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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/layout/LayoutBlockFlow.h"
#include "core/editing/Editor.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/html/HTMLDialogElement.h"
#include "core/layout/HitTestLocation.h"
#include "core/layout/LayoutAnalyzer.h"
#include "core/layout/LayoutFlowThread.h"
#include "core/layout/LayoutInline.h"
#include "core/layout/LayoutMultiColumnFlowThread.h"
#include "core/layout/LayoutMultiColumnSpannerPlaceholder.h"
#include "core/layout/LayoutPagedFlowThread.h"
#include "core/layout/LayoutView.h"
#include "core/layout/TextAutosizer.h"
#include "core/layout/line/GlyphOverflow.h"
#include "core/layout/line/InlineIterator.h"
#include "core/layout/line/InlineTextBox.h"
#include "core/layout/line/LineWidth.h"
#include "core/layout/shapes/ShapeOutsideInfo.h"
#include "core/paint/BlockFlowPaintInvalidator.h"
#include "core/paint/PaintLayer.h"
#include "wtf/PtrUtil.h"
#include <memory>
namespace blink {
bool LayoutBlockFlow::s_canPropagateFloatIntoSibling = false;
struct SameSizeAsLayoutBlockFlow : public LayoutBlock {
LineBoxList lineBoxes;
void* pointers[2];
};
static_assert(sizeof(LayoutBlockFlow) == sizeof(SameSizeAsLayoutBlockFlow),
"LayoutBlockFlow should stay small");
struct SameSizeAsMarginInfo {
uint16_t bitfields;
LayoutUnit margins[2];
};
static_assert(sizeof(LayoutBlockFlow::MarginValues) == sizeof(LayoutUnit[4]),
"MarginValues should stay small");
// Caches all our current margin collapsing state.
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our
// children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseMarginBeforeWithChildren : 1;
bool m_canCollapseMarginAfterWithChildren : 1;
bool m_canCollapseMarginAfterWithLastChild : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and
// bottom margins in our container. Table cells and the body are the common
// examples. We also have a custom style property for Safari RSS to deal with
// TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all
// collapse together at the beginning of a block. They may or may not collapse
// with the top margin of the block (|m_canCollapseTopWithChildren| tells us
// that), but they will always be collapsing with one another. This variable
// can remain set to true through multiple iterations as long as we keep
// encountering self-collapsing blocks.
bool m_atBeforeSideOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know
// we're at the bottom of the block.
bool m_atAfterSideOfBlock : 1;
// These variables are used to detect quirky margins that we need to collapse
// away (in table cells
// and in the body element).
bool m_hasMarginBeforeQuirk : 1;
bool m_hasMarginAfterQuirk : 1;
bool m_determinedMarginBeforeQuirk : 1;
bool m_discardMargin : 1;
bool m_lastChildIsSelfCollapsingBlockWithClearance : 1;
// These flags track the previous maximal positive and negative margins.
LayoutUnit m_positiveMargin;
LayoutUnit m_negativeMargin;
public:
MarginInfo(LayoutBlockFlow*,
LayoutUnit beforeBorderPadding,
LayoutUnit afterBorderPadding);
void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
void clearMargin() {
m_positiveMargin = LayoutUnit();
m_negativeMargin = LayoutUnit();
}
void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
void setDeterminedMarginBeforeQuirk(bool b) {
m_determinedMarginBeforeQuirk = b;
}
void setPositiveMargin(LayoutUnit p) {
ASSERT(!m_discardMargin);
m_positiveMargin = p;
}
void setNegativeMargin(LayoutUnit n) {
ASSERT(!m_discardMargin);
m_negativeMargin = n;
}
void setPositiveMarginIfLarger(LayoutUnit p) {
ASSERT(!m_discardMargin);
if (p > m_positiveMargin)
m_positiveMargin = p;
}
void setNegativeMarginIfLarger(LayoutUnit n) {
ASSERT(!m_discardMargin);
if (n > m_negativeMargin)
m_negativeMargin = n;
}
void setMargin(LayoutUnit p, LayoutUnit n) {
ASSERT(!m_discardMargin);
m_positiveMargin = p;
m_negativeMargin = n;
}
void setCanCollapseMarginAfterWithChildren(bool collapse) {
m_canCollapseMarginAfterWithChildren = collapse;
}
void setCanCollapseMarginAfterWithLastChild(bool collapse) {
m_canCollapseMarginAfterWithLastChild = collapse;
}
void setDiscardMargin(bool value) { m_discardMargin = value; }
bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
bool canCollapseWithMarginBefore() const {
return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren;
}
bool canCollapseWithMarginAfter() const {
return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren;
}
bool canCollapseMarginBeforeWithChildren() const {
return m_canCollapseMarginBeforeWithChildren;
}
bool canCollapseMarginAfterWithChildren() const {
return m_canCollapseMarginAfterWithChildren;
}
bool canCollapseMarginAfterWithLastChild() const {
return m_canCollapseMarginAfterWithLastChild;
}
bool quirkContainer() const { return m_quirkContainer; }
bool determinedMarginBeforeQuirk() const {
return m_determinedMarginBeforeQuirk;
}
bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
LayoutUnit positiveMargin() const { return m_positiveMargin; }
LayoutUnit negativeMargin() const { return m_negativeMargin; }
bool discardMargin() const { return m_discardMargin; }
LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
void setLastChildIsSelfCollapsingBlockWithClearance(bool value) {
m_lastChildIsSelfCollapsingBlockWithClearance = value;
}
bool lastChildIsSelfCollapsingBlockWithClearance() const {
return m_lastChildIsSelfCollapsingBlockWithClearance;
}
};
// Some features, such as floats, margin collapsing and fragmentation, require
// some knowledge about things that happened when laying out previous block
// child siblings. Only looking at the object currently being laid out isn't
// always enough.
class BlockChildrenLayoutInfo {
public:
BlockChildrenLayoutInfo(LayoutBlockFlow* blockFlow,
LayoutUnit beforeEdge,
LayoutUnit afterEdge)
: m_marginInfo(blockFlow, beforeEdge, afterEdge),
m_previousBreakAfterValue(BreakAuto),
m_isAtFirstInFlowChild(true) {}
// Store multicol layout state before first layout of a block child. The child
// may contain a column spanner. If we need to re-lay out the block child
// because our initial logical top estimate was wrong, we need to roll back to
// how things were before laying out the child.
void storeMultiColumnLayoutState(const LayoutFlowThread& flowThread) {
m_multiColumnLayoutState = flowThread.multiColumnLayoutState();
}
void rollBackToInitialMultiColumnLayoutState(LayoutFlowThread& flowThread) {
flowThread.restoreMultiColumnLayoutState(m_multiColumnLayoutState);
}
const MarginInfo& marginInfo() const { return m_marginInfo; }
MarginInfo& marginInfo() { return m_marginInfo; }
LayoutUnit& previousFloatLogicalBottom() {
return m_previousFloatLogicalBottom;
}
EBreak previousBreakAfterValue() const { return m_previousBreakAfterValue; }
void setPreviousBreakAfterValue(EBreak value) {
m_previousBreakAfterValue = value;
}
bool isAtFirstInFlowChild() const { return m_isAtFirstInFlowChild; }
void clearIsAtFirstInFlowChild() { m_isAtFirstInFlowChild = false; }
private:
MultiColumnLayoutState m_multiColumnLayoutState;
MarginInfo m_marginInfo;
LayoutUnit m_previousFloatLogicalBottom;
EBreak m_previousBreakAfterValue;
bool m_isAtFirstInFlowChild;
};
LayoutBlockFlow::LayoutBlockFlow(ContainerNode* node) : LayoutBlock(node) {
static_assert(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo),
"MarginInfo should stay small");
setChildrenInline(true);
}
LayoutBlockFlow::~LayoutBlockFlow() {}
LayoutBlockFlow* LayoutBlockFlow::createAnonymous(Document* document) {
LayoutBlockFlow* layoutBlockFlow = new LayoutBlockFlow(nullptr);
layoutBlockFlow->setDocumentForAnonymous(document);
return layoutBlockFlow;
}
LayoutObject* LayoutBlockFlow::layoutSpecialExcludedChild(
bool relayoutChildren,
SubtreeLayoutScope& layoutScope) {
LayoutMultiColumnFlowThread* flowThread = multiColumnFlowThread();
if (!flowThread)
return nullptr;
setLogicalTopForChild(*flowThread, borderBefore() + paddingBefore());
flowThread->layoutColumns(layoutScope);
determineLogicalLeftPositionForChild(*flowThread);
return flowThread;
}
bool LayoutBlockFlow::updateLogicalWidthAndColumnWidth() {
bool relayoutChildren = LayoutBlock::updateLogicalWidthAndColumnWidth();
if (LayoutMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
if (flowThread->needsNewWidth())
return true;
}
return relayoutChildren;
}
void LayoutBlockFlow::checkForPaginationLogicalHeightChange(
LayoutUnit& pageLogicalHeight,
bool& pageLogicalHeightChanged,
bool& hasSpecifiedPageLogicalHeight) {
if (LayoutMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
// Calculate the non-auto content box height, or set it to 0 if it's auto.
// We need to know this before layout, so that we can figure out where to
// insert column breaks. We also treat LayoutView (which may be paginated,
// which uses the multicol implmentation) as having non-auto height, since
// its height is deduced from the viewport height.
// We use computeLogicalHeight() to calculate the content box height. That
// method will clamp against max-height and min-height. Since we're now at
// the beginning of layout, and we don't know the actual height of the
// content yet, only call that method when height is definite, or we might
// fool ourselves into believing that columns have a definite height when
// they in fact don't.
LayoutUnit columnHeight;
if (hasDefiniteLogicalHeight() || isLayoutView()) {
LogicalExtentComputedValues computedValues;
computeLogicalHeight(LayoutUnit(), logicalTop(), computedValues);
columnHeight = computedValues.m_extent - borderAndPaddingLogicalHeight() -
scrollbarLogicalHeight();
}
pageLogicalHeightChanged =
columnHeight != flowThread->columnHeightAvailable();
flowThread->setColumnHeightAvailable(std::max(columnHeight, LayoutUnit()));
} else if (isLayoutFlowThread()) {
LayoutFlowThread* flowThread = toLayoutFlowThread(this);
// FIXME: This is a hack to always make sure we have a page logical height,
// if said height is known. The page logical height thing in LayoutState is
// meaningless for flow thread-based pagination (page height isn't
// necessarily uniform throughout the flow thread), but as long as it is
// used universally as a means to determine whether page height is known or
// not, we need this. Page height is unknown when column balancing is
// enabled and flow thread height is still unknown (i.e. during the first
// layout pass). When it's unknown, we need to prevent the pagination code
// from assuming page breaks everywhere and thereby eating every top margin.
// It should be trivial to clean up and get rid of this hack once the old
// multicol implementation is gone.
pageLogicalHeight =
flowThread->isPageLogicalHeightKnown() ? LayoutUnit(1) : LayoutUnit();
pageLogicalHeightChanged = flowThread->pageLogicalSizeChanged();
}
}
void LayoutBlockFlow::setBreakAtLineToAvoidWidow(int lineToBreak) {
ASSERT(lineToBreak >= 0);
ensureRareData();
ASSERT(!m_rareData->m_didBreakAtLineToAvoidWidow);
m_rareData->m_lineBreakToAvoidWidow = lineToBreak;
}
void LayoutBlockFlow::setDidBreakAtLineToAvoidWidow() {
ASSERT(!shouldBreakAtLineToAvoidWidow());
// This function should be called only after a break was applied to avoid
// widows so assert |m_rareData| exists.
ASSERT(m_rareData);
m_rareData->m_didBreakAtLineToAvoidWidow = true;
}
void LayoutBlockFlow::clearDidBreakAtLineToAvoidWidow() {
if (!m_rareData)
return;
m_rareData->m_didBreakAtLineToAvoidWidow = false;
}
void LayoutBlockFlow::clearShouldBreakAtLineToAvoidWidow() const {
ASSERT(shouldBreakAtLineToAvoidWidow());
if (!m_rareData)
return;
m_rareData->m_lineBreakToAvoidWidow = -1;
}
bool LayoutBlockFlow::isSelfCollapsingBlock() const {
if (needsLayout()) {
// Sometimes we don't lay out objects in DOM order (column spanners being
// one such relevant type of object right here). As long as the object in
// question establishes a new formatting context, that's nothing to worry
// about, though.
ASSERT(createsNewFormattingContext());
return false;
}
ASSERT(!m_isSelfCollapsing == !checkIfIsSelfCollapsingBlock());
return m_isSelfCollapsing;
}
bool LayoutBlockFlow::checkIfIsSelfCollapsingBlock() const {
// We are not self-collapsing if we
// (a) have a non-zero height according to layout (an optimization to avoid
// wasting time)
// (b) have border/padding,
// (c) have a min-height
// (d) have specified that one of our margins can't collapse using a CSS
// extension
// (e) establish a new block formatting context.
// The early exit must be done before we check for clean layout.
// We should be able to give a quick answer if the box is a relayout boundary.
// Being a relayout boundary implies a block formatting context, and also
// our internal layout shouldn't affect our container in any way.
if (createsNewFormattingContext())
return false;
// Placeholder elements are not laid out until the dimensions of their parent
// text control are known, so they don't get layout until their parent has had
// layout - this is unique in the layout tree and means when we call
// isSelfCollapsingBlock on them we find that they still need layout.
ASSERT(!needsLayout() ||
(node() && node()->isElementNode() &&
toElement(node())->shadowPseudoId() == "-webkit-input-placeholder"));
if (logicalHeight() > LayoutUnit() || borderAndPaddingLogicalHeight() ||
style()->logicalMinHeight().isPositive() ||
style()->marginBeforeCollapse() == MarginCollapseSeparate ||
style()->marginAfterCollapse() == MarginCollapseSeparate)
return false;
Length logicalHeightLength = style()->logicalHeight();
bool hasAutoHeight = logicalHeightLength.isAuto();
if (logicalHeightLength.isPercentOrCalc() && !document().inQuirksMode()) {
hasAutoHeight = true;
for (LayoutBlock* cb = containingBlock(); !cb->isLayoutView();
cb = cb->containingBlock()) {
if (cb->style()->logicalHeight().isFixed() || cb->isTableCell())
hasAutoHeight = false;
}
}
// If the height is 0 or auto, then whether or not we are a self-collapsing
// block depends on whether we have content that is all self-collapsing.
// TODO(alancutter): Make this work correctly for calc lengths.
if (hasAutoHeight || ((logicalHeightLength.isFixed() ||
logicalHeightLength.isPercentOrCalc()) &&
logicalHeightLength.isZero())) {
// If the block has inline children, see if we generated any line boxes.
// If we have any line boxes, then we can't be self-collapsing, since we
// have content.
if (childrenInline())
return !firstLineBox();
// Whether or not we collapse is dependent on whether all our normal flow
// children
// are also self-collapsing.
for (LayoutBox* child = firstChildBox(); child;
child = child->nextSiblingBox()) {
if (child->isFloatingOrOutOfFlowPositioned())
continue;
if (!child->isSelfCollapsingBlock())
return false;
}
return true;
}
return false;
}
void LayoutBlockFlow::layoutBlock(bool relayoutChildren) {
ASSERT(needsLayout());
ASSERT(isInlineBlockOrInlineTable() || !isInline());
if (!relayoutChildren && simplifiedLayout())
return;
LayoutAnalyzer::BlockScope analyzer(*this);
SubtreeLayoutScope layoutScope(*this);
// Multiple passes might be required for column based layout.
// The number of passes could be as high as the number of columns.
bool done = false;
LayoutUnit pageLogicalHeight;
while (!done)
done = layoutBlockFlow(relayoutChildren, pageLogicalHeight, layoutScope);
LayoutView* layoutView = view();
if (layoutView->layoutState()->pageLogicalHeight())
setPageLogicalOffset(
layoutView->layoutState()->pageLogicalOffset(*this, logicalTop()));
updateLayerTransformAfterLayout();
updateAfterLayout();
if (isHTMLDialogElement(node()) && isOutOfFlowPositioned())
positionDialog();
clearNeedsLayout();
updateIsSelfCollapsing();
}
DISABLE_CFI_PERF
inline bool LayoutBlockFlow::layoutBlockFlow(bool relayoutChildren,
LayoutUnit& pageLogicalHeight,
SubtreeLayoutScope& layoutScope) {
LayoutUnit oldLeft = logicalLeft();
bool logicalWidthChanged = updateLogicalWidthAndColumnWidth();
relayoutChildren |= logicalWidthChanged;
rebuildFloatsFromIntruding();
bool pageLogicalHeightChanged = false;
bool hasSpecifiedPageLogicalHeight = false;
checkForPaginationLogicalHeightChange(pageLogicalHeight,
pageLogicalHeightChanged,
hasSpecifiedPageLogicalHeight);
if (pageLogicalHeightChanged)
relayoutChildren = true;
LayoutState state(*this, locationOffset(), pageLogicalHeight,
pageLogicalHeightChanged, logicalWidthChanged);
// We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg,
// to track our current maximal positive and negative margins. These values
// are used when we are collapsed with adjacent blocks, so for example, if you
// have block A and B collapsing together, then you'd take the maximal
// positive margin from both A and B and subtract it from the maximal negative
// margin from both A and B to get the true collapsed margin. This algorithm
// is recursive, so when we finish layout() our block knows its current
// maximal positive/negative values.
//
// Start out by setting our margin values to our current margins. Table cells
// have no margins, so we don't fill in the values for table cells.
if (!isTableCell()) {
initMaxMarginValues();
setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk());
setHasMarginAfterQuirk(style()->hasMarginAfterQuirk());
}
if (state.isPaginated()) {
setPaginationStrutPropagatedFromChild(LayoutUnit());
// Start with any applicable computed break-after and break-before values
// for this object. During child layout, breakBefore will be joined with the
// breakBefore value of the first in-flow child, and breakAfter will be
// joined with the breakAfter value of the last in-flow child. This is done
// in order to honor the requirement that a class A break point [1] may only
// exists *between* in-flow siblings (i.e. not before the first child and
// not after the last child).
//
// [1] https://drafts.csswg.org/css-break/#possible-breaks
setBreakBefore(LayoutBlock::breakBefore());
setBreakAfter(LayoutBlock::breakAfter());
}
LayoutUnit beforeEdge = borderBefore() + paddingBefore();
LayoutUnit afterEdge =
borderAfter() + paddingAfter() + scrollbarLogicalHeight();
LayoutUnit previousHeight = logicalHeight();
setLogicalHeight(beforeEdge);
if (!firstChild() && !isAnonymousBlock())
setChildrenInline(true);
TextAutosizer::LayoutScope textAutosizerLayoutScope(this, &layoutScope);
bool preferredLogicalWidthsWereDirty = preferredLogicalWidthsDirty();
// Reset the flag here instead of in layoutInlineChildren() in case that
// all inline children are removed from this block.
setContainsInlineWithOutlineAndContinuation(false);
if (childrenInline())
layoutInlineChildren(relayoutChildren, afterEdge);
else
layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge);
bool preferredLogicalWidthsBecameDirty =
!preferredLogicalWidthsWereDirty && preferredLogicalWidthsDirty();
if (preferredLogicalWidthsBecameDirty) {
// The only thing that should dirty preferred widths at this point is the
// addition of overflow:auto scrollbars in a descendant. To avoid a
// potential infinite loop, run layout again with auto scrollbars frozen in
// their current state.
PaintLayerScrollableArea::FreezeScrollbarsScope freezeScrollbars;
return layoutBlockFlow(relayoutChildren, pageLogicalHeight, layoutScope);
}
// Expand our intrinsic height to encompass floats.
if (lowestFloatLogicalBottom() > (logicalHeight() - afterEdge) &&
createsNewFormattingContext())
setLogicalHeight(lowestFloatLogicalBottom() + afterEdge);
if (LayoutMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
if (flowThread->columnHeightsChanged()) {
setChildNeedsLayout(MarkOnlyThis);
return false;
}
}
if (shouldBreakAtLineToAvoidWidow()) {
setEverHadLayout();
return false;
}
// Calculate our new height.
