Remove invariant for input in fragment shader

This CL enables a ANGLE workaround which removes invariant declaration
for GLSL >= 4.20 on all platforms except AMD Linux because AMD's driver
obviously contradicts the spec by forcing invariance to match
between vertex and fragment shaders.

BUG=639760, 659326
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel

Review-Url: https://codereview.chromium.org/2456823002
Cr-Commit-Position: refs/heads/master@{#428625}
3 files changed