| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_SWITCH_PRO_CONTROLLER_LINUX_ |
| #define DEVICE_GAMEPAD_SWITCH_PRO_CONTROLLER_LINUX_ |
| |
| #include <memory> |
| |
| #include "device/gamepad/switch_pro_controller_base.h" |
| |
| namespace device { |
| |
| class SwitchProControllerLinux : public SwitchProControllerBase { |
| public: |
| SwitchProControllerLinux(int fd); |
| ~SwitchProControllerLinux() override; |
| |
| void ReadUsbPadState(Gamepad* pad); |
| |
| void DoShutdown() override; |
| void WriteOutputReport(void* report, size_t report_length) override; |
| |
| private: |
| int fd_ = -1; |
| int report_id_ = 0; |
| bool force_usb_hid_ = false; |
| bool sent_handshake_ = false; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_SWITCH_PRO_CONTROLLER_LINUX_ |