LayoutUnit oldHeight = logicalHeight();
LayoutUnit oldClientAfterEdge = clientLogicalBottom();
updateLogicalHeight();
LayoutUnit newHeight = logicalHeight();
if (!childrenInline()) {
LayoutBlockFlow* lowestBlock = nullptr;
bool addedOverhangingFloats = false;
// One of our children's floats may have become an overhanging float for us.
for (LayoutObject* child = lastChild(); child;
child = child->previousSibling()) {
// TODO(robhogan): We should exclude blocks that create formatting
// contexts, not just out of flow or floating blocks.
if (child->isLayoutBlockFlow() &&
!child->isFloatingOrOutOfFlowPositioned()) {
LayoutBlockFlow* block = toLayoutBlockFlow(child);
if (!block->containsFloats())
continue;
lowestBlock = block;
if (oldHeight <= newHeight ||
block->lowestFloatLogicalBottom() + block->logicalTop() <=
newHeight)
break;
addOverhangingFloats(block, false);
addedOverhangingFloats = true;
}
}
// If we have no overhanging floats we still pass a record of the lowest
// non-overhanging float up the tree so we can enclose it if we are a
// formatting context and allow siblings to avoid it if they have negative
// margin and find themselves in its vicinity.
if (!addedOverhangingFloats)
addLowestFloatFromChildren(lowestBlock);
}
bool heightChanged = (previousHeight != newHeight);
if (heightChanged)
relayoutChildren = true;
layoutPositionedObjects(relayoutChildren || isDocumentElement(),
oldLeft != logicalLeft()
? ForcedLayoutAfterContainingBlockMoved
: DefaultLayout);
// Add overflow from children (unless we're multi-column, since in that case
// all our child overflow is clipped anyway).
computeOverflow(oldClientAfterEdge);
m_descendantsWithFloatsMarkedForLayout = false;
return true;
}
void LayoutBlockFlow::addLowestFloatFromChildren(LayoutBlockFlow* block) {
// TODO(robhogan): Make createsNewFormattingContext an ASSERT.
if (!block || !block->containsFloats() ||
block->createsNewFormattingContext())
return;
FloatingObject* floatingObject =
block->m_floatingObjects->lowestFloatingObject();
if (!floatingObject || containsFloat(floatingObject->layoutObject()))
return;
LayoutSize offset(-block->logicalLeft(), -block->logicalTop());
if (!isHorizontalWritingMode())
offset = offset.transposedSize();
if (!m_floatingObjects)
createFloatingObjects();
FloatingObject* newFloatingObject = m_floatingObjects->add(
floatingObject->copyToNewContainer(offset, false, true));
newFloatingObject->setIsLowestNonOverhangingFloatInChild(true);
}
DISABLE_CFI_PERF
void LayoutBlockFlow::determineLogicalLeftPositionForChild(LayoutBox& child) {
LayoutUnit startPosition = borderStart() + paddingStart();
LayoutUnit initialStartPosition = startPosition;
if (shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
startPosition -= verticalScrollbarWidth();
LayoutUnit totalAvailableLogicalWidth =
borderAndPaddingLogicalWidth() + availableLogicalWidth();
LayoutUnit childMarginStart = marginStartForChild(child);
LayoutUnit newPosition = startPosition + childMarginStart;
if (child.avoidsFloats() && containsFloats()) {
LayoutUnit positionToAvoidFloats =
startOffsetForLine(logicalTopForChild(child), DoNotIndentText,
logicalHeightForChild(child));
// If the child has an offset from the content edge to avoid floats then use
// that, otherwise let any negative margin pull it back over the content
// edge or any positive margin push it out.
// If the child is being centred then the margin calculated to do that has
// factored in any offset required to avoid floats, so use it if necessary.
if (style()->textAlign() == WEBKIT_CENTER ||
child.style()->marginStartUsing(style()).isAuto())
newPosition =
std::max(newPosition, positionToAvoidFloats + childMarginStart);
else if (positionToAvoidFloats > initialStartPosition)
newPosition = std::max(newPosition, positionToAvoidFloats);
}
setLogicalLeftForChild(child, style()->isLeftToRightDirection()
? newPosition
: totalAvailableLogicalWidth - newPosition -
logicalWidthForChild(child));
}
void LayoutBlockFlow::setLogicalLeftForChild(LayoutBox& child,
LayoutUnit logicalLeft) {
if (isHorizontalWritingMode()) {
child.setX(logicalLeft);
} else {
child.setY(logicalLeft);
}
}
void LayoutBlockFlow::setLogicalTopForChild(LayoutBox& child,
LayoutUnit logicalTop) {
if (isHorizontalWritingMode()) {
child.setY(logicalTop);
} else {
child.setX(logicalTop);
}
}
void LayoutBlockFlow::markDescendantsWithFloatsForLayoutIfNeeded(
LayoutBlockFlow& child,
LayoutUnit newLogicalTop,
LayoutUnit previousFloatLogicalBottom) {
// TODO(mstensho): rework the code to return early when there is no need for
// marking, instead of this |markDescendantsWithFloats| flag.
bool markDescendantsWithFloats = false;
if (newLogicalTop != child.logicalTop() && !child.avoidsFloats() &&
child.containsFloats()) {
markDescendantsWithFloats = true;
} else if (UNLIKELY(newLogicalTop.mightBeSaturated())) {
// The logical top might be saturated for very large elements. Comparing
// with the old logical top might then yield a false negative, as adding and
// removing margins, borders etc. from a saturated number might yield
// incorrect results. If this is the case, always mark for layout.
markDescendantsWithFloats = true;
} else if (!child.avoidsFloats() || child.shrinkToAvoidFloats()) {
// If an element might be affected by the presence of floats, then always
// mark it for layout.
if (std::max(previousFloatLogicalBottom, lowestFloatLogicalBottom()) >
newLogicalTop)
markDescendantsWithFloats = true;
}
if (markDescendantsWithFloats)
child.markAllDescendantsWithFloatsForLayout();
}
bool LayoutBlockFlow::positionAndLayoutOnceIfNeeded(
LayoutBox& child,
LayoutUnit newLogicalTop,
BlockChildrenLayoutInfo& layoutInfo) {
if (LayoutFlowThread* flowThread = flowThreadContainingBlock())
layoutInfo.rollBackToInitialMultiColumnLayoutState(*flowThread);
if (child.isLayoutBlockFlow()) {
LayoutUnit& previousFloatLogicalBottom =
layoutInfo.previousFloatLogicalBottom();
LayoutBlockFlow& childBlockFlow = toLayoutBlockFlow(child);
if (childBlockFlow.containsFloats() || containsFloats())
markDescendantsWithFloatsForLayoutIfNeeded(childBlockFlow, newLogicalTop,
previousFloatLogicalBottom);
// TODO(mstensho): A writing mode root is one thing, but we should be able
// to skip anything that establishes a new block formatting context here.
// Their floats don't affect us.
if (!childBlockFlow.isWritingModeRoot())
previousFloatLogicalBottom =
std::max(previousFloatLogicalBottom,
childBlockFlow.logicalTop() +
childBlockFlow.lowestFloatLogicalBottom());
}
LayoutUnit oldLogicalTop = logicalTopForChild(child);
setLogicalTopForChild(child, newLogicalTop);
SubtreeLayoutScope layoutScope(child);
if (!child.needsLayout()) {
if (newLogicalTop != oldLogicalTop && child.shrinkToAvoidFloats()) {
// The child's width is affected by adjacent floats. When the child shifts
// to clear an item, its width can change (because it has more available
// width).
layoutScope.setChildNeedsLayout(&child);
} else {
markChildForPaginationRelayoutIfNeeded(child, layoutScope);
}
}
if (!child.needsLayout())
return false;
child.layout();
return true;
}
void LayoutBlockFlow::insertForcedBreakBeforeChildIfNeeded(
LayoutBox& child,
BlockChildrenLayoutInfo& layoutInfo) {
if (layoutInfo.isAtFirstInFlowChild()) {
// There's no class A break point before the first child (only *between*
// siblings), so steal its break value and join it with what we already have
// here.
setBreakBefore(
joinFragmentainerBreakValues(breakBefore(), child.breakBefore()));
return;
}
// Figure out if a forced break should be inserted in front of the child. If
// we insert a forced break, the margins on this child may not collapse with
// those preceding the break.
EBreak classABreakPointValue =
child.classABreakPointValue(layoutInfo.previousBreakAfterValue());
if (isForcedFragmentainerBreakValue(classABreakPointValue)) {
layoutInfo.marginInfo().clearMargin();
LayoutUnit oldLogicalTop = logicalHeight();
LayoutUnit newLogicalTop =
applyForcedBreak(oldLogicalTop, classABreakPointValue);
setLogicalHeight(newLogicalTop);
LayoutUnit paginationStrut = newLogicalTop - oldLogicalTop;
child.setPaginationStrut(paginationStrut);
}
}
void LayoutBlockFlow::layoutBlockChild(LayoutBox& child,
BlockChildrenLayoutInfo& layoutInfo) {
MarginInfo& marginInfo = layoutInfo.marginInfo();
LayoutBlockFlow* childLayoutBlockFlow =
child.isLayoutBlockFlow() ? toLayoutBlockFlow(&child) : nullptr;
LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore();
LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore();
// The child is a normal flow object. Compute the margins we will use for
// collapsing now.
child.computeAndSetBlockDirectionMargins(this);
// Try to guess our correct logical top position. In most cases this guess
// will be correct. Only if we're wrong (when we compute the real logical top
// position) will we have to potentially relayout.
LayoutUnit estimateWithoutPagination;
LayoutUnit logicalTopEstimate =
estimateLogicalTopPosition(child, layoutInfo, estimateWithoutPagination);
// Cache our old rect so that we can dirty the proper paint invalidation rects
// if the child moves.
LayoutRect oldRect = child.frameRect();
if (LayoutFlowThread* flowThread = flowThreadContainingBlock())
layoutInfo.storeMultiColumnLayoutState(*flowThread);
// Use the estimated block position and lay out the child if needed. After
// child layout, when we have enough information to perform proper margin
// collapsing, float clearing and pagination, we may have to reposition and
// lay out again if the estimate was wrong.
bool childNeededLayout =
positionAndLayoutOnceIfNeeded(child, logicalTopEstimate, layoutInfo);
// Cache if we are at the top of the block right now.
bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock();
bool childIsSelfCollapsing = child.isSelfCollapsingBlock();
bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
bool paginated = view()->layoutState()->isPaginated();
// If there should be a forced break before the child, we need to insert it
// before attempting to collapse margins or apply clearance.
if (paginated) {
// We will now insert the strut needed by any forced break. After this
// operation, we will have calculated the offset where we can apply margin
// collapsing and clearance. After having applied those things, we'll be at
// the position where we can honor requirements of unbreakable content,
// which may extend the strut further.
child.resetPaginationStrut();
insertForcedBreakBeforeChildIfNeeded(child, layoutInfo);
}
// Now determine the correct ypos based off examination of collapsing margin
// values.
LayoutUnit logicalTopBeforeClear =
collapseMargins(child, marginInfo, childIsSelfCollapsing,
childDiscardMarginBefore, childDiscardMarginAfter);
// Now check for clear.
bool childDiscardMargin = childDiscardMarginBefore || childDiscardMarginAfter;
LayoutUnit newLogicalTop = clearFloatsIfNeeded(
child, marginInfo, oldPosMarginBefore, oldNegMarginBefore,
logicalTopBeforeClear, childIsSelfCollapsing, childDiscardMargin);
// If there's a forced break in front of this child, its final position has
// already been determined. Otherwise, see if there are other reasons for
// breaking before it (break-inside:avoid, or not enough space for the first
// piece of child content to fit in the current fragmentainer), and adjust the
// position accordingly.
if (paginated) {
if (estimateWithoutPagination != newLogicalTop) {
// We got a new position due to clearance or margin collapsing. Before we
// attempt to paginate (which may result in the position changing again),
// let's try again at the new position (since a new position may result in
// a new logical height).
positionAndLayoutOnceIfNeeded(child, newLogicalTop, layoutInfo);
}
// We have now applied forced breaks, margin collapsing and clearance, and
// we're at the position where we can honor requirements of unbreakable
// content.
newLogicalTop = adjustBlockChildForPagination(
newLogicalTop, child, layoutInfo,
atBeforeSideOfBlock && logicalTopBeforeClear == newLogicalTop);
}
// Clearance, margin collapsing or pagination may have given us a new logical
// top, in which case we may have to reposition and possibly relayout as well.
// If we determined during child layout that we need to insert a break to
// honor widows, we also need to relayout.
if (newLogicalTop != logicalTopEstimate || child.needsLayout() ||
(paginated && childLayoutBlockFlow &&
childLayoutBlockFlow->shouldBreakAtLineToAvoidWidow())) {
positionAndLayoutOnceIfNeeded(child, newLogicalTop, layoutInfo);
}
// If we previously encountered a self-collapsing sibling of this child that
// had clearance then we set this bit to ensure we would not collapse the
// child's margins, and those of any subsequent self-collapsing siblings, with
// our parent. If this child is not self-collapsing then it can collapse its
// margins with the parent so reset the bit.
if (!marginInfo.canCollapseMarginAfterWithLastChild() &&
!childIsSelfCollapsing)
marginInfo.setCanCollapseMarginAfterWithLastChild(true);
// We are no longer at the top of the block if we encounter a non-empty child.
// This has to be done after checking for clear, so that margins can be reset
// if a clear occurred.
if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing)
marginInfo.setAtBeforeSideOfBlock(false);
// Now place the child in the correct left position
determineLogicalLeftPositionForChild(child);
LayoutSize childOffset = child.location() - oldRect.location();
// Update our height now that the child has been placed in the correct
// position.
setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
if (mustSeparateMarginAfterForChild(child)) {
setLogicalHeight(logicalHeight() + marginAfterForChild(child));
marginInfo.clearMargin();
}
// If the child has overhanging floats that intrude into following siblings
// (or possibly out of this block), then the parent gets notified of the
// floats now.
if (childLayoutBlockFlow)
addOverhangingFloats(childLayoutBlockFlow, !childNeededLayout);
// If the child moved, we have to invalidate its paint as well as any
// floating/positioned descendants. An exception is if we need a layout.
// In this case, we know we're going to invalidate our paint (and the child)
// anyway.
if (!selfNeedsLayout() && (childOffset.width() || childOffset.height()) &&
child.isLayoutBlockFlow())
BlockFlowPaintInvalidator(toLayoutBlockFlow(child))
.invalidatePaintForOverhangingFloats();
if (paginated) {
// Keep track of the break-after value of the child, so that it can be
// joined with the break-before value of the next in-flow object at the next
// class A break point.
layoutInfo.setPreviousBreakAfterValue(child.breakAfter());
paginatedContentWasLaidOut(child.logicalBottom());
}
if (child.isLayoutMultiColumnSpannerPlaceholder()) {
// The actual column-span:all element is positioned by this placeholder
// child.
positionSpannerDescendant(toLayoutMultiColumnSpannerPlaceholder(child));
}
}
LayoutUnit LayoutBlockFlow::adjustBlockChildForPagination(
LayoutUnit logicalTop,
LayoutBox& child,
BlockChildrenLayoutInfo& layoutInfo,
bool atBeforeSideOfBlock) {
LayoutBlockFlow* childBlockFlow =
child.isLayoutBlockFlow() ? toLayoutBlockFlow(&child) : 0;
// See if we need a soft (unforced) break in front of this child, and set the
// pagination strut in that case. An unforced break may come from two sources:
// 1. The first piece of content inside the child doesn't fit in the current
// page or column
// 2. The child itself has breaking restrictions (break-inside:avoid, replaced
// content, etc.) and doesn't fully fit in the current page or column.
//
// No matter which source, if we need to insert a strut, it should always take
// us to the exact top of a page or column further ahead, or be zero.
// The first piece of content inside the child may have set a strut during
// layout. Currently, only block flows support strut propagation, but this may
// (and should) change in the future. See crbug.com/539873
LayoutUnit strutFromContent =
childBlockFlow ? childBlockFlow->paginationStrutPropagatedFromChild()
: LayoutUnit();
LayoutUnit logicalTopWithContentStrut = logicalTop + strutFromContent;
// For replaced elements and scrolled elements, we want to shift them to the
// next page if they don't fit on the current one.
LayoutUnit logicalTopAfterUnsplittable =
adjustForUnsplittableChild(child, logicalTop);
// Pick the largest offset. Tall unsplittable content may take us to a page or
// column further ahead than the next one.
LayoutUnit logicalTopAfterPagination =
std::max(logicalTopWithContentStrut, logicalTopAfterUnsplittable);
LayoutUnit newLogicalTop = logicalTop;
// Forced breaks may already have caused a strut, and this needs to be added
// together with any strut detected here in this method.
LayoutUnit previousStrut = child.paginationStrut();
if (LayoutUnit paginationStrut =
logicalTopAfterPagination - logicalTop + previousStrut) {
ASSERT(paginationStrut > 0);
// If we're not at the first in-flow child, there's a class A break point
// before the child. If we *are* at the first in-flow child, but the child
// isn't flush with the content edge of its container, due to e.g.
// clearance, there's a class C break point before the child. Otherwise we
// should propagate the strut to our parent block, and attempt to break
// there instead. See https://drafts.csswg.org/css-break/#possible-breaks
if (layoutInfo.isAtFirstInFlowChild() && atBeforeSideOfBlock &&
allowsPaginationStrut()) {
// FIXME: Should really check if we're exceeding the page height before
// propagating the strut, but we don't have all the information to do so
// (the strut only has the remaining amount to push). Gecko gets this
// wrong too and pushes to the next page anyway, so not too concerned
// about it.
paginationStrut += logicalTop + marginBeforeIfFloating();
setPaginationStrutPropagatedFromChild(paginationStrut);
child.resetPaginationStrut();
if (childBlockFlow)
childBlockFlow->setPaginationStrutPropagatedFromChild(LayoutUnit());
} else {
child.setPaginationStrut(paginationStrut);
// |previousStrut| was already baked into the logical top, so don't add it
// again.
newLogicalTop += paginationStrut - previousStrut;
}
}
// Similar to how we apply clearance. Go ahead and boost height() to be the
// place where we're going to position the child.
setLogicalHeight(logicalHeight() + (newLogicalTop - logicalTop));
// Return the final adjusted logical top.
return newLogicalTop;
}
static bool shouldSetStrutOnBlock(const LayoutBlockFlow& block,
const RootInlineBox& lineBox,
LayoutUnit lineLogicalOffset,
int lineIndex,
LayoutUnit pageLogicalHeight) {
if (lineBox == block.firstRootBox()) {
// This is the first line in the block. We can take the whole block with us
// to the next page or column, rather than keeping a content-less portion of
// it in the previous one. Only do this if the line is flush with the
// content edge of the block, though. If it isn't, it means that the line
// was pushed downwards by preceding floats that didn't fit beside the line,
// and we don't want to move all that, since it has already been established
// that it fits nicely where it is. In this case we have a class "C" break
// point [1] in front of this line.
//
// [1] https://drafts.csswg.org/css-break/#possible-breaks
if (lineLogicalOffset > block.borderAndPaddingBefore())
return false;
LayoutUnit lineHeight =
lineBox.lineBottomWithLeading() - lineBox.lineTopWithLeading();
LayoutUnit totalLogicalHeight =
lineHeight + lineLogicalOffset.clampNegativeToZero();
// It's rather pointless to break before the block if the current line isn't
// going to fit in the same column or page, so check that as well.
if (totalLogicalHeight > pageLogicalHeight)
return false;
} else {
if (lineIndex > block.style()->orphans())
return false;
// Not enough orphans here. Push the entire block to the next column / page
// as an attempt to better satisfy the orphans requirement.
//
// Note that we should ideally check if the first line in the block is flush
// with the content edge of the block here, because if it isn't, we should
// break at the class "C" break point in front of the first line, rather
// than before the entire block.
}
return block.allowsPaginationStrut();
}
void LayoutBlockFlow::adjustLinePositionForPagination(RootInlineBox& lineBox,
LayoutUnit& delta) {
// TODO(mstensho): Pay attention to line overflow. It should be painted in the
// same column as the rest of the line, possibly overflowing the column. We
// currently only allow overflow above the first column. We clip at all other
// column boundaries, and that's how it has to be for now. The paint we have
// to do when a column has overflow has to be special.
// We need to exclude content that paints in a previous column (and content
// that paints in the following column).
//
// FIXME: Another problem with simply moving lines is that the available line
// width may change (because of floats). Technically if the location we move
// the line to has a different line width than our old position, then we need
// to dirty the line and all following lines.
