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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
* All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FloatingObjects_h
#define FloatingObjects_h
#include "platform/PODFreeListArena.h"
#include "platform/PODIntervalTree.h"
#include "platform/geometry/LayoutRect.h"
#include "wtf/ListHashSet.h"
#include <memory>
namespace blink {
class LayoutBlockFlow;
class LayoutBox;
class RootInlineBox;
class FloatingObject {
WTF_MAKE_NONCOPYABLE(FloatingObject);
USING_FAST_MALLOC(FloatingObject);
public:
#ifndef NDEBUG
// Used by the PODIntervalTree for debugging the FloatingObject.
template <class>
friend struct ValueToString;
#endif
// Note that Type uses bits so you can use FloatLeftRight as a mask to query
// for both left and right.
enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 };
static std::unique_ptr<FloatingObject> create(LayoutBox*);
std::unique_ptr<FloatingObject> copyToNewContainer(
LayoutSize,
bool shouldPaint = false,
bool isDescendant = false) const;
std::unique_ptr<FloatingObject> unsafeClone() const;
Type getType() const { return static_cast<Type>(m_type); }
LayoutBox* layoutObject() const { return m_layoutObject; }
bool isPlaced() const { return m_isPlaced; }
void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
LayoutUnit x() const {
ASSERT(isPlaced());
return m_frameRect.x();
}
LayoutUnit maxX() const {
ASSERT(isPlaced());
return m_frameRect.maxX();
}
LayoutUnit y() const {
ASSERT(isPlaced());
return m_frameRect.y();
}
LayoutUnit maxY() const {
ASSERT(isPlaced());
return m_frameRect.maxY();
}
LayoutUnit width() const { return m_frameRect.width(); }
LayoutUnit height() const { return m_frameRect.height(); }
void setX(LayoutUnit x) {
ASSERT(!isInPlacedTree());
m_frameRect.setX(x);
}
void setY(LayoutUnit y) {
ASSERT(!isInPlacedTree());
m_frameRect.setY(y);
}
void setWidth(LayoutUnit width) {
ASSERT(!isInPlacedTree());
m_frameRect.setWidth(width);
}
void setHeight(LayoutUnit height) {
ASSERT(!isInPlacedTree());
m_frameRect.setHeight(height);
}
const LayoutRect& frameRect() const {
ASSERT(isPlaced());
return m_frameRect;
}
#if ENABLE(ASSERT)
bool isInPlacedTree() const { return m_isInPlacedTree; }
void setIsInPlacedTree(bool value) { m_isInPlacedTree = value; }
#endif
bool shouldPaint() const;
void setShouldPaint(bool shouldPaint) { m_shouldPaint = shouldPaint; }
bool isDescendant() const { return m_isDescendant; }
void setIsDescendant(bool isDescendant) { m_isDescendant = isDescendant; }
bool isLowestNonOverhangingFloatInChild() const {
return m_isLowestNonOverhangingFloatInChild;
}
void setIsLowestNonOverhangingFloatInChild(
bool isLowestNonOverhangingFloatInChild) {
m_isLowestNonOverhangingFloatInChild = isLowestNonOverhangingFloatInChild;
}
// FIXME: Callers of these methods are dangerous and should be whitelisted
// explicitly or removed.
