blob: 049db0b537c34de3e5885e758328de5a2a4ae41f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
#define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gl {
class GLContext;
void InitializeStaticGLBindingsOSMESA();
void InitializeDebugGLBindingsOSMESA();
void ClearGLBindingsOSMESA();
class GL_EXPORT OSMESAApiBase : public OSMESAApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_osmesa.h"
protected:
OSMESAApiBase();
~OSMESAApiBase() override;
void InitializeBase(DriverOSMESA* driver);
DriverOSMESA* driver_;
};
class GL_EXPORT RealOSMESAApi : public OSMESAApiBase {
public:
RealOSMESAApi();
~RealOSMESAApi() override;
void Initialize(DriverOSMESA* driver);
};
// Inserts a TRACE for every OSMESA call.
class GL_EXPORT TraceOSMESAApi : public OSMESAApi {
public:
TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { }
~TraceOSMESAApi() override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_osmesa.h"
private:
OSMESAApi* osmesa_api_;
};
} // namespace gl
#endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_