LayoutUnit logicalOffset = lineBox.lineTopWithLeading();
LayoutUnit lineHeight = lineBox.lineBottomWithLeading() - logicalOffset;
logicalOffset += delta;
lineBox.setPaginationStrut(LayoutUnit());
lineBox.setIsFirstAfterPageBreak(false);
LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
if (!pageLogicalHeight)
return;
LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(
logicalOffset, AssociateWithLatterPage);
int lineIndex = lineCount(&lineBox);
if (remainingLogicalHeight < lineHeight ||
(shouldBreakAtLineToAvoidWidow() &&
lineBreakToAvoidWidow() == lineIndex)) {
LayoutUnit paginationStrut = calculatePaginationStrutToFitContent(
logicalOffset, remainingLogicalHeight, lineHeight);
LayoutUnit newLogicalOffset = logicalOffset + paginationStrut;
// Moving to a different page or column may mean that its height is
// different.
pageLogicalHeight = pageLogicalHeightForOffset(newLogicalOffset);
if (lineHeight > pageLogicalHeight) {
// Too tall to fit in one page / column. Give up. Don't push to the next
// page / column.
// TODO(mstensho): Get rid of this. This is just utter weirdness, but the
// other browsers also do something slightly similar, although in much
// more specific cases than we do here, and printing Google Docs depends
// on it.
paginatedContentWasLaidOut(logicalOffset + lineHeight);
return;
}
// We need to insert a break now, either because there's no room for the
// line in the current column / page, or because we have determined that we
// need a break to satisfy widow requirements.
if (shouldBreakAtLineToAvoidWidow() &&
lineBreakToAvoidWidow() == lineIndex) {
clearShouldBreakAtLineToAvoidWidow();
setDidBreakAtLineToAvoidWidow();
}
if (shouldSetStrutOnBlock(*this, lineBox, logicalOffset, lineIndex,
pageLogicalHeight)) {
// Note that when setting the strut on a block, it may be propagated to
// parent blocks later on, if a block's logical top is flush with that of
// its parent. We don't want content-less portions (struts) at the
// beginning of a block before a break, if it can be avoided. After all,
// that's the reason for setting struts on blocks and not lines in the
// first place.
LayoutUnit strut =
paginationStrut + logicalOffset + marginBeforeIfFloating();
setPaginationStrutPropagatedFromChild(strut);
} else {
delta += paginationStrut;
lineBox.setPaginationStrut(paginationStrut);
lineBox.setIsFirstAfterPageBreak(true);
}
paginatedContentWasLaidOut(newLogicalOffset + lineHeight);
return;
}
LayoutUnit strutToPropagate;
if (remainingLogicalHeight == pageLogicalHeight) {
// We're at the very top of a page or column.
if (lineBox != firstRootBox())
lineBox.setIsFirstAfterPageBreak(true);
// If this is the first line in the block, and the block has a top border,
// padding, or (in case it's a float) margin, we may want to set a strut on
// the block, so that everything ends up in the next column or page. Setting
// a strut on the block is also important when it comes to satisfying orphan
// requirements.
if (shouldSetStrutOnBlock(*this, lineBox, logicalOffset, lineIndex,
pageLogicalHeight))
strutToPropagate = logicalOffset + marginBeforeIfFloating();
} else if (lineBox == firstRootBox() && allowsPaginationStrut()) {
// This is the first line in the block. The block may still start in the
// previous column or page, and if that's the case, attempt to pull it over
// to where this line is, so that we don't split the top border, padding, or
// (in case it's a float) margin.
LayoutUnit totalLogicalOffset = logicalOffset + marginBeforeIfFloating();
LayoutUnit strut =
remainingLogicalHeight + totalLogicalOffset - pageLogicalHeight;
if (strut > 0) {
// The block starts in a previous column or page. Set a strut on the block
// if there's room for the top border, padding and (if it's a float)
// margin and the line in one column or page.
if (totalLogicalOffset + lineHeight <= pageLogicalHeight)
strutToPropagate = strut;
}
}
// If we found that some preceding content (lines, border and padding) belongs
// together with this line, we should pull the entire block with us to the
// fragmentainer we're currently in. We need to avoid this when the block
// precedes the first fragmentainer, though. We shouldn't fragment content
// there, but rather let it appear in the overflow area before the first
// fragmentainer.
if (strutToPropagate && offsetFromLogicalTopOfFirstPage() > LayoutUnit())
setPaginationStrutPropagatedFromChild(strutToPropagate);
paginatedContentWasLaidOut(logicalOffset + lineHeight);
}
LayoutUnit LayoutBlockFlow::adjustForUnsplittableChild(
LayoutBox& child,
LayoutUnit logicalOffset) const {
if (child.getPaginationBreakability() == AllowAnyBreaks)
return logicalOffset;
LayoutUnit childLogicalHeight = logicalHeightForChild(child);
// Floats' margins do not collapse with page or column boundaries.
if (child.isFloating())
childLogicalHeight +=
marginBeforeForChild(child) + marginAfterForChild(child);
LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
if (!pageLogicalHeight)
return logicalOffset;
LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(
logicalOffset, AssociateWithLatterPage);
if (remainingLogicalHeight >= childLogicalHeight)
return logicalOffset; // It fits fine where it is. No need to break.
LayoutUnit paginationStrut = calculatePaginationStrutToFitContent(
logicalOffset, remainingLogicalHeight, childLogicalHeight);
if (paginationStrut == remainingLogicalHeight &&
remainingLogicalHeight == pageLogicalHeight) {
// Don't break if we were at the top of a page, and we failed to fit the
// content completely. No point in leaving a page completely blank.
return logicalOffset;
}
return logicalOffset + paginationStrut;
}
DISABLE_CFI_PERF
void LayoutBlockFlow::rebuildFloatsFromIntruding() {
if (m_floatingObjects)
m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode());
HashSet<LayoutBox*> oldIntrudingFloatSet;
if (!childrenInline() && m_floatingObjects) {
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = floatingObjectSet.end();
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end;
++it) {
const FloatingObject& floatingObject = *it->get();
if (!floatingObject.isDescendant())
oldIntrudingFloatSet.add(floatingObject.layoutObject());
}
}
// Inline blocks are covered by the isAtomicInlineLevel() check in the
// avoidFloats method.
if (avoidsFloats() || isDocumentElement() || isLayoutView() ||
isFloatingOrOutOfFlowPositioned() || isTableCell()) {
if (m_floatingObjects) {
m_floatingObjects->clear();
}
if (!oldIntrudingFloatSet.isEmpty())
markAllDescendantsWithFloatsForLayout();
return;
}
LayoutBoxToFloatInfoMap floatMap;
if (m_floatingObjects) {
if (childrenInline())
m_floatingObjects->moveAllToFloatInfoMap(floatMap);
else
m_floatingObjects->clear();
}
// We should not process floats if the parent node is not a LayoutBlockFlow.
// Otherwise, we will add floats in an invalid context. This will cause a
// crash arising from a bad cast on the parent.
// See <rdar://problem/8049753>, where float property is applied on a text
// node in a SVG.
if (!parent() || !parent()->isLayoutBlockFlow())
return;
// Attempt to locate a previous sibling with overhanging floats. We skip any
// elements that may have shifted to avoid floats, and any objects whose
// floats cannot interact with objects outside it (i.e. objects that create a
// new block formatting context).
LayoutBlockFlow* parentBlockFlow = toLayoutBlockFlow(parent());
bool siblingFloatMayIntrude = false;
LayoutObject* prev = previousSibling();
while (prev && (!prev->isBox() || !prev->isLayoutBlock() ||
toLayoutBlock(prev)->avoidsFloats() ||
toLayoutBlock(prev)->createsNewFormattingContext())) {
if (prev->isFloating())
siblingFloatMayIntrude = true;
prev = prev->previousSibling();
}
// First add in floats from the parent. Self-collapsing blocks let their
// parent track any floats that intrude into them (as opposed to floats they
// contain themselves) so check for those here too. If margin collapsing has
// moved us up past the top a previous sibling then we need to check for
// floats from the parent too.
bool parentFloatsMayIntrude =
!siblingFloatMayIntrude &&
(!prev || toLayoutBlockFlow(prev)->isSelfCollapsingBlock() ||
toLayoutBlock(prev)->logicalTop() > logicalTop()) &&
parentBlockFlow->lowestFloatLogicalBottom() > logicalTop();
if (siblingFloatMayIntrude || parentFloatsMayIntrude)
addIntrudingFloats(parentBlockFlow,
parentBlockFlow->logicalLeftOffsetForContent(),
logicalTop());
// Add overhanging floats from the previous LayoutBlockFlow, but only if it
// has a float that intrudes into our space.
if (prev) {
LayoutBlockFlow* previousBlockFlow = toLayoutBlockFlow(prev);
if (logicalTop() < previousBlockFlow->logicalTop() +
previousBlockFlow->lowestFloatLogicalBottom())
addIntrudingFloats(previousBlockFlow, LayoutUnit(),
logicalTop() - previousBlockFlow->logicalTop());
}
if (childrenInline()) {
LayoutUnit changeLogicalTop = LayoutUnit::max();
LayoutUnit changeLogicalBottom = LayoutUnit::min();
if (m_floatingObjects) {
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = floatingObjectSet.end();
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end;
++it) {
const FloatingObject& floatingObject = *it->get();
FloatingObject* oldFloatingObject =
floatMap.get(floatingObject.layoutObject());
LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
if (oldFloatingObject) {
LayoutUnit oldLogicalBottom =
logicalBottomForFloat(*oldFloatingObject);
if (logicalWidthForFloat(floatingObject) !=
logicalWidthForFloat(*oldFloatingObject) ||
logicalLeftForFloat(floatingObject) !=
logicalLeftForFloat(*oldFloatingObject)) {
changeLogicalTop = LayoutUnit();
changeLogicalBottom = std::max(
changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom));
} else {
if (logicalBottom != oldLogicalBottom) {
changeLogicalTop = std::min(
changeLogicalTop, std::min(logicalBottom, oldLogicalBottom));
changeLogicalBottom =
std::max(changeLogicalBottom,
std::max(logicalBottom, oldLogicalBottom));
}
LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
LayoutUnit oldLogicalTop = logicalTopForFloat(*oldFloatingObject);
if (logicalTop != oldLogicalTop) {
changeLogicalTop = std::min(changeLogicalTop,
std::min(logicalTop, oldLogicalTop));
changeLogicalBottom = std::max(
changeLogicalBottom, std::max(logicalTop, oldLogicalTop));
}
}
if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) {
ASSERT(oldFloatingObject->originatingLine()
->getLineLayoutItem()
.isEqual(this));
oldFloatingObject->originatingLine()->markDirty();
}
floatMap.remove(floatingObject.layoutObject());
} else {
changeLogicalTop = LayoutUnit();
changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom);
}
}
}
LayoutBoxToFloatInfoMap::iterator end = floatMap.end();
for (LayoutBoxToFloatInfoMap::iterator it = floatMap.begin(); it != end;
++it) {
std::unique_ptr<FloatingObject>& floatingObject = it->value;
if (!floatingObject->isDescendant()) {
changeLogicalTop = LayoutUnit();
changeLogicalBottom = std::max(changeLogicalBottom,
logicalBottomForFloat(*floatingObject));
}
}
markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom);
} else if (!oldIntrudingFloatSet.isEmpty()) {
// If there are previously intruding floats that no longer intrude, then
// children with floats should also get layout because they might need their
// floating object lists cleared.
if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) {
markAllDescendantsWithFloatsForLayout();
} else {
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = floatingObjectSet.end();
for (FloatingObjectSetIterator it = floatingObjectSet.begin();
it != end && !oldIntrudingFloatSet.isEmpty(); ++it)
oldIntrudingFloatSet.remove((*it)->layoutObject());
if (!oldIntrudingFloatSet.isEmpty())
markAllDescendantsWithFloatsForLayout();
}
}
}
void LayoutBlockFlow::layoutBlockChildren(bool relayoutChildren,
SubtreeLayoutScope& layoutScope,
LayoutUnit beforeEdge,
LayoutUnit afterEdge) {
dirtyForLayoutFromPercentageHeightDescendants(layoutScope);
BlockChildrenLayoutInfo layoutInfo(this, beforeEdge, afterEdge);
MarginInfo& marginInfo = layoutInfo.marginInfo();
LayoutObject* childToExclude =
layoutSpecialExcludedChild(relayoutChildren, layoutScope);
// TODO(foolip): Speculative CHECKs to crash if any non-LayoutBox
// children ever appear, the childrenInline() check at the call site
// should make this impossible. crbug.com/632848
LayoutObject* firstChild = this->firstChild();
CHECK(!firstChild || firstChild->isBox());
LayoutBox* next = toLayoutBox(firstChild);
LayoutBox* lastNormalFlowChild = nullptr;
while (next) {
LayoutBox* child = next;
LayoutObject* nextSibling = child->nextSibling();
CHECK(!nextSibling || nextSibling->isBox());
next = toLayoutBox(nextSibling);
child->setMayNeedPaintInvalidation();
if (childToExclude == child)
continue; // Skip this child, since it will be positioned by the
// specialized subclass (ruby runs).
updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, *child);
if (child->isOutOfFlowPositioned()) {
child->containingBlock()->insertPositionedObject(child);
adjustPositionedBlock(*child, layoutInfo);
continue;
}
if (child->isFloating()) {
insertFloatingObject(*child);
adjustFloatingBlock(marginInfo);
continue;
}
if (child->isColumnSpanAll()) {
// This is not the containing block of the spanner. The spanner's
// placeholder will lay it out in due course. For now we just need to
// consult our flow thread, so that the columns (if any) preceding and
// following the spanner are laid out correctly. But first we apply the
// pending margin, so that it's taken into consideration and doesn't end
// up on the other side of the spanner.
setLogicalHeight(logicalHeight() + marginInfo.margin());
marginInfo.clearMargin();
child->spannerPlaceholder()->flowThread()->skipColumnSpanner(
child, offsetFromLogicalTopOfFirstPage() + logicalHeight());
continue;
}
// Lay out the child.
layoutBlockChild(*child, layoutInfo);
layoutInfo.clearIsAtFirstInFlowChild();
lastNormalFlowChild = child;
}
// Now do the handling of the bottom of the block, adding in our bottom
// border/padding and determining the correct collapsed bottom margin
// information.
handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge,
marginInfo);
}
// Our MarginInfo state used when laying out block children.
MarginInfo::MarginInfo(LayoutBlockFlow* blockFlow,
LayoutUnit beforeBorderPadding,
LayoutUnit afterBorderPadding)
: m_canCollapseMarginAfterWithLastChild(true),
m_atBeforeSideOfBlock(true),
m_atAfterSideOfBlock(false),
m_hasMarginBeforeQuirk(false),
m_hasMarginAfterQuirk(false),
m_determinedMarginBeforeQuirk(false),
m_discardMargin(false),
m_lastChildIsSelfCollapsingBlockWithClearance(false) {
const ComputedStyle& blockStyle = blockFlow->styleRef();
ASSERT(blockFlow->isLayoutView() || blockFlow->parent());
m_canCollapseWithChildren = !blockFlow->createsNewFormattingContext() &&
!blockFlow->isLayoutFlowThread() &&
!blockFlow->isLayoutView();
m_canCollapseMarginBeforeWithChildren =
m_canCollapseWithChildren && !beforeBorderPadding &&
blockStyle.marginBeforeCollapse() != MarginCollapseSeparate;
// If any height other than auto is specified in CSS, then we don't collapse
// our bottom margins with our children's margins. To do otherwise would be to
// risk odd visual effects when the children overflow out of the parent block
// and yet still collapse with it. We also don't collapse if we have any
// bottom border/padding.
m_canCollapseMarginAfterWithChildren =
m_canCollapseWithChildren && !afterBorderPadding &&
(blockStyle.logicalHeight().isAuto() &&
!blockStyle.logicalHeight().value()) &&
blockStyle.marginAfterCollapse() != MarginCollapseSeparate;
m_quirkContainer = blockFlow->isTableCell() || blockFlow->isBody();
m_discardMargin = m_canCollapseMarginBeforeWithChildren &&
blockFlow->mustDiscardMarginBefore();
m_positiveMargin = (m_canCollapseMarginBeforeWithChildren &&
!blockFlow->mustDiscardMarginBefore())
? blockFlow->maxPositiveMarginBefore()
: LayoutUnit();
m_negativeMargin = (m_canCollapseMarginBeforeWithChildren &&
!blockFlow->mustDiscardMarginBefore())
? blockFlow->maxNegativeMarginBefore()
: LayoutUnit();
}
LayoutBlockFlow::MarginValues LayoutBlockFlow::marginValuesForChild(
LayoutBox& child) const {
LayoutUnit childBeforePositive;
LayoutUnit childBeforeNegative;
LayoutUnit childAfterPositive;
LayoutUnit childAfterNegative;
LayoutUnit beforeMargin;
LayoutUnit afterMargin;
LayoutBlockFlow* childLayoutBlockFlow =
child.isLayoutBlockFlow() ? toLayoutBlockFlow(&child) : 0;
// If the child has the same directionality as we do, then we can just return
// its margins in the same direction.
if (!child.isWritingModeRoot()) {
if (childLayoutBlockFlow) {
childBeforePositive = childLayoutBlockFlow->maxPositiveMarginBefore();
childBeforeNegative = childLayoutBlockFlow->maxNegativeMarginBefore();
childAfterPositive = childLayoutBlockFlow->maxPositiveMarginAfter();
childAfterNegative = childLayoutBlockFlow->maxNegativeMarginAfter();
} else {
beforeMargin = child.marginBefore();
afterMargin = child.marginAfter();
}
} else if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) {
// The child has a different directionality. If the child is parallel, then
// it's just flipped relative to us. We can use the margins for the opposite
// edges.
if (childLayoutBlockFlow) {
childBeforePositive = childLayoutBlockFlow->maxPositiveMarginAfter();
childBeforeNegative = childLayoutBlockFlow->maxNegativeMarginAfter();
childAfterPositive = childLayoutBlockFlow->maxPositiveMarginBefore();
childAfterNegative = childLayoutBlockFlow->maxNegativeMarginBefore();
} else {
beforeMargin = child.marginAfter();
afterMargin = child.marginBefore();
}
} else {
// The child is perpendicular to us, which means its margins don't collapse
// but are on the "logical left/right" sides of the child box. We can just
// return the raw margin in this case.
beforeMargin = marginBeforeForChild(child);
afterMargin = marginAfterForChild(child);
}
// Resolve uncollapsing margins into their positive/negative buckets.
if (beforeMargin) {
if (beforeMargin > 0)
childBeforePositive = beforeMargin;
else
childBeforeNegative = -beforeMargin;
}
if (afterMargin) {
if (afterMargin > 0)
childAfterPositive = afterMargin;
else
childAfterNegative = -afterMargin;
}
return LayoutBlockFlow::MarginValues(childBeforePositive, childBeforeNegative,
childAfterPositive, childAfterNegative);
}
LayoutUnit LayoutBlockFlow::collapseMargins(LayoutBox& child,
MarginInfo& marginInfo,
bool childIsSelfCollapsing,
bool childDiscardMarginBefore,
bool childDiscardMarginAfter) {
// The child discards the before margin when the the after margin has discard
// in the case of a self collapsing block.
childDiscardMarginBefore = childDiscardMarginBefore ||
(childDiscardMarginAfter && childIsSelfCollapsing);
// Get the four margin values for the child and cache them.
const LayoutBlockFlow::MarginValues childMargins =
marginValuesForChild(child);
// Get our max pos and neg top margins.
LayoutUnit posTop = childMargins.positiveMarginBefore();
LayoutUnit negTop = childMargins.negativeMarginBefore();
// For self-collapsing blocks, collapse our bottom margins into our
// top to get new posTop and negTop values.
if (childIsSelfCollapsing) {
posTop = std::max(posTop, childMargins.positiveMarginAfter());
negTop = std::max(negTop, childMargins.negativeMarginAfter());
}
// See if the top margin is quirky. We only care if this child has
// margins that will collapse with us.
bool topQuirk = hasMarginBeforeQuirk(&child);
if (marginInfo.canCollapseWithMarginBefore()) {
if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
// This child is collapsing with the top of the
// block. If it has larger margin values, then we need to update
// our own maximal values.
if (!document().inQuirksMode() || !marginInfo.quirkContainer() ||
!topQuirk)
setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()),
std::max(negTop, maxNegativeMarginBefore()));
// The minute any of the margins involved isn't a quirk, don't
// collapse it away, even if the margin is smaller (www.webreference.com
// has an example of this, a <dt> with 0.8em author-specified inside
// a <dl> inside a <td>.
if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk &&
(posTop - negTop)) {
setHasMarginBeforeQuirk(false);
marginInfo.setDeterminedMarginBeforeQuirk(true);
}
if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk &&
!marginBefore()) {
// We have no top margin and our top child has a quirky margin.
