blob: 719f495bacb72d7bdee4520c5894291433f73848 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/v4l2/v4l2_video_decode_accelerator.h"
#include <dlfcn.h>
#include <errno.h>
#include <fcntl.h>
#include <linux/videodev2.h>
#include <poll.h>
#include <string.h>
#include <sys/eventfd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/numerics/safe_conversions.h"
#include "base/posix/eintr_wrapper.h"
#include "base/single_thread_task_runner.h"
#include "base/stl_util.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "media/base/media_switches.h"
#include "media/base/scopedfd_helper.h"
#include "media/base/unaligned_shared_memory.h"
#include "media/base/video_frame_layout.h"
#include "media/base/video_types.h"
#include "media/gpu/image_processor_factory.h"
#include "media/gpu/macros.h"
#include "media/gpu/v4l2/v4l2_image_processor.h"
#include "media/video/h264_parser.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_fence_egl.h"
#include "ui/gl/scoped_binders.h"
#define NOTIFY_ERROR(x) \
do { \
VLOGF(1) << "Setting error state:" << x; \
SetErrorState(x); \
} while (0)
#define IOCTL_OR_ERROR_RETURN_VALUE(type, arg, value, type_str) \
do { \
if (device_->Ioctl(type, arg) != 0) { \
VPLOGF(1) << "ioctl() failed: " << type_str; \
NOTIFY_ERROR(PLATFORM_FAILURE); \
return value; \
} \
} while (0)
#define IOCTL_OR_ERROR_RETURN(type, arg) \
IOCTL_OR_ERROR_RETURN_VALUE(type, arg, ((void)0), #type)
#define IOCTL_OR_ERROR_RETURN_FALSE(type, arg) \
IOCTL_OR_ERROR_RETURN_VALUE(type, arg, false, #type)
#define IOCTL_OR_LOG_ERROR(type, arg) \
do { \
if (device_->Ioctl(type, arg) != 0) \
VPLOGF(1) << "ioctl() failed: " << #type; \
} while (0)
namespace media {
namespace {
size_t GetNumPlanesOfV4L2PixFmt(uint32_t pix_fmt) {
if (V4L2Device::IsMultiPlanarV4L2PixFmt(pix_fmt)) {
return VideoFrame::NumPlanes(
V4L2Device::V4L2PixFmtToVideoPixelFormat(pix_fmt));
}
return 1u;
}
} // namespace
// static
const uint32_t V4L2VideoDecodeAccelerator::supported_input_fourccs_[] = {
V4L2_PIX_FMT_H264, V4L2_PIX_FMT_VP8, V4L2_PIX_FMT_VP9,
};
struct V4L2VideoDecodeAccelerator::BitstreamBufferRef {
BitstreamBufferRef(
base::WeakPtr<Client>& client,
scoped_refptr<base::SingleThreadTaskRunner>& client_task_runner,
scoped_refptr<DecoderBuffer> buffer,
int32_t input_id);
~BitstreamBufferRef();
const base::WeakPtr<Client> client;
const scoped_refptr<base::SingleThreadTaskRunner> client_task_runner;
scoped_refptr<DecoderBuffer> buffer;
size_t bytes_used;
const int32_t input_id;
};
V4L2VideoDecodeAccelerator::BitstreamBufferRef::BitstreamBufferRef(
base::WeakPtr<Client>& client,
scoped_refptr<base::SingleThreadTaskRunner>& client_task_runner,
scoped_refptr<DecoderBuffer> buffer,
int32_t input_id)
: client(client),
client_task_runner(client_task_runner),
buffer(std::move(buffer)),
bytes_used(0),
input_id(input_id) {}
V4L2VideoDecodeAccelerator::BitstreamBufferRef::~BitstreamBufferRef() {
if (input_id >= 0) {
client_task_runner->PostTask(
FROM_HERE,
base::Bind(&Client::NotifyEndOfBitstreamBuffer, client, input_id));
}
}
V4L2VideoDecodeAccelerator::OutputRecord::OutputRecord()
: state(kFree),
egl_image(EGL_NO_IMAGE_KHR),
picture_id(-1),
texture_id(0),
cleared(false) {}
V4L2VideoDecodeAccelerator::OutputRecord::OutputRecord(OutputRecord&&) =
default;
V4L2VideoDecodeAccelerator::OutputRecord::~OutputRecord() {}
V4L2VideoDecodeAccelerator::PictureRecord::PictureRecord(bool cleared,
const Picture& picture)
: cleared(cleared), picture(picture) {}
V4L2VideoDecodeAccelerator::PictureRecord::~PictureRecord() {}
V4L2VideoDecodeAccelerator::V4L2VideoDecodeAccelerator(
EGLDisplay egl_display,
const GetGLContextCallback& get_gl_context_cb,
const MakeGLContextCurrentCallback& make_context_current_cb,
const scoped_refptr<V4L2Device>& device)
: child_task_runner_(base::ThreadTaskRunnerHandle::Get()),
decoder_thread_("V4L2DecoderThread"),
decoder_state_(kUninitialized),
output_mode_(Config::OutputMode::ALLOCATE),
device_(device),
decoder_delay_bitstream_buffer_id_(-1),
decoder_decode_buffer_tasks_scheduled_(0),
decoder_frames_at_client_(0),
decoder_flushing_(false),
decoder_cmd_supported_(false),
flush_awaiting_last_output_buffer_(false),
reset_pending_(false),
decoder_partial_frame_pending_(false),
output_dpb_size_(0),
output_planes_count_(0),
picture_clearing_count_(0),
device_poll_thread_("V4L2DevicePollThread"),
egl_display_(egl_display),
get_gl_context_cb_(get_gl_context_cb),
make_context_current_cb_(make_context_current_cb),
video_profile_(VIDEO_CODEC_PROFILE_UNKNOWN),
input_format_fourcc_(0),
output_format_fourcc_(0),
egl_image_format_fourcc_(0),
egl_image_planes_count_(0),
weak_this_factory_(this) {
weak_this_ = weak_this_factory_.GetWeakPtr();
}
V4L2VideoDecodeAccelerator::~V4L2VideoDecodeAccelerator() {
DCHECK(!decoder_thread_.IsRunning());
DCHECK(!device_poll_thread_.IsRunning());
DVLOGF(2);
// These maps have members that should be manually destroyed, e.g. file
// descriptors, mmap() segments, etc.
DCHECK(output_buffer_map_.empty());
}
bool V4L2VideoDecodeAccelerator::Initialize(const Config& config,
Client* client) {
VLOGF(2) << "profile: " << config.profile
<< ", output_mode=" << static_cast<int>(config.output_mode);
DCHECK(child_task_runner_->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kUninitialized);
if (config.is_encrypted()) {
NOTREACHED() << "Encrypted streams are not supported for this VDA";
return false;
}
if (config.output_mode != Config::OutputMode::ALLOCATE &&
config.output_mode != Config::OutputMode::IMPORT) {
NOTREACHED() << "Only ALLOCATE and IMPORT OutputModes are supported";
return false;
}
client_ptr_factory_.reset(new base::WeakPtrFactory<Client>(client));
client_ = client_ptr_factory_->GetWeakPtr();
// If we haven't been set up to decode on separate thread via
// TryToSetupDecodeOnSeparateThread(), use the main thread/client for
// decode tasks.
if (!decode_task_runner_) {
decode_task_runner_ = child_task_runner_;
DCHECK(!decode_client_);
decode_client_ = client_;
}
video_profile_ = config.profile;
// We need the context to be initialized to query extensions.
if (make_context_current_cb_) {
if (egl_display_ == EGL_NO_DISPLAY) {
VLOGF(1) << "could not get EGLDisplay";
return false;
}
if (!make_context_current_cb_.Run()) {
VLOGF(1) << "could not make context current";
return false;
}
// TODO(posciak): https://crbug.com/450898.
#if defined(ARCH_CPU_ARMEL)
if (!gl::g_driver_egl.ext.b_EGL_KHR_fence_sync) {
VLOGF(1) << "context does not have EGL_KHR_fence_sync";
return false;
}
#endif
} else {
DVLOGF(2) << "No GL callbacks provided, initializing without GL support";
}
input_format_fourcc_ =
V4L2Device::VideoCodecProfileToV4L2PixFmt(video_profile_, false);
if (!device_->Open(V4L2Device::Type::kDecoder, input_format_fourcc_)) {
VLOGF(1) << "Failed to open device for profile: " << config.profile
<< " fourcc: " << FourccToString(input_format_fourcc_);
return false;
}
// Capabilities check.
struct v4l2_capability caps;
const __u32 kCapsRequired = V4L2_CAP_VIDEO_M2M_MPLANE | V4L2_CAP_STREAMING;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_QUERYCAP, &caps);
if ((caps.capabilities & kCapsRequired) != kCapsRequired) {
VLOGF(1) << "ioctl() failed: VIDIOC_QUERYCAP"
<< ", caps check failed: 0x" << std::hex << caps.capabilities;
return false;
}
output_mode_ = config.output_mode;
input_queue_ = device_->GetQueue(V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE);
if (!input_queue_)
return false;
output_queue_ = device_->GetQueue(V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE);
if (!output_queue_)
return false;
if (!SetupFormats())
return false;
if (video_profile_ >= H264PROFILE_MIN && video_profile_ <= H264PROFILE_MAX) {
decoder_h264_parser_.reset(new H264Parser());
}
if (!decoder_thread_.Start()) {
VLOGF(1) << "decoder thread failed to start";
return false;
}
decoder_state_ = kInitialized;
// InitializeTask will NOTIFY_ERROR on failure.
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::InitializeTask,
base::Unretained(this)));
return true;
}
void V4L2VideoDecodeAccelerator::InitializeTask() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kInitialized);
if (IsDestroyPending())
return;
// Subscribe to the resolution change event.
struct v4l2_event_subscription sub;
memset(&sub, 0, sizeof(sub));
sub.type = V4L2_EVENT_SOURCE_CHANGE;
IOCTL_OR_ERROR_RETURN(VIDIOC_SUBSCRIBE_EVENT, &sub);
if (!CreateInputBuffers()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
decoder_cmd_supported_ = IsDecoderCmdSupported();
if (!StartDevicePoll())
return;
}
void V4L2VideoDecodeAccelerator::Decode(
const BitstreamBuffer& bitstream_buffer) {
Decode(bitstream_buffer.ToDecoderBuffer(), bitstream_buffer.id());
}
void V4L2VideoDecodeAccelerator::Decode(scoped_refptr<DecoderBuffer> buffer,
int32_t bitstream_id) {
DVLOGF(4) << "input_id=" << bitstream_id
<< ", size=" << (buffer ? buffer->data_size() : 0);
DCHECK(decode_task_runner_->BelongsToCurrentThread());
if (bitstream_id < 0) {
VLOGF(1) << "Invalid bitstream buffer, id: " << bitstream_id;
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
// DecodeTask() will take care of running a DecodeBufferTask().
