blob: 0be3dcfaacfa6df6aabdf69964b4fca89ff747e7 [file] [log] [blame]
/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PendingScript_h
#define PendingScript_h
#include "bindings/core/v8/ScriptStreamer.h"
#include "core/CoreExport.h"
#include "core/dom/ScriptElementBase.h"
#include "core/loader/resource/ScriptResource.h"
#include "platform/MemoryCoordinator.h"
#include "platform/heap/Handle.h"
#include "platform/loader/fetch/ResourceOwner.h"
#include "platform/wtf/Noncopyable.h"
#include "platform/wtf/text/TextPosition.h"
namespace blink {
class PendingScript;
class ClassicScript;
class CORE_EXPORT PendingScriptClient : public GarbageCollectedMixin {
public:
virtual ~PendingScriptClient() {}
// Invoked when the pending script has finished loading. This could be during
// |watchForLoad| (if the pending script was already ready), or when the
// resource loads (if script streaming is not occurring), or when script
// streaming finishes.
virtual void PendingScriptFinished(PendingScript*) = 0;
DEFINE_INLINE_VIRTUAL_TRACE() {}
};
// A container for an external script which may be loaded and executed.
//
// TODO(kochi): The comment below is from pre-oilpan age and may not be correct
// now.
// A RefPtr alone does not prevent the underlying Resource from purging its data
// buffer. This class holds a dummy client open for its lifetime in order to
// guarantee that the data buffer will not be purged.
class CORE_EXPORT PendingScript final
: public GarbageCollectedFinalized<PendingScript>,
public ResourceOwner<ScriptResource>,
public MemoryCoordinatorClient {
USING_GARBAGE_COLLECTED_MIXIN(PendingScript);
USING_PRE_FINALIZER(PendingScript, Dispose);
WTF_MAKE_NONCOPYABLE(PendingScript);
public:
// For script from an external file.
static PendingScript* Create(ScriptElementBase*, ScriptResource*);
// For inline script.
static PendingScript* Create(ScriptElementBase*, const TextPosition&);
static PendingScript* CreateForTesting(ScriptResource*);
~PendingScript() override;
TextPosition StartingPosition() const { return starting_position_; }
void MarkParserBlockingLoadStartTime();
// Returns the time the load of this script started blocking the parser, or
// zero if this script hasn't yet blocked the parser, in
// monotonicallyIncreasingTime.
double ParserBlockingLoadStartTime() const {
return parser_blocking_load_start_time_;
}
void WatchForLoad(PendingScriptClient*);
void StopWatchingForLoad();
ScriptElementBase* GetElement() const;
DECLARE_TRACE();
ClassicScript* GetSource(const KURL& document_url,
bool& error_occurred) const;
void SetStreamer(ScriptStreamer*);
void StreamingFinished();
bool IsReady() const;
bool ErrorOccurred() const;
void StartStreamingIfPossible(Document*, ScriptStreamer::Type);
void Dispose();
private:
PendingScript(ScriptElementBase*,
ScriptResource*,
const TextPosition&,
bool is_for_testing = false);
PendingScript() = delete;
void CheckState() const;
// ScriptResourceClient
void NotifyFinished(Resource*) override;
String DebugName() const override { return "PendingScript"; }
void NotifyAppendData(ScriptResource*) override;
// MemoryCoordinatorClient
void OnPurgeMemory() override;
bool watching_for_load_;
// |m_element| must points to the corresponding ScriptLoader's
// ScriptElementBase and thus must be non-null before dispose() is called
// (except for unit tests).
Member<ScriptElementBase> element_;
TextPosition starting_position_; // Only used for inline script tags.
bool integrity_failure_;
double parser_blocking_load_start_time_;
Member<ScriptStreamer> streamer_;
Member<PendingScriptClient> client_;
// This flag is used to skip non-null checks of |m_element| in unit
// tests, because |m_element| can be null in unit tests.
const bool is_for_testing_;
};
} // namespace blink
#endif // PendingScript_h