (impl->IsBeingDispatched())
return;
if (info.Length() >= 4) {
v8::Local<v8::Value> detail = info[3];
if (!detail.IsEmpty()) {
StoreDetail(ScriptState::Current(info.GetIsolate()), impl, info.Holder(),
detail);
}
}
}
void V8CustomEvent::detailAttributeGetterCustom(
const v8::FunctionCallbackInfo<v8::Value>& info) {
v8::Isolate* isolate = info.GetIsolate();
CustomEvent* event = V8CustomEvent::toImpl(info.Holder());
ScriptState* script_state = ScriptState::Current(isolate);
auto private_detail = V8PrivateProperty::GetCustomEventDetail(isolate);
v8::Local<v8::Value> detail = private_detail.GetOrEmpty(info.Holder());
if (!detail.IsEmpty()) {
V8SetReturnValue(info, detail);
return;
}
// Be careful not to return a V8 value which is created in different world.
if (SerializedScriptValue* serialized_value = event->SerializedDetail()) {
detail = serialized_value->Deserialize(isolate);
} else if (script_state->World().IsIsolatedWorld()) {
v8::Local<v8::Value> main_world_detail =
private_detail.GetFromMainWorld(event);
if (!main_world_detail.IsEmpty()) {
event->SetSerializedDetail(
SerializedScriptValue::SerializeAndSwallowExceptions(
isolate, main_world_detail));
detail = event->SerializedDetail()->Deserialize(isolate);
}
}
// |detail| should be null when it is an empty handle because its default
// value is null.
if (detail.IsEmpty())
detail = v8::Null(isolate);
private_detail.Set(info.Holder(), detail);
V8SetReturnValue(info, detail);
}
} // namespace blink