decoder_thread_.task_runner()->PostTask(
FROM_HERE,
base::BindOnce(&V4L2VideoDecodeAccelerator::DecodeTask,
base::Unretained(this), std::move(buffer), bitstream_id));
}
void V4L2VideoDecodeAccelerator::AssignPictureBuffers(
const std::vector<PictureBuffer>& buffers) {
VLOGF(2) << "buffer_count=" << buffers.size();
DCHECK(child_task_runner_->BelongsToCurrentThread());
decoder_thread_.task_runner()->PostTask(
FROM_HERE,
base::Bind(&V4L2VideoDecodeAccelerator::AssignPictureBuffersTask,
base::Unretained(this), buffers));
}
void V4L2VideoDecodeAccelerator::AssignPictureBuffersTask(
const std::vector<PictureBuffer>& buffers) {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kAwaitingPictureBuffers);
DCHECK(output_queue_);
if (IsDestroyPending())
return;
uint32_t req_buffer_count = output_dpb_size_ + kDpbOutputBufferExtraCount;
if (image_processor_device_)
req_buffer_count += kDpbOutputBufferExtraCountForImageProcessor;
if (buffers.size() < req_buffer_count) {
VLOGF(1) << "Failed to provide requested picture buffers. (Got "
<< buffers.size() << ", requested " << req_buffer_count << ")";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
enum v4l2_memory memory;
if (!image_processor_device_ && output_mode_ == Config::OutputMode::IMPORT)
memory = V4L2_MEMORY_DMABUF;
else
memory = V4L2_MEMORY_MMAP;
if (output_queue_->AllocateBuffers(buffers.size(), memory) == 0) {
VLOGF(1) << "Failed to request buffers!";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
if (output_queue_->AllocatedBuffersCount() != buffers.size()) {
VLOGF(1) << "Could not allocate requested number of output buffers";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
DCHECK(output_buffer_map_.empty());
DCHECK(output_wait_map_.empty());
output_buffer_map_.resize(buffers.size());
if (image_processor_device_ && output_mode_ == Config::OutputMode::ALLOCATE) {
if (!CreateImageProcessor())
return;
}
// Reserve all buffers until ImportBufferForPictureTask() is called
while (output_queue_->FreeBuffersCount() > 0) {
V4L2WritableBufferRef buffer(output_queue_->GetFreeBuffer());
DCHECK(buffer.IsValid());
int i = buffer.BufferId();
output_wait_map_.emplace(buffers[i].id(), std::move(buffer));
}
for (size_t i = 0; i < buffers.size(); i++) {
DCHECK(buffers[i].size() == egl_image_size_);
OutputRecord& output_record = output_buffer_map_[i];
DCHECK_EQ(output_record.state, kFree);
DCHECK_EQ(output_record.egl_image, EGL_NO_IMAGE_KHR);
DCHECK(!output_record.egl_fence);
DCHECK_EQ(output_record.picture_id, -1);
DCHECK(!output_record.cleared);
DCHECK(output_record.processor_input_fds.empty());
output_record.picture_id = buffers[i].id();
output_record.texture_id = buffers[i].service_texture_ids().empty()
? 0
: buffers[i].service_texture_ids()[0];
// This will remain kAtClient until ImportBufferForPicture is called, either
// by the client, or by ourselves, if we are allocating.
output_record.state = kAtClient;
if (image_processor_device_) {
std::vector<base::ScopedFD> dmabuf_fds = device_->GetDmabufsForV4L2Buffer(
i, output_planes_count_, V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE);
if (dmabuf_fds.empty()) {
VLOGF(1) << "Failed to get DMABUFs of decoder.";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
output_record.processor_input_fds = std::move(dmabuf_fds);
}
if (output_mode_ == Config::OutputMode::ALLOCATE) {
std::vector<base::ScopedFD> dmabuf_fds;
dmabuf_fds = egl_image_device_->GetDmabufsForV4L2Buffer(
i, egl_image_planes_count_, V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE);
if (dmabuf_fds.empty()) {
VLOGF(1) << "Failed to get DMABUFs for EGLImage.";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
int plane_horiz_bits_per_pixel = VideoFrame::PlaneHorizontalBitsPerPixel(
V4L2Device::V4L2PixFmtToVideoPixelFormat(egl_image_format_fourcc_),
0);
ImportBufferForPictureTask(
output_record.picture_id, std::move(dmabuf_fds),
egl_image_size_.width() * plane_horiz_bits_per_pixel / 8);
} // else we'll get triggered via ImportBufferForPicture() from client.
DVLOGF(3) << "buffer[" << i << "]: picture_id=" << output_record.picture_id;
}
if (output_mode_ == Config::OutputMode::ALLOCATE) {
ScheduleDecodeBufferTaskIfNeeded();
}
}
void V4L2VideoDecodeAccelerator::CreateEGLImageFor(
size_t buffer_index,
int32_t picture_buffer_id,
std::vector<base::ScopedFD> dmabuf_fds,
GLuint texture_id,
const gfx::Size& size,
uint32_t fourcc) {
DVLOGF(3) << "index=" << buffer_index;
DCHECK(child_task_runner_->BelongsToCurrentThread());
DCHECK_NE(texture_id, 0u);
if (!get_gl_context_cb_ || !make_context_current_cb_) {
VLOGF(1) << "GL callbacks required for binding to EGLImages";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
gl::GLContext* gl_context = get_gl_context_cb_.Run();
if (!gl_context || !make_context_current_cb_.Run()) {
VLOGF(1) << "No GL context";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
gl::ScopedTextureBinder bind_restore(GL_TEXTURE_EXTERNAL_OES, 0);
EGLImageKHR egl_image = egl_image_device_->CreateEGLImage(
egl_display_, gl_context->GetHandle(), texture_id, size, buffer_index,
fourcc, dmabuf_fds);
if (egl_image == EGL_NO_IMAGE_KHR) {
VLOGF(1) << "could not create EGLImageKHR,"
<< " index=" << buffer_index << " texture_id=" << texture_id;
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::Bind(&V4L2VideoDecodeAccelerator::AssignEGLImage,
base::Unretained(this), buffer_index,
picture_buffer_id, egl_image));
}
void V4L2VideoDecodeAccelerator::AssignEGLImage(size_t buffer_index,
int32_t picture_buffer_id,
EGLImageKHR egl_image) {
DVLOGF(3) << "index=" << buffer_index << ", picture_id=" << picture_buffer_id;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
if (IsDestroyPending())
return;
// It's possible that while waiting for the EGLImages to be allocated and
// assigned, we have already decoded more of the stream and saw another
// resolution change. This is a normal situation, in such a case either there
// is no output record with this index awaiting an EGLImage to be assigned to
// it, or the record is already updated to use a newer PictureBuffer and is
// awaiting an EGLImage associated with a different picture_buffer_id. If so,
// just discard this image, we will get the one we are waiting for later.
if (buffer_index >= output_buffer_map_.size() ||
output_buffer_map_[buffer_index].picture_id != picture_buffer_id) {
DVLOGF(4) << "Picture set already changed, dropping EGLImage";
child_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(base::IgnoreResult(&V4L2Device::DestroyEGLImage),
device_, egl_display_, egl_image));
return;
}
OutputRecord& output_record = output_buffer_map_[buffer_index];
DCHECK_EQ(output_record.egl_image, EGL_NO_IMAGE_KHR);
DCHECK(!output_record.egl_fence);
output_record.egl_image = egl_image;
}
void V4L2VideoDecodeAccelerator::ImportBufferForPicture(
int32_t picture_buffer_id,
VideoPixelFormat pixel_format,
const gfx::GpuMemoryBufferHandle& gpu_memory_buffer_handle) {
DVLOGF(3) << "picture_buffer_id=" << picture_buffer_id;
DCHECK(child_task_runner_->BelongsToCurrentThread());
if (output_mode_ != Config::OutputMode::IMPORT) {
VLOGF(1) << "Cannot import in non-import mode";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
// |output_format_fourcc_| is the output format of the decoder. It is not
// the final output format from the image processor (if exists).
// Use |egl_image_format_fourcc_|, it will be the final output format.
if (pixel_format !=
V4L2Device::V4L2PixFmtToVideoPixelFormat(egl_image_format_fourcc_)) {
VLOGF(1) << "Unsupported import format: " << pixel_format;
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
std::vector<base::ScopedFD> dmabuf_fds;
int32_t stride = 0;
#if defined(USE_OZONE)
for (const auto& fd : gpu_memory_buffer_handle.native_pixmap_handle.fds) {
DCHECK_NE(fd.fd, -1);
dmabuf_fds.push_back(base::ScopedFD(fd.fd));
}
stride = gpu_memory_buffer_handle.native_pixmap_handle.planes[0].stride;
for (const auto& plane :
gpu_memory_buffer_handle.native_pixmap_handle.planes) {
DVLOGF(3) << ": offset=" << plane.offset << ", stride=" << plane.stride;
}
#endif
decoder_thread_.task_runner()->PostTask(
FROM_HERE,
base::Bind(&V4L2VideoDecodeAccelerator::ImportBufferForPictureTask,
base::Unretained(this), picture_buffer_id,
base::Passed(&dmabuf_fds), stride));
}
void V4L2VideoDecodeAccelerator::ImportBufferForPictureTask(
int32_t picture_buffer_id,
std::vector<base::ScopedFD> dmabuf_fds,
int32_t stride) {
DVLOGF(3) << "picture_buffer_id=" << picture_buffer_id
<< ", dmabuf_fds.size()=" << dmabuf_fds.size()
<< ", stride=" << stride;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
if (IsDestroyPending())
return;
const auto iter =
std::find_if(output_buffer_map_.begin(), output_buffer_map_.end(),
[picture_buffer_id](const OutputRecord& output_record) {
return output_record.picture_id == picture_buffer_id;
});
if (iter == output_buffer_map_.end()) {
// It's possible that we've already posted a DismissPictureBuffer for this
// picture, but it has not yet executed when this ImportBufferForPicture was
// posted to us by the client. In that case just ignore this (we've already
// dismissed it and accounted for that).
DVLOGF(3) << "got picture id=" << picture_buffer_id
<< " not in use (anymore?).";
return;
}
if (iter->state != kAtClient) {
VLOGF(1) << "Cannot import buffer not owned by client";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
int plane_horiz_bits_per_pixel = VideoFrame::PlaneHorizontalBitsPerPixel(
V4L2Device::V4L2PixFmtToVideoPixelFormat(egl_image_format_fourcc_), 0);
if (plane_horiz_bits_per_pixel == 0 ||
(stride * 8) % plane_horiz_bits_per_pixel != 0) {
VLOGF(1) << "Invalid format " << egl_image_format_fourcc_ << " or stride "
<< stride;
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
int adjusted_coded_width = stride * 8 / plane_horiz_bits_per_pixel;
if (image_processor_device_ && !image_processor_) {
DCHECK_EQ(kAwaitingPictureBuffers, decoder_state_);
// This is the first buffer import. Create the image processor and change
// the decoder state. The client may adjust the coded width. We don't have
// the final coded size in AssignPictureBuffers yet. Use the adjusted coded
// width to create the image processor.