// We will pick up this quirky margin and pass it through.
// This deals with the <td><div><p> case.
// Don't do this for a block that split two inlines though. You do
// still apply margins in this case.
setHasMarginBeforeQuirk(true);
}
} else {
// The before margin of the container will also discard all the margins it
// is collapsing with.
setMustDiscardMarginBefore();
}
}
// Once we find a child with discardMarginBefore all the margins collapsing
// with us must also discard.
if (childDiscardMarginBefore) {
marginInfo.setDiscardMargin(true);
marginInfo.clearMargin();
}
if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() &&
(posTop - negTop))
marginInfo.setHasMarginBeforeQuirk(topQuirk);
LayoutUnit beforeCollapseLogicalTop = logicalHeight();
LayoutUnit logicalTop = beforeCollapseLogicalTop;
LayoutObject* prev = child.previousSibling();
LayoutBlockFlow* previousBlockFlow =
prev && prev->isLayoutBlockFlow() &&
!prev->isFloatingOrOutOfFlowPositioned()
? toLayoutBlockFlow(prev)
: 0;
// If the child's previous sibling is a self-collapsing block that cleared a
// float then its top border edge has been set at the bottom border edge of
// the float. Since we want to collapse the child's top margin with the self-
// collapsing block's top and bottom margins we need to adjust our parent's
// height to match the margin top of the self-collapsing block. If the
// resulting collapsed margin leaves the child still intruding into the float
// then we will want to clear it.
if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow &&
marginInfo.lastChildIsSelfCollapsingBlockWithClearance())
setLogicalHeight(
logicalHeight() -
marginValuesForChild(*previousBlockFlow).positiveMarginBefore());
if (childIsSelfCollapsing) {
// For a self collapsing block both the before and after margins get
// discarded. The block doesn't contribute anything to the height of the
// block. Also, the child's top position equals the logical height of the
// container.
if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
// This child has no height. We need to compute our
// position before we collapse the child's margins together,
// so that we can get an accurate position for the zero-height block.
LayoutUnit collapsedBeforePos = std::max(
marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
LayoutUnit collapsedBeforeNeg = std::max(
marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
// Now collapse the child's margins together, which means examining our
// bottom margin values as well.
marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
if (!marginInfo.canCollapseWithMarginBefore()) {
// We need to make sure that the position of the self-collapsing block
// is correct, since it could have overflowing content
// that needs to be positioned correctly (e.g., a block that
// had a specified height of 0 but that actually had subcontent).
logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
}
}
} else {
if (mustSeparateMarginBeforeForChild(child)) {
ASSERT(!marginInfo.discardMargin() ||
(marginInfo.discardMargin() && !marginInfo.margin()));
// If we are at the before side of the block and we collapse, ignore the
// computed margin and just add the child margin to the container height.
// This will correctly position the child inside the container.
LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore()
? marginInfo.margin()
: LayoutUnit();
setLogicalHeight(logicalHeight() + separateMargin +
marginBeforeForChild(child));
logicalTop = logicalHeight();
} else if (!marginInfo.discardMargin() &&
(!marginInfo.atBeforeSideOfBlock() ||
(!marginInfo.canCollapseMarginBeforeWithChildren() &&
(!document().inQuirksMode() || !marginInfo.quirkContainer() ||
!marginInfo.hasMarginBeforeQuirk())))) {
// We're collapsing with a previous sibling's margins and not
// with the top of the block.
setLogicalHeight(logicalHeight() +
std::max(marginInfo.positiveMargin(), posTop) -
std::max(marginInfo.negativeMargin(), negTop));
logicalTop = logicalHeight();
}
marginInfo.setDiscardMargin(childDiscardMarginAfter);
if (!marginInfo.discardMargin()) {
marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
} else {
marginInfo.clearMargin();
}
if (marginInfo.margin())
marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(&child));
}
// If margins would pull us past the top of the next page, then we need to
// pull back and pretend like the margins collapsed into the page edge.
LayoutState* layoutState = view()->layoutState();
if (layoutState->isPaginated() &&
isPageLogicalHeightKnown(beforeCollapseLogicalTop) &&
logicalTop > beforeCollapseLogicalTop) {
LayoutUnit oldLogicalTop = logicalTop;
logicalTop =
std::min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop));
setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop));
}
if (previousBlockFlow) {
// If |child| is a self-collapsing block it may have collapsed into a
// previous sibling and although it hasn't reduced the height of the parent
// yet any floats from the parent will now overhang.
LayoutUnit oldLogicalHeight = logicalHeight();
setLogicalHeight(logicalTop);
if (!previousBlockFlow->avoidsFloats() &&
(previousBlockFlow->logicalTop() +
previousBlockFlow->lowestFloatLogicalBottom()) > logicalTop)
addOverhangingFloats(previousBlockFlow, false);
setLogicalHeight(oldLogicalHeight);
// If |child|'s previous sibling is or contains a self-collapsing block that
// cleared a float and margin collapsing resulted in |child| moving up
// into the margin area of the self-collapsing block then the float it
// clears is now intruding into |child|. Layout again so that we can look
// for floats in the parent that overhang |child|'s new logical top.
bool logicalTopIntrudesIntoFloat = logicalTop < beforeCollapseLogicalTop;
if (logicalTopIntrudesIntoFloat && containsFloats() &&
!child.avoidsFloats() && lowestFloatLogicalBottom() > logicalTop)
child.setNeedsLayoutAndFullPaintInvalidation(
LayoutInvalidationReason::AncestorMarginCollapsing);
}
return logicalTop;
}
void LayoutBlockFlow::adjustPositionedBlock(
LayoutBox& child,
const BlockChildrenLayoutInfo& layoutInfo) {
LayoutUnit logicalTop = logicalHeight();
// Forced breaks are only specified on in-flow objects, but auto-positioned
// out-of-flow objects may be affected by a break-after value of the previous
// in-flow object.
if (view()->layoutState()->isPaginated())
logicalTop =
applyForcedBreak(logicalTop, layoutInfo.previousBreakAfterValue());
updateStaticInlinePositionForChild(child, logicalTop);
const MarginInfo& marginInfo = layoutInfo.marginInfo();
if (!marginInfo.canCollapseWithMarginBefore()) {
// Positioned blocks don't collapse margins, so add the margin provided by
// the container now. The child's own margin is added later when calculating
// its logical top.
LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
logicalTop += collapsedBeforePos - collapsedBeforeNeg;
}
PaintLayer* childLayer = child.layer();
if (childLayer->staticBlockPosition() != logicalTop)
childLayer->setStaticBlockPosition(logicalTop);
}
LayoutUnit LayoutBlockFlow::clearFloatsIfNeeded(LayoutBox& child,
MarginInfo& marginInfo,
LayoutUnit oldTopPosMargin,
LayoutUnit oldTopNegMargin,
LayoutUnit yPos,
bool childIsSelfCollapsing,
bool childDiscardMargin) {
LayoutUnit heightIncrease = getClearDelta(&child, yPos);
marginInfo.setLastChildIsSelfCollapsingBlockWithClearance(false);
if (!heightIncrease)
return yPos;
if (childIsSelfCollapsing) {
marginInfo.setLastChildIsSelfCollapsingBlockWithClearance(true);
marginInfo.setDiscardMargin(childDiscardMargin);
// For self-collapsing blocks that clear, they can still collapse their
// margins with following siblings. Reset the current margins to represent
// the self-collapsing block's margins only.
// If DISCARD is specified for -webkit-margin-collapse, reset the margin
// values.
LayoutBlockFlow::MarginValues childMargins = marginValuesForChild(child);
if (!childDiscardMargin) {
marginInfo.setPositiveMargin(
std::max(childMargins.positiveMarginBefore(),
childMargins.positiveMarginAfter()));
marginInfo.setNegativeMargin(
std::max(childMargins.negativeMarginBefore(),
childMargins.negativeMarginAfter()));
} else {
marginInfo.clearMargin();
}
// CSS2.1 states:
// "If the top and bottom margins of an element with clearance are
// adjoining, its margins collapse with the adjoining margins of following
// siblings but that resulting margin does not collapse with the bottom
// margin of the parent block."
// So the parent's bottom margin cannot collapse through this block or any
// subsequent self-collapsing blocks. Set a bit to ensure this happens; it
// will get reset if we encounter an in-flow sibling that is not
// self-collapsing.
marginInfo.setCanCollapseMarginAfterWithLastChild(false);
// For now set the border-top of |child| flush with the bottom border-edge
// of the float so it can layout any floating or positioned children of its
// own at the correct vertical position. If subsequent siblings attempt to
// collapse with |child|'s margins in |collapseMargins| we will adjust the
// height of the parent to |child|'s margin top (which if it is positive
// sits up 'inside' the float it's clearing) so that all three margins can
// collapse at the correct vertical position.
// Per CSS2.1 we need to ensure that any negative margin-top clears |child|
// beyond the bottom border-edge of the float so that the top border edge of
// the child (i.e. its clearance) is at a position that satisfies the
// equation: "the amount of clearance is set so that:
// clearance + margin-top = [height of float],
// i.e., clearance = [height of float] - margin-top".
setLogicalHeight(child.logicalTop() + childMargins.negativeMarginBefore());
} else {
// Increase our height by the amount we had to clear.
setLogicalHeight(logicalHeight() + heightIncrease);
}
if (marginInfo.canCollapseWithMarginBefore()) {
// We can no longer collapse with the top of the block since a clear
// occurred. The empty blocks collapse into the cleared block.
setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin);
marginInfo.setAtBeforeSideOfBlock(false);
// In case the child discarded the before margin of the block we need to
// reset the mustDiscardMarginBefore flag to the initial value.
setMustDiscardMarginBefore(style()->marginBeforeCollapse() ==
MarginCollapseDiscard);
}
return yPos + heightIncrease;
}
void LayoutBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo) {
if (marginInfo.canCollapseWithMarginAfter() &&
!marginInfo.canCollapseWithMarginBefore()) {
// Update the after side margin of the container to discard if the after
// margin of the last child also discards and we collapse with it.
// Don't update the max margin values because we won't need them anyway.
if (marginInfo.discardMargin()) {
setMustDiscardMarginAfter();
return;
}
// Update our max pos/neg bottom margins, since we collapsed our bottom
// margins with our children.
setMaxMarginAfterValues(
std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()),
std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
if (!marginInfo.hasMarginAfterQuirk())
setHasMarginAfterQuirk(false);
if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) {
// We have no bottom margin and our last child has a quirky margin.
// We will pick up this quirky margin and pass it through.
// This deals with the <td><div><p> case.
setHasMarginAfterQuirk(true);
}
}
}
DISABLE_CFI_PERF
void LayoutBlockFlow::marginBeforeEstimateForChild(
LayoutBox& child,
LayoutUnit& positiveMarginBefore,
LayoutUnit& negativeMarginBefore,
bool& discardMarginBefore) const {
// Give up if in quirks mode and we're a body/table cell and the top margin of
// the child box is quirky.
// Give up if the child specified -webkit-margin-collapse: separate that
// prevents collapsing.
// FIXME: Use writing mode independent accessor for marginBeforeCollapse.
if ((document().inQuirksMode() && hasMarginBeforeQuirk(&child) &&
(isTableCell() || isBody())) ||
child.style()->marginBeforeCollapse() == MarginCollapseSeparate)
return;
// The margins are discarded by a child that specified
// -webkit-margin-collapse: discard.
// FIXME: Use writing mode independent accessor for marginBeforeCollapse.
if (child.style()->marginBeforeCollapse() == MarginCollapseDiscard) {
positiveMarginBefore = LayoutUnit();
negativeMarginBefore = LayoutUnit();
discardMarginBefore = true;
return;
}
LayoutUnit beforeChildMargin = marginBeforeForChild(child);
positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin);
negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin);
if (!child.isLayoutBlockFlow())
return;
LayoutBlockFlow* childBlockFlow = toLayoutBlockFlow(&child);
if (childBlockFlow->childrenInline() || childBlockFlow->isWritingModeRoot())
return;
MarginInfo childMarginInfo(
childBlockFlow,
childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(),
childBlockFlow->borderAfter() + childBlockFlow->paddingAfter());
if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
return;
LayoutBox* grandchildBox = childBlockFlow->firstChildBox();
for (; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
if (!grandchildBox->isFloatingOrOutOfFlowPositioned() &&
!grandchildBox->isColumnSpanAll())
break;
}
if (!grandchildBox)
return;
// Make sure to update the block margins now for the grandchild box so that
// we're looking at current values.
if (grandchildBox->needsLayout()) {
grandchildBox->computeAndSetBlockDirectionMargins(this);
if (grandchildBox->isLayoutBlock()) {
LayoutBlock* grandchildBlock = toLayoutBlock(grandchildBox);
grandchildBlock->setHasMarginBeforeQuirk(
grandchildBox->style()->hasMarginBeforeQuirk());
grandchildBlock->setHasMarginAfterQuirk(
grandchildBox->style()->hasMarginAfterQuirk());
}
}
// If we have a 'clear' value but also have a margin we may not actually
// require clearance to move past any floats. If that's the case we want to be
// sure we estimate the correct position including margins after any floats
// rather than use 'clearance' later which could give us the wrong position.
if (grandchildBox->style()->clear() != ClearNone &&
childBlockFlow->marginBeforeForChild(*grandchildBox) == 0)
return;
// Collapse the margin of the grandchild box with our own to produce an
// estimate.
childBlockFlow->marginBeforeEstimateForChild(
*grandchildBox, positiveMarginBefore, negativeMarginBefore,
discardMarginBefore);
}
LayoutUnit LayoutBlockFlow::estimateLogicalTopPosition(
LayoutBox& child,
const BlockChildrenLayoutInfo& layoutInfo,
LayoutUnit& estimateWithoutPagination) {
const MarginInfo& marginInfo = layoutInfo.marginInfo();
// FIXME: We need to eliminate the estimation of vertical position, because
// when it's wrong we sometimes trigger a pathological
// relayout if there are intruding floats.
LayoutUnit logicalTopEstimate = logicalHeight();
LayoutUnit positiveMarginBefore;
LayoutUnit negativeMarginBefore;
bool discardMarginBefore = false;
if (!marginInfo.canCollapseWithMarginBefore()) {
if (child.selfNeedsLayout()) {
// Try to do a basic estimation of how the collapse is going to go.
marginBeforeEstimateForChild(child, positiveMarginBefore,
negativeMarginBefore, discardMarginBefore);
} else {
// Use the cached collapsed margin values from a previous layout. Most of
// the time they will be right.
LayoutBlockFlow::MarginValues marginValues = marginValuesForChild(child);
positiveMarginBefore =
std::max(positiveMarginBefore, marginValues.positiveMarginBefore());
negativeMarginBefore =
std::max(negativeMarginBefore, marginValues.negativeMarginBefore());
discardMarginBefore = mustDiscardMarginBeforeForChild(child);
}
// Collapse the result with our current margins.
if (!discardMarginBefore)
logicalTopEstimate +=
std::max(marginInfo.positiveMargin(), positiveMarginBefore) -
std::max(marginInfo.negativeMargin(), negativeMarginBefore);
}
// Adjust logicalTopEstimate down to the next page if the margins are so large
// that we don't fit on the current page.
LayoutState* layoutState = view()->layoutState();
if (layoutState->isPaginated() && isPageLogicalHeightKnown(logicalHeight()) &&
logicalTopEstimate > logicalHeight())
logicalTopEstimate =
std::min(logicalTopEstimate, nextPageLogicalTop(logicalHeight()));
logicalTopEstimate += getClearDelta(&child, logicalTopEstimate);
estimateWithoutPagination = logicalTopEstimate;
if (layoutState->isPaginated()) {
if (!layoutInfo.isAtFirstInFlowChild()) {
// Estimate the need for a forced break in front of this child. The final
// break policy at this class A break point isn't known until we have laid
// out the children of |child|. There may be forced break-before values
// set on first-children inside that get propagated up to the child.
// Just make an estimate with what we know so far.
EBreak breakValue =
child.classABreakPointValue(layoutInfo.previousBreakAfterValue());
if (isForcedFragmentainerBreakValue(breakValue)) {
logicalTopEstimate = applyForcedBreak(logicalHeight(), breakValue);
// Disregard previous margins, since they will collapse with the
// fragmentainer boundary, due to the forced break. Only apply margins
// that have been specified on the child or its descendants.
if (!discardMarginBefore)
logicalTopEstimate += positiveMarginBefore - negativeMarginBefore;
// Clearance may already have taken us past the beginning of the next
// fragmentainer.
return std::max(estimateWithoutPagination, logicalTopEstimate);
}
}
// For replaced elements and scrolled elements, we want to shift them to the
// next page if they don't fit on the current one.
logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate);
}
return logicalTopEstimate;
}
void LayoutBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo) {
// The float should be positioned taking into account the bottom margin
// of the previous flow. We add that margin into the height, get the
// float positioned properly, and then subtract the margin out of the
// height again. In the case of self-collapsing blocks, we always just
// use the top margins, since the self-collapsing block collapsed its
// own bottom margin into its top margin.
//
// Note also that the previous flow may collapse its margin into the top of
// our block. If this is the case, then we do not add the margin in to our
// height when computing the position of the float. This condition can be
// tested for by simply calling canCollapseWithMarginBefore. See
// http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
// an example of this scenario.
LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore()
? LayoutUnit()
: marginInfo.margin();
setLogicalHeight(logicalHeight() + marginOffset);
positionNewFloats();
setLogicalHeight(logicalHeight() - marginOffset);
}
void LayoutBlockFlow::handleAfterSideOfBlock(LayoutBox* lastChild,
LayoutUnit beforeSide,
LayoutUnit afterSide,
MarginInfo& marginInfo) {
marginInfo.setAtAfterSideOfBlock(true);
// If our last child was a self-collapsing block with clearance then our
// logical height is flush with the bottom edge of the float that the child
// clears. The correct vertical position for the margin-collapsing we want to
// perform now is at the child's margin-top - so adjust our height to that
// position.
if (marginInfo.lastChildIsSelfCollapsingBlockWithClearance()) {
ASSERT(lastChild);
setLogicalHeight(logicalHeight() -
marginValuesForChild(*lastChild).positiveMarginBefore());
}
if (marginInfo.canCollapseMarginAfterWithChildren() &&
!marginInfo.canCollapseMarginAfterWithLastChild())
marginInfo.setCanCollapseMarginAfterWithChildren(false);
// If we can't collapse with children then go ahead and add in the bottom
// margin.
if (!marginInfo.discardMargin() &&
(!marginInfo.canCollapseWithMarginAfter() &&
!marginInfo.canCollapseWithMarginBefore() &&
(!document().inQuirksMode() || !marginInfo.quirkContainer() ||
!marginInfo.hasMarginAfterQuirk())))
setLogicalHeight(logicalHeight() + marginInfo.margin());
// Now add in our bottom border/padding.
setLogicalHeight(logicalHeight() + afterSide);
// Negative margins can cause our height to shrink below our minimal height
// (border/padding). If this happens, ensure that the computed height is
// increased to the minimal height.
setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide));
// Update our bottom collapsed margin info.
setCollapsedBottomMargin(marginInfo);
// There's no class A break point right after the last child, only *between*
// siblings. So propagate the break-after value, and keep looking for a class
// A break point (at the next in-flow block-level object), where we'll join
// this break-after value with the break-before value there.
if (view()->layoutState()->isPaginated() && lastChild)
setBreakAfter(
joinFragmentainerBreakValues(breakAfter(), lastChild->breakAfter()));
}
void LayoutBlockFlow::setMustDiscardMarginBefore(bool value) {
if (style()->marginBeforeCollapse() == MarginCollapseDiscard) {
ASSERT(value);
return;
}
if (!m_rareData && !value)
return;
if (!m_rareData)
m_rareData = wrapUnique(new LayoutBlockFlowRareData(this));
m_rareData->m_discardMarginBefore = value;
}
void LayoutBlockFlow::setMustDiscardMarginAfter(bool value) {
if (style()->marginAfterCollapse() == MarginCollapseDiscard) {
ASSERT(value);
return;
}
if (!m_rareData && !value)
return;
if (!m_rareData)
m_rareData = wrapUnique(new LayoutBlockFlowRareData(this));
m_rareData->m_discardMarginAfter = value;
}
bool LayoutBlockFlow::mustDiscardMarginBefore() const {
return style()->marginBeforeCollapse() == MarginCollapseDiscard ||
(m_rareData && m_rareData->m_discardMarginBefore);
}
bool LayoutBlockFlow::mustDiscardMarginAfter() const {
return style()->marginAfterCollapse() == MarginCollapseDiscard ||
(m_rareData && m_rareData->m_discardMarginAfter);
}
bool LayoutBlockFlow::mustDiscardMarginBeforeForChild(
const LayoutBox& child) const {
ASSERT(!child.selfNeedsLayout());
if (!child.isWritingModeRoot())
return child.isLayoutBlockFlow()
? toLayoutBlockFlow(&child)->mustDiscardMarginBefore()
: (child.style()->marginBeforeCollapse() ==
MarginCollapseDiscard);
if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
return child.isLayoutBlockFlow()
? toLayoutBlockFlow(&child)->mustDiscardMarginAfter()
: (child.style()->marginAfterCollapse() ==
MarginCollapseDiscard);
// FIXME: We return false here because the implementation is not geometrically
// complete. We have values only for before/after, not start/end.
