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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_DISPLAY_DISPLAY_H_
#define UI_DISPLAY_DISPLAY_H_
#include <stdint.h>
#include "base/compiler_specific.h"
#include "ui/display/display_export.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/icc_profile.h"
#if !defined(OS_IOS)
#include "mojo/public/cpp/bindings/struct_traits.h" // nogncheck
#endif
namespace display {
#if !defined(OS_IOS)
namespace mojom {
class DisplayDataView;
}
#endif
// This class typically, but does not always, correspond to a physical display
// connected to the system. A fake Display may exist on a headless system, or a
// Display may correspond to a remote, virtual display.
//
// Note: The screen and display currently uses pixel coordinate
// system. For platforms that support DIP (density independent pixel),
// |bounds()| and |work_area| will return values in DIP coordinate
// system, not in backing pixels.
class DISPLAY_EXPORT Display final {
public:
// Screen Rotation in clock-wise degrees.
// This enum corresponds to DisplayRotationDefaultProto::Rotation in
// chrome/browser/chromeos/policy/proto/chrome_device_policy.proto.
enum Rotation {
ROTATE_0 = 0,
ROTATE_90,
ROTATE_180,
ROTATE_270,
};
// The display rotation can have multiple causes for change. A user can set a
// preference. On devices with accelerometers, they can change the rotation.
// RotationSource allows for the tracking of a Rotation per source of the
// change. ROTATION_SOURCE_ACTIVE is the current rotation of the display.
// Rotation changes not due to an accelerometer, nor the user, are to use this
// source directly. ROTATION_SOURCE_UNKNOWN is when no rotation source has
// been provided.
enum RotationSource {
ROTATION_SOURCE_ACCELEROMETER = 0,
ROTATION_SOURCE_ACTIVE,
ROTATION_SOURCE_USER,
ROTATION_SOURCE_UNKNOWN,
};
// Touch support for the display.
enum TouchSupport {
TOUCH_SUPPORT_UNKNOWN,
TOUCH_SUPPORT_AVAILABLE,
TOUCH_SUPPORT_UNAVAILABLE,
};
enum : int64_t { kInvalidDisplayID = -1 };
// Creates a display with kInvalidDisplayID as default.
Display();
explicit Display(int64_t id);
Display(int64_t id, const gfx::Rect& bounds);
Display(const Display& other);
~Display();
// Returns the forced device scale factor, which is given by
// "--force-device-scale-factor".
static float GetForcedDeviceScaleFactor();
// Indicates if a device scale factor is being explicitly enforced from the
// command line via "--force-device-scale-factor".
static bool HasForceDeviceScaleFactor();
// Resets the caches used to determine if a device scale factor is being
// forced from the command line via "--force-device-scale-factor", and thus
// ensures that the command line is reevaluated.
static void ResetForceDeviceScaleFactorForTesting();
// Sets/Gets unique identifier associated with the display.
// -1 means invalid display and it doesn't not exit.
int64_t id() const { return id_; }
void set_id(int64_t id) { id_ = id; }
// Gets/Sets the display's bounds in display::Screen's coordinates.
const gfx::Rect& bounds() const { return bounds_; }
void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; }
// Gets/Sets the display's work area in display::Screen's coordinates.
const gfx::Rect& work_area() const { return work_area_; }
void set_work_area(const gfx::Rect& work_area) { work_area_ = work_area; }
// Output device's pixel scale factor. This specifies how much the
// UI should be scaled when the actual output has more pixels than
// standard displays (which is around 100~120dpi.) The potential return
// values depend on each platforms.
float device_scale_factor() const { return device_scale_factor_; }
void set_device_scale_factor(float scale) { device_scale_factor_ = scale; }
Rotation rotation() const { return rotation_; }
void set_rotation(Rotation rotation) { rotation_ = rotation; }
int RotationAsDegree() const;
void SetRotationAsDegree(int rotation);
TouchSupport touch_support() const { return touch_support_; }
void set_touch_support(TouchSupport support) { touch_support_ = support; }
// Utility functions that just return the size of display and
// work area.
const gfx::Size& size() const { return bounds_.size(); }
const gfx::Size& work_area_size() const { return work_area_.size(); }
// Returns the work area insets.
gfx::Insets GetWorkAreaInsets() const;
// Sets the device scale factor and display bounds in pixel. This
// updates the work are using the same insets between old bounds and
// work area.
void SetScaleAndBounds(float device_scale_factor,
const gfx::Rect& bounds_in_pixel);
// Sets the display's size. This updates the work area using the same insets
// between old bounds and work area.
void SetSize(const gfx::Size& size_in_pixel);
// Computes and updates the display's work are using
// |work_area_insets| and the bounds.
void UpdateWorkAreaFromInsets(const gfx::Insets& work_area_insets);
// Returns the display's size in pixel coordinates.
gfx::Size GetSizeInPixel() const;
// Returns a string representation of the display;
std::string ToString() const;
// True if the display contains valid display id.
bool is_valid() const { return id_ != kInvalidDisplayID; }
// True if the display corresponds to internal panel.
bool IsInternal() const;
// Gets/Sets an id of display corresponding to internal panel.
static int64_t InternalDisplayId();
static void SetInternalDisplayId(int64_t internal_display_id);
// Test if the |id| is for the internal display if any.
static bool IsInternalDisplayId(int64_t id);
// True if there is an internal display.
static bool HasInternalDisplay();
// Maximum cursor size in native pixels.
const gfx::Size& maximum_cursor_size() const { return maximum_cursor_size_; }
void set_maximum_cursor_size(const gfx::Size& size) {
maximum_cursor_size_ = size;
}
// The full ICC profile of the display.
gfx::ICCProfile icc_profile() const { return icc_profile_; }
void set_icc_profile(const gfx::ICCProfile& icc_profile) {
icc_profile_ = icc_profile;
}
// The number of bits per pixel. Used by media query APIs.
int color_depth() const { return color_depth_; }
void set_color_depth(int color_depth) {
color_depth_ = color_depth;
}
// The number of bits per color component (all color components are assumed to
// have the same number of bits). Used by media query APIs.
int depth_per_component() const { return depth_per_component_; }
void set_depth_per_component(int depth_per_component) {
depth_per_component_ = depth_per_component;
}
// True if this is a monochrome display (e.g, for accessiblity). Used by media
// query APIs.
bool is_monochrome() const { return is_monochrome_; }
void set_is_monochrome(bool is_monochrome) {
is_monochrome_ = is_monochrome;
}
private:
int64_t id_;
gfx::Rect bounds_;
gfx::Rect work_area_;
float device_scale_factor_;
Rotation rotation_;
TouchSupport touch_support_;
gfx::Size maximum_cursor_size_;
gfx::ICCProfile icc_profile_;
int color_depth_;
int depth_per_component_;
bool is_monochrome_;
#if !defined(OS_IOS)
friend struct mojo::StructTraits<display::mojom::DisplayDataView,
display::Display>;
#endif
};
} // namespace display
#endif // UI_DISPLAY_DISPLAY_H_