VLOGF(2) << "Original egl_image_size=" << egl_image_size_.ToString()
<< ", adjusted coded width=" << adjusted_coded_width;
DCHECK_GE(adjusted_coded_width, egl_image_size_.width());
egl_image_size_.set_width(adjusted_coded_width);
if (!CreateImageProcessor())
return;
}
DCHECK_EQ(egl_image_size_.width(), adjusted_coded_width);
if (reset_pending_) {
FinishReset();
}
if (decoder_state_ == kAwaitingPictureBuffers) {
decoder_state_ = kDecoding;
DVLOGF(3) << "Change state to kDecoding";
}
if (output_mode_ == Config::OutputMode::IMPORT) {
DCHECK_EQ(egl_image_planes_count_, dmabuf_fds.size());
DCHECK(iter->output_fds.empty());
iter->output_fds = DuplicateFDs(dmabuf_fds);
}
iter->state = kFree;
if (iter->texture_id != 0) {
if (iter->egl_image != EGL_NO_IMAGE_KHR) {
child_task_runner_->PostTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&V4L2Device::DestroyEGLImage), device_,
egl_display_, iter->egl_image));
}
size_t index = iter - output_buffer_map_.begin();
// If we are not using an image processor, create the EGL image ahead of
// time since we already have its DMABUF fds. It is guaranteed that
// CreateEGLImageFor will run before the picture is passed to the client
// because the picture will need to be cleared on the child thread first.
if (!image_processor_) {
child_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&V4L2VideoDecodeAccelerator::CreateEGLImageFor,
weak_this_, index, picture_buffer_id,
base::Passed(&dmabuf_fds), iter->texture_id,
egl_image_size_, egl_image_format_fourcc_));
}
}
// The buffer can now be used for decoding
output_wait_map_.erase(picture_buffer_id);
if (decoder_state_ != kChangingResolution) {
Enqueue();
ScheduleDecodeBufferTaskIfNeeded();
}
}
void V4L2VideoDecodeAccelerator::ReusePictureBuffer(int32_t picture_buffer_id) {
DVLOGF(4) << "picture_buffer_id=" << picture_buffer_id;
// Must be run on child thread, as we'll insert a sync in the EGL context.
DCHECK(child_task_runner_->BelongsToCurrentThread());
std::unique_ptr<gl::GLFenceEGL> egl_fence;
if (make_context_current_cb_) {
if (!make_context_current_cb_.Run()) {
VLOGF(1) << "could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// TODO(posciak): https://crbug.com/450898.
#if defined(ARCH_CPU_ARMEL)
egl_fence = gl::GLFenceEGL::Create();
if (!egl_fence) {
VLOGF(1) << "gl::GLFenceEGL::Create() failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
#endif
}
decoder_thread_.task_runner()->PostTask(
FROM_HERE,
base::BindOnce(&V4L2VideoDecodeAccelerator::ReusePictureBufferTask,
base::Unretained(this), picture_buffer_id,
base::Passed(&egl_fence)));
}
void V4L2VideoDecodeAccelerator::Flush() {
VLOGF(2);
DCHECK(child_task_runner_->BelongsToCurrentThread());
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::FlushTask,
base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::Reset() {
VLOGF(2);
DCHECK(child_task_runner_->BelongsToCurrentThread());
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::ResetTask,
base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::Destroy() {
VLOGF(2);
DCHECK(child_task_runner_->BelongsToCurrentThread());
// Signal any waiting/sleeping tasks to early exit as soon as possible to
// avoid waiting too long for the decoder_thread_ to Stop().
destroy_pending_.Signal();
// We're destroying; cancel all callbacks.
client_ptr_factory_.reset();
weak_this_factory_.InvalidateWeakPtrs();
// If the decoder thread is running, destroy using posted task.
if (decoder_thread_.IsRunning()) {
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::DestroyTask,
base::Unretained(this)));
// DestroyTask() will cause the decoder_thread_ to flush all tasks.
decoder_thread_.Stop();
} else {
// Otherwise, call the destroy task directly.
DestroyTask();
}
delete this;
VLOGF(2) << "Destroyed.";
}
bool V4L2VideoDecodeAccelerator::TryToSetupDecodeOnSeparateThread(
const base::WeakPtr<Client>& decode_client,
const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) {
VLOGF(2);
decode_client_ = decode_client;
decode_task_runner_ = decode_task_runner;
return true;
}
// static
VideoDecodeAccelerator::SupportedProfiles
V4L2VideoDecodeAccelerator::GetSupportedProfiles() {
scoped_refptr<V4L2Device> device = V4L2Device::Create();
if (!device)
return SupportedProfiles();
return device->GetSupportedDecodeProfiles(
base::size(supported_input_fourccs_), supported_input_fourccs_);
}
void V4L2VideoDecodeAccelerator::DecodeTask(scoped_refptr<DecoderBuffer> buffer,
int32_t bitstream_id) {
DVLOGF(4) << "input_id=" << bitstream_id;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT1("media,gpu", "V4L2VDA::DecodeTask", "input_id", bitstream_id);
if (IsDestroyPending())
return;
std::unique_ptr<BitstreamBufferRef> bitstream_record(new BitstreamBufferRef(
decode_client_, decode_task_runner_, std::move(buffer), bitstream_id));
// Skip empty buffer.
if (!bitstream_record->buffer)
return;
if (decoder_state_ == kResetting || decoder_flushing_) {
// In the case that we're resetting or flushing, we need to delay decoding
// the BitstreamBuffers that come after the Reset() or Flush() call. When
// we're here, we know that this DecodeTask() was scheduled by a Decode()
// call that came after (in the client thread) the Reset() or Flush() call;
// thus set up the delay if necessary.
if (decoder_delay_bitstream_buffer_id_ == -1)
decoder_delay_bitstream_buffer_id_ = bitstream_record->input_id;
} else if (decoder_state_ == kError) {
VLOGF(2) << "early out: kError state";
return;
}
decoder_input_queue_.push(std::move(bitstream_record));
decoder_decode_buffer_tasks_scheduled_++;
DecodeBufferTask();
}
void V4L2VideoDecodeAccelerator::DecodeBufferTask() {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT0("media,gpu", "V4L2VDA::DecodeBufferTask");
if (IsDestroyPending())
return;
decoder_decode_buffer_tasks_scheduled_--;
if (decoder_state_ != kInitialized && decoder_state_ != kDecoding) {
DVLOGF(3) << "early out: state=" << decoder_state_;
return;
}
if (decoder_current_bitstream_buffer_ == NULL) {
if (decoder_input_queue_.empty()) {
// We're waiting for a new buffer -- exit without scheduling a new task.
return;
}
if (decoder_delay_bitstream_buffer_id_ ==
decoder_input_queue_.front()->input_id) {
// We're asked to delay decoding on this and subsequent buffers.
return;
}
// Setup to use the next buffer.
decoder_current_bitstream_buffer_ = std::move(decoder_input_queue_.front());
decoder_input_queue_.pop();
const auto& buffer = decoder_current_bitstream_buffer_->buffer;
if (buffer) {
DVLOGF(4) << "reading input_id="
<< decoder_current_bitstream_buffer_->input_id
<< ", addr=" << buffer->data()
<< ", size=" << buffer->data_size();
} else {
DCHECK_EQ(decoder_current_bitstream_buffer_->input_id, kFlushBufferId);
DVLOGF(4) << "reading input_id=kFlushBufferId";
}
}
bool schedule_task = false;
size_t decoded_size = 0;
const auto& buffer = decoder_current_bitstream_buffer_->buffer;
if (!buffer) {
// This is a dummy buffer, queued to flush the pipe. Flush.
DCHECK_EQ(decoder_current_bitstream_buffer_->input_id, kFlushBufferId);
// Enqueue a buffer guaranteed to be empty. To do that, we flush the
// current input, enqueue no data to the next frame, then flush that down.
schedule_task = true;
if (current_input_buffer_.IsValid() &&
current_input_buffer_.GetTimeStamp().tv_sec != kFlushBufferId)
schedule_task = FlushInputFrame();
if (schedule_task && AppendToInputFrame(NULL, 0) && FlushInputFrame()) {
VLOGF(2) << "enqueued flush buffer";
decoder_partial_frame_pending_ = false;
schedule_task = true;
} else {
// If we failed to enqueue the empty buffer (due to pipeline
// backpressure), don't advance the bitstream buffer queue, and don't
// schedule the next task. This bitstream buffer queue entry will get
// reprocessed when the pipeline frees up.
schedule_task = false;
}
} else if (buffer->data_size() == 0) {
// This is a buffer queued from the client that has zero size. Skip.
// TODO(sandersd): This shouldn't be possible, empty buffers are never
// enqueued.
schedule_task = true;
} else {
// This is a buffer queued from the client, with actual contents. Decode.
const uint8_t* const data =
buffer->data() + decoder_current_bitstream_buffer_->bytes_used;
const size_t data_size =
buffer->data_size() - decoder_current_bitstream_buffer_->bytes_used;
if (!AdvanceFrameFragment(data, data_size, &decoded_size)) {
NOTIFY_ERROR(UNREADABLE_INPUT);
return;
}
// AdvanceFrameFragment should not return a size larger than the buffer
// size, even on invalid data.
CHECK_LE(decoded_size, data_size);
switch (decoder_state_) {
case kInitialized:
schedule_task = DecodeBufferInitial(data, decoded_size, &decoded_size);
break;
case kDecoding:
schedule_task = DecodeBufferContinue(data, decoded_size);
break;
default:
NOTIFY_ERROR(ILLEGAL_STATE);
return;
}
}
if (decoder_state_ == kError) {
// Failed during decode.
return;
}
if (schedule_task) {
decoder_current_bitstream_buffer_->bytes_used += decoded_size;
if ((buffer ? buffer->data_size() : 0) ==
decoder_current_bitstream_buffer_->bytes_used) {
// Our current bitstream buffer is done; return it.
int32_t input_id = decoder_current_bitstream_buffer_->input_id;
DVLOGF(4) << "finished input_id=" << input_id;
// BitstreamBufferRef destructor calls NotifyEndOfBitstreamBuffer().
decoder_current_bitstream_buffer_.reset();
}
ScheduleDecodeBufferTaskIfNeeded();
}
}
bool V4L2VideoDecodeAccelerator::AdvanceFrameFragment(const uint8_t* data,
size_t size,
size_t* endpos) {
if (video_profile_ >= H264PROFILE_MIN && video_profile_ <= H264PROFILE_MAX) {
// For H264, we need to feed HW one frame at a time. This is going to take
// some parsing of our input stream.
decoder_h264_parser_->SetStream(data, size);
H264NALU nalu;
H264Parser::Result result;
*endpos = 0;
// Keep on peeking the next NALs while they don't indicate a frame
// boundary.
for (;;) {
bool end_of_frame = false;
result = decoder_h264_parser_->AdvanceToNextNALU(&nalu);
if (result == H264Parser::kInvalidStream ||
result == H264Parser::kUnsupportedStream)
return false;
if (result == H264Parser::kEOStream) {
// We've reached the end of the buffer before finding a frame boundary.
decoder_partial_frame_pending_ = true;
*endpos = size;
return true;
}
switch (nalu.nal_unit_type) {
case H264NALU::kNonIDRSlice:
case H264NALU::kIDRSlice:
if (nalu.size < 1)
return false;
// For these two, if the "first_mb_in_slice" field is zero, start a
// new frame and return. This field is Exp-Golomb coded starting on
// the eighth data bit of the NAL; a zero value is encoded with a
// leading '1' bit in the byte, which we can detect as the byte being
// (unsigned) greater than or equal to 0x80.
if (nalu.data[1] >= 0x80) {
end_of_frame = true;
break;
}
break;
case H264NALU::kSEIMessage:
case H264NALU::kSPS:
case H264NALU::kPPS:
case H264NALU::kAUD:
case H264NALU::kEOSeq:
case H264NALU::kEOStream:
case H264NALU::kReserved14:
case H264NALU::kReserved15:
case H264NALU::kReserved16:
case H264NALU::kReserved17:
case H264NALU::kReserved18:
// These unconditionally signal a frame boundary.
end_of_frame = true;
break;
default:
// For all others, keep going.
break;
}
if (end_of_frame) {
if (!decoder_partial_frame_pending_ && *endpos == 0) {
// The frame was previously restarted, and we haven't filled the
// current frame with any contents yet. Start the new frame here and
// continue parsing NALs.