// In case the boxes are perpendicular we assume the property is not
// specified.
return false;
}
bool LayoutBlockFlow::mustDiscardMarginAfterForChild(
const LayoutBox& child) const {
ASSERT(!child.selfNeedsLayout());
if (!child.isWritingModeRoot())
return child.isLayoutBlockFlow()
? toLayoutBlockFlow(&child)->mustDiscardMarginAfter()
: (child.style()->marginAfterCollapse() ==
MarginCollapseDiscard);
if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
return child.isLayoutBlockFlow()
? toLayoutBlockFlow(&child)->mustDiscardMarginBefore()
: (child.style()->marginBeforeCollapse() ==
MarginCollapseDiscard);
// FIXME: See |mustDiscardMarginBeforeForChild| above.
return false;
}
void LayoutBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) {
if (!m_rareData) {
if (pos == LayoutBlockFlowRareData::positiveMarginBeforeDefault(this) &&
neg == LayoutBlockFlowRareData::negativeMarginBeforeDefault(this))
return;
m_rareData = wrapUnique(new LayoutBlockFlowRareData(this));
}
m_rareData->m_margins.setPositiveMarginBefore(pos);
m_rareData->m_margins.setNegativeMarginBefore(neg);
}
void LayoutBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) {
if (!m_rareData) {
if (pos == LayoutBlockFlowRareData::positiveMarginAfterDefault(this) &&
neg == LayoutBlockFlowRareData::negativeMarginAfterDefault(this))
return;
m_rareData = wrapUnique(new LayoutBlockFlowRareData(this));
}
m_rareData->m_margins.setPositiveMarginAfter(pos);
m_rareData->m_margins.setNegativeMarginAfter(neg);
}
bool LayoutBlockFlow::mustSeparateMarginBeforeForChild(
const LayoutBox& child) const {
ASSERT(!child.selfNeedsLayout());
const ComputedStyle& childStyle = child.styleRef();
if (!child.isWritingModeRoot())
return childStyle.marginBeforeCollapse() == MarginCollapseSeparate;
if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
return childStyle.marginAfterCollapse() == MarginCollapseSeparate;
// FIXME: See |mustDiscardMarginBeforeForChild| above.
return false;
}
bool LayoutBlockFlow::mustSeparateMarginAfterForChild(
const LayoutBox& child) const {
ASSERT(!child.selfNeedsLayout());
const ComputedStyle& childStyle = child.styleRef();
if (!child.isWritingModeRoot())
return childStyle.marginAfterCollapse() == MarginCollapseSeparate;
if (child.isHorizontalWritingMode() == isHorizontalWritingMode())
return childStyle.marginBeforeCollapse() == MarginCollapseSeparate;
// FIXME: See |mustDiscardMarginBeforeForChild| above.
return false;
}
LayoutUnit LayoutBlockFlow::applyForcedBreak(LayoutUnit logicalOffset,
EBreak breakValue) {
if (!isForcedFragmentainerBreakValue(breakValue))
return logicalOffset;
// TODO(mstensho): honor breakValue. There are different types of forced
// breaks. We currently just assume that we want to break to the top of the
// next fragmentainer of the fragmentation context we're in. However, we may
// want to find the next left or right page - even if we're inside a multicol
// container when printing.
LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset);
if (!pageLogicalHeight)
return logicalOffset; // Page height is still unknown, so we cannot insert
// forced breaks.
LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(
logicalOffset, AssociateWithLatterPage);
if (remainingLogicalHeight == pageLogicalHeight)
return logicalOffset; // Don't break if we're already at the block start of
// a fragmentainer.
return logicalOffset + remainingLogicalHeight;
}
void LayoutBlockFlow::setBreakBefore(EBreak breakValue) {
if (breakValue != BreakAuto && !isBreakBetweenControllable(breakValue))
breakValue = BreakAuto;
if (breakValue == BreakAuto && !m_rareData)
return;
ensureRareData().m_breakBefore = breakValue;
}
void LayoutBlockFlow::setBreakAfter(EBreak breakValue) {
if (breakValue != BreakAuto && !isBreakBetweenControllable(breakValue))
breakValue = BreakAuto;
if (breakValue == BreakAuto && !m_rareData)
return;
ensureRareData().m_breakAfter = breakValue;
}
EBreak LayoutBlockFlow::breakBefore() const {
return m_rareData ? static_cast<EBreak>(m_rareData->m_breakBefore)
: BreakAuto;
}
EBreak LayoutBlockFlow::breakAfter() const {
return m_rareData ? static_cast<EBreak>(m_rareData->m_breakAfter) : BreakAuto;
}
void LayoutBlockFlow::addOverflowFromFloats() {
if (!m_floatingObjects)
return;
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = floatingObjectSet.end();
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end;
++it) {
const FloatingObject& floatingObject = *it->get();
if (floatingObject.isDescendant())
addOverflowFromChild(
floatingObject.layoutObject(),
LayoutSize(xPositionForFloatIncludingMargin(floatingObject),
yPositionForFloatIncludingMargin(floatingObject)));
}
}
void LayoutBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge,
bool recomputeFloats) {
LayoutBlock::computeOverflow(oldClientAfterEdge, recomputeFloats);
if (recomputeFloats || createsNewFormattingContext() ||
hasSelfPaintingLayer())
addOverflowFromFloats();
}
void LayoutBlockFlow::computeSelfHitTestRects(
Vector<LayoutRect>& rects,
const LayoutPoint& layerOffset) const {
LayoutBlock::computeSelfHitTestRects(rects, layerOffset);
if (!hasHorizontalLayoutOverflow() && !hasVerticalLayoutOverflow())
return;
for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
LayoutUnit top = std::max<LayoutUnit>(curr->lineTop(), curr->top());
LayoutUnit bottom =
std::min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height());
LayoutRect rect(layerOffset.x() + curr->x(), layerOffset.y() + top,
curr->width(), bottom - top);
// It's common for this rect to be entirely contained in our box, so exclude
// that simple case.
if (!rect.isEmpty() && (rects.isEmpty() || !rects[0].contains(rect)))
rects.append(rect);
}
}
void LayoutBlockFlow::absoluteRects(
Vector<IntRect>& rects,
const LayoutPoint& accumulatedOffset) const {
if (!isAnonymousBlockContinuation()) {
LayoutBlock::absoluteRects(rects, accumulatedOffset);
return;
}
// For blocks inside inlines, we go ahead and include margins so that we run
// right up to the inline boxes above and below us (thus getting merged with
// them to form a single irregular shape).
// FIXME: This is wrong for vertical writing-modes.
// https://bugs.webkit.org/show_bug.cgi?id=46781
LayoutRect rect(accumulatedOffset, size());
rect.expand(collapsedMarginBoxLogicalOutsets());
rects.append(pixelSnappedIntRect(rect));
continuation()->absoluteRects(
rects,
accumulatedOffset -
toLayoutSize(
location() +
inlineElementContinuation()->containingBlock()->location()));
}
void LayoutBlockFlow::absoluteQuads(Vector<FloatQuad>& quads) const {
if (!isAnonymousBlockContinuation()) {
LayoutBlock::absoluteQuads(quads);
return;
}
// For blocks inside inlines, we go ahead and include margins so that we run
// right up to the inline boxes above and below us (thus getting merged with
// them to form a single irregular shape).
// FIXME: This is wrong for vertical writing-modes.
// https://bugs.webkit.org/show_bug.cgi?id=46781
LayoutRect localRect(LayoutPoint(), size());
localRect.expand(collapsedMarginBoxLogicalOutsets());
quads.append(localToAbsoluteQuad(FloatRect(localRect)));
continuation()->absoluteQuads(quads);
}
LayoutObject* LayoutBlockFlow::hoverAncestor() const {
return isAnonymousBlockContinuation() ? continuation()
: LayoutBlock::hoverAncestor();
}
RootInlineBox* LayoutBlockFlow::createAndAppendRootInlineBox() {
RootInlineBox* rootBox = createRootInlineBox();
m_lineBoxes.appendLineBox(rootBox);
return rootBox;
}
void LayoutBlockFlow::deleteLineBoxTree() {
if (containsFloats())
m_floatingObjects->clearLineBoxTreePointers();
m_lineBoxes.deleteLineBoxTree();
}
int LayoutBlockFlow::lineCount(const RootInlineBox* stopRootInlineBox) const {
#ifndef NDEBUG
ASSERT(!stopRootInlineBox ||
stopRootInlineBox->block().debugPointer() == this);
#endif
if (!childrenInline())
return 0;
int count = 0;
for (const RootInlineBox* box = firstRootBox(); box;
box = box->nextRootBox()) {
count++;
if (box == stopRootInlineBox)
break;
}
return count;
}
int LayoutBlockFlow::firstLineBoxBaseline() const {
if (isWritingModeRoot() && !isRubyRun())
return -1;
if (!childrenInline())
return LayoutBlock::firstLineBoxBaseline();
if (firstLineBox())
return (firstLineBox()->logicalTop() +
style(true)->getFontMetrics().ascent(
firstRootBox()->baselineType()))
.toInt();
return -1;
}
int LayoutBlockFlow::inlineBlockBaseline(
LineDirectionMode lineDirection) const {
// CSS2.1 states that the baseline of an 'inline-block' is:
// the baseline of the last line box in the normal flow, unless it has
// either no in-flow line boxes or if its 'overflow' property has a computed
// value other than 'visible', in which case the baseline is the bottom
// margin edge.
// We likewise avoid using the last line box in the case of size containment,
// where the block's contents shouldn't be considered when laying out its
// ancestors or siblings.
if ((!style()->isOverflowVisible() &&
!shouldIgnoreOverflowPropertyForInlineBlockBaseline()) ||
style()->containsSize()) {
// We are not calling baselinePosition here because the caller should add
// the margin-top/margin-right, not us.
return (lineDirection == HorizontalLine ? size().height() + marginBottom()
: size().width() + marginLeft())
.toInt();
}
if (isWritingModeRoot() && !isRubyRun())
return -1;
if (!childrenInline())
return LayoutBlock::inlineBlockBaseline(lineDirection);
if (lastLineBox())
return (lastLineBox()->logicalTop() +
style(lastLineBox() == firstLineBox())
->getFontMetrics()
.ascent(lastRootBox()->baselineType()))
.toInt();
if (!hasLineIfEmpty())
return -1;
const FontMetrics& fontMetrics = firstLineStyle()->getFontMetrics();
return (fontMetrics.ascent() +
(lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) -
fontMetrics.height()) /
2 +
(lineDirection == HorizontalLine ? borderTop() + paddingTop()
: borderRight() + paddingRight()))
.toInt();
}
void LayoutBlockFlow::removeFloatingObjectsFromDescendants() {
if (!containsFloats())
return;
removeFloatingObjects();
setChildNeedsLayout(MarkOnlyThis);
// If our children are inline, then the only boxes which could contain floats
// are atomic inlines (e.g. inline-block, float etc.) and these create
// formatting contexts, so can't pick up intruding floats from
// ancestors/siblings - making them safe to skip.
if (childrenInline())
return;
for (LayoutObject* child = firstChild(); child;
child = child->nextSibling()) {
// We don't skip blocks that create formatting contexts as they may have
// only recently changed style and their float lists may still contain
// floats from siblings and ancestors.
if (child->isLayoutBlockFlow())
toLayoutBlockFlow(child)->removeFloatingObjectsFromDescendants();
}
}
void LayoutBlockFlow::markAllDescendantsWithFloatsForLayout(
LayoutBox* floatToRemove,
bool inLayout) {
if (!everHadLayout() && !containsFloats())
return;
if (m_descendantsWithFloatsMarkedForLayout && !floatToRemove)
return;
m_descendantsWithFloatsMarkedForLayout |= !floatToRemove;
MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainerChain;
setChildNeedsLayout(markParents);
if (floatToRemove)
removeFloatingObject(floatToRemove);
// Iterate over our children and mark them as needed. If our children are
// inline, then the only boxes which could contain floats are atomic inlines
// (e.g. inline-block, float etc.) and these create formatting contexts, so
// can't pick up intruding floats from ancestors/siblings - making them safe
// to skip.
if (!childrenInline()) {
for (LayoutObject* child = firstChild(); child;
child = child->nextSibling()) {
if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) ||
!child->isLayoutBlock())
continue;
if (!child->isLayoutBlockFlow()) {
LayoutBlock* childBlock = toLayoutBlock(child);
if (childBlock->shrinkToAvoidFloats() && childBlock->everHadLayout())
childBlock->setChildNeedsLayout(markParents);
continue;
}
LayoutBlockFlow* childBlockFlow = toLayoutBlockFlow(child);
if ((floatToRemove ? childBlockFlow->containsFloat(floatToRemove)
: childBlockFlow->containsFloats()) ||
childBlockFlow->shrinkToAvoidFloats())
childBlockFlow->markAllDescendantsWithFloatsForLayout(floatToRemove,
inLayout);
}
}
}
void LayoutBlockFlow::markSiblingsWithFloatsForLayout(
LayoutBox* floatToRemove) {
if (!m_floatingObjects)
return;
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = floatingObjectSet.end();
for (LayoutObject* next = nextSibling(); next; next = next->nextSibling()) {
if (!next->isLayoutBlockFlow() ||
(!floatToRemove && (next->isFloatingOrOutOfFlowPositioned() ||
toLayoutBlockFlow(next)->avoidsFloats())))
continue;
LayoutBlockFlow* nextBlock = toLayoutBlockFlow(next);
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end;
++it) {
LayoutBox* floatingBox = (*it)->layoutObject();
if (floatToRemove && floatingBox != floatToRemove)
continue;
if (nextBlock->containsFloat(floatingBox))
nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox);
}
}
}
LayoutUnit LayoutBlockFlow::getClearDelta(LayoutBox* child,
LayoutUnit logicalTop) {
// There is no need to compute clearance if we have no floats.
if (!containsFloats())
return LayoutUnit();
// At least one float is present. We need to perform the clearance
// computation.
bool clearSet = child->style()->clear() != ClearNone;
LayoutUnit logicalBottom;
switch (child->style()->clear()) {
case ClearNone:
break;
case ClearLeft:
logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
break;
case ClearRight:
logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
break;
case ClearBoth:
logicalBottom = lowestFloatLogicalBottom();
break;
}
// We also clear floats if we are too big to sit on the same line as a float
// (and wish to avoid floats by default).
LayoutUnit result = clearSet
? (logicalBottom - logicalTop).clampNegativeToZero()
: LayoutUnit();
if (!result && child->avoidsFloats()) {
LayoutUnit newLogicalTop = logicalTop;
LayoutRect borderBox = child->borderBoxRect();
LayoutUnit childLogicalWidthAtOldLogicalTopOffset =
isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
while (true) {
LayoutUnit availableLogicalWidthAtNewLogicalTopOffset =
availableLogicalWidthForLine(newLogicalTop, DoNotIndentText,
logicalHeightForChild(*child));
if (availableLogicalWidthAtNewLogicalTopOffset ==
availableLogicalWidthForContent())
return newLogicalTop - logicalTop;
LogicalExtentComputedValues computedValues;
child->logicalExtentAfterUpdatingLogicalWidth(newLogicalTop,
computedValues);
LayoutUnit childLogicalWidthAtNewLogicalTopOffset =
computedValues.m_extent;
if (childLogicalWidthAtNewLogicalTopOffset <=
availableLogicalWidthAtNewLogicalTopOffset) {
// Even though we may not be moving, if the logical width did shrink
// because of the presence of new floats, then we need to force a
// relayout as though we shifted. This happens because of the dynamic
// addition of overhanging floats from previous siblings when negative
// margins exist on a child (see the addOverhangingFloats call at the
// end of collapseMargins).
if (childLogicalWidthAtOldLogicalTopOffset !=
childLogicalWidthAtNewLogicalTopOffset)
child->setChildNeedsLayout(MarkOnlyThis);
return newLogicalTop - logicalTop;
}
newLogicalTop = nextFloatLogicalBottomBelowForBlock(newLogicalTop);
ASSERT(newLogicalTop >= logicalTop);
if (newLogicalTop < logicalTop)
break;
}
ASSERT_NOT_REACHED();
}
return result;
}
void LayoutBlockFlow::createFloatingObjects() {
m_floatingObjects =
wrapUnique(new FloatingObjects(this, isHorizontalWritingMode()));
}
void LayoutBlockFlow::willBeDestroyed() {
// Mark as being destroyed to avoid trouble with merges in removeChild().
m_beingDestroyed = true;
// Make sure to destroy anonymous children first while they are still
// connected to the rest of the tree, so that they will properly dirty line
// boxes that they are removed from. Effects that do :before/:after only on
// hover could crash otherwise.
children()->destroyLeftoverChildren();
// Destroy our continuation before anything other than anonymous children.
// The reason we don't destroy it before anonymous children is that they may
// have continuations of their own that are anonymous children of our
// continuation.
LayoutBoxModelObject* continuation = this->continuation();
if (continuation) {
continuation->destroy();
setContinuation(nullptr);
}
if (!documentBeingDestroyed()) {
// TODO(mstensho): figure out if we need this. We have no test coverage for
// it. It looks like all line boxes have been removed at this point.
if (firstLineBox()) {
// We can't wait for LayoutBox::destroy to clear the selection,
// because by then we will have nuked the line boxes.
