blob: 088fdaf80aed05eec1d6d22ccd2a8faf9721fd28 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGBlockNode_h
#define NGBlockNode_h
#include "core/CoreExport.h"
#include "core/layout/ng/ng_layout_input_node.h"
#include "core/layout/ng/ng_physical_box_fragment.h"
#include "platform/heap/Handle.h"
namespace blink {
class ComputedStyle;
class LayoutBox;
class LayoutObject;
class NGBreakToken;
class NGConstraintSpace;
struct NGLogicalOffset;
class NGPhysicalFragment;
struct MinAndMaxContentSizes;
// Represents a node to be laid out.
class CORE_EXPORT NGBlockNode final : public NGLayoutInputNode {
friend NGLayoutInputNode;
public:
explicit NGBlockNode(LayoutObject*);
// TODO(layout-ng): make it private and declare a friend class to use in tests
explicit NGBlockNode(ComputedStyle*);
~NGBlockNode() override;
NGPhysicalFragment* Layout(NGConstraintSpace* constraint_space) override;
NGBlockNode* NextSibling() override;
LayoutObject* GetLayoutObject() override;
// Computes the value of min-content and max-content for this box.
// The return value has the same meaning as for Layout.
// If the underlying layout algorithm returns NotImplemented from
// ComputeMinAndMaxContentSizes, this function will synthesize these sizes
// using Layout with special constraint spaces.
// It is not legal to interleave a pending Layout() with a pending
// ComputeOrSynthesizeMinAndMaxContentSizes (i.e. you have to call Layout
// often enough that it returns true before calling
// ComputeOrSynthesizeMinAndMaxContentSizes)
bool ComputeMinAndMaxContentSizes(MinAndMaxContentSizes*);
MinAndMaxContentSizes ComputeMinAndMaxContentSizesSync();
const ComputedStyle* Style() const;
ComputedStyle* MutableStyle();
NGLayoutInputNode* FirstChild();
void SetNextSibling(NGBlockNode*);
void SetFirstChild(NGLayoutInputNode*);
void SetFragment(NGPhysicalBoxFragment* fragment) { fragment_ = fragment; }
NGBreakToken* CurrentBreakToken() const;
bool IsLayoutFinished() const {
return fragment_ && !fragment_->BreakToken();
}
DECLARE_VIRTUAL_TRACE();
// Runs layout on layout_box_ and creates a fragment for the resulting
// geometry.
NGPhysicalBoxFragment* RunOldLayout(const NGConstraintSpace&);
// Called if this is an out-of-flow block which needs to be
// positioned with legacy layout.
void UseOldOutOfFlowPositioning();
// Save static position for legacy AbsPos layout.
void SaveStaticOffsetForLegacy(const NGLogicalOffset&);
private:
bool CanUseNewLayout();
bool HasInlineChildren();
// After we run the layout algorithm, this function copies back the geometry
// data to the layout box.
void CopyFragmentDataToLayoutBox(const NGConstraintSpace&);
// We can either wrap a layout_box_ or a style_/next_sibling_/first_child_
// combination.
LayoutBox* layout_box_;
RefPtr<ComputedStyle> style_;
Member<NGBlockNode> next_sibling_;
Member<NGLayoutInputNode> first_child_;
// TODO(mstensho): An input node may produce multiple fragments, so this
// should probably be renamed to last_fragment_ or something like that, since
// the last fragment is all we care about when resuming layout.
Member<NGPhysicalBoxFragment> fragment_;
};
DEFINE_TYPE_CASTS(NGBlockNode,
NGLayoutInputNode,
node,
node->Type() == NGLayoutInputNode::kLegacyBlock,
node.Type() == NGLayoutInputNode::kLegacyBlock);
} // namespace blink
#endif // NGBlockNode