} else {
// The frame wasn't previously restarted and/or we have contents for
// the current frame; signal the start of a new frame here: we don't
// have a partial frame anymore.
decoder_partial_frame_pending_ = false;
return true;
}
}
*endpos = (nalu.data + nalu.size) - data;
}
NOTREACHED();
return false;
} else {
DCHECK_GE(video_profile_, VP8PROFILE_MIN);
DCHECK_LE(video_profile_, VP9PROFILE_MAX);
// For VP8/9, we can just dump the entire buffer. No fragmentation needed,
// and we never return a partial frame.
*endpos = size;
decoder_partial_frame_pending_ = false;
return true;
}
}
void V4L2VideoDecodeAccelerator::ScheduleDecodeBufferTaskIfNeeded() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
// If we're behind on tasks, schedule another one.
int buffers_to_decode = decoder_input_queue_.size();
if (decoder_current_bitstream_buffer_ != NULL)
buffers_to_decode++;
if (decoder_decode_buffer_tasks_scheduled_ < buffers_to_decode) {
decoder_decode_buffer_tasks_scheduled_++;
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::DecodeBufferTask,
base::Unretained(this)));
}
}
bool V4L2VideoDecodeAccelerator::DecodeBufferInitial(const void* data,
size_t size,
size_t* endpos) {
DVLOGF(3) << "data=" << data << ", size=" << size;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kInitialized);
// Initial decode. We haven't been able to get output stream format info yet.
// Get it, and start decoding.
// Copy in and send to HW.
if (!AppendToInputFrame(data, size))
return false;
// If we only have a partial frame, don't flush and process yet.
if (decoder_partial_frame_pending_)
return true;
if (!FlushInputFrame())
return false;
// Recycle buffers.
Dequeue();
*endpos = size;
// If an initial resolution change event is not done yet, a driver probably
// needs more stream to decode format.
// Return true and schedule next buffer without changing status to kDecoding.
// If the initial resolution change is done and coded size is known, we may
// still have to wait for AssignPictureBuffers() and output buffers to be
// allocated.
if (coded_size_.IsEmpty() || output_buffer_map_.empty()) {
return true;
}
decoder_state_ = kDecoding;
ScheduleDecodeBufferTaskIfNeeded();
return true;
}
bool V4L2VideoDecodeAccelerator::DecodeBufferContinue(const void* data,
size_t size) {
DVLOGF(4) << "data=" << data << ", size=" << size;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kDecoding);
// Both of these calls will set kError state if they fail.
// Only flush the frame if it's complete.
return (AppendToInputFrame(data, size) &&
(decoder_partial_frame_pending_ || FlushInputFrame()));
}
bool V4L2VideoDecodeAccelerator::AppendToInputFrame(const void* data,
size_t size) {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kResetting);
DCHECK_NE(decoder_state_, kError);
// This routine can handle data == NULL and size == 0, which occurs when
// we queue an empty buffer for the purposes of flushing the pipe.
// Flush if we're too big
if (current_input_buffer_.IsValid()) {
size_t plane_size = current_input_buffer_.GetPlaneSize(0);
size_t bytes_used = current_input_buffer_.GetPlaneBytesUsed(0);
if (bytes_used + size > plane_size) {
if (!FlushInputFrame())
return false;
}
}
// Try to get an available input buffer.
if (!current_input_buffer_.IsValid()) {
DCHECK(decoder_current_bitstream_buffer_ != NULL);
DCHECK(input_queue_);
// See if we can get more free buffers from HW.
if (input_queue_->FreeBuffersCount() == 0)
Dequeue();
current_input_buffer_ = input_queue_->GetFreeBuffer();
if (!current_input_buffer_.IsValid()) {
// No buffer available yet.
DVLOGF(4) << "stalled for input buffers";
return false;
}
struct timeval timestamp = {
.tv_sec = decoder_current_bitstream_buffer_->input_id};
current_input_buffer_.SetTimeStamp(timestamp);
}
DCHECK(data != NULL || size == 0);
if (size == 0) {
// If we asked for an empty buffer, return now. We return only after
// getting the next input buffer, since we might actually want an empty
// input buffer for flushing purposes.
return true;
}
// Copy in to the buffer.
size_t plane_size = current_input_buffer_.GetPlaneSize(0);
size_t bytes_used = current_input_buffer_.GetPlaneBytesUsed(0);
if (size > plane_size - bytes_used) {
VLOGF(1) << "over-size frame, erroring";
NOTIFY_ERROR(UNREADABLE_INPUT);
return false;
}
void* mapping = current_input_buffer_.GetPlaneMapping(0);
memcpy(reinterpret_cast<uint8_t*>(mapping) + bytes_used, data, size);
current_input_buffer_.SetPlaneBytesUsed(0, bytes_used + size);
return true;
}
bool V4L2VideoDecodeAccelerator::FlushInputFrame() {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kResetting);
DCHECK_NE(decoder_state_, kError);
if (!current_input_buffer_.IsValid())
return true;
const int32_t input_buffer_id = current_input_buffer_.GetTimeStamp().tv_sec;
DCHECK(input_buffer_id != kFlushBufferId ||
current_input_buffer_.GetPlaneBytesUsed(0) == 0);
// * if input_id >= 0, this input buffer was prompted by a bitstream buffer we
// got from the client. We can skip it if it is empty.
// * if input_id < 0 (should be kFlushBufferId in this case), this input
// buffer was prompted by a flush buffer, and should be queued even when
// empty.
if (input_buffer_id >= 0 && current_input_buffer_.GetPlaneBytesUsed(0) == 0) {
current_input_buffer_ = V4L2WritableBufferRef();
return true;
}
// Queue it.
DVLOGF(4) << "submitting input_id=" << input_buffer_id;
input_ready_queue_.push(std::move(current_input_buffer_));
// Enqueue once since there's new available input for it.
Enqueue();
return (decoder_state_ != kError);
}
void V4L2VideoDecodeAccelerator::ServiceDeviceTask(bool event_pending) {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK(input_queue_);
DCHECK(output_queue_);
TRACE_EVENT0("media,gpu", "V4L2VDA::ServiceDeviceTask");
if (IsDestroyPending())
return;
if (decoder_state_ == kResetting) {
DVLOGF(3) << "early out: kResetting state";
return;
} else if (decoder_state_ == kError) {
DVLOGF(3) << "early out: kError state";
return;
} else if (decoder_state_ == kChangingResolution) {
DVLOGF(3) << "early out: kChangingResolution state";
return;
}
bool resolution_change_pending = false;
if (event_pending)
resolution_change_pending = DequeueResolutionChangeEvent();
if (!resolution_change_pending && coded_size_.IsEmpty()) {
// Some platforms do not send an initial resolution change event.
// To work around this, we need to keep checking if the initial resolution
// is known already by explicitly querying the format after each decode,
// regardless of whether we received an event.
// This needs to be done on initial resolution change,
// i.e. when coded_size_.IsEmpty().
// Try GetFormatInfo to check if an initial resolution change can be done.
struct v4l2_format format;
gfx::Size visible_size;
bool again;
if (GetFormatInfo(&format, &visible_size, &again) && !again) {
resolution_change_pending = true;
DequeueResolutionChangeEvent();
}
}
Dequeue();
Enqueue();
// Clear the interrupt fd.
if (!device_->ClearDevicePollInterrupt()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
bool poll_device = false;
// Add fd, if we should poll on it.
// Can be polled as soon as either input or output buffers are queued.
if (input_queue_->QueuedBuffersCount() + output_queue_->QueuedBuffersCount() >
0)
poll_device = true;
// ServiceDeviceTask() should only ever be scheduled from DevicePollTask(),
// so either:
// * device_poll_thread_ is running normally
// * device_poll_thread_ scheduled us, but then a ResetTask() or DestroyTask()
// shut it down, in which case we're either in kResetting or kError states
// respectively, and we should have early-outed already.
DCHECK(device_poll_thread_.task_runner());
// Queue the DevicePollTask() now.
device_poll_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::DevicePollTask,
base::Unretained(this), poll_device));
DVLOGF(3) << "ServiceDeviceTask(): buffer counts: DEC["
<< decoder_input_queue_.size() << "->" << input_ready_queue_.size()
<< "] => DEVICE[" << input_queue_->FreeBuffersCount() << "+"
<< input_queue_->QueuedBuffersCount() << "/"
<< input_queue_->AllocatedBuffersCount() << "->"
<< output_queue_->FreeBuffersCount() << "+"
<< output_queue_->QueuedBuffersCount() << "/"
<< output_buffer_map_.size() << "] => PROCESSOR["
<< image_processor_bitstream_buffer_ids_.size() << "] => CLIENT["
<< decoder_frames_at_client_ << "]";
ScheduleDecodeBufferTaskIfNeeded();
if (resolution_change_pending)
StartResolutionChange();
}
void V4L2VideoDecodeAccelerator::Enqueue() {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK(input_queue_);
DCHECK(output_queue_);
TRACE_EVENT0("media,gpu", "V4L2VDA::Enqueue");
// Drain the pipe of completed decode buffers.
const int old_inputs_queued = input_queue_->QueuedBuffersCount();
while (!input_ready_queue_.empty()) {
bool flush_handled = false;
int32_t input_id = input_ready_queue_.front().GetTimeStamp().tv_sec;
if (input_id == kFlushBufferId) {
// Send the flush command after all input buffers are dequeued. This makes
// sure all previous resolution changes have been handled because the
// driver must hold the input buffer that triggers resolution change. The
// driver cannot decode data in it without new output buffers. If we send
// the flush now and a queued input buffer triggers resolution change
// later, the driver will send an output buffer that has
// V4L2_BUF_FLAG_LAST. But some queued input buffer have not been decoded
// yet. Also, V4L2VDA calls STREAMOFF and STREAMON after resolution
// change. They implicitly send a V4L2_DEC_CMD_STOP and V4L2_DEC_CMD_START
// to the decoder.
if (input_queue_->QueuedBuffersCount() > 0)
break;
if (coded_size_.IsEmpty() || !input_queue_->IsStreaming()) {
// In these situations, we should call NotifyFlushDone() immediately:
// (1) If coded_size_.IsEmpty(), no output buffer could have been
// allocated and there is nothing to flush.
// (2) If input stream is off, we will never get the output buffer
// with V4L2_BUF_FLAG_LAST.
VLOGF(2) << "Nothing to flush. Notify flush done directly.";
NofityFlushDone();
flush_handled = true;
} else if (decoder_cmd_supported_) {
if (!SendDecoderCmdStop())
return;
flush_handled = true;
}
}
if (flush_handled) {
// Recycle the buffer directly if we already handled the flush request.
input_ready_queue_.pop();
} else {
// Enqueue an input buffer, or an empty flush buffer if decoder cmd
// is not supported and there may be buffers to be flushed.
if (!EnqueueInputRecord())
return;
}
}
if (old_inputs_queued == 0 && input_queue_->QueuedBuffersCount() != 0) {
// We just started up a previously empty queue.