// FIXME: The FrameSelection should be responsible for this when it
// is notified of DOM mutations.
if (isSelectionBorder())
view()->clearSelection();
// If we are an anonymous block, then our line boxes might have children
// that will outlast this block. In the non-anonymous block case those
// children will be destroyed by the time we return from this function.
if (isAnonymousBlock()) {
for (InlineFlowBox* box = firstLineBox(); box;
box = box->nextLineBox()) {
while (InlineBox* childBox = box->firstChild())
childBox->remove();
}
}
}
}
m_lineBoxes.deleteLineBoxes();
LayoutBlock::willBeDestroyed();
}
void LayoutBlockFlow::styleWillChange(StyleDifference diff,
const ComputedStyle& newStyle) {
const ComputedStyle* oldStyle = style();
s_canPropagateFloatIntoSibling =
oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false;
if (oldStyle && parent() && diff.needsFullLayout() &&
oldStyle->position() != newStyle.position() && containsFloats() &&
!isFloating() && !isOutOfFlowPositioned() &&
newStyle.hasOutOfFlowPosition())
markAllDescendantsWithFloatsForLayout();
LayoutBlock::styleWillChange(diff, newStyle);
}
DISABLE_CFI_PERF
void LayoutBlockFlow::styleDidChange(StyleDifference diff,
const ComputedStyle* oldStyle) {
bool hadSelfPaintingLayer = hasSelfPaintingLayer();
LayoutBlock::styleDidChange(diff, oldStyle);
// After our style changed, if we lose our ability to propagate floats into
// next sibling blocks, then we need to find the top most parent containing
// that overhanging float and then mark its descendants with floats for layout
// and clear all floats from its next sibling blocks that exist in our
// floating objects list. See crbug.com/56299 and crbug.com/62875.
bool canPropagateFloatIntoSibling =
!isFloatingOrOutOfFlowPositioned() && !avoidsFloats();
bool siblingFloatPropagationChanged =
diff.needsFullLayout() && s_canPropagateFloatIntoSibling &&
!canPropagateFloatIntoSibling && hasOverhangingFloats();
// When this object's self-painting layer status changed, we should update
// FloatingObjects::shouldPaint() flags for descendant overhanging floats in
// ancestors.
bool needsUpdateAncestorFloatObjectShouldPaintFlags = false;
if (hasSelfPaintingLayer() != hadSelfPaintingLayer &&
hasOverhangingFloats()) {
setNeedsLayout(LayoutInvalidationReason::StyleChange);
if (hadSelfPaintingLayer)
markAllDescendantsWithFloatsForLayout();
else
needsUpdateAncestorFloatObjectShouldPaintFlags = true;
}
if (siblingFloatPropagationChanged ||
needsUpdateAncestorFloatObjectShouldPaintFlags) {
LayoutBlockFlow* parentBlockFlow = this;
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = floatingObjectSet.end();
for (LayoutObject* curr = parent(); curr && !curr->isLayoutView();
curr = curr->parent()) {
if (curr->isLayoutBlockFlow()) {
LayoutBlockFlow* currBlock = toLayoutBlockFlow(curr);
if (currBlock->hasOverhangingFloats()) {
for (FloatingObjectSetIterator it = floatingObjectSet.begin();
it != end; ++it) {
LayoutBox* layoutBox = (*it)->layoutObject();
if (currBlock->hasOverhangingFloat(layoutBox)) {
parentBlockFlow = currBlock;
break;
}
}
}
}
}
parentBlockFlow->markAllDescendantsWithFloatsForLayout();
if (siblingFloatPropagationChanged)
parentBlockFlow->markSiblingsWithFloatsForLayout();
}
if (diff.needsFullLayout() || !oldStyle)
createOrDestroyMultiColumnFlowThreadIfNeeded(oldStyle);
if (oldStyle) {
if (LayoutMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
if (!style()->columnRuleEquivalent(oldStyle)) {
// Column rules are painted by anonymous column set children of the
// multicol container. We need to notify them.
flowThread->columnRuleStyleDidChange();
}
}
}
}
void LayoutBlockFlow::updateBlockChildDirtyBitsBeforeLayout(
bool relayoutChildren,
LayoutBox& child) {
if (child.isLayoutMultiColumnSpannerPlaceholder())
toLayoutMultiColumnSpannerPlaceholder(child)
.markForLayoutIfObjectInFlowThreadNeedsLayout();
LayoutBlock::updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
}
void LayoutBlockFlow::updateStaticInlinePositionForChild(
LayoutBox& child,
LayoutUnit logicalTop,
IndentTextOrNot indentText) {
if (child.style()->isOriginalDisplayInlineType())
setStaticInlinePositionForChild(
child, startAlignedOffsetForLine(logicalTop, indentText));
else
setStaticInlinePositionForChild(child, startOffsetForContent());
}
void LayoutBlockFlow::setStaticInlinePositionForChild(
LayoutBox& child,
LayoutUnit inlinePosition) {
child.layer()->setStaticInlinePosition(inlinePosition);
}
LayoutInline* LayoutBlockFlow::inlineElementContinuation() const {
LayoutBoxModelObject* continuation = this->continuation();
return continuation && continuation->isInline() ? toLayoutInline(continuation)
: nullptr;
}
void LayoutBlockFlow::addChild(LayoutObject* newChild,
LayoutObject* beforeChild) {
if (LayoutMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
if (beforeChild == flowThread)
beforeChild = flowThread->firstChild();
ASSERT(!beforeChild || beforeChild->isDescendantOf(flowThread));
flowThread->addChild(newChild, beforeChild);
return;
}
if (beforeChild && beforeChild->parent() != this) {
addChildBeforeDescendant(newChild, beforeChild);
return;
}
bool madeBoxesNonInline = false;
// A block has to either have all of its children inline, or all of its
// children as blocks.
// So, if our children are currently inline and a block child has to be
// inserted, we move all our inline children into anonymous block boxes.
bool childIsBlockLevel =
!newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned();
if (childrenInline()) {
if (childIsBlockLevel) {
// Wrap the inline content in anonymous blocks, to allow for the new block
// child to be inserted.
makeChildrenNonInline(beforeChild);
madeBoxesNonInline = true;
if (beforeChild && beforeChild->parent() != this) {
beforeChild = beforeChild->parent();
ASSERT(beforeChild->isAnonymousBlock());
ASSERT(beforeChild->parent() == this);
}
}
} else if (!childIsBlockLevel) {
// This block has block children. We may want to put the new child into an
// anomyous block. Floats and out-of-flow children may live among either
// block or inline children, so for such children, only put them inside an
// anonymous block if one already exists. If the child is inline, on the
// other hand, we *have to* put it inside an anonymous block, so create a
// new one if there is none for us there already.
LayoutObject* afterChild =
beforeChild ? beforeChild->previousSibling() : lastChild();
if (afterChild && afterChild->isAnonymousBlock()) {
afterChild->addChild(newChild);
return;
}
if (newChild->isInline()) {
// No suitable existing anonymous box - create a new one.
LayoutBlockFlow* newBlock = toLayoutBlockFlow(createAnonymousBlock());
LayoutBox::addChild(newBlock, beforeChild);
// Reparent adjacent floating or out-of-flow siblings to the new box.
newBlock->reparentPrecedingFloatingOrOutOfFlowSiblings();
newBlock->addChild(newChild);
newBlock->reparentSubsequentFloatingOrOutOfFlowSiblings();
return;
}
}
// Skip the LayoutBlock override, since that one deals with anonymous child
// insertion in a way that isn't sufficient for us, and can only cause trouble
// at this point.
LayoutBox::addChild(newChild, beforeChild);
if (madeBoxesNonInline && parent() && isAnonymousBlock() &&
parent()->isLayoutBlock() && !parent()->createsAnonymousWrapper()) {
toLayoutBlock(parent())->removeLeftoverAnonymousBlock(this);
// |this| may be dead now.
}
}
static bool isMergeableAnonymousBlock(const LayoutBlockFlow* block) {
return block->isAnonymousBlock() && !block->continuation() &&
!block->beingDestroyed() && !block->isRubyRun() &&
!block->isRubyBase();
}
void LayoutBlockFlow::removeChild(LayoutObject* oldChild) {
// No need to waste time in merging or removing empty anonymous blocks.
// We can just bail out if our document is getting destroyed.
if (documentBeingDestroyed()) {
LayoutBox::removeChild(oldChild);
return;
}
// If this child is a block, and if our previous and next siblings are
// both anonymous blocks with inline content, then we can go ahead and
// fold the inline content back together.
LayoutObject* prev = oldChild->previousSibling();
LayoutObject* next = oldChild->nextSibling();
bool mergedAnonymousBlocks = false;
if (prev && next && !oldChild->isInline() &&
!oldChild->virtualContinuation() && prev->isLayoutBlockFlow() &&
next->isLayoutBlockFlow()) {
if (toLayoutBlockFlow(prev)->mergeSiblingContiguousAnonymousBlock(
toLayoutBlockFlow(next))) {
mergedAnonymousBlocks = true;
next = nullptr;
}
}
LayoutBlock::removeChild(oldChild);
LayoutObject* child = prev ? prev : next;
if (child && child->isLayoutBlockFlow() && !child->previousSibling() &&
!child->nextSibling()) {
// If the removal has knocked us down to containing only a single anonymous
// box we can go ahead and pull the content right back up into our
// box.
if (mergedAnonymousBlocks ||
isMergeableAnonymousBlock(toLayoutBlockFlow(child)))
collapseAnonymousBlockChild(toLayoutBlockFlow(child));
}
if (!firstChild()) {
// If this was our last child be sure to clear out our line boxes.
if (childrenInline())
deleteLineBoxTree();
// If we are an empty anonymous block in the continuation chain,
// we need to remove ourself and fix the continuation chain.
if (!beingDestroyed() && isAnonymousBlockContinuation() &&
!oldChild->isListMarker()) {
LayoutObject* containingBlockIgnoringAnonymous = containingBlock();
while (containingBlockIgnoringAnonymous &&
containingBlockIgnoringAnonymous->isAnonymous())
containingBlockIgnoringAnonymous =
containingBlockIgnoringAnonymous->containingBlock();
for (LayoutObject* curr = this; curr;
curr = curr->previousInPreOrder(containingBlockIgnoringAnonymous)) {
if (curr->virtualContinuation() != this)
continue;
// Found our previous continuation. We just need to point it to
// |this|'s next continuation.
LayoutBoxModelObject* nextContinuation = continuation();
if (curr->isLayoutInline())
toLayoutInline(curr)->setContinuation(nextContinuation);
else if (curr->isLayoutBlockFlow())
toLayoutBlockFlow(curr)->setContinuation(nextContinuation);
else
ASSERT_NOT_REACHED();
break;
}
setContinuation(nullptr);
destroy();
}
} else if (!beingDestroyed() &&
!oldChild->isFloatingOrOutOfFlowPositioned() &&
!oldChild->isAnonymousBlock()) {
// If the child we're removing means that we can now treat all children as
// inline without the need for anonymous blocks, then do that.
makeChildrenInlineIfPossible();
}
}
void LayoutBlockFlow::moveAllChildrenIncludingFloatsTo(LayoutBlock* toBlock,
bool fullRemoveInsert) {
LayoutBlockFlow* toBlockFlow = toLayoutBlockFlow(toBlock);
moveAllChildrenTo(toBlockFlow, fullRemoveInsert);
// When a portion of the layout tree is being detached, anonymous blocks
// will be combined as their children are deleted. In this process, the
// anonymous block later in the tree is merged into the one preceding it.
// It can happen that the later block (this) contains floats that the
// previous block (toBlockFlow) did not contain, and thus are not in the
// floating objects list for toBlockFlow. This can result in toBlockFlow
// containing floats that are not in it's floating objects list, but are in
// the floating objects lists of siblings and parents. This can cause problems
// when the float itself is deleted, since the deletion code assumes that if a
// float is not in it's containing block's floating objects list, it isn't in
// any floating objects list. In order to preserve this condition (removing it
// has serious performance implications), we need to copy the floating objects
// from the old block (this) to the new block (toBlockFlow).
// The float's metrics will likely all be wrong, but since toBlockFlow is
// already marked for layout, this will get fixed before anything gets
// displayed.
// See bug https://code.google.com/p/chromium/issues/detail?id=230907
if (m_floatingObjects) {
if (!toBlockFlow->m_floatingObjects)
toBlockFlow->createFloatingObjects();
const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator end = fromFloatingObjectSet.end();
for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin();
it != end; ++it) {
const FloatingObject& floatingObject = *it->get();
// Don't insert the object again if it's already in the list
if (toBlockFlow->containsFloat(floatingObject.layoutObject()))
continue;
toBlockFlow->m_floatingObjects->add(floatingObject.unsafeClone());
}
}
}
void LayoutBlockFlow::childBecameFloatingOrOutOfFlow(LayoutBox* child) {
makeChildrenInlineIfPossible();
// Reparent the child to an adjacent anonymous block if one is available.
LayoutObject* prev = child->previousSibling();
if (prev && prev->isAnonymousBlock() && prev->isLayoutBlockFlow()) {
LayoutBlockFlow* newContainer = toLayoutBlockFlow(prev);
moveChildTo(newContainer, child, nullptr, false);
// The anonymous block we've moved to may now be adjacent to former siblings
// of ours that it can contain also.
newContainer->reparentSubsequentFloatingOrOutOfFlowSiblings();
return;
}
LayoutObject* next = child->nextSibling();
if (next && next->isAnonymousBlock() && next->isLayoutBlockFlow()) {
LayoutBlockFlow* newContainer = toLayoutBlockFlow(next);
moveChildTo(newContainer, child, newContainer->firstChild(), false);
}
}
void LayoutBlockFlow::collapseAnonymousBlockChild(LayoutBlockFlow* child) {
// It's possible that this block's destruction may have been triggered by the
// child's removal. Just bail if the anonymous child block is already being
// destroyed. See crbug.com/282088
if (child->beingDestroyed())
return;
if (child->continuation())
return;
// Ruby elements use anonymous wrappers for ruby runs and ruby bases by
// design, so we don't remove them.
if (child->isRubyRun() || child->isRubyBase())
return;
setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(
LayoutInvalidationReason::ChildAnonymousBlockChanged);
child->moveAllChildrenTo(this, child->nextSibling(), child->hasLayer());
setChildrenInline(child->childrenInline());
children()->removeChildNode(this, child, child->hasLayer());
child->destroy();
}
bool LayoutBlockFlow::mergeSiblingContiguousAnonymousBlock(
LayoutBlockFlow* siblingThatMayBeDeleted) {
// Note: |this| and |siblingThatMayBeDeleted| may not be adjacent siblings at
// this point. There may be an object between them which is about to be
// removed.
if (!isMergeableAnonymousBlock(this) ||
!isMergeableAnonymousBlock(siblingThatMayBeDeleted))
return false;
setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(
LayoutInvalidationReason::AnonymousBlockChange);
// If the inlineness of children of the two block don't match, we'd need
// special code here (but there should be no need for it).
ASSERT(siblingThatMayBeDeleted->childrenInline() == childrenInline());
// Take all the children out of the |next| block and put them in
// the |prev| block.
siblingThatMayBeDeleted->moveAllChildrenIncludingFloatsTo(
this, siblingThatMayBeDeleted->hasLayer() || hasLayer());
// Delete the now-empty block's lines and nuke it.
siblingThatMayBeDeleted->deleteLineBoxTree();
siblingThatMayBeDeleted->destroy();
return true;
}
void LayoutBlockFlow::reparentSubsequentFloatingOrOutOfFlowSiblings() {
if (!parent() || !parent()->isLayoutBlockFlow())
return;
if (beingDestroyed() || documentBeingDestroyed())
return;
LayoutBlockFlow* parentBlockFlow = toLayoutBlockFlow(parent());
LayoutObject* child = nextSibling();
while (child && child->isFloatingOrOutOfFlowPositioned()) {
LayoutObject* sibling = child->nextSibling();
parentBlockFlow->moveChildTo(this, child, nullptr, false);
child = sibling;
}
if (LayoutObject* next = nextSibling()) {
if (next->isLayoutBlockFlow())
mergeSiblingContiguousAnonymousBlock(toLayoutBlockFlow(next));
}
}
void LayoutBlockFlow::reparentPrecedingFloatingOrOutOfFlowSiblings() {
if (!parent() || !parent()->isLayoutBlockFlow())
return;
if (beingDestroyed() || documentBeingDestroyed())
return;
LayoutBlockFlow* parentBlockFlow = toLayoutBlockFlow(parent());
LayoutObject* child = previousSibling();
while (child && child->isFloatingOrOutOfFlowPositioned()) {
LayoutObject* sibling = child->previousSibling();
parentBlockFlow->moveChildTo(this, child, firstChild(), false);
child = sibling;
}
}
void LayoutBlockFlow::makeChildrenInlineIfPossible() {
// Collapsing away anonymous wrappers isn't relevant for the children of
// anonymous blocks, unless they are ruby bases.
if (isAnonymousBlock() && !isRubyBase())
return;
Vector<LayoutBlockFlow*, 3> blocksToRemove;
for (LayoutObject* child = firstChild(); child;
child = child->nextSibling()) {
if (child->isFloating())
continue;
if (child->isOutOfFlowPositioned())
continue;
// There are still block children in the container, so any anonymous
// wrappers are still needed.
if (!child->isAnonymousBlock() || !child->isLayoutBlockFlow())
return;
// If one of the children is being destroyed then it is unsafe to clean up
// anonymous wrappers as the
// entire branch may be being destroyed.
if (toLayoutBlockFlow(child)->beingDestroyed())
return;
// We can't remove anonymous wrappers if they contain continuations as this
// means there are block children present.
if (toLayoutBlockFlow(child)->continuation())
return;
// We are only interested in removing anonymous wrappers if there are inline
// siblings underneath them.
if (!child->childrenInline())
return;
// Ruby elements use anonymous wrappers for ruby runs and ruby bases by
// design, so we don't remove them.
if (child->isRubyRun() || child->isRubyBase())
return;
blocksToRemove.append(toLayoutBlockFlow(child));
}
// If we make an object's children inline we are going to frustrate any future
// attempts to remove floats from its children's float-lists before the next
// layout happens so clear down all the floatlists now - they will be rebuilt
// at layout.
removeFloatingObjectsFromDescendants();
for (size_t i = 0; i < blocksToRemove.size(); i++)
collapseAnonymousBlockChild(blocksToRemove[i]);
setChildrenInline(true);
}
static void getInlineRun(LayoutObject* start,
LayoutObject* boundary,
LayoutObject*& inlineRunStart,
LayoutObject*& inlineRunEnd) {
// Beginning at |start| we find the largest contiguous run of inlines that
// we can. We denote the run with start and end points, |inlineRunStart|
// and |inlineRunEnd|. Note that these two values may be the same if
// we encounter only one inline.
//
// We skip any non-inlines we encounter as long as we haven't found any
// inlines yet.
//
// |boundary| indicates a non-inclusive boundary point. Regardless of whether
// |boundary| is inline or not, we will not include it in a run with inlines
// before it. It's as though we encountered a non-inline.
// Start by skipping as many non-inlines as we can.
LayoutObject* curr = start;
bool sawInline;
do {
while (curr &&
!(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()))
curr = curr->nextSibling();
inlineRunStart = inlineRunEnd = curr;
if (!curr)
return; // No more inline children to be found.
sawInline = curr->isInline();
curr = curr->nextSibling();
while (curr &&
(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) &&
(curr != boundary)) {
inlineRunEnd = curr;
if (curr->isInline())
sawInline = true;
curr = curr->nextSibling();
}
} while (!sawInline);
}
void LayoutBlockFlow::makeChildrenNonInline(LayoutObject* insertionPoint) {
// makeChildrenNonInline takes a block whose children are *all* inline and it
// makes sure that inline children are coalesced under anonymous blocks.
// If |insertionPoint| is defined, then it represents the insertion point for
// the new block child that is causing us to have to wrap all the inlines.
// This means that we cannot coalesce inlines before |insertionPoint| with
// inlines following |insertionPoint|, because the new child is going to be
// inserted in between the inlines, splitting them.
ASSERT(!isInline() || isAtomicInlineLevel());
ASSERT(!insertionPoint || insertionPoint->parent() == this);
setChildrenInline(false);
LayoutObject* child = firstChild();
if (!child)
return;
deleteLineBoxTree();
while (child) {
LayoutObject* inlineRunStart;
LayoutObject* inlineRunEnd;
getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);
if (!inlineRunStart)
break;
child = inlineRunEnd->nextSibling();
LayoutBlock* block = createAnonymousBlock();
children()->insertChildNode(this, block, inlineRunStart);
moveChildrenTo(block, inlineRunStart, child);
}
#if ENABLE(ASSERT)
for (LayoutObject* c = firstChild(); c; c = c->nextSibling())
ASSERT(!c->isInline());
#endif
setShouldDoFullPaintInvalidation();
}
void LayoutBlockFlow::childBecameNonInline(LayoutObject*) {
makeChildrenNonInline();
if (isAnonymousBlock() && parent() && parent()->isLayoutBlock())
toLayoutBlock(parent())->removeLeftoverAnonymousBlock(this);
// |this| may be dead here
}
void LayoutBlockFlow::clearFloats(EClear clear) {
positionNewFloats();
// set y position
LayoutUnit newY;
switch (clear) {
case ClearLeft:
newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
break;
case ClearRight:
newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
break;
case ClearBoth:
newY = lowestFloatLogicalBottom();
default:
break;
}
if (size().height() < newY)
setLogicalHeight(newY);
}
bool LayoutBlockFlow::containsFloat(LayoutBox* layoutBox) const {
return m_floatingObjects &&
m_floatingObjects->set().contains<FloatingObjectHashTranslator>(
layoutBox);
}
void LayoutBlockFlow::removeFloatingObjects() {
if (!m_floatingObjects)
return;
markSiblingsWithFloatsForLayout();
m_floatingObjects->clear();
}
LayoutPoint LayoutBlockFlow::flipFloatForWritingModeForChild(
const FloatingObject& child,
const LayoutPoint& point) const {
if (!style()->isFlippedBlocksWritingMode())
return point;
// This is similar to LayoutBox::flipForWritingModeForChild. We have to
// subtract out our left offsets twice, since it's going to get added back in.