RootInlineBox* originatingLine() const { return m_originatingLine; }
void setOriginatingLine(RootInlineBox* line) { m_originatingLine = line; }
private:
explicit FloatingObject(LayoutBox*);
FloatingObject(LayoutBox*,
Type,
const LayoutRect&,
bool shouldPaint,
bool isDescendant,
bool isLowestNonOverhangingFloatInChild,
bool performingUnsafeClone = false);
bool shouldPaintForCompositedLayoutPart();
LayoutBox* m_layoutObject;
RootInlineBox* m_originatingLine;
LayoutRect m_frameRect;
unsigned m_type : 2; // Type (left or right aligned)
unsigned m_shouldPaint : 1;
unsigned m_isDescendant : 1;
unsigned m_isPlaced : 1;
unsigned m_isLowestNonOverhangingFloatInChild : 1;
#if ENABLE(ASSERT)
unsigned m_isInPlacedTree : 1;
#endif
};
struct FloatingObjectHashFunctions {
STATIC_ONLY(FloatingObjectHashFunctions);
static unsigned hash(FloatingObject* key) {
return DefaultHash<LayoutBox*>::Hash::hash(key->layoutObject());
}
static unsigned hash(const std::unique_ptr<FloatingObject>& key) {
return hash(key.get());
}
static bool equal(std::unique_ptr<FloatingObject>& a, FloatingObject* b) {
return a->layoutObject() == b->layoutObject();
}
static bool equal(std::unique_ptr<FloatingObject>& a,
const std::unique_ptr<FloatingObject>& b) {
return equal(a, b.get());
}
static const bool safeToCompareToEmptyOrDeleted = true;
};
struct FloatingObjectHashTranslator {
STATIC_ONLY(FloatingObjectHashTranslator);
static unsigned hash(LayoutBox* key) {
return DefaultHash<LayoutBox*>::Hash::hash(key);
}
static bool equal(FloatingObject* a, LayoutBox* b) {
return a->layoutObject() == b;
}
static bool equal(const std::unique_ptr<FloatingObject>& a, LayoutBox* b) {
return a->layoutObject() == b;
}
};
typedef ListHashSet<std::unique_ptr<FloatingObject>,
4,
FloatingObjectHashFunctions>
FloatingObjectSet;
typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
typedef PODInterval<LayoutUnit, FloatingObject*> FloatingObjectInterval;
typedef PODIntervalTree<LayoutUnit, FloatingObject*> FloatingObjectTree;
typedef PODFreeListArena<PODRedBlackTree<FloatingObjectInterval>::Node>
IntervalArena;
typedef HashMap<LayoutBox*, std::unique_ptr<FloatingObject>>
LayoutBoxToFloatInfoMap;
class FloatingObjects {
WTF_MAKE_NONCOPYABLE(FloatingObjects);
USING_FAST_MALLOC(FloatingObjects);
public:
FloatingObjects(const LayoutBlockFlow*, bool horizontalWritingMode);
~FloatingObjects();
void clear();
void moveAllToFloatInfoMap(LayoutBoxToFloatInfoMap&);
FloatingObject* add(std::unique_ptr<FloatingObject>);
void remove(FloatingObject*);
void addPlacedObject(FloatingObject&);
void removePlacedObject(FloatingObject&);
void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; }
bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
bool hasRightObjects() const { return m_rightObjectsCount > 0; }
const FloatingObjectSet& set() const { return m_set; }
FloatingObjectSet& mutableSet() { return m_set; }
void clearLineBoxTreePointers();
LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset,
LayoutUnit logicalTop,
LayoutUnit logicalHeight);
LayoutUnit logicalRightOffset(LayoutUnit fixedOffset,
LayoutUnit logicalTop,
LayoutUnit logicalHeight);
LayoutUnit logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset,
LayoutUnit logicalTop,
LayoutUnit* heightRemaining);
LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset,
LayoutUnit logicalTop,
LayoutUnit* heightRemaining);
LayoutUnit findNextFloatLogicalBottomBelow(LayoutUnit logicalHeight);
LayoutUnit findNextFloatLogicalBottomBelowForBlock(LayoutUnit logicalHeight);
LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type);
FloatingObject* lowestFloatingObject() const;
private:
bool hasLowestFloatLogicalBottomCached(bool isHorizontal,
FloatingObject::Type floatType) const;
LayoutUnit getCachedlowestFloatLogicalBottom(
FloatingObject::Type floatType) const;
void setCachedLowestFloatLogicalBottom(bool isHorizontal,
FloatingObject::Type floatType,
FloatingObject*);
void markLowestFloatLogicalBottomCacheAsDirty();
void computePlacedFloatsTree();
const FloatingObjectTree& placedFloatsTree() {
if (!m_placedFloatsTree.isInitialized())
computePlacedFloatsTree();
return m_placedFloatsTree;
}
void increaseObjectsCount(FloatingObject::Type);
void decreaseObjectsCount(FloatingObject::Type);
FloatingObjectInterval intervalForFloatingObject(FloatingObject&);
FloatingObjectSet m_set;
FloatingObjectTree m_placedFloatsTree;
unsigned m_leftObjectsCount;
unsigned m_rightObjectsCount;
bool m_horizontalWritingMode;
const LayoutBlockFlow* m_layoutObject;
struct FloatBottomCachedValue {
FloatBottomCachedValue();
FloatingObject* floatingObject;
bool dirty;
};
FloatBottomCachedValue m_lowestFloatBottomCache[2];
bool m_cachedHorizontalWritingMode;
};
#ifndef NDEBUG
// These structures are used by PODIntervalTree for debugging purposes.
template <>
struct ValueToString<LayoutUnit> {
static String toString(const LayoutUnit value);
};
template <>
struct ValueToString<FloatingObject*> {
static String toString(const FloatingObject*);
};
#endif
} // namespace blink
#endif // FloatingObjects_h