// Queue state changed; signal interrupt.
if (!device_->SetDevicePollInterrupt()) {
VPLOGF(1) << "SetDevicePollInterrupt failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// Start VIDIOC_STREAMON if we haven't yet.
if (!input_queue_->Streamon()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
}
// OUTPUT queue must be started before CAPTURE queue as per codec API.
if (!input_queue_->IsStreaming())
return;
// Enqueue all the outputs we can.
const int old_outputs_queued = output_queue_->QueuedBuffersCount();
while (output_queue_->FreeBuffersCount() > 0) {
if (!EnqueueOutputRecord())
return;
}
if (old_outputs_queued == 0 && output_queue_->QueuedBuffersCount() != 0) {
// We just started up a previously empty queue.
// Queue state changed; signal interrupt.
if (!device_->SetDevicePollInterrupt()) {
VPLOGF(1) << "SetDevicePollInterrupt(): failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
if (!output_queue_->Streamon()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
}
}
bool V4L2VideoDecodeAccelerator::DequeueResolutionChangeEvent() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DVLOGF(3);
struct v4l2_event ev;
memset(&ev, 0, sizeof(ev));
while (device_->Ioctl(VIDIOC_DQEVENT, &ev) == 0) {
if (ev.type == V4L2_EVENT_SOURCE_CHANGE) {
if (ev.u.src_change.changes & V4L2_EVENT_SRC_CH_RESOLUTION) {
VLOGF(2) << "got resolution change event.";
return true;
}
} else {
VLOGF(1) << "got an event (" << ev.type << ") we haven't subscribed to.";
}
}
return false;
}
void V4L2VideoDecodeAccelerator::Dequeue() {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK(input_queue_);
DCHECK(output_queue_);
TRACE_EVENT0("media,gpu", "V4L2VDA::Dequeue");
while (input_queue_->QueuedBuffersCount() > 0) {
if (!DequeueInputBuffer())
break;
}
while (output_queue_->QueuedBuffersCount() > 0) {
if (!DequeueOutputBuffer())
break;
}
NotifyFlushDoneIfNeeded();
}
bool V4L2VideoDecodeAccelerator::DequeueInputBuffer() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK(input_queue_);
DCHECK_GT(input_queue_->QueuedBuffersCount(), 0u);
// Dequeue a completed input (VIDEO_OUTPUT) buffer, and recycle to the free
// list.
auto ret = input_queue_->DequeueBuffer();
if (ret.first == false) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
} else if (!ret.second) {
// we're just out of buffers to dequeue.
return false;
}
return true;
}
bool V4L2VideoDecodeAccelerator::DequeueOutputBuffer() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK(output_queue_);
DCHECK_GT(output_queue_->QueuedBuffersCount(), 0u);
DCHECK(output_queue_->IsStreaming());
// Dequeue a completed output (VIDEO_CAPTURE) buffer, and queue to the
// completed queue.
auto ret = output_queue_->DequeueBuffer();
if (ret.first == false) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
if (!ret.second) {
return false;
}
V4L2ReadableBufferRef buf = ret.second;
DCHECK_LT(buf->BufferId(), output_buffer_map_.size());
OutputRecord& output_record = output_buffer_map_[buf->BufferId()];
DCHECK_EQ(output_record.state, kAtDevice);
DCHECK_NE(output_record.picture_id, -1);
if (buf->GetPlaneBytesUsed(0) == 0) {
// This is an empty output buffer returned as part of a flush.
output_record.state = kFree;
} else {
int32_t bitstream_buffer_id = buf->GetTimeStamp().tv_sec;
DCHECK_GE(bitstream_buffer_id, 0);
DVLOGF(4) << "Dequeue output buffer: dqbuf index=" << buf->BufferId()
<< " bitstream input_id=" << bitstream_buffer_id;
if (image_processor_device_) {
if (!ProcessFrame(bitstream_buffer_id, buf->BufferId())) {
VLOGF(1) << "Processing frame failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
} else {
SendBufferToClient(buf->BufferId(), bitstream_buffer_id);
}
}
if (buf->IsLast()) {
DVLOGF(3) << "Got last output buffer. Waiting last buffer="
<< flush_awaiting_last_output_buffer_;
if (flush_awaiting_last_output_buffer_) {
flush_awaiting_last_output_buffer_ = false;
struct v4l2_decoder_cmd cmd;
memset(&cmd, 0, sizeof(cmd));
cmd.cmd = V4L2_DEC_CMD_START;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_DECODER_CMD, &cmd);
}
}
if (buf->GetPlaneBytesUsed(0) > 0) {
// Keep a reference to this buffer until the client returns it
DCHECK_EQ(buffers_at_client_.count(output_record.picture_id), 0u);
buffers_at_client_.emplace(output_record.picture_id, std::move(buf));
}
return true;
}
bool V4L2VideoDecodeAccelerator::EnqueueInputRecord() {
DVLOGF(4);
DCHECK(!input_ready_queue_.empty());
// Enqueue an input (VIDEO_OUTPUT) buffer.
auto buffer = std::move(input_ready_queue_.front());
input_ready_queue_.pop();
int32_t input_id = buffer.GetTimeStamp().tv_sec;
size_t bytes_used = buffer.GetPlaneBytesUsed(0);
if (!std::move(buffer).QueueMMap()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
DVLOGF(4) << "enqueued input_id=" << input_id << " size=" << bytes_used;
return true;
}
bool V4L2VideoDecodeAccelerator::EnqueueOutputRecord() {
DCHECK(output_queue_);
V4L2WritableBufferRef buffer = output_queue_->GetFreeBuffer();
DCHECK(buffer.IsValid());
OutputRecord& output_record = output_buffer_map_[buffer.BufferId()];
DCHECK_EQ(output_record.state, kFree);
DCHECK_NE(output_record.picture_id, -1);
if (output_record.egl_fence) {
TRACE_EVENT0(
"media,gpu",
"V4L2VDA::EnqueueOutputRecord: GLFenceEGL::ClientWaitWithTimeoutNanos");
// If we have to wait for completion, wait. Note that free_output_buffers_
// is a FIFO queue, so we always wait on the buffer that has been in the
// queue the longest. Every 100ms we check whether the decoder is shutting
// down, or we might get stuck waiting on a fence that will never come.
while (!IsDestroyPending()) {
const EGLTimeKHR wait_ns =
base::TimeDelta::FromMilliseconds(100).InNanoseconds();
EGLint result =
output_record.egl_fence->ClientWaitWithTimeoutNanos(wait_ns);
if (result == EGL_CONDITION_SATISFIED_KHR) {
break;
} else if (result == EGL_FALSE) {
// This will cause tearing, but is safe otherwise.
DVLOGF(1) << "GLFenceEGL::ClientWaitWithTimeoutNanos failed!";
break;
}
DCHECK_EQ(result, EGL_TIMEOUT_EXPIRED_KHR);
}
if (IsDestroyPending())
return false;
output_record.egl_fence.reset();
}
bool ret = false;
switch (buffer.Memory()) {
case V4L2_MEMORY_MMAP:
ret = std::move(buffer).QueueMMap();
break;
case V4L2_MEMORY_DMABUF:
DCHECK_EQ(output_planes_count_, output_record.output_fds.size());
ret = std::move(buffer).QueueDMABuf(output_record.output_fds);
break;
default:
NOTREACHED();
}
if (!ret) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
output_record.state = kAtDevice;
return true;
}
void V4L2VideoDecodeAccelerator::ReusePictureBufferTask(
int32_t picture_buffer_id,
std::unique_ptr<gl::GLFenceEGL> egl_fence) {
DVLOGF(4) << "picture_buffer_id=" << picture_buffer_id;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
TRACE_EVENT0("media,gpu", "V4L2VDA::ReusePictureBufferTask");
if (IsDestroyPending())
return;
// We run ReusePictureBufferTask even if we're in kResetting.
if (decoder_state_ == kError) {
DVLOGF(4) << "early out: kError state";
return;
}
if (decoder_state_ == kChangingResolution) {
DVLOGF(4) << "early out: kChangingResolution";
return;
}
auto iter = buffers_at_client_.find(picture_buffer_id);
if (iter == buffers_at_client_.end()) {
// It's possible that we've already posted a DismissPictureBuffer for this
// picture, but it has not yet executed when this ReusePictureBuffer was
// posted to us by the client. In that case just ignore this (we've already
// dismissed it and accounted for that) and let the fence object get
// destroyed.
DVLOGF(3) << "got picture id= " << picture_buffer_id
<< " not in use (anymore?).";
return;
}
V4L2ReadableBufferRef buffer = std::move(iter->second);
buffers_at_client_.erase(iter);
OutputRecord& output_record = output_buffer_map_[buffer->BufferId()];
if (output_record.state != kAtClient) {
VLOGF(1) << "picture_buffer_id not reusable";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
DCHECK(!output_record.egl_fence);
output_record.state = kFree;
decoder_frames_at_client_--;
// Take ownership of the EGL fence.
output_record.egl_fence = std::move(egl_fence);
// We got a buffer back, so enqueue it back.
Enqueue();
}
void V4L2VideoDecodeAccelerator::FlushTask() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
TRACE_EVENT0("media,gpu", "V4L2VDA::FlushTask");
if (IsDestroyPending())
return;
if (decoder_state_ == kError) {
VLOGF(2) << "early out: kError state";
return;
}
// We don't support stacked flushing.
DCHECK(!decoder_flushing_);
// Queue up an empty buffer -- this triggers the flush.
decoder_input_queue_.push(std::make_unique<BitstreamBufferRef>(
decode_client_, decode_task_runner_, nullptr, kFlushBufferId));
decoder_flushing_ = true;
SendPictureReady(); // Send all pending PictureReady.
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::NotifyFlushDoneIfNeeded() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK(input_queue_);
if (!decoder_flushing_)
return;
// Pipeline is empty when:
// * Decoder input queue is empty of non-delayed buffers.
// * There is no currently filling input buffer.
// * Input holding queue is empty.
// * All input (VIDEO_OUTPUT) buffers are returned.
// * All image processor buffers are returned.
if (!decoder_input_queue_.empty()) {
if (decoder_input_queue_.front()->input_id !=
decoder_delay_bitstream_buffer_id_) {
DVLOGF(3) << "Some input bitstream buffers are not queued.";
return;
}
}
if (current_input_buffer_.IsValid()) {
DVLOGF(3) << "Current input buffer != -1";
return;
}
if ((input_ready_queue_.size() + input_queue_->QueuedBuffersCount()) != 0) {
DVLOGF(3) << "Some input buffers are not dequeued.";
return;
}
if (image_processor_bitstream_buffer_ids_.size() != 0) {
DVLOGF(3) << "Waiting for image processor to complete.";
return;
}
if (flush_awaiting_last_output_buffer_) {
DVLOGF(3) << "Waiting for last output buffer.";
return;
}
// TODO(posciak): https://crbug.com/270039. Exynos requires a
// streamoff-streamon sequence after flush to continue, even if we are not
// resetting. This would make sense, because we don't really want to resume
// from a non-resume point (e.g. not from an IDR) if we are flushed.
// MSE player however triggers a Flush() on chunk end, but never Reset(). One
// could argue either way, or even say that Flush() is not needed/harmful when
// transitioning to next chunk.