// We hide this complication here so that the calling code looks normal for
// the unflipped case.
return LayoutPoint(point.x() + size().width() -
child.layoutObject()->size().width() -
2 * xPositionForFloatIncludingMargin(child),
point.y());
}
LayoutUnit LayoutBlockFlow::logicalLeftOffsetForPositioningFloat(
LayoutUnit logicalTop,
LayoutUnit fixedOffset,
LayoutUnit* heightRemaining) const {
LayoutUnit offset = fixedOffset;
if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(
fixedOffset, logicalTop, heightRemaining);
return adjustLogicalLeftOffsetForLine(offset, DoNotIndentText);
}
LayoutUnit LayoutBlockFlow::logicalRightOffsetForPositioningFloat(
LayoutUnit logicalTop,
LayoutUnit fixedOffset,
LayoutUnit* heightRemaining) const {
LayoutUnit offset = fixedOffset;
if (m_floatingObjects && m_floatingObjects->hasRightObjects())
offset = m_floatingObjects->logicalRightOffsetForPositioningFloat(
fixedOffset, logicalTop, heightRemaining);
return adjustLogicalRightOffsetForLine(offset, DoNotIndentText);
}
LayoutUnit LayoutBlockFlow::adjustLogicalLeftOffsetForLine(
LayoutUnit offsetFromFloats,
IndentTextOrNot applyTextIndent) const {
LayoutUnit left = offsetFromFloats;
if (applyTextIndent == IndentText && style()->isLeftToRightDirection())
left += textIndentOffset();
return left;
}
LayoutUnit LayoutBlockFlow::adjustLogicalRightOffsetForLine(
LayoutUnit offsetFromFloats,
IndentTextOrNot applyTextIndent) const {
LayoutUnit right = offsetFromFloats;
if (applyTextIndent == IndentText && !style()->isLeftToRightDirection())
right -= textIndentOffset();
return right;
}
LayoutPoint LayoutBlockFlow::computeLogicalLocationForFloat(
const FloatingObject& floatingObject,
LayoutUnit logicalTopOffset) const {
LayoutBox* childBox = floatingObject.layoutObject();
LayoutUnit logicalLeftOffset =
logicalLeftOffsetForContent(); // Constant part of left offset.
LayoutUnit logicalRightOffset; // Constant part of right offset.
logicalRightOffset = logicalRightOffsetForContent();
LayoutUnit floatLogicalWidth = std::min(
logicalWidthForFloat(floatingObject),
logicalRightOffset - logicalLeftOffset); // The width we look for.
LayoutUnit floatLogicalLeft;
bool insideFlowThread = flowThreadContainingBlock();
if (childBox->style()->floating() == EFloat::Left) {
LayoutUnit heightRemainingLeft = LayoutUnit(1);
LayoutUnit heightRemainingRight = LayoutUnit(1);
floatLogicalLeft = logicalLeftOffsetForPositioningFloat(
logicalTopOffset, logicalLeftOffset, &heightRemainingLeft);
while (logicalRightOffsetForPositioningFloat(
logicalTopOffset, logicalRightOffset, &heightRemainingRight) -
floatLogicalLeft <
floatLogicalWidth) {
logicalTopOffset +=
std::min<LayoutUnit>(heightRemainingLeft, heightRemainingRight);
floatLogicalLeft = logicalLeftOffsetForPositioningFloat(
logicalTopOffset, logicalLeftOffset, &heightRemainingLeft);
if (insideFlowThread) {
// Have to re-evaluate all of our offsets, since they may have changed.
logicalRightOffset =
logicalRightOffsetForContent(); // Constant part of right offset.
logicalLeftOffset =
logicalLeftOffsetForContent(); // Constant part of left offset.
floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject),
logicalRightOffset - logicalLeftOffset);
}
}
floatLogicalLeft = std::max(
logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
} else {
LayoutUnit heightRemainingLeft = LayoutUnit(1);
LayoutUnit heightRemainingRight = LayoutUnit(1);
floatLogicalLeft = logicalRightOffsetForPositioningFloat(
logicalTopOffset, logicalRightOffset, &heightRemainingRight);
while (floatLogicalLeft -
logicalLeftOffsetForPositioningFloat(
logicalTopOffset, logicalLeftOffset, &heightRemainingLeft) <
floatLogicalWidth) {
logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight);
floatLogicalLeft = logicalRightOffsetForPositioningFloat(
logicalTopOffset, logicalRightOffset, &heightRemainingRight);
if (insideFlowThread) {
// Have to re-evaluate all of our offsets, since they may have changed.
logicalRightOffset =
logicalRightOffsetForContent(); // Constant part of right offset.
logicalLeftOffset =
logicalLeftOffsetForContent(); // Constant part of left offset.
floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject),
logicalRightOffset - logicalLeftOffset);
}
}
// Use the original width of the float here, since the local variable
// |floatLogicalWidth| was capped to the available line width. See
// fast/block/float/clamped-right-float.html.
floatLogicalLeft -= logicalWidthForFloat(floatingObject);
}
return LayoutPoint(floatLogicalLeft, logicalTopOffset);
}
FloatingObject* LayoutBlockFlow::insertFloatingObject(LayoutBox& floatBox) {
ASSERT(floatBox.isFloating());
// Create the list of special objects if we don't aleady have one
if (!m_floatingObjects) {
createFloatingObjects();
} else {
// Don't insert the object again if it's already in the list
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator it =
floatingObjectSet.find<FloatingObjectHashTranslator>(&floatBox);
if (it != floatingObjectSet.end())
return it->get();
}
// Create the special object entry & append it to the list
std::unique_ptr<FloatingObject> newObj = FloatingObject::create(&floatBox);
// Our location is irrelevant if we're unsplittable or no pagination is in
// effect. Just go ahead and lay out the float.
bool isChildLayoutBlock = floatBox.isLayoutBlock();
if (isChildLayoutBlock && !floatBox.needsLayout() &&
view()->layoutState()->pageLogicalHeightChanged())
floatBox.setChildNeedsLayout(MarkOnlyThis);
floatBox.layoutIfNeeded();
setLogicalWidthForFloat(*newObj, logicalWidthForChild(floatBox) +
marginStartForChild(floatBox) +
marginEndForChild(floatBox));
return m_floatingObjects->add(std::move(newObj));
}
void LayoutBlockFlow::removeFloatingObject(LayoutBox* floatBox) {
if (m_floatingObjects) {
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator it =
floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
if (it != floatingObjectSet.end()) {
FloatingObject& floatingObject = *it->get();
if (childrenInline()) {
LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
// Fix for https://bugs.webkit.org/show_bug.cgi?id=54995.
if (logicalBottom < 0 || logicalBottom < logicalTop ||
logicalTop == LayoutUnit::max()) {
logicalBottom = LayoutUnit::max();
} else {
// Special-case zero- and less-than-zero-height floats: those don't
// touch the line that they're on, but it still needs to be dirtied.
// This is accomplished by pretending they have a height of 1.
logicalBottom = std::max(logicalBottom, logicalTop + 1);
}
if (floatingObject.originatingLine()) {
if (!selfNeedsLayout()) {
ASSERT(
floatingObject.originatingLine()->getLineLayoutItem().isEqual(
this));
floatingObject.originatingLine()->markDirty();
}
#if ENABLE(ASSERT)
floatingObject.setOriginatingLine(nullptr);
#endif
}
markLinesDirtyInBlockRange(LayoutUnit(), logicalBottom);
}
m_floatingObjects->remove(&floatingObject);
}
}
}
void LayoutBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat,
int logicalOffset) {
if (!containsFloats())
return;
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObject* curr = floatingObjectSet.last().get();
while (curr != lastFloat &&
(!curr->isPlaced() || logicalTopForFloat(*curr) >= logicalOffset)) {
m_floatingObjects->remove(curr);
if (floatingObjectSet.isEmpty())
break;
curr = floatingObjectSet.last().get();
}
}
bool LayoutBlockFlow::positionNewFloats(LineWidth* width) {
if (!m_floatingObjects)
return false;
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
if (floatingObjectSet.isEmpty())
return false;
// If all floats have already been positioned, then we have no work to do.
if (floatingObjectSet.last()->isPlaced())
return false;
// Move backwards through our floating object list until we find a float that
// has already been positioned. Then we'll be able to move forward,
// positioning all of the new floats that need it.
FloatingObjectSetIterator it = floatingObjectSet.end();
--it; // Go to last item.
FloatingObjectSetIterator begin = floatingObjectSet.begin();
FloatingObject* lastPlacedFloatingObject = nullptr;
while (it != begin) {
--it;
if ((*it)->isPlaced()) {
lastPlacedFloatingObject = it->get();
++it;
break;
}
}
LayoutUnit logicalTop = logicalHeight();
// The float cannot start above the top position of the last positioned float.
if (lastPlacedFloatingObject)
logicalTop =
std::max(logicalTopForFloat(*lastPlacedFloatingObject), logicalTop);
FloatingObjectSetIterator end = floatingObjectSet.end();
// Now walk through the set of unpositioned floats and place them.
for (; it != end; ++it) {
FloatingObject& floatingObject = *it->get();
// The containing block is responsible for positioning floats, so if we have
// floats in our list that come from somewhere else, do not attempt to
// position them.
if (floatingObject.layoutObject()->containingBlock() != this)
continue;
LayoutBox* childBox = floatingObject.layoutObject();
// FIXME Investigate if this can be removed. crbug.com/370006
childBox->setMayNeedPaintInvalidation();
LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection()
? marginStartForChild(*childBox)
: marginEndForChild(*childBox);
if (childBox->style()->clear() & ClearLeft)
logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatLeft),
logicalTop);
if (childBox->style()->clear() & ClearRight)
logicalTop = std::max(
lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
bool isPaginated = view()->layoutState()->isPaginated();
if (isPaginated && !childrenInline()) {
// Forced breaks are inserted at class A break points. Floats may be
// affected by a break-after value on the previous in-flow sibling.
if (LayoutBox* previousInFlowBox = childBox->previousInFlowSiblingBox())
logicalTop =
applyForcedBreak(logicalTop, previousInFlowBox->breakAfter());
}
LayoutPoint floatLogicalLocation =
computeLogicalLocationForFloat(floatingObject, logicalTop);
setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
setLogicalLeftForChild(*childBox,
floatLogicalLocation.x() + childLogicalLeftMargin);
setLogicalTopForChild(
*childBox, floatLogicalLocation.y() + marginBeforeForChild(*childBox));
SubtreeLayoutScope layoutScope(*childBox);
if (isPaginated && !childBox->needsLayout())
markChildForPaginationRelayoutIfNeeded(*childBox, layoutScope);
childBox->layoutIfNeeded();
if (isPaginated) {
LayoutBlockFlow* childBlockFlow =
childBox->isLayoutBlockFlow() ? toLayoutBlockFlow(childBox) : nullptr;
// The first piece of content inside the child may have set a strut during
// layout.
LayoutUnit strut =
childBlockFlow ? childBlockFlow->paginationStrutPropagatedFromChild()
: LayoutUnit();
if (!strut) {
// Otherwise, if we are unsplittable and don't fit, move to the next
// page or column if that helps the situation.
strut =
adjustForUnsplittableChild(*childBox, floatLogicalLocation.y()) -
floatLogicalLocation.y();
}
childBox->setPaginationStrut(strut);
if (strut) {
floatLogicalLocation = computeLogicalLocationForFloat(
floatingObject, floatLogicalLocation.y() + strut);
setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
setLogicalLeftForChild(
*childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
setLogicalTopForChild(*childBox, floatLogicalLocation.y() +
marginBeforeForChild(*childBox));
if (childBox->isLayoutBlock())
childBox->setChildNeedsLayout(MarkOnlyThis);
childBox->layoutIfNeeded();
}
}
setLogicalTopForFloat(floatingObject, floatLogicalLocation.y());
setLogicalHeightForFloat(floatingObject,
logicalHeightForChild(*childBox) +
marginBeforeForChild(*childBox) +
marginAfterForChild(*childBox));
m_floatingObjects->addPlacedObject(floatingObject);
if (ShapeOutsideInfo* shapeOutside = childBox->shapeOutsideInfo())
shapeOutside->setReferenceBoxLogicalSize(logicalSizeForChild(*childBox));
if (width)
width->shrinkAvailableWidthForNewFloatIfNeeded(floatingObject);
}
return true;
}
bool LayoutBlockFlow::hasOverhangingFloat(LayoutBox* layoutBox) {
if (!m_floatingObjects || !parent())
return false;
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator it =
floatingObjectSet.find<FloatingObjectHashTranslator>(layoutBox);
if (it == floatingObjectSet.end())
return false;
return isOverhangingFloat(**it);
}
void LayoutBlockFlow::addIntrudingFloats(LayoutBlockFlow* prev,
LayoutUnit logicalLeftOffset,
LayoutUnit logicalTopOffset) {
ASSERT(!avoidsFloats());
// If we create our own block formatting context then our contents don't
// interact with floats outside it, even those from our parent.
if (createsNewFormattingContext())
return;
// If the parent or previous sibling doesn't have any floats to add, don't
// bother.
if (!prev->m_floatingObjects)
return;
logicalLeftOffset += marginLogicalLeft();
const FloatingObjectSet& prevSet = prev->m_floatingObjects->set();
FloatingObjectSetIterator prevEnd = prevSet.end();
for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd;
++prevIt) {
FloatingObject& floatingObject = *prevIt->get();
if (logicalBottomForFloat(floatingObject) > logicalTopOffset) {
if (!m_floatingObjects ||
!m_floatingObjects->set().contains(&floatingObject)) {
// We create the floating object list lazily.
if (!m_floatingObjects)
createFloatingObjects();
// Applying the child's margin makes no sense in the case where the
// child was passed in since this margin was added already through the
// modification of the |logicalLeftOffset| variable above.
// |logicalLeftOffset| will equal the margin in this case, so it's
// already been taken into account. Only apply this code if prev is the
// parent, since otherwise the left margin will get applied twice.
LayoutSize offset =
isHorizontalWritingMode()
? LayoutSize(
logicalLeftOffset - (prev != parent() ? prev->marginLeft()
: LayoutUnit()),
logicalTopOffset)
: LayoutSize(
logicalTopOffset,
logicalLeftOffset - (prev != parent() ? prev->marginTop()
: LayoutUnit()));
m_floatingObjects->add(floatingObject.copyToNewContainer(offset));
}
}
}
}
void LayoutBlockFlow::addOverhangingFloats(LayoutBlockFlow* child,
bool makeChildPaintOtherFloats) {
// Prevent floats from being added to the canvas by the root element, e.g.,
// <html>.
if (!child->containsFloats() || child->createsNewFormattingContext())
return;
LayoutUnit childLogicalTop = child->logicalTop();
LayoutUnit childLogicalLeft = child->logicalLeft();
// Floats that will remain the child's responsibility to paint should factor
// into its overflow.
FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end();
for (FloatingObjectSetIterator childIt =
child->m_floatingObjects->set().begin();
childIt != childEnd; ++childIt) {
FloatingObject& floatingObject = *childIt->get();
LayoutUnit logicalBottomForFloat =
std::min(this->logicalBottomForFloat(floatingObject),
LayoutUnit::max() - childLogicalTop);
LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat;
if (logicalBottom > logicalHeight()) {
// If the object is not in the list, we add it now.
if (!containsFloat(floatingObject.layoutObject())) {
LayoutSize offset =
isHorizontalWritingMode()
? LayoutSize(-childLogicalLeft, -childLogicalTop)
: LayoutSize(-childLogicalTop, -childLogicalLeft);
bool shouldPaint = false;
// The nearest enclosing layer always paints the float (so that zindex
// and stacking behaves properly). We always want to propagate the
// desire to paint the float as far out as we can, to the outermost
// block that overlaps the float, stopping only if we hit a
// self-painting layer boundary.
if (floatingObject.layoutObject()->enclosingFloatPaintingLayer() ==
enclosingFloatPaintingLayer() &&
!floatingObject.isLowestNonOverhangingFloatInChild()) {
floatingObject.setShouldPaint(false);
shouldPaint = true;
}
// We create the floating object list lazily.
if (!m_floatingObjects)
createFloatingObjects();
m_floatingObjects->add(
floatingObject.copyToNewContainer(offset, shouldPaint, true));
}
} else {
if (makeChildPaintOtherFloats && !floatingObject.shouldPaint() &&
!floatingObject.layoutObject()->hasSelfPaintingLayer() &&
!floatingObject.isLowestNonOverhangingFloatInChild() &&
floatingObject.layoutObject()->isDescendantOf(child) &&
floatingObject.layoutObject()->enclosingFloatPaintingLayer() ==
child->enclosingFloatPaintingLayer()) {
// The float is not overhanging from this block, so if it is a
// descendant of the child, the child should paint it (the other case is
// that it is intruding into the child), unless it has its own layer or
// enclosing layer.
// If makeChildPaintOtherFloats is false, it means that the child must
// already know about all the floats it should paint.
floatingObject.setShouldPaint(true);
}
// Since the float doesn't overhang, it didn't get put into our list. We
// need to go ahead and add its overflow in to the child now.
if (floatingObject.isDescendant())
child->addOverflowFromChild(
floatingObject.layoutObject(),
LayoutSize(xPositionForFloatIncludingMargin(floatingObject),
yPositionForFloatIncludingMargin(floatingObject)));
}
}
}
LayoutUnit LayoutBlockFlow::lowestFloatLogicalBottom(
FloatingObject::Type floatType) const {
if (!m_floatingObjects)
return LayoutUnit();
return m_floatingObjects->lowestFloatLogicalBottom(floatType);
}
LayoutUnit LayoutBlockFlow::nextFloatLogicalBottomBelow(
LayoutUnit logicalHeight) const {
if (!m_floatingObjects)
return logicalHeight;
return m_floatingObjects->findNextFloatLogicalBottomBelow(logicalHeight);
}
LayoutUnit LayoutBlockFlow::nextFloatLogicalBottomBelowForBlock(
LayoutUnit logicalHeight) const {
if (!m_floatingObjects)
return logicalHeight;
return m_floatingObjects->findNextFloatLogicalBottomBelowForBlock(
logicalHeight);
}
Node* LayoutBlockFlow::nodeForHitTest() const {
// If we are in the margins of block elements that are part of a
// continuation we're actually still inside the enclosing element
// that was split. Use the appropriate inner node.