// For now, do the streamoff-streamon cycle to satisfy Exynos and not freeze
// when doing MSE. This should be harmless otherwise.
if (!(StopDevicePoll() && StopOutputStream() && StopInputStream()))
return;
if (!StartDevicePoll())
return;
NofityFlushDone();
// While we were flushing, we early-outed DecodeBufferTask()s.
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::NofityFlushDone() {
decoder_delay_bitstream_buffer_id_ = -1;
decoder_flushing_ = false;
VLOGF(2) << "returning flush";
child_task_runner_->PostTask(FROM_HERE,
base::Bind(&Client::NotifyFlushDone, client_));
}
bool V4L2VideoDecodeAccelerator::IsDecoderCmdSupported() {
// CMD_STOP should always succeed. If the decoder is started, the command can
// flush it. If the decoder is stopped, the command does nothing. We use this
// to know if a driver supports V4L2_DEC_CMD_STOP to flush.
struct v4l2_decoder_cmd cmd;
memset(&cmd, 0, sizeof(cmd));
cmd.cmd = V4L2_DEC_CMD_STOP;
if (device_->Ioctl(VIDIOC_TRY_DECODER_CMD, &cmd) != 0) {
VLOGF(2) "V4L2_DEC_CMD_STOP is not supported.";
return false;
}
return true;
}
bool V4L2VideoDecodeAccelerator::SendDecoderCmdStop() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK(!flush_awaiting_last_output_buffer_);
struct v4l2_decoder_cmd cmd;
memset(&cmd, 0, sizeof(cmd));
cmd.cmd = V4L2_DEC_CMD_STOP;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_DECODER_CMD, &cmd);
flush_awaiting_last_output_buffer_ = true;
return true;
}
void V4L2VideoDecodeAccelerator::ResetTask() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
TRACE_EVENT0("media,gpu", "V4L2VDA::ResetTask");
if (IsDestroyPending())
return;
if (decoder_state_ == kError) {
VLOGF(2) << "early out: kError state";
return;
}
decoder_current_bitstream_buffer_.reset();
while (!decoder_input_queue_.empty())
decoder_input_queue_.pop();
current_input_buffer_ = V4L2WritableBufferRef();
// If we are in the middle of switching resolutions or awaiting picture
// buffers, postpone reset until it's done. We don't have to worry about
// timing of this wrt to decoding, because output pipe is already
// stopped if we are changing resolution. We will come back here after
// we are done.
DCHECK(!reset_pending_);
if (decoder_state_ == kChangingResolution ||
decoder_state_ == kAwaitingPictureBuffers) {
reset_pending_ = true;
return;
}
FinishReset();
}
void V4L2VideoDecodeAccelerator::FinishReset() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
reset_pending_ = false;
// After the output stream is stopped, the codec should not post any
// resolution change events. So we dequeue the resolution change event
// afterwards. The event could be posted before or while stopping the output
// stream. The codec will expect the buffer of new size after the seek, so
// we need to handle the resolution change event first.
if (!(StopDevicePoll() && StopOutputStream()))
return;
if (DequeueResolutionChangeEvent()) {
reset_pending_ = true;
StartResolutionChange();
return;
}
if (!StopInputStream())
return;
// Drop all buffers in image processor.
if (image_processor_ && !ResetImageProcessor()) {
VLOGF(1) << "Fail to reset image processor";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// If we were flushing, we'll never return any more BitstreamBuffers or
// PictureBuffers; they have all been dropped and returned by now.
NotifyFlushDoneIfNeeded();
// Mark that we're resetting, then enqueue a ResetDoneTask(). All intervening
// jobs will early-out in the kResetting state.
decoder_state_ = kResetting;
SendPictureReady(); // Send all pending PictureReady.
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::ResetDoneTask,
base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::ResetDoneTask() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
TRACE_EVENT0("media,gpu", "V4L2VDA::ResetDoneTask");
if (IsDestroyPending())
return;
if (decoder_state_ == kError) {
VLOGF(2) << "early out: kError state";
return;
}
// Start poll thread if NotifyFlushDoneIfNeeded has not already.
if (!device_poll_thread_.IsRunning()) {
if (!StartDevicePoll())
return;
}
// Reset format-specific bits.
if (video_profile_ >= H264PROFILE_MIN && video_profile_ <= H264PROFILE_MAX) {
decoder_h264_parser_.reset(new H264Parser());
}
// Jobs drained, we're finished resetting.
DCHECK_EQ(decoder_state_, kResetting);
decoder_state_ = kInitialized;
decoder_partial_frame_pending_ = false;
decoder_delay_bitstream_buffer_id_ = -1;
child_task_runner_->PostTask(FROM_HERE,
base::Bind(&Client::NotifyResetDone, client_));
// While we were resetting, we early-outed DecodeBufferTask()s.
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::DestroyTask() {
VLOGF(2);
TRACE_EVENT0("media,gpu", "V4L2VDA::DestroyTask");
// DestroyTask() should run regardless of decoder_state_.
decoder_state_ = kDestroying;
StopDevicePoll();
StopOutputStream();
StopInputStream();
decoder_current_bitstream_buffer_.reset();
current_input_buffer_ = V4L2WritableBufferRef();
decoder_decode_buffer_tasks_scheduled_ = 0;
decoder_frames_at_client_ = 0;
while (!decoder_input_queue_.empty())
decoder_input_queue_.pop();
decoder_flushing_ = false;
image_processor_ = nullptr;
DestroyInputBuffers();
DestroyOutputBuffers();
}
bool V4L2VideoDecodeAccelerator::StartDevicePoll() {
DVLOGF(3);
DCHECK(!device_poll_thread_.IsRunning());
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
// Start up the device poll thread and schedule its first DevicePollTask().
if (!device_poll_thread_.Start()) {
VLOGF(1) << "Device thread failed to start";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
device_poll_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::DevicePollTask,
base::Unretained(this), 0));
return true;
}
bool V4L2VideoDecodeAccelerator::StopDevicePoll() {
DVLOGF(3);
if (!device_poll_thread_.IsRunning())
return true;
if (decoder_thread_.IsRunning())
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
// Signal the DevicePollTask() to stop, and stop the device poll thread.
if (!device_->SetDevicePollInterrupt()) {
VPLOGF(1) << "SetDevicePollInterrupt(): failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
device_poll_thread_.Stop();
// Clear the interrupt now, to be sure.
if (!device_->ClearDevicePollInterrupt()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
DVLOGF(3) << "device poll stopped";
return true;
}
bool V4L2VideoDecodeAccelerator::StopOutputStream() {
VLOGF(2);
if (!output_queue_ || !output_queue_->IsStreaming())
return true;
if (!output_queue_->Streamoff()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
// Output stream is stopped. No need to wait for the buffer anymore.
flush_awaiting_last_output_buffer_ = false;
for (size_t i = 0; i < output_buffer_map_.size(); ++i) {
// After streamoff, the device drops ownership of all buffers, even if we
// don't dequeue them explicitly. Some of them may still be owned by the
// client however. Reuse only those that aren't.
OutputRecord& output_record = output_buffer_map_[i];
if (output_record.state == kAtDevice) {
output_record.state = kFree;
DCHECK(!output_record.egl_fence);
}
}
return true;
}
bool V4L2VideoDecodeAccelerator::StopInputStream() {
VLOGF(2);
if (!input_queue_ || !input_queue_->IsStreaming())
return true;
if (!input_queue_->Streamoff()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
// Reset accounting info for input.
while (!input_ready_queue_.empty())
input_ready_queue_.pop();
return true;
}
void V4L2VideoDecodeAccelerator::StartResolutionChange() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kResetting);
VLOGF(2) << "Initiate resolution change";
if (!(StopDevicePoll() && StopOutputStream()))
return;
decoder_state_ = kChangingResolution;
SendPictureReady(); // Send all pending PictureReady.
if (!image_processor_bitstream_buffer_ids_.empty()) {
VLOGF(2) << "Wait image processor to finish before destroying buffers.";
return;
}
image_processor_ = nullptr;
if (!DestroyOutputBuffers()) {
VLOGF(1) << "Failed destroying output buffers.";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
FinishResolutionChange();
}
void V4L2VideoDecodeAccelerator::FinishResolutionChange() {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kChangingResolution);
VLOGF(2);
if (decoder_state_ == kError) {
VLOGF(2) << "early out: kError state";
return;
}
struct v4l2_format format;
bool again;
gfx::Size visible_size;
bool ret = GetFormatInfo(&format, &visible_size, &again);
if (!ret || again) {
VLOGF(1) << "Couldn't get format information after resolution change";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
if (!CreateBuffersForFormat(format, visible_size)) {
VLOGF(1) << "Couldn't reallocate buffers after resolution change";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
if (!StartDevicePoll())
return;
}
void V4L2VideoDecodeAccelerator::DevicePollTask(bool poll_device) {
DVLOGF(4);
DCHECK(device_poll_thread_.task_runner()->BelongsToCurrentThread());
TRACE_EVENT0("media,gpu", "V4L2VDA::DevicePollTask");
bool event_pending = false;
if (!device_->Poll(poll_device, &event_pending)) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// All processing should happen on ServiceDeviceTask(), since we shouldn't
// touch decoder state from this thread.
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::ServiceDeviceTask,
base::Unretained(this), event_pending));
}
bool V4L2VideoDecodeAccelerator::IsDestroyPending() {
return destroy_pending_.IsSignaled();
}
void V4L2VideoDecodeAccelerator::NotifyError(Error error) {
VLOGF(1);
// Notifying the client should only happen from the client's thread.
if (!child_task_runner_->BelongsToCurrentThread()) {
child_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::NotifyError,
weak_this_, error));
return;
}
// Notify the decoder's client an error has occurred.
if (client_) {
client_->NotifyError(error);
client_ptr_factory_.reset();
}
}
void V4L2VideoDecodeAccelerator::SetErrorState(Error error) {
// We can touch decoder_state_ only if this is the decoder thread or the
// decoder thread isn't running.
if (decoder_thread_.task_runner() &&
!decoder_thread_.task_runner()->BelongsToCurrentThread()) {
decoder_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&V4L2VideoDecodeAccelerator::SetErrorState,
base::Unretained(this), error));
return;
}
// Notifying the client of an error will only happen if we are already
// initialized, as the API does not allow doing so before that. Subsequent
// errors and errors while destroying will be suppressed.
if (decoder_state_ != kError && decoder_state_ != kUninitialized &&
decoder_state_ != kDestroying)
NotifyError(error);
decoder_state_ = kError;
}
bool V4L2VideoDecodeAccelerator::GetFormatInfo(struct v4l2_format* format,
gfx::Size* visible_size,
bool* again) {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
*again = false;
memset(format, 0, sizeof(*format));
format->type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
if (device_->Ioctl(VIDIOC_G_FMT, format) != 0) {
if (errno == EINVAL) {
// EINVAL means we haven't seen sufficient stream to decode the format.
*again = true;
return true;
} else {
VPLOGF(1) << "ioctl() failed: VIDIOC_G_FMT";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
}
// Make sure we are still getting the format we set on initialization.
if (format->fmt.pix_mp.pixelformat != output_format_fourcc_) {
VLOGF(1) << "Unexpected format from G_FMT on output";
return false;
}
gfx::Size coded_size(format->fmt.pix_mp.width, format->fmt.pix_mp.height);
if (visible_size != nullptr)
*visible_size = GetVisibleSize(coded_size);
return true;
}
bool V4L2VideoDecodeAccelerator::CreateBuffersForFormat(
const struct v4l2_format& format,
const gfx::Size& visible_size) {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
output_planes_count_ = format.fmt.pix_mp.num_planes;
coded_size_.SetSize(format.fmt.pix_mp.width, format.fmt.pix_mp.height);
visible_size_ = visible_size;
if (image_processor_device_) {
egl_image_size_ = visible_size_;
egl_image_planes_count_ = 0;
if (!V4L2ImageProcessor::TryOutputFormat(
output_format_fourcc_, egl_image_format_fourcc_, &egl_image_size_,
&egl_image_planes_count_)) {
VLOGF(1) << "Fail to get output size and plane count of processor";
return false;
}
} else {
egl_image_size_ = coded_size_;
egl_image_planes_count_ = output_planes_count_;
}
VLOGF(2) << "new resolution: " << coded_size_.ToString()
<< ", visible size: " << visible_size_.ToString()
<< ", decoder output planes count: " << output_planes_count_
<< ", EGLImage size: " << egl_image_size_.ToString()
<< ", EGLImage plane count: " << egl_image_planes_count_;
return CreateOutputBuffers();
}
gfx::Size V4L2VideoDecodeAccelerator::GetVisibleSize(
const gfx::Size& coded_size) {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
struct v4l2_rect* visible_rect;
struct v4l2_selection selection_arg;
memset(&selection_arg, 0, sizeof(selection_arg));
selection_arg.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
selection_arg.target = V4L2_SEL_TGT_COMPOSE;
if (device_->Ioctl(VIDIOC_G_SELECTION, &selection_arg) == 0) {
VLOGF(2) << "VIDIOC_G_SELECTION is supported";
visible_rect = &selection_arg.r;
} else {
VLOGF(2) << "Fallback to VIDIOC_G_CROP";
struct v4l2_crop crop_arg;
memset(&crop_arg, 0, sizeof(crop_arg));
crop_arg.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
if (device_->Ioctl(VIDIOC_G_CROP, &crop_arg) != 0) {
VPLOGF(1) << "ioctl() VIDIOC_G_CROP failed";
return coded_size;
}
visible_rect = &crop_arg.c;
}
gfx::Rect rect(visible_rect->left, visible_rect->top, visible_rect->width,
visible_rect->height);
VLOGF(2) << "visible rectangle is " << rect.ToString();
if (!gfx::Rect(coded_size).Contains(rect)) {
DVLOGF(3) << "visible rectangle " << rect.ToString()
<< " is not inside coded size " << coded_size.ToString();
return coded_size;
}
if (rect.IsEmpty()) {
VLOGF(1) << "visible size is empty";
return coded_size;
}
// Chrome assume picture frame is coded at (0, 0).
if (!rect.origin().IsOrigin()) {
VLOGF(1) << "Unexpected visible rectangle " << rect.ToString()
<< ", top-left is not origin";
return coded_size;
}
return rect.size();
}
bool V4L2VideoDecodeAccelerator::CreateInputBuffers() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
// We always run this as we prepare to initialize.
DCHECK_EQ(decoder_state_, kInitialized);
DCHECK(input_queue_);
if (input_queue_->AllocateBuffers(kInputBufferCount, V4L2_MEMORY_MMAP) == 0) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
return true;
}
bool V4L2VideoDecodeAccelerator::SetupFormats() {
// We always run this as we prepare to initialize.
DCHECK(child_task_runner_->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kUninitialized);
// TODO(acourbot@) this is running in the wrong thread!
// DCHECK(!input_queue_->IsStreaming());
// DCHECK(!output_queue_->IsStreaming());
size_t input_size;
gfx::Size max_resolution, min_resolution;
device_->GetSupportedResolution(input_format_fourcc_, &min_resolution,
&max_resolution);
if (max_resolution.width() > 1920 && max_resolution.height() > 1088)
input_size = kInputBufferMaxSizeFor4k;
else
input_size = kInputBufferMaxSizeFor1080p;
struct v4l2_fmtdesc fmtdesc;
memset(&fmtdesc, 0, sizeof(fmtdesc));
fmtdesc.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
bool is_format_supported = false;
while (device_->Ioctl(VIDIOC_ENUM_FMT, &fmtdesc) == 0) {
if (fmtdesc.pixelformat == input_format_fourcc_) {
is_format_supported = true;
break;
}
++fmtdesc.index;
}
if (!is_format_supported) {
VLOGF(1) << "Input fourcc " << input_format_fourcc_
<< " not supported by device.";
return false;
}
struct v4l2_format format;
memset(&format, 0, sizeof(format));
format.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
format.fmt.pix_mp.pixelformat = input_format_fourcc_;
format.fmt.pix_mp.plane_fmt[0].sizeimage = input_size;
format.fmt.pix_mp.num_planes = 1;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_S_FMT, &format);
DCHECK_EQ(format.fmt.pix_mp.pixelformat, input_format_fourcc_);
// We have to set up the format for output, because the driver may not allow
// changing it once we start streaming; whether it can support our chosen
// output format or not may depend on the input format.
memset(&fmtdesc, 0, sizeof(fmtdesc));
fmtdesc.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
while (device_->Ioctl(VIDIOC_ENUM_FMT, &fmtdesc) == 0) {
if (device_->CanCreateEGLImageFrom(fmtdesc.pixelformat)) {
output_format_fourcc_ = fmtdesc.pixelformat;
break;
}
++fmtdesc.index;
}
DCHECK(!image_processor_device_);
if (output_format_fourcc_ == 0) {
VLOGF(2) << "Could not find a usable output format. Try image processor";
if (!V4L2ImageProcessor::IsSupported()) {
VLOGF(1) << "Image processor not available";
return false;
}
output_format_fourcc_ = FindImageProcessorInputFormat();
if (output_format_fourcc_ == 0) {
VLOGF(1) << "Can't find a usable input format from image processor";
return false;
}
egl_image_format_fourcc_ = FindImageProcessorOutputFormat();
if (egl_image_format_fourcc_ == 0) {
VLOGF(1) << "Can't find a usable output format from image processor";
return false;
}
image_processor_device_ = V4L2Device::Create();
if (!image_processor_device_) {
VLOGF(1) << "Could not create a V4L2Device for image processor";
return false;
}
egl_image_device_ = image_processor_device_;
} else {
egl_image_format_fourcc_ = output_format_fourcc_;
egl_image_device_ = device_;
}
VLOGF(2) << "Output format=" << output_format_fourcc_;
// Just set the fourcc for output; resolution, etc., will come from the
// driver once it extracts it from the stream.
memset(&format, 0, sizeof(format));
format.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
format.fmt.pix_mp.pixelformat = output_format_fourcc_;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_S_FMT, &format);
DCHECK_EQ(format.fmt.pix_mp.pixelformat, output_format_fourcc_);
return true;
}
uint32_t V4L2VideoDecodeAccelerator::FindImageProcessorInputFormat() {
std::vector<uint32_t> processor_input_formats =
V4L2ImageProcessor::GetSupportedInputFormats();
struct v4l2_fmtdesc fmtdesc;
memset(&fmtdesc, 0, sizeof(fmtdesc));
fmtdesc.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
while (device_->Ioctl(VIDIOC_ENUM_FMT, &fmtdesc) == 0) {
if (std::find(processor_input_formats.begin(),
processor_input_formats.end(),
fmtdesc.pixelformat) != processor_input_formats.end()) {
VLOGF(2) << "Image processor input format=" << fmtdesc.description;
return fmtdesc.pixelformat;
}
++fmtdesc.index;
}
return 0;
}
uint32_t V4L2VideoDecodeAccelerator::FindImageProcessorOutputFormat() {
// Prefer YVU420 and NV12 because ArcGpuVideoDecodeAccelerator only supports
// single physical plane. Prefer YVU420 over NV12 because chrome rendering
// supports YV12 only.
static const uint32_t kPreferredFormats[] = {V4L2_PIX_FMT_YVU420,
V4L2_PIX_FMT_NV12};
auto preferred_formats_first = [](uint32_t a, uint32_t b) -> bool {
auto* iter_a = std::find(std::begin(kPreferredFormats),
std::end(kPreferredFormats), a);
auto* iter_b = std::find(std::begin(kPreferredFormats),
std::end(kPreferredFormats), b);
return iter_a < iter_b;
};
std::vector<uint32_t> processor_output_formats =
V4L2ImageProcessor::GetSupportedOutputFormats();
// Move the preferred formats to the front.
std::sort(processor_output_formats.begin(), processor_output_formats.end(),
preferred_formats_first);
for (uint32_t processor_output_format : processor_output_formats) {
if (device_->CanCreateEGLImageFrom(processor_output_format)) {
VLOGF(2) << "Image processor output format=" << processor_output_format;
return processor_output_format;
}
}
return 0;
}
bool V4L2VideoDecodeAccelerator::ResetImageProcessor() {
VLOGF(2);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
if (!image_processor_->Reset())
return false;
for (size_t i = 0; i < output_buffer_map_.size(); ++i) {
OutputRecord& output_record = output_buffer_map_[i];
if (output_record.state == kAtProcessor) {
DCHECK_EQ(buffers_at_client_.count(output_record.picture_id), 1u);
buffers_at_client_.erase(output_record.picture_id);
output_record.state = kFree;
}
}
while (!image_processor_bitstream_buffer_ids_.empty())
image_processor_bitstream_buffer_ids_.pop();
return true;
}
bool V4L2VideoDecodeAccelerator::CreateImageProcessor() {
VLOGF(2);
DCHECK(!image_processor_);
const ImageProcessor::OutputMode image_processor_output_mode =
(output_mode_ == Config::OutputMode::ALLOCATE
? ImageProcessor::OutputMode::ALLOCATE
: ImageProcessor::OutputMode::IMPORT);
size_t num_planes = GetNumPlanesOfV4L2PixFmt(output_format_fourcc_);
// It is necessary to set strides and buffers even with dummy values,
// because VideoFrameLayout::num_buffers() specifies if
// |output_format_fourcc_| is single- or multi-planar.
auto input_layout = VideoFrameLayout::CreateWithStrides(
V4L2Device::V4L2PixFmtToVideoPixelFormat(output_format_fourcc_),
coded_size_, std::vector<int32_t>(num_planes) /* strides */,
std::vector<size_t>(num_planes) /* buffers */);
if (!input_layout) {
VLOGF(1) << "Invalid input layout";
return false;
}
num_planes = GetNumPlanesOfV4L2PixFmt(egl_image_format_fourcc_);
auto output_layout = VideoFrameLayout::CreateWithStrides(
V4L2Device::V4L2PixFmtToVideoPixelFormat(egl_image_format_fourcc_),
egl_image_size_, std::vector<int32_t>(num_planes) /* strides */,
std::vector<size_t>(num_planes) /* buffers */);
if (!output_layout) {
VLOGF(1) << "Invalid output layout";
return false;
}
// Unretained(this) is safe in creating ErrorCB because
// V4L2VideoDecodeAccelerator instance outlives |image_processor_| and
// ImageProcessor invalidates posted ErrorCB when its Reset() or destructor is
// called.