return isAnonymousBlockContinuation() ? continuation()->node() : node();
}
bool LayoutBlockFlow::hitTestChildren(
HitTestResult& result,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset,
HitTestAction hitTestAction) {
LayoutPoint scrolledOffset(hasOverflowClip()
? accumulatedOffset - scrolledContentOffset()
: accumulatedOffset);
if (hitTestAction == HitTestFloat &&
hitTestFloats(result, locationInContainer, scrolledOffset))
return true;
if (childrenInline()) {
if (m_lineBoxes.hitTest(LineLayoutBoxModel(this), result,
locationInContainer, scrolledOffset,
hitTestAction)) {
updateHitTestResult(
result, flipForWritingMode(toLayoutPoint(locationInContainer.point() -
accumulatedOffset)));
return true;
}
} else if (LayoutBlock::hitTestChildren(result, locationInContainer,
accumulatedOffset, hitTestAction)) {
return true;
}
return false;
}
bool LayoutBlockFlow::hitTestFloats(HitTestResult& result,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset) {
if (!m_floatingObjects)
return false;
LayoutPoint adjustedLocation = accumulatedOffset;
if (isLayoutView()) {
DoublePoint position =
toLayoutView(this)->frameView()->scrollPositionDouble();
adjustedLocation.move(position.x(), position.y());
}
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
FloatingObjectSetIterator begin = floatingObjectSet.begin();
for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) {
--it;
const FloatingObject& floatingObject = *it->get();
if (floatingObject.shouldPaint()) {
LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) -
floatingObject.layoutObject()->location().x();
LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) -
floatingObject.layoutObject()->location().y();
LayoutPoint childPoint = flipFloatForWritingModeForChild(
floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset));
if (floatingObject.layoutObject()->hitTest(result, locationInContainer,
childPoint)) {
updateHitTestResult(
result, locationInContainer.point() - toLayoutSize(childPoint));
return true;
}
}
}
return false;
}
LayoutSize LayoutBlockFlow::accumulateInFlowPositionOffsets() const {
if (!isAnonymousBlock() || !isInFlowPositioned())
return LayoutSize();
LayoutSize offset;
for (const LayoutObject* p = inlineElementContinuation();
p && p->isLayoutInline(); p = p->parent()) {
if (p->isInFlowPositioned())
offset += toLayoutInline(p)->offsetForInFlowPosition();
}
return offset;
}
LayoutUnit LayoutBlockFlow::logicalLeftFloatOffsetForLine(
LayoutUnit logicalTop,
LayoutUnit fixedOffset,
LayoutUnit logicalHeight) const {
if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop,
logicalHeight);
return fixedOffset;
}
LayoutUnit LayoutBlockFlow::logicalRightFloatOffsetForLine(
LayoutUnit logicalTop,
LayoutUnit fixedOffset,
LayoutUnit logicalHeight) const {
if (m_floatingObjects && m_floatingObjects->hasRightObjects())
return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop,
logicalHeight);
return fixedOffset;
}
void LayoutBlockFlow::setAncestorShouldPaintFloatingObject(
const LayoutBox& floatBox) {
ASSERT(floatBox.isFloating());
bool floatBoxIsSelfPaintingLayer =
floatBox.hasLayer() && floatBox.layer()->isSelfPaintingLayer();
for (LayoutObject* ancestor = floatBox.parent();
ancestor && ancestor->isLayoutBlockFlow();
ancestor = ancestor->parent()) {
LayoutBlockFlow* ancestorBlock = toLayoutBlockFlow(ancestor);
FloatingObjects* ancestorFloatingObjects =
ancestorBlock->m_floatingObjects.get();
if (!ancestorFloatingObjects)
break;
FloatingObjectSet::iterator it = ancestorFloatingObjects->mutableSet()
.find<FloatingObjectHashTranslator>(
const_cast<LayoutBox*>(&floatBox));
if (it == ancestorFloatingObjects->mutableSet().end())
break;
FloatingObject& floatingObject = **it;
if (!floatBoxIsSelfPaintingLayer) {
// This repeats the logic in addOverhangingFloats() about shouldPaint
// flag:
// - The nearest enclosing block in which the float doesn't overhang
// paints the float;
// - Or even if the float overhangs, if the ancestor block has
// self-painting layer, it paints the float.
if (ancestorBlock->hasSelfPaintingLayer() ||
!ancestorBlock->isOverhangingFloat(floatingObject)) {
floatingObject.setShouldPaint(true);
return;
}
} else {
floatingObject.setShouldPaint(false);
}
}
}
bool LayoutBlockFlow::allowsPaginationStrut() const {
// The block needs to be contained by a LayoutBlockFlow (and not by e.g. a
// flexbox, grid, or a table (the latter being the case for table cell or
// table caption)). The reason for this limitation is simply that
// LayoutBlockFlow child layout code is the only place where we pick up the
// struts and handle them. We handle floats and regular in-flow children, and
// that's all. We could handle this in other layout modes as well (and even
// for out-of-flow children), but currently we don't.
// TODO(mstensho): But we *should*.
if (isOutOfFlowPositioned())
return false;
if (isLayoutFlowThread()) {
// Don't let the strut escape the fragmentation context and get lost.
// TODO(mstensho): If we're in a nested fragmentation context, we should
// ideally convert and propagate the strut to the outer fragmentation
// context, so that the inner one is fully pushed to the next outer
// fragmentainer, instead of taking up unusable space in the previous one.
// But currently we have no mechanism in place to handle this.
return false;
}
LayoutBlock* containingBlock = this->containingBlock();
return containingBlock && containingBlock->isLayoutBlockFlow();
}
void LayoutBlockFlow::setPaginationStrutPropagatedFromChild(LayoutUnit strut) {
strut = std::max(strut, LayoutUnit());
if (!m_rareData) {
if (!strut)
return;
m_rareData = wrapUnique(new LayoutBlockFlowRareData(this));
}
m_rareData->m_paginationStrutPropagatedFromChild = strut;
}
void LayoutBlockFlow::positionSpannerDescendant(
LayoutMultiColumnSpannerPlaceholder& child) {
LayoutBox& spanner = *child.layoutObjectInFlowThread();
// FIXME: |spanner| is a descendant, but never a direct child, so the names
// here are bad, if nothing else.
setLogicalTopForChild(spanner, child.logicalTop());
determineLogicalLeftPositionForChild(spanner);
}
bool LayoutBlockFlow::avoidsFloats() const {
// Floats can't intrude into our box if we have a non-auto column count or
// width.
// Note: we need to use LayoutBox::avoidsFloats here since
// LayoutBlock::avoidsFloats is always true.
return LayoutBox::avoidsFloats() || !style()->hasAutoColumnCount() ||
!style()->hasAutoColumnWidth();
}
void LayoutBlockFlow::moveChildrenTo(LayoutBoxModelObject* toBoxModelObject,
LayoutObject* startChild,
LayoutObject* endChild,
LayoutObject* beforeChild,
bool fullRemoveInsert) {
if (childrenInline())
deleteLineBoxTree();
LayoutBoxModelObject::moveChildrenTo(toBoxModelObject, startChild, endChild,
beforeChild, fullRemoveInsert);
}
LayoutUnit LayoutBlockFlow::logicalLeftSelectionOffset(
const LayoutBlock* rootBlock,
LayoutUnit position) const {
LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, DoNotIndentText);
if (logicalLeft == logicalLeftOffsetForContent())
return LayoutBlock::logicalLeftSelectionOffset(rootBlock, position);
const LayoutBlock* cb = this;
while (cb != rootBlock) {
logicalLeft += cb->logicalLeft();
cb = cb->containingBlock();
}
return logicalLeft;
}
LayoutUnit LayoutBlockFlow::logicalRightSelectionOffset(
const LayoutBlock* rootBlock,
LayoutUnit position) const {
LayoutUnit logicalRight =
logicalRightOffsetForLine(position, DoNotIndentText);
if (logicalRight == logicalRightOffsetForContent())
return LayoutBlock::logicalRightSelectionOffset(rootBlock, position);
const LayoutBlock* cb = this;
while (cb != rootBlock) {
logicalRight += cb->logicalLeft();
cb = cb->containingBlock();
}
return logicalRight;
}
RootInlineBox* LayoutBlockFlow::createRootInlineBox() {
return new RootInlineBox(LineLayoutItem(this));
}
bool LayoutBlockFlow::isPagedOverflow(const ComputedStyle& style) {
return style.isOverflowPaged() &&
node() != document().viewportDefiningElement();
}
LayoutBlockFlow::FlowThreadType LayoutBlockFlow::getFlowThreadType(
const ComputedStyle& style) {
if (isPagedOverflow(style))
return PagedFlowThread;
if (style.specifiesColumns())
return MultiColumnFlowThread;
return NoFlowThread;
}
LayoutMultiColumnFlowThread* LayoutBlockFlow::createMultiColumnFlowThread(
FlowThreadType type) {
switch (type) {
case MultiColumnFlowThread:
return LayoutMultiColumnFlowThread::createAnonymous(document(),
styleRef());
case PagedFlowThread:
// Paged overflow is currently done using the multicol implementation.
return LayoutPagedFlowThread::createAnonymous(document(), styleRef());
default:
ASSERT_NOT_REACHED();
return nullptr;
}
}
void LayoutBlockFlow::createOrDestroyMultiColumnFlowThreadIfNeeded(
const ComputedStyle* oldStyle) {
// Paged overflow trumps multicol in this implementation. Ideally, it should
// be possible to have both paged overflow and multicol on the same element,
// but then we need two flow threads. Anyway, this is nothing to worry about
// until we can actually nest multicol properly inside other fragmentation
// contexts.
FlowThreadType type = getFlowThreadType(styleRef());
if (multiColumnFlowThread()) {
ASSERT(oldStyle);
if (type != getFlowThreadType(*oldStyle)) {
// If we're no longer to be multicol/paged, destroy the flow thread. Also
// destroy it when switching between multicol and paged, since that
// affects the column set structure (multicol containers may have
// spanners, paged containers may not).
multiColumnFlowThread()->evacuateAndDestroy();
ASSERT(!multiColumnFlowThread());
}
}
if (type == NoFlowThread || multiColumnFlowThread())
return;
// Ruby elements manage child insertion in a special way, and would mess up
// insertion of the flow thread. The flow thread needs to be a direct child of
// the multicol block (|this|).
if (isRuby())
return;
// Form controls are replaced content, and are therefore not supposed to
// support multicol.
if (isFileUploadControl() || isTextControl() || isListBox())
return;
LayoutMultiColumnFlowThread* flowThread = createMultiColumnFlowThread(type);
addChild(flowThread);
// Check that addChild() put the flow thread as a direct child, and didn't do
// fancy things.
ASSERT(flowThread->parent() == this);
flowThread->populate();
LayoutBlockFlowRareData& rareData = ensureRareData();
ASSERT(!rareData.m_multiColumnFlowThread);
rareData.m_multiColumnFlowThread = flowThread;
}
LayoutBlockFlow::LayoutBlockFlowRareData& LayoutBlockFlow::ensureRareData() {
if (m_rareData)
return *m_rareData;
m_rareData = wrapUnique(new LayoutBlockFlowRareData(this));
return *m_rareData;
}
void LayoutBlockFlow::positionDialog() {
HTMLDialogElement* dialog = toHTMLDialogElement(node());
if (dialog->getCenteringMode() == HTMLDialogElement::NotCentered)
return;
bool canCenterDialog = (style()->position() == AbsolutePosition ||
style()->position() == FixedPosition) &&
style()->hasAutoTopAndBottom();
if (dialog->getCenteringMode() == HTMLDialogElement::Centered) {
if (canCenterDialog)
setY(dialog->centeredPosition());
return;
}
ASSERT(dialog->getCenteringMode() == HTMLDialogElement::NeedsCentering);
if (!canCenterDialog) {
dialog->setNotCentered();
return;
}
FrameView* frameView = document().view();
LayoutUnit top = LayoutUnit((style()->position() == FixedPosition)
? 0
: frameView->scrollOffset().height());
int visibleHeight = frameView->visibleContentRect(IncludeScrollbars).height();
if (size().height() < visibleHeight)
top += (visibleHeight - size().height()) / 2;
setY(top);
dialog->setCentered(top);
}
void LayoutBlockFlow::simplifiedNormalFlowInlineLayout() {
ASSERT(childrenInline());
ListHashSet<RootInlineBox*> lineBoxes;
for (InlineWalker walker(LineLayoutBlockFlow(this)); !walker.atEnd();
walker.advance()) {
LayoutObject* o = walker.current().layoutObject();
if (!o->isOutOfFlowPositioned() &&
(o->isAtomicInlineLevel() || o->isFloating())) {
o->layoutIfNeeded();
if (toLayoutBox(o)->inlineBoxWrapper()) {
RootInlineBox& box = toLayoutBox(o)->inlineBoxWrapper()->root();
lineBoxes.add(&box);
}
} else if (o->isText() ||
(o->isLayoutInline() && !walker.atEndOfInline())) {
o->clearNeedsLayout();
}
}
// FIXME: Glyph overflow will get lost in this case, but not really a big
// deal.
GlyphOverflowAndFallbackFontsMap textBoxDataMap;
for (ListHashSet<RootInlineBox*>::const_iterator it = lineBoxes.begin();
it != lineBoxes.end(); ++it) {
RootInlineBox* box = *it;
box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap);
}
}
bool LayoutBlockFlow::recalcInlineChildrenOverflowAfterStyleChange() {
ASSERT(childrenInline());
bool childrenOverflowChanged = false;
ListHashSet<RootInlineBox*> lineBoxes;
for (InlineWalker walker(LineLayoutBlockFlow(this)); !walker.atEnd();
walker.advance()) {
LayoutObject* layoutObject = walker.current().layoutObject();
if (recalcNormalFlowChildOverflowIfNeeded(layoutObject)) {
childrenOverflowChanged = true;
if (InlineBox* inlineBoxWrapper =
toLayoutBlock(layoutObject)->inlineBoxWrapper())
lineBoxes.add(&inlineBoxWrapper->root());
}
}
// FIXME: Glyph overflow will get lost in this case, but not really a big
// deal.
GlyphOverflowAndFallbackFontsMap textBoxDataMap;
for (ListHashSet<RootInlineBox*>::const_iterator it = lineBoxes.begin();
it != lineBoxes.end(); ++it) {
RootInlineBox* box = *it;
box->clearKnownToHaveNoOverflow();
box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap);
}
return childrenOverflowChanged;
}
PositionWithAffinity LayoutBlockFlow::positionForPoint(
const LayoutPoint& point) {
if (isAtomicInlineLevel()) {
PositionWithAffinity position =
positionForPointIfOutsideAtomicInlineLevel(point);
if (!position.isNull())
return position;
}
if (!childrenInline())
return LayoutBlock::positionForPoint(point);
LayoutPoint pointInContents = point;
offsetForContents(pointInContents);
LayoutPoint pointInLogicalContents(pointInContents);
if (!isHorizontalWritingMode())
pointInLogicalContents = pointInLogicalContents.transposedPoint();
if (!firstRootBox())
return createPositionWithAffinity(0);
bool linesAreFlipped = style()->isFlippedLinesWritingMode();
bool blocksAreFlipped = style()->isFlippedBlocksWritingMode();
// look for the closest line box in the root box which is at the passed-in y
// coordinate
InlineBox* closestBox = nullptr;
RootInlineBox* firstRootBoxWithChildren = nullptr;
RootInlineBox* lastRootBoxWithChildren = nullptr;
for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
if (!root->firstLeafChild())
continue;
if (!firstRootBoxWithChildren)
firstRootBoxWithChildren = root;
if (!linesAreFlipped && root->isFirstAfterPageBreak() &&
(pointInLogicalContents.y() < root->lineTopWithLeading() ||
(blocksAreFlipped &&
pointInLogicalContents.y() == root->lineTopWithLeading())))
break;
lastRootBoxWithChildren = root;
// check if this root line box is located at this y coordinate
if (pointInLogicalContents.y() < root->selectionBottom() ||
(blocksAreFlipped &&
pointInLogicalContents.y() == root->selectionBottom())) {
if (linesAreFlipped) {
RootInlineBox* nextRootBoxWithChildren = root->nextRootBox();
while (nextRootBoxWithChildren &&
!nextRootBoxWithChildren->firstLeafChild())
nextRootBoxWithChildren = nextRootBoxWithChildren->nextRootBox();
if (nextRootBoxWithChildren &&
nextRootBoxWithChildren->isFirstAfterPageBreak() &&
(pointInLogicalContents.y() >
nextRootBoxWithChildren->lineTopWithLeading() ||
(!blocksAreFlipped &&
pointInLogicalContents.y() ==
nextRootBoxWithChildren->lineTopWithLeading())))
continue;
}
closestBox = root->closestLeafChildForLogicalLeftPosition(
pointInLogicalContents.x());
if (closestBox)
break;
}
}
bool moveCaretToBoundary =
document()
.frame()
->editor()
.behavior()
.shouldMoveCaretToHorizontalBoundaryWhenPastTopOrBottom();
if (!moveCaretToBoundary && !closestBox && lastRootBoxWithChildren) {
// y coordinate is below last root line box, pretend we hit it
closestBox =
lastRootBoxWithChildren->closestLeafChildForLogicalLeftPosition(
pointInLogicalContents.x());
}
if (closestBox) {
if (moveCaretToBoundary) {
LayoutUnit firstRootBoxWithChildrenTop =
std::min<LayoutUnit>(firstRootBoxWithChildren->selectionTop(),
firstRootBoxWithChildren->logicalTop());
if (pointInLogicalContents.y() < firstRootBoxWithChildrenTop ||
(blocksAreFlipped &&
pointInLogicalContents.y() == firstRootBoxWithChildrenTop)) {
InlineBox* box = firstRootBoxWithChildren->firstLeafChild();
if (box->isLineBreak()) {
if (InlineBox* newBox = box->nextLeafChildIgnoringLineBreak())
box = newBox;
}
// y coordinate is above first root line box, so return the start of the
// first
return PositionWithAffinity(positionForBox(box, true));
}
}
// pass the box a top position that is inside it
LayoutPoint point(pointInLogicalContents.x(),
closestBox->root().blockDirectionPointInLine());
if (!isHorizontalWritingMode())
point = point.transposedPoint();
if (closestBox->getLineLayoutItem().isAtomicInlineLevel())
return positionForPointRespectingEditingBoundaries(
LineLayoutBox(closestBox->getLineLayoutItem()), point);
return closestBox->getLineLayoutItem().positionForPoint(point);
}
if (lastRootBoxWithChildren) {
// We hit this case for Mac behavior when the Y coordinate is below the last
// box.
ASSERT(moveCaretToBoundary);
InlineBox* logicallyLastBox;
if (lastRootBoxWithChildren->getLogicalEndBoxWithNode(logicallyLastBox))
return PositionWithAffinity(positionForBox(logicallyLastBox, false));
}
// Can't reach this. We have a root line box, but it has no kids.
// FIXME: This should ASSERT_NOT_REACHED(), but clicking on placeholder text
// seems to hit this code path.
return createPositionWithAffinity(0);
}
#ifndef NDEBUG
void LayoutBlockFlow::showLineTreeAndMark(const InlineBox* markedBox1,
const char* markedLabel1,
const InlineBox* markedBox2,
const char* markedLabel2,
const LayoutObject* obj) const {
showLayoutObject();
for (const RootInlineBox* root = firstRootBox(); root;
root = root->nextRootBox())
root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2,
markedLabel2, obj, 1);
}
#endif
void LayoutBlockFlow::addOutlineRects(
Vector<LayoutRect>& rects,
const LayoutPoint& additionalOffset,
IncludeBlockVisualOverflowOrNot includeBlockOverflows) const {
// For blocks inside inlines, we go ahead and include margins so that we run
// right up to the inline boxes above and below us (thus getting merged with
// them to form a single irregular shape).
const LayoutInline* inlineElementContinuation =
this->inlineElementContinuation();
if (inlineElementContinuation) {
// FIXME: This check really isn't accurate.
bool nextInlineHasLineBox = inlineElementContinuation->firstLineBox();
// FIXME: This is wrong. The principal layoutObject may not be the
// continuation preceding this block.
// FIXME: This is wrong for vertical writing-modes.
// https://bugs.webkit.org/show_bug.cgi?id=46781
bool prevInlineHasLineBox =
toLayoutInline(inlineElementContinuation->node()->layoutObject())
->firstLineBox();
LayoutUnit topMargin =
prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit();
LayoutUnit bottomMargin =
nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit();
if (topMargin || bottomMargin) {
LayoutRect rect(additionalOffset, size());
rect.expandEdges(topMargin, LayoutUnit(), bottomMargin, LayoutUnit());
rects.append(rect);
}
}
LayoutBlock::addOutlineRects(rects, additionalOffset, includeBlockOverflows);
if (includeBlockOverflows == IncludeBlockVisualOverflow &&
!hasOverflowClip() && !hasControlClip()) {
for (RootInlineBox* curr = firstRootBox(); curr;
curr = curr->nextRootBox()) {
LayoutUnit top = std::max<LayoutUnit>(curr->lineTop(), curr->top());
LayoutUnit bottom = std::min<LayoutUnit>(curr->lineBottom(),
curr->top() + curr->height());
LayoutRect rect(additionalOffset.x() + curr->x(),
additionalOffset.y() + top, curr->width(), bottom - top);
if (!rect.isEmpty())
rects.append(rect);
}
}
if (inlineElementContinuation)
inlineElementContinuation->addOutlineRects(
rects, additionalOffset +
(inlineElementContinuation->containingBlock()->location() -
location()),
includeBlockOverflows);
}
PaintInvalidationReason LayoutBlockFlow::invalidatePaintIfNeeded(
const PaintInvalidationState& paintInvalidationState) {
if (containsFloats())
paintInvalidationState.paintingLayer().setNeedsPaintPhaseFloat();
return LayoutBlock::invalidatePaintIfNeeded(paintInvalidationState);
}
void LayoutBlockFlow::invalidateDisplayItemClients(
PaintInvalidationReason invalidationReason) const {
BlockFlowPaintInvalidator(*this).invalidateDisplayItemClients(
invalidationReason);
}
} // namespace blink