// TODO(crbug.com/917798): Use ImageProcessorFactory::Create() once we remove
// |image_processor_device_| from V4L2VideoDecodeAccelerator.
image_processor_ = V4L2ImageProcessor::Create(
image_processor_device_,
ImageProcessor::PortConfig(*input_layout, visible_size_,
{VideoFrame::STORAGE_DMABUFS}),
ImageProcessor::PortConfig(*output_layout, visible_size_,
{VideoFrame::STORAGE_DMABUFS}),
image_processor_output_mode, output_buffer_map_.size(),
base::BindRepeating(&V4L2VideoDecodeAccelerator::ImageProcessorError,
base::Unretained(this)));
if (!image_processor_) {
VLOGF(1) << "Initialize image processor failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
VLOGF(2) << "image_processor_->output_allocated_size()="
<< image_processor_->output_allocated_size().ToString();
DCHECK(image_processor_->output_allocated_size() == egl_image_size_);
if (image_processor_->input_allocated_size() != coded_size_) {
VLOGF(1) << "Image processor should be able to take the output coded "
<< "size of decoder " << coded_size_.ToString()
<< " without adjusting to "
<< image_processor_->input_allocated_size().ToString();
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
return true;
}
bool V4L2VideoDecodeAccelerator::ProcessFrame(int32_t bitstream_buffer_id,
int output_buffer_index) {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
OutputRecord& output_record = output_buffer_map_[output_buffer_index];
DCHECK_EQ(output_record.state, kAtDevice);
output_record.state = kAtProcessor;
image_processor_bitstream_buffer_ids_.push(bitstream_buffer_id);
auto layout = VideoFrameLayout::Create(
V4L2Device::V4L2PixFmtToVideoPixelFormat(output_format_fourcc_),
coded_size_);
if (!layout) {
return false;
}
scoped_refptr<VideoFrame> input_frame = VideoFrame::WrapExternalDmabufs(
*layout, gfx::Rect(visible_size_), visible_size_,
DuplicateFDs(output_record.processor_input_fds), base::TimeDelta());
if (!input_frame) {
VLOGF(1) << "Failed wrapping input frame!";
return false;
}
std::vector<base::ScopedFD> output_fds;
if (output_mode_ == Config::OutputMode::IMPORT) {
output_fds = DuplicateFDs(output_record.output_fds);
if (output_fds.empty())
return false;
}
// Unretained(this) is safe in creating FrameReadyCB because
// V4L2VideoDecodeAccelerator instance outlives |image_processor_| and
// ImageProcessor invalidates posted FrameReadyCB when its Reset() or
// destructor is called.
image_processor_->Process(
input_frame, output_buffer_index, std::move(output_fds),
base::BindOnce(&V4L2VideoDecodeAccelerator::FrameProcessed,
base::Unretained(this), bitstream_buffer_id,
output_buffer_index));
return true;
}
bool V4L2VideoDecodeAccelerator::CreateOutputBuffers() {
VLOGF(2);
DCHECK(decoder_state_ == kInitialized ||
decoder_state_ == kChangingResolution);
DCHECK(output_queue_);
DCHECK(!output_queue_->IsStreaming());
DCHECK(output_buffer_map_.empty());
// Number of output buffers we need.
struct v4l2_control ctrl;
memset(&ctrl, 0, sizeof(ctrl));
ctrl.id = V4L2_CID_MIN_BUFFERS_FOR_CAPTURE;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_G_CTRL, &ctrl);
output_dpb_size_ = ctrl.value;
// Output format setup in Initialize().
uint32_t buffer_count = output_dpb_size_ + kDpbOutputBufferExtraCount;
if (image_processor_device_)
buffer_count += kDpbOutputBufferExtraCountForImageProcessor;
DVLOGF(3) << "buffer_count=" << buffer_count
<< ", coded_size=" << egl_image_size_.ToString();
// With ALLOCATE mode the client can sample it as RGB and doesn't need to
// know the precise format.
VideoPixelFormat pixel_format =
(output_mode_ == Config::OutputMode::IMPORT)
? V4L2Device::V4L2PixFmtToVideoPixelFormat(egl_image_format_fourcc_)
: PIXEL_FORMAT_UNKNOWN;
child_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&Client::ProvidePictureBuffers, client_,
buffer_count, pixel_format, 1, egl_image_size_,
device_->GetTextureTarget()));
// Go into kAwaitingPictureBuffers to prevent us from doing any more decoding
// or event handling while we are waiting for AssignPictureBuffers(). Not
// having Pictures available would not have prevented us from making decoding
// progress entirely e.g. in the case of H.264 where we could further decode
// non-slice NALUs and could even get another resolution change before we were
// done with this one. After we get the buffers, we'll go back into kIdle and
// kick off further event processing, and eventually go back into kDecoding
// once no more events are pending (if any).
decoder_state_ = kAwaitingPictureBuffers;
return true;
}
void V4L2VideoDecodeAccelerator::DestroyInputBuffers() {
VLOGF(2);
DCHECK(!decoder_thread_.IsRunning() ||
decoder_thread_.task_runner()->BelongsToCurrentThread());
if (!input_queue_)
return;
input_queue_->DeallocateBuffers();
}
bool V4L2VideoDecodeAccelerator::DestroyOutputBuffers() {
VLOGF(2);
DCHECK(!decoder_thread_.IsRunning() ||
decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK(!output_queue_ || !output_queue_->IsStreaming());
bool success = true;
if (!output_queue_ || output_buffer_map_.empty())
return true;
// Release all buffers waiting for an import buffer event
output_wait_map_.clear();
for (size_t i = 0; i < output_buffer_map_.size(); ++i) {
OutputRecord& output_record = output_buffer_map_[i];
if (output_record.egl_image != EGL_NO_IMAGE_KHR) {
child_task_runner_->PostTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&V4L2Device::DestroyEGLImage), device_,
egl_display_, output_record.egl_image));
}
output_record.egl_fence.reset();
DVLOGF(3) << "dismissing PictureBuffer id=" << output_record.picture_id;
child_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&Client::DismissPictureBuffer, client_,
output_record.picture_id));
}
// TODO(acourbot@) the client should properly drop all references to the
// frames it holds instead!
buffers_at_client_.clear();
if (!output_queue_->DeallocateBuffers()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
success = false;
}
output_buffer_map_.clear();
// The client may still hold some buffers. The texture holds a reference to
// the buffer. It is OK to free the buffer and destroy EGLImage here.
decoder_frames_at_client_ = 0;
return success;
}
void V4L2VideoDecodeAccelerator::SendBufferToClient(
size_t buffer_index,
int32_t bitstream_buffer_id) {
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_GE(bitstream_buffer_id, 0);
OutputRecord& output_record = output_buffer_map_[buffer_index];
output_record.state = kAtClient;
decoder_frames_at_client_++;
// TODO(hubbe): Insert correct color space. http://crbug.com/647725
const Picture picture(output_record.picture_id, bitstream_buffer_id,
gfx::Rect(visible_size_), gfx::ColorSpace(), false);
pending_picture_ready_.emplace(output_record.cleared, picture);
SendPictureReady();
// This picture will be cleared next time we see it.
output_record.cleared = true;
}
void V4L2VideoDecodeAccelerator::SendPictureReady() {
DVLOGF(4);
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
bool send_now = (decoder_state_ == kChangingResolution ||
decoder_state_ == kResetting || decoder_flushing_);
while (pending_picture_ready_.size() > 0) {
bool cleared = pending_picture_ready_.front().cleared;
const Picture& picture = pending_picture_ready_.front().picture;
if (cleared && picture_clearing_count_ == 0) {
// This picture is cleared. It can be posted to a thread different than
// the main GPU thread to reduce latency. This should be the case after
// all pictures are cleared at the beginning.
decode_task_runner_->PostTask(
FROM_HERE,
base::Bind(&Client::PictureReady, decode_client_, picture));
pending_picture_ready_.pop();
} else if (!cleared || send_now) {
DVLOGF(4) << "cleared=" << pending_picture_ready_.front().cleared
<< ", decoder_state_=" << decoder_state_
<< ", decoder_flushing_=" << decoder_flushing_
<< ", picture_clearing_count_=" << picture_clearing_count_;
// If the picture is not cleared, post it to the child thread because it
// has to be cleared in the child thread. A picture only needs to be
// cleared once. If the decoder is changing resolution, resetting or
// flushing, send all pictures to ensure PictureReady arrive before
// ProvidePictureBuffers, NotifyResetDone, or NotifyFlushDone.
child_task_runner_->PostTaskAndReply(
FROM_HERE, base::BindOnce(&Client::PictureReady, client_, picture),
// Unretained is safe. If Client::PictureReady gets to run, |this| is
// alive. Destroy() will wait the decode thread to finish.
base::Bind(&V4L2VideoDecodeAccelerator::PictureCleared,
base::Unretained(this)));
picture_clearing_count_++;
pending_picture_ready_.pop();
} else {
// This picture is cleared. But some pictures are about to be cleared on
// the child thread. To preserve the order, do not send this until those
// pictures are cleared.
break;
}
}
}
void V4L2VideoDecodeAccelerator::PictureCleared() {
DVLOGF(4) << "clearing count=" << picture_clearing_count_;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK_GT(picture_clearing_count_, 0);
picture_clearing_count_--;
SendPictureReady();
}
void V4L2VideoDecodeAccelerator::FrameProcessed(
int32_t bitstream_buffer_id,
int output_buffer_index,
scoped_refptr<VideoFrame> frame) {
DVLOGF(4) << "output_buffer_index=" << output_buffer_index
<< ", bitstream_buffer_id=" << bitstream_buffer_id;
DCHECK(decoder_thread_.task_runner()->BelongsToCurrentThread());
DCHECK(!image_processor_bitstream_buffer_ids_.empty());
DCHECK(image_processor_bitstream_buffer_ids_.front() == bitstream_buffer_id);
DCHECK_GE(output_buffer_index, 0);
DCHECK_LT(output_buffer_index, static_cast<int>(output_buffer_map_.size()));
OutputRecord& output_record = output_buffer_map_[output_buffer_index];
DVLOGF(4) << "picture_id=" << output_record.picture_id;
DCHECK_EQ(output_record.state, kAtProcessor);
DCHECK_NE(output_record.picture_id, -1);
// If the picture has not been cleared yet, this means it is the first time
// we are seeing this buffer from the image processor. Schedule a call to
// CreateEGLImageFor before the picture is sent to the client. It is
// guaranteed that CreateEGLImageFor will complete before the picture is sent
// to the client as both events happen on the child thread due to the picture
// uncleared status.
if (output_record.texture_id != 0 && !output_record.cleared) {
DCHECK(frame->HasDmaBufs());
child_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&V4L2VideoDecodeAccelerator::CreateEGLImageFor, weak_this_,
output_buffer_index, output_record.picture_id,
media::DuplicateFDs(frame->DmabufFds()), output_record.texture_id,
egl_image_size_, egl_image_format_fourcc_));
}
SendBufferToClient(output_buffer_index, bitstream_buffer_id);
// Flush or resolution change may be waiting image processor to finish.
image_processor_bitstream_buffer_ids_.pop();
if (image_processor_bitstream_buffer_ids_.empty()) {
NotifyFlushDoneIfNeeded();
if (decoder_state_ == kChangingResolution)
StartResolutionChange();
}
}
void V4L2VideoDecodeAccelerator::ImageProcessorError() {
VLOGF(1) << "Image processor error";
NOTIFY_ERROR(PLATFORM_FAILURE);
}